"  Military affairs are explained under M in the main Help menu."
"  The basic game cycle is described below."
"  A game round (1 year) starts with mining of the worlds resources, the"
" number of units mined is a dependent on the number of mines, the State's"
" production limit and the States reserves.  When all mining operations are"
" completed the each State in turn has an 'active' game round.  A game round"
" enables a State to produce (eg steel), construct (eg mines), buy, sell,"
" finance, revise tranportation and review the Defence of the State.  Once a"
" game round is terminated a State plays no further part in the 'active' round"
" unless another Human State wishes to trade."
"  On completion of the Game round energy (Power) production is determined,"
" this is dependent on coal, gas and nuclear power.  Oil consumption is then"
" calculated this assesses tankers, vehicles, railway and Military forces."
" The cost of the industrial infrastructure and of military forces is"
" calculated and deducted from the States budget or added to the States debt."
" Industrial losses are then considered, natural wastage affects vehicles,"
" tankers and mines (including nuclear reactors), ie units or mines are "
" randomly destroyed.  Finally States have the option to set their defensive"
" or offensive posture in a military round."
"  The three Game Difficulty levels affect the Military capablility of "
" Computer Controlled States and there aptitude in economic affairs."
" ---------------->  GOOD LUCK, you will probably need it ! <-----------------"
