WF
C
+ 0e0f Mine Field
+
-  e f Background
+  3 7  - You're in command of the oldest rustbucket minesweeper in
+         the fleet. Your orders are simple: "Clear a solid path across the
+         harbor to anchorage." Yeah, right!
+         Your path has to be solid, that is any combination of north-south
+         or east-west. No diagonal paths are valid, although you can manuever
+         your ship diagonally.
+         You pilot your ship with the numberpad cursor control keys (1=SW,
+         2=S, 3=SE, 4=W, 6=E, 7=NW, 8=N and 9=NE).
+
-  e f Problems
+  3 7  - Your ancient mine detecting sonar is of questionable use.
+         It will manage only to tell you how many mines are in the eight-
+         block zone immediately surrounding your ship. With a little logic,
+         you will be able to clear a path with minimal damage. As you
+         [C]lear your path, you will find out quickly how to read the numbers
+         (a space, or a blank block, indicates no mines around you) and assess
+         your next move.
+         You will note at the start of your game, someone has cleared the
+         mouth of the harbor already to give you a starting point.
+         The game ends when you have either successfully cleared a solid
+         path through the harbor or chosen the [Q]uit key.
+
B
-  e f Command and Control
+  3 7  - Your most important tool is the [C]lear key; this
+         is how you cut your path through the harbor. Occasionally, a [C]lear
+         command will open up a large expanse of harbor water as clear, and
+         your "proximity indicators" will appear in each block around the
+         perimeter of the cleared area.
+         Sometimes, you aren't so lucky and the block you [C]lear will be a
+         detonating mine. Your score is penalized (see Scoring), and that
+         block cannot be used as part of your final path; you must find a
+         alternate route.
+         The [B]omb key is merely a convenience to flag a block you suspect
+         may be mined. [B]omb will not detonate a mine, nor can you use that
+         block as part of your route. You may toggle the flag "on" or "off"
+         at will.
+
-  e f Scoring
+  3 7  - The scoring is time based; the faster you clear your path,
+         the lower your score. Also, penalties are time based as well;
+         the faster you hit mines, the greater the penalty. The penalty
+         for hitting a second mine within ten seconds of the first is
+         eight times greater than that for the first.
+
+         Good luck! (You're gonna need it!)
+
B
