            H O W   T O  P L A Y             G I N   R U M M Y        In Gin Rummy, each player begins with tencards.  The rest of the deck is placed face downand the top card is turned over forming thediscard pile.  To begin play, the player who didnot deal, has the option of selecting the firstdiscard.  If they do not want to use it, thedealer may take the card and lay down anotherdiscard.        Each turn consists of a player selecting thetop discard or a new card from the deck andsubsequently discarding to keep the card count intheir hand at ten.  Play continues in this manneruntil a player is able to 'KNOCK'.  Players can'KNOCK' when the remaining unmatched cards intheir hand is 10 or under.  A matched set iseither a sequential run of 3 or more of the samesuit (e.g.  7-8-9 of Hearts), or 3 of the samerank.  A card cannot be placed in both a run or 3of a kind.        When a player 'KNOCK's', the difference in thetotals of the remaining cards from each player'shand is awarded to the player who 'KNOCKED'.  Abonus of 25 points is awarded when either of thefollowing situations occur:    1) If the player who 'KNOCKED' has no cards   remaining after 'KNOCKING'.  Thus their total   is zero (0).  This is concerned 'GIN'.    2) If the player who did not 'KNOCK' has a total   less than or equal to their opponent.  This   is called 'UNDERCUTTING' their opponent.  In   the case where an opponent has gone 'GIN',   then the bonus is not awarded.        Should either player be unable to 'KNOCK' bythe time the 50th card from the deck is chosen,the hand ends in a draw and neither player isgiven any points.        The game ends when either player reaches 100points.  At this time the game will ask bothplayers if they wish to play again.            ----    END    ----    