Persistence of Vision Reference Format ---------------------- Please document any new features in the following format. KEYWORD: KEYWORD BRIEFLY: One or two lines briefly describing feature. SYNTAX: Describe the syntax of the feature. DESCRIPTION: Full description of feature and how it is used. EXAMPLE: Short example of how to use the feature. ---Example--- KEYWORD: MARBLE BRIEFLY: This texture applies a marble coloring to an object's surface. SYNTAX: MARBLE (TURBULENCE 0.0) (COLOR_MAP map) DESCRIPTION: MARBLE creates veins of color on an object's surface that give it the appearance of marble stone. TURBULENCE values from 0.0 - 1.0 can be used to make the veins swirl together more. Higher values give more turbulence. The default MARBLE color map is red and white, but a COLOR_MAP can be specified to simulate different types of marble. MARBLE is used inside a TEXTURE/END_TEXTURE block. EXAMPLE: TEXTURE MARBLE TURBULENCE 0.3 COLOR_MAP [0.0 0.5 COLOR White COLOR Blue] [0.5 1.0 COLOR Blue COLOR White] END_TEXTURE