Archive-name: games/roleplay/part2aãLast-Modified: 3/29/93ããA new section, about this topic has been added, Part 2b. It discusses in ãgeneral the fight GAMA and specifically Mike Stackpole have been winningãagainst BADD and other antigaming groups.ãã[due to popular demand (i.e. some have complained that part 2 of the generalã FAQs was too big), I have removed the questions about gaming/evil/satan/etc.ã into a separate FAQ. Numbering begins at 1. ]ãã1: I have a problem with a friend of mine. He is active in his church andã feels strongly that any Fantasy Roleplaying Game is Evil. What can Iã tell him?ããA0: Roleplaying is an escapist activity that requires a good imagination,ã but it is not recommended for those with a poor grip on reality. Itã does not make weirdos, it simply attracts them. That aside...ãã I have five different answers for you. You can pick and choose,ã depending on which one is most applicable to your own situation.ããA1: tgt33358@uxa.cso.uiuc.edu (Deus Imperator) replies:ãã Tell him this story:ãã A young boy with STRONG roots in christianity became disenchantedã with religion in general as he grew up. He fell into veryã antisocial behavior (thieving, pyromania). While in high school,ã he ran across a kid who knew a LOT about magic, and played D&D.ã Our disturbed hero fell in with this crowd, and soon was playingã D&D regularly. He always played evil characters.ãã Now this poor soul never really read for pleasure. In fact, *all*ã that he had read for the past three years was _First Blood_ andã _Rambo_. One of the players recommended the Dragonlance series toã him. He loved it, empathizing with Raistlin 100%. He read theã first book in one night, bought the next two, read BOTH in oneã night, and begged his DM to give him more. His pleas wereã granted: Thomas Covenant; Dune; David Eddings; Tolkien. Soon thisã maladjusted youth began writing himself, specializing in poetry.ã He expanded his reading range, including such great works as Lesã Miserables, all of Joyce, and, oh yeah, the Bible. Indeed, ourã wayward youth regained his faith, and now this year published aã book of poetry, dedicated to me: The DM. True story.ãã Oh, yeah. For what it's worth, he wants to become a priest.ããA2: DDK2@psuvm.psu.edu (Dan Kopes) replies:ãã Have the religious "friend" read _Le_Morte_D'Artur_ by Maloryã (or Steinbeck's version). And then have him watch the Familyã Channel's animated version of the Prince Valiant comic. It's onã Mondays at 8pm.ãã Yes, you read right. Pat Robertson's Family Channel is running aã new show based on the Prince Valiant comic. It's a little cheesyã but it would be a good way to show a religious person that theã Arthurian Legends are not satanic literature. Because it is fromã these stories that most frpg's formed. Dragons, knights, damselã in distress... all of these came from the Arthurian Legends. So,ã if one set of armored warriors, pious priests, and knowledgeableã wizards are OK to read, then why isn't another group?ãã I made a list of crucial elements that were in the first severalã episodes of Prince Valiant, all of these are also the backbone ofã most RPGs:ãã 1) Evil baron defeats good guys and exiles them from their home.ã - What!? A religious channel is saying that the bad guys win?!ã - In FRPs this is the plot hook that sets the good guys intoã doing something to regain the home.ãã 2) Prophetic dreamsã - sounds like Robertson's channel is delving into mysticism.ã - Used in FRPs to nudge the adventurers into going the rightã way.ãã 3) Spell casting - by swamp witch and Merlinã - It seems it's OK to pretend that spells exist in stories...ã - One of the spell casters is a good guy so this throws out theã idea that magic is evil or satanic...only some of it is.ã And the good guys do NOT use the evil magic.ãã 4) Authority figures can be evil and corruptã - another baron suppresses his people and forces the blacksmith'sã daughter to marry his wimpy brother.ã - In FRPs this sets up a lot of adventures...the good guys haveã to overthrow the abusive leader.ãã 5) Monsters are real and dangerous to let live...ã - The very first episode had a giant lizard, probably meant as aã dinosaur or dragon.ã - In FRPs monsters as opponents are a staple in an adventurer'sã diet. They have to be killed/defeated for the greater good.ãã Now, have your religious "friend" watch this show which isã broadcast nationally on a religiously affiliated network.ã Robertson himself has spoken out against Fantasy Roleplayingã Games, but he broadcasts a TV show that is very similar to mostã FRP campaigns.ããA3: Many people seem to think that Fantasy Roleplaying is inspired byã black magic and Necronomicon-like grimoires. In fact, J.R.R.ã Tolkein's _Lord of the Rings_ and _The Hobbit_ and the world ofã Middle Earth, which are primary influences on almost allã Roleplaying games, were primarily inspired by Christianã (Catholic, to be precise) ideas.ãã J.R.R. Tolkein was a devout Christian, and a close friend of C.S.ã Lewis, one of the great Christian thinkers of our (or any) time,ã and writer of the fantasy and science fiction classicsã (respectively) The Chronicles of Narnia and the trilogyã comprising "Out of the Silent Planet," "Perelandra," and "Thatã Hideous Strength." Some of Lewis's work in "That Hideousã Strength" is acknowledged inspiration from Tolkein's writing (notã to mention a large dose of Christian theology).ãã Yes, Virginia, Christianity and fantasy can coexist.ãã Another FRP-like Christian fantasy is _The Faerie Queen_ byã Edmund Spenser, with the Red-Cross Knight and other allegoricalã characters engaging in typical FRP exploring and monster killing.ãã Roleplaying gamers should also emphasize that their games existã in a moral world (that is, of course, if their players do notã regularly play evil or psychopathic characters) and thatã wrongdoing and skullduggery usually rebound on the bad guys.ã Despite the fact that TSR strongly discourages evil playerã characters -- providing scenarios that are aimed almostã exclusively at good and neutral alignments -- most critics thinkã that players are all thrilling in immoral deeds. They don'tã realize most of us play the good guys, in the white hats, whoã ride off into the sunset after the last scene.ããA4: Finally, one of the things that humans enjoy the most is tellingã or listening to a bashing good story. Jesus was well known forã telling stories, as have been many very holy men and womenã through history.ãã Fantasy Roleplaying Games are just another way of tellingã stories, which may or not be objectively good, but are generallyã enjoyed by the participants and certainly involve lots ofã bashing.ããA5: In case you are being persecuted by those who think they areã only doing the christian thing by trying to convert you fromã what they see as a satanist or evil conspiracy to the onlyã right and true way you may find the following arguments to beã useful.ãã Pierre Savoie of CaRPG supplied the following refutations ofã commonly quoted "facts" used by the anti-roleplaying set.ãã The original claim of a teen committing suicide due to D&D was aã hoax. In 1979 James Dallas Egbert III disappeared from Michiganã State University, as described in a book by the detective on theã case, William Dear (THE DUNGEON MASTER, 1984, Ballantine,ã biographies). Dear rambles a lot and he may be dramatizing tooã much, but he made headway not from talk about D&D played inã underground "steam tunnels" on the campus, but only after heã contacted a man who was keeping boys as young as 11 in hisã apartment, who claimed to know where Dallas was. It turns out theã boy was 16 years old and in his sophomore year, a genius but alsoã lonely, on drugs, and gay. He "ran away from it all", got stonedã down in those tunnels, and staggered over to the home of a gayã friend. This person got nervous when later the police searchã started, and Dallas was shuttled from gay to gay until he endedã up in Louisiana with "friends". It could have been a prostitutionã ring involving juveniles.ã Dear's only concern was to bring the boy back, so he kept theã facts hidden for 5 years until he wrote the book. For thatã reason D&D continued to be blamed, esp. nine months later whenã Dallas committed suicide (probably out of embarrassment). Iã don't know how far to trust Dear's account, particularly becauseã of his choice of title to "market the book better".ãã The very first published anti-D&D writings were from the Rev.ã John Torrell in 1980 (Christian Life Ministries, now calledã European-American Evangelistic Crusades, in Sacramento, CA).ã Torrell claimed that "these players go nuts with it! They startã confusing fantasy with reality." That's an ironic claim in viewã of his own published "political" views in his newsletter, THEã DOVE. In 1986 to the present, he claims that Ronald Reaganã secretly surrendered the U.S. to the Soviet Union at the Icelandã Summit in 1986, with a five-year transition period before theã Russians assumed complete control. Well, guess who surrendered toã whom! He has also claimed that George Bush's membership in theã Order of Skull And Bones fraternity at Yale means that he hasã devoted his life to Satan! Torrell also claimed that the logo forã the Seoul Olympics was a cyclic "666" symbol, and many otherã inanities. A perfect conspiracy theorist. Torrell's radio showã got kicked off one radio station for making anti-Catholicã remarks, but he wound up on another station.ãã The famous woman who claims her son killed himself due to D&D,ã Patricia Pulling of Richmond, Virginia, is in league with someã pretty questionable people. It seems she's a sort of guestã director of the National Coalition on Television Violence (NCTV)ã run by Dr. Thomas Radecki from near Chicago. This man has put outã loony claims that people are severely influenced by violent actsã seen on TV, and counts the number of violent acts per hour.ã According to his criteria, The Smurfs average 13/hr.! He alsoã says tickling, snowball fights, Donald Duck cartoons, theã Christian Broadcasting Network, etc. are all bad for the mind,ã and that anger should be suppressed because "only God has theã right to be angry", in flagrant opposition to the catharsisã theories of his psychiatric discipline.ã Now, every issue of THE NCTV NEWS has a margin column where aã "partial list of endorsers" is listed. Notice that it'sã "partial", so they want to bring out what they feel are the mostã notable names who "support" them. One of these names is Prof. J.ã Phillippe Rushton of the University of Western Ontario, inã London, Ontario, Canada. This professor published his theories ofã a "race hierarchy" where Blacks were rated inferior to Whites,ã and both ranked below Orientals. He got some of his funding fromã an American group called the Pioneer Fund, which is said to beã racist.ã And yet he is listed as a notable endorser of Pat Pulling andã Thomas Radecki from 1985 to at least 1989! This raises theã possibility that various little "causes" such as D&D-bashing areã really to raise funds for what REALLY interests these groups...ã hatred and racism.ãã The only Catholic tract against the game of D&D had to be pulledã out of religious bookstores--because of its sources ofã information. This was called "Games Unsuspecting Peopleã Play--Dungeons and Dragons" by The Daughters of St. Paul Press inã Boston (light green cover, sub-digest size, 24 pages or so) andã authored by Louise Shanahan.ã Originally this was from a Canadian Catholic magazine called OURã FAMILY in Battleford, Saskatchewan, re-made into a tract.ã However, two of their "sources" of information on the game wereã the Rev. John Torrell and also Albert James Dager (who callsã Catholicism the "Babylon Mystery Religion", claiming it's a mixã of true Christianity and Babylonian rituals such as communion andã the confessional). Since both of these were anti-Catholic, theã tract was discontinued, and the DSP will no longer accept anyã manuscripts from Louise Shanahan! She obviously didn't researchã these sources sufficiently.ã I did, and gleefully pointed it out to the publisher, whichã withdrew the tract.ãã In the book CRUEL DOUBT by Joe MacGinnis, he seems to claim thatã D&D was the link between Chris Prichard and the friends he askedã to help him kill his step-father. In fact, they ALSO went to theã same school (North Carolina State) and lived in the SAME dorm,ã but these common factors were somehow not considered contributoryã to their conspiracy the way D&D-playing was. The motive for theã killing, in these recessionary times, was greed for anã inheritance, not drugs or game-playing.ã Interestingly, a lot of attention is focused on the 70 cases aã year in the U.S. of kids who murder their parents. The number ofã parents who murder their kids in the same time is 2000! (see INã PURSUIT OF SATAN)ãã If videos of Sean Sellers (a teen on death-row in Oklahoma) areã presented on THE 700 CLUB as testimony of the link betweenã violence and D&D, it is only because videos are all they can comeã up with. They can't link up with him live--because he no longerã claims that D&D caused his crime!ã In a letter dated Feb. 5, 1990 from Sean Sellers to game designerã Michael Stackpole, Sellers concluded with, "Personally, forã reasons I publish myself, I don't think kids need to be playingã D&D, but using my past as a common example of the effects of theã game is either irrational or fanatical."ã Remember, people on death row are opportunists. They will claimã that UFOs tampered with their brains and this caused them toã kill. They will claim most anything to get parole, and who canã blame them? Of course, as more judges and wardens areã D&D-players, such a claim will not be possible within 10 years.ã In this case, concerning D&D, familiarity will kill the contemptã against the game rather than 'breeding contempt'. Only distanceã and ignorance breed contempt against the game. The more the gameã is known, the less people make claims against it!ãã TSR Inc. does a little to debunk anti-D&D claims, and anã organization of game manufacturers called the Game Manufacturers'ã Association (GAMA; c/o Greg Stafford; Chaosium Inc.; 950A 56thã St.; Oakland, CA; 94608) has done a lot to research these claims.ã However, there is now a fan-based organization I helped to foundã in 1988 called the Committee for the Advancement of Role-Playingã Games (CAR-PGa). The principal people are as follows:ãã William Flattã 8032 Locust Ave.ã Miller, INã 46403 tel. (219) 938-3382 [very dedicated to the issue becauseã his father assaulted him for playing D&D, with a vacuum cleanerã pipe]ãã the Rev. Paul Cardwell, Jr.ã c/o Hippogriff Booksã 111 E. 5th St.ã Bonham, TXã 75418 [a gamer who prefers Chaosium-style rules, author of theã MYTHWORLD game, and an ordained United Methodist ministerã (teaching, not preaching) aged 58!]ãã Mr. Pierre Savoieã 22-B Harris Ave.ã Toronto, ONã M4C 1P4 CANADA tel. (416) 690-6985 [age 30, analytical chemist byã trade. I initially kicked off CAR-PGa with some diligent researchã on the exact groups which criticize D&D. Sometimes jokinglyã called "Head of Research" in the organization because I have 5ã feet deep of files and correspondence on the subject.]ãã The Canadian Broadcasting Corporation did a radio show on theirã AM network in the "Ideas" series, Canada's most intellectualã radio program, entitled "Dungeons and Dragons" (aired May 29,ã 1991). It concluded as follows:ã "The National Coalition on Television Violence and BADD sayã they have a hundred and twenty-five cases of D&D-linkedã deaths. Only forty of these cases have been published and halfã of those are anonymous.ã The ones they do cite details for have no causal link withã games. In every trial where Mrs. Pulling and Dr. Radecki haveã appeared, always as expert witnesses on the defence side, theã defendants were convicted anyway, and in no case adjudicatedã by the courts has gaming ever been implicated in any crime."ã This is not some schlock show, and transcripts are offeredã for most of their programs, including this one, for 5 Canadianã dollars per airdate. To order, indicate the title and airdateã of the show and send CDN$5 or equivalent to: CBC IDEASã Transcripts; P.O. Box 500, Station "A"; Toronto, ON; M5W 1E6;ã CANADA.ã I assisted a little in the research for the show, and you mayã find it a refreshingly positive broadcasting of the facts aboutã game-playing.ãã There are at least two books in print so far which debunkã anti-D&D theories in the context of "Satanism". These are:ãã SATANISM IN AMERICA: How the Devil Got Much More Than His Dueã by Shawn Carlson and Gerald Larue, 1989 by Gaia Press (P.O.ã Box 466; El Cerrito, CA; 94530-0466; tel. (415) 527-9414) Itã is spiral-bound, 280 pages and the price is $12.95ã (Californians add .94 tax) plus $1.50 postage.ã 50 of these pages is a special appendix by game designerã Michael Stackpole of Chaosium Inc. directly dealing with theã anti-D&D claims.ãã IN PURSUIT OF SATAN: The Police and the Occult by Robert Hicksã (1991 by Prometheus Books; 700 East Amherst St.; Buffalo, NY;ã 14215; tel. (716) 837-2475). Hardcover, 420 pages, US$23.95ã plus maybe $3 postage. 25 pages devoted to D&D by thisã criminal analyst, plus additional chilling references. Forã example, in Chicago there is a wing of the Hartgrove Hospitalã called for the Center for the Treatment of Ritualisticã Deviance. It's influenced by silly Satanism seminars, and oneã of the criteria for being a potential patient is "heavyã involvement in fantasy and role play [sic] games". Therefore,ã a young teen can be "hospitalized" here with the consent ofã his parents for being a D&D-player--all legal and proper!ã This book was given a favourable review in an editorial in theã July 1991 DRAGON, by Michael Stackpole, who curiously did notã mention his own involvement with the first book.]ãã --> generic!pnet91!pro-micol!psavoie@zoo.toronto.eduã (Pierre Savoie; Micol Labs BBS; Toronto. A.k.a. DRACONIAN)ãã