าฤท ึฤท ึฤท าฤฟ าฤท า ึฤท ท ท ึาท วฤ บ บ บ บ บ ณ วฤ บ บฤา วฤถ บ ำ ำฤฝ ำฤฝ ะฤู ำ ะ ำฤฝ ำ ำ ำ DOOR version 4.4 by Michael Wilson The Village 408-229-0706 USR Courier HST 14.4K 2400/9600/14.4K 24 hours / 7 days CONTENTS ออออออออ I. Introduction a. Overview b. Background c. Tools d. Restrictions in the unregistered version e. Benefits of registering f. Support II. Setup a. Supported BBS Systems b. Customization of the Game c. Configuration File d. ITEM.DAT e. DEFENSE.DAT f. Sample door batch file g. Local Mode h. Optional Files i. Created Bulletins j. The Prize Option k. Resetting the Game l. Better DAT Files m. Multi-Node Support n. ANSI Screens III. Use a. FFUSER.TXT b. Sysop Menu c. On-Line Sysop Keys d. The Prize option e. Resetting the game IV. FFMAINT - Nightly Maintenance V. FFBULL - Bulletin Generator VI. Compufax Software VII. Registration Information and Form VIII.Bug report form IX. Revision History INTRODUCTION ออออออออออออ Overview ฤฤฤฤฤฤฤฤ FOOD FIGHT is a challenging game that your callers are sure to love. It has few options, so is simple to play and easy to remember. It is, however, rather addicting, so it should become a very popular door. The object is to find money, buy food, and throw it at other players. When these other players log on, they will do the same, and throw food at you. * Fully configurable - most features can be disabled or enabled as desired for your own "custom" game * Support for all known and unknown comm ports * Fossil driver support * Complete monitoring of system time, time left, carrier and DTE * Support for color and mono screens * Nightly event to delete "aged" players * Bulletins that supports ANSI and WC3 color codes listing the top ten players in a sorted, single line format Background ฤฤฤฤฤฤฤฤฤฤ The idea for this door was originally David Clifford's at the Haunted Castle BBS (209) 826-1900. It was inspired by the PIE SPLAT door, and since no updates for that door have been seen in years, it was decided to write a totally new door with the same concept, yet more colors, options and fun. Tools ฤฤฤฤฤ Language and Compiler: Borland C++ 4.01 Editor: Multi-Edit 7.00cP-386 Libraries: CKit Door Library 2.59 Version Control: Sage's PVCS Beta Test: The Haunted Castle BBS (Wildcat) 209-826-1900 The Village (Wildcat) 408-229-0706/408-229-0709 Tea: Earl Grey, Hot (Bigelow) Restrictions in the unregistered version ฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤ The game is fully functional in the unregistered state, however, there are delays at the beginning and end to remind you to register, and a few reminders throughout the program. They should not be too much of a bother, and should give you ample time to test the door before registering. You may also not change lines 8, 9, 15, 16, 18, 21 - 26 of the configuration file. Benefits of registering ฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤ 1. All delays and reminders are removed. 2. A 1 year membership in The Village BBS. 3. All future updates FREE, downloaded from The Village BBS. 4. Ability to change lines 8, 9, 15, 16, 18, 21 - 26 in the config file. 5. Can list sponsors for the game Support ฤฤฤฤฤฤฤ Snail-Mail: Compufax Consulting Services 7145 Aptos Beach Court San Jose, CA 95139 BBS: The Village 408-229-0706 Registered Sysops only: 408-229-0709 USR Courier HST Dual Standard 16.8k Leave comment for the SYSOP in the Main Conference [000] Voice Mail: 408-496-9045 (24 hours/day) CompuServe: 76207,1673 Please include all available information including copies of your ITEM.DAT, DEFENSE.DAT, FOODFITE.CFG, etc. The latest version will always be available on the following boards: The Village: 408-229-0706 USR Courier HST v.42bic 14.4 Michael Wilson, sysop The Haunted Castle BBS: 209-826-1900 (2 lines with roll-over) USR Courier HST Dual Standard 14.4 David Clifford, sysop CompuServe: IBM BBS Forum (GO IBMBBS), Doors Library NOTE: Support is easier to give the more specific you are. I have had many people call or leave messages saying "Food Fight Does not Load". and that is the end of the message. This tells me nothing, and I have no idea how to help. PLEASE, tell me EXACTLY what the screen looks like, what beeps are made, what messages are displayed, and PLEASE, PLEASE, PLEASE, PLEASE, PLEASE read the DOCS. Also, remember, I'll help with the door, but my rates are $65.00 per hour to train in the use of DOS or in the basic use of Wildcat!, other BBS software or batch files. If you have no clue how to setup a door, contact the BBS software authors, not me. I'll help setup Food Fight, but not Trade Wars. SETUP อออออ Supported BBS Systems ฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤ FOODFITE will support any BBS that creates a DOOR.SYS file when chaining to a door. Also, Wildcat 2.x (CALLINFO.BBS), DORINFOx.DEF and PC Board - 12.0 through 14.5 (PCBOARD.SYS) are supported. The following BBS systems have been tested, and shown to work: PCBoard 12.0 through 14.5 Wildcat! (all versions) GAP BBS Spitfire 3.0 RBBS-PC QuickBBS Remote Access MikeBBS (MBBS) v9.9 and above If your BBS is not on the list, and works, let me know and I'll add it to the list. Customization of the Game ฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤ The following Food Fight Features are fully customizable by you so that you can make your own distinct game: Food Items: Names, Damage, Cost, Hit Chance (ITEM.DAT) Protection Items: Names, Cost, Points, Percent (DEFENSE.DAT) Bulletin Locations (FOODFITE.CFG) Winning Score (FOODFITE.CFG) Losing Score (FOODFITE.CFG) Prize: Enable or disable, and what the prize is (FOODFITE.CFG) Starting Money: Amount or disable (FOODFITE.CFG) Do players get to look for money on their first day? (FOODFITE.CFG) Lottery: Tickets per Login, or disable (FOODFITE.CFG) Stealing: Enable or Disable (FOODFITE.CFG) Bank: Enable or Disable (FOODFITE.CFG) Loans: Enable or Disable (FOODFITE.CFG) I have tried to make Food Fight a "plug and play" type door, but also give you the chance to change everything if you want. So, either play Food Fight with the default values, or have some fun, and make some changes. Remember that if you make changes that you think are better than the defaults, let me know...I might agree. CONFIGURATION FILE ออออออออออออออออออ FOODFITE knows what type of system you are using, where to output bulletins, Your system name, etc through a configuration file. The configuration file can have any legal DOS filename. It consists of 15 lines as follows: line 1: c:\door\door.sys or LINE or SET line 2: The Village line 3: Michael Wilson line 4: 0000000000 line 5: ANSI line 6: c:\door\bull\bull99.scr line 7: c:\door\bull\bull99.bbs *line 8: 5000 *line 9: -5000 line 10: Prize line 1 line 11: Prize line 2 line 12: Prize line 3 line 13: Prize line 4 line 14: Prize line 5 *line 15: 20 *line 16: YES line 17: NONE *line 18: 5 line 19: YES line 20: -2 *line 21: YES *line 22: 5 *line 23: YES *line 24: YES *line 25: 150 *line 26: 1 *These items cannot be changed in the UNREGISTERED version. NOTE: The line numbers are only listed for clarity. Your configuration file will have no line numbers listed LINE 1: This is the complete drive letter, path and filename of your BBS door system file. This can be either DOOR.SYS, CALLINFO.BBS or PCBOARD.SYS. You may also place the word LINE here (must be upper case). This will indicate that the name of the drop file is the second arguement on the command line. For example, if you put LINE here, your command line might look like this: FOODFITE FOODFITE.CFG C:\WC\DOORS\FOODFITE\DOOR.SYS You may also place the word SET here (must be upper case). This will indicate that the name of the drop file is stored in the environment variable DROPFILE. You must use the SET command to set this variable. For example, if you wanted to use the SET command in the configuration file, you would need to put a line like this in a startup batch file: SET DROPFILE=C:\WC\DOORS\FOODFITE\DOOR.SYS See your DOS manual for more infomation on the SET command. LINE 2: This is the name of your BBS. It must EXACTLY match the name of the BBS you put on the registration form. Upper and lower case make a difference here. This name will be displayed EXACTLY as entered here when the door is registered. LINE 3: This is the name of the sysop. This name must EXACTLY match the name entered on the registration form. Upper and lower case make a difference. This name will be displayed as the sysop when the door is registered. LINE 4: The registration number obtained when you register. LINE 5: This line can have 1 of two values. Put WILDCAT3 here if you are using Wildcat! version 3.x and want your bulletins to use the Wildcat! color codes. Put ANSI here if you want standard ansi color codes used in your bulletin. LINE 6: This is the complete drive letter, path and filename of your COLOR bulletin. There is no error checking to make sure that the path, filename is legal, so make sure you enter the information correctly. LINE 7: This is the complete drive letter, path and filename of your MONO bulletin. This bulletin will not be created if line 5 contains the keyword WILDCAT3. However, this line, or a blank line, must still be placed here. There is no error checking to make sure that the path, filename is legal, so make sure you enter the information correctly. LINE 8: This is the score that is any player gets a score higher than this, they have won the game. We suggest 750. Initially, most players will have a day or 2 of negative scores, but once they get the hang of it, their score should roller-coaster. If you are using the prize option, and the prize is substantial in value, then increase this number as desired. The maximum allowed number is 32000. LINE 9: This is the score that if a player has a score below this, he is automatically deleted and started over. This number should be a negative number. We suggest -5000. There is usually no return from such a low score. The lowest allowed number is -32000. A player who has a score below this will not beable to play for the next day after being removed. LINE 10: These lines describe the prize you are offering. You may enter LINE 11: up to 5 lines of prize description, but each line should not LINE 12: exceed 50 characters. If you wish to disable the prize option, LINE 13: enter the word NONE on line 10 and leave lines 11-14 blank. LINE 14: Even if your prize description is less than 5 lines, ALL 5 LINES MUST BE PRESENT. Simply leave them blank if not needed. LINE 15: This is the dollar amount that each player gets when they first start the game. This number must be greater than 0 and less than 32000. This number has no dollar sign, no decimal point and no commas. LINE 16: Enter here whether you will allow new players to Look for Money on their first day. This line is either YES or NO. YES means that you will allow them to look for money on their first day, NO means you will not. LINE 17: This line of for non-standard comm port parameters. If you do not use a standard comm port setup, then the syntax is PORT:AAAA:X where AAAA is the base address and X is the IRQ. FOODFITE will also support the use of FOSSIL drivers. The syntax for a FOSSIL driver is: PORT:F:P. The 'F' tells FOODFITE to use a Fossil driver for it's communications. The 'P' following it tells it which port to use for the Fossil. Example - PORT:F:1, tells FOODFITE to use a fossil driver for port 1. If you use a standard port setup, place the word NONE here. Digiboard Intelligent Async boards are supported thru the Universal DOS driver for Digiboard. The syntax is the same as the Fossil driver except you replace the F with D and give the channel number to use. Example - PORT:D:6 tells FOODFITE that it is connected to a Digiboard and to use channel 6 on the Digiboard. You may also place the word LINE here (must be upper case). This will indicate that the port information is the third arguement on the command line. For example, if you put LINE here, your command line might look like this: FOODFITE FOODFITE.CFG DOOR.SYS PORT:F:2 You may also place the word SET here (must be upper case). This will indicate that the name of the drop file is stored in the environment variable PORTINFO. You must use the SET command to set this variable. For example, if you wanted to use the SET command in the configuration file, you would need to put a line like this in a startup batch file: SET PORTINFO=PORT:F:1 See your DOS manual for more infomation on the SET command. LINE 18: This is the number of lottery tickets a player may buy PER DAY. This number defaults to 5, and cannot be changed in the unregistered version. If you wish to totally disable the lottery feature, then place a 0 (zero) in this space. The upper limit is 32000, which is effectively unlimited. LINE 19: This option is to enable or disable the Rob Another Player on the main menu. 2 options are available: YES or NO. YES will enable Stealing, and NO will disable it. Anything other than YES or NO will default to YES. LINE 20: This option is the time allowed in the door. It works this way: If the number is ZERO, then no modification is made. The time left on the board is the time allowed inthe door. If the number is greater than ZERO, and less than the time left on the board, the caller is given the new time. If the number is greater than ZERO, and more than the time left on the board, the time allowed in the door is the time left on the board. If the number is LESS than ZERO, then the user will be kicked out of the door with this much time left. This means -5 will cause the caller to be returned to the board with 5 minutes left. LINE 21: Do you want to offer the ATM bank to your callers. YES will enable the BANK option, NO will disable it. LINE 22: When players kill themselves, how many days must pass before they can play again? 5 is the default. You can put up to 365 days here. If you place a 0 (zero) here, this will disable the Kill Yourself option. If you are tired of players taking out a loan, buying lots of food, throwing it, and killing themselves, then coming back in a week and doing the same, make this 365 - that way, they cannot play for an entire year! LINE 23: Do you want to offer the ability for players to take out a loan? Put either YES (to enable) or NO (to disable). LINE 24: When a person wins over $100 in the lottery, there is a chance that the tax man will show up and claim 20-33% of their winnings. This option will disable or enable the Tax Man. "NO" means that the Tax Man will not appear. "YES" means that he will. LINE 25: Spy Cost: This is the amount of money a player must pay to hire a spy. A spy allows players to view other players food and money, and aids in stealing. The cost for a spy can be anywhere from $1 to $32000. A ZERO in this spot will disable the spy option. LINE 26: This is the number of plays per day per caller. Set it to 0 (zero) for unlimited plays per day. In the unregistered version, each caller can only play once per day. ITEM.DAT ออออออออ The names of the foods, their cost, damage when thrown and percent chance of hitting are all contained in the text file ITEM.DAT. Each line contains 1 food. There must be exactly 10 foods in the file. The format for each line is: name,damage,cost,hit chance NOTE: No spaces around any of the commas. can be any food name (or any other word), not more than 20 characters in length. The name can contain spaces. is a number that is the points a thrower gains and the opponent loses when a hit occurs. Remember your "winning score" when you enter this number. Each game should take several weeks to a couple months. is a number that is the cost, in dollars, of a single piece of this food. Since the minimum is $20.00 per day, try not to make the food too expensive. is an integer that represents the percentage chance this food has of hitting (e.g.: 95 would mean 95% chance of hitting). The higher the number, the greater chance of hitting. 99 is the highest you can go. The ITEM.DAT file that came with this program has been extensively tested, and should be fine for most boards. Be careful, however, when altering this file to obey the above rules, and test it prior to letting your callers use it. DEFENSE.DAT อออออออออออ The types of protections offered in your game are listed in DEFENSE.DAT. This is a text file that can be edited with any pure ASCII editor. The format is one defense per line in the following format: type,percent,points,cost The meaning of each is described below: TYPE: This is the type of protection PERCENT: This is the percentage of damage that the protection will absorb, and deflect away from you. For example, if someone throws a pinapple at you, and hits. Normally, this would do 100 points of damage. But, if you had a Garbage Can Lib, the pinapple would only do 50 points of damage (50% of 100). The Garbage can lib would absorb 50 points (50% of 100). POINTS: The points is the amount of damage the protection can absorb before becoming useless. In the above example, the garbage can can absorb 150 points before becoming useless. After 3 hits with a pinapple, absorbing 50 points per hit, the Garbage Can Lid would disappear, and you would be without protection. You can have from 0 to 10 protection items. If you do not wish to enable protection in your game, delete DEFENSE.DAT. Sample Door Batch File ฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤ The configuration filename is placed on the command line of FOODFITE.EXE. Here is a sample batch file to give you an idea of how the door is called: C: CD\FOODFITE FOODFITE FOODFITE.CFG FFBULL FOODFITE.CFG CD\ If the configuration file is missing, or incorrectly made, an error will be displayed. Local Mode ฤฤฤฤฤฤฤฤฤฤ The door can be tested in Local Mode by having the config file point to a BBS door file that has a comm port of zero (COM0:). Included are the following files: LOCAL.BAT LOCAL.CFG DOOR.SYS These will assist you in testing the door in local mode. If you want your name displayed instead of "SYSOP", edit DOOR.SYS and replace the word SYSOP with your name. Simply typing LOCAL with the above files in the current directory, therefore, will put the door in local mode. OPTIONAL FILES ออออออออออออออ Display Files: NOTE: All display files support both ANSI color and Monochrome files. You should create both a .SCR and .BBS file for each file name (i.e.: SBULL.SCR and SBULL.BBS). The correct file will automatically be chosen by FoodFite based on the user's "graphics" setting. All files must be in the same directory as FOODFITE.EXE SBULL: This file is the Sysop's bulletin. Callers may view it from the main menu. This file may be of any length, and may give any information you want. Every 23 lines, the display will pause and a "more?" prompt will be displayed. If these files do not exist, FoodFite will tell the caller that the bulletin is not currently available. BADUSER: This file is displayed to any caller whose name appears in the BADNAMES.LST file. The default is to tell the caller that the door is temporarily closed. However, if you wish to give a more complete explanation, you may create this file. This file can be of any length, and every 23 lines the display will pause and a "more?" prompt will be displayed. SYSOP.LST: Several people have registered Food Fight using two or more names as sysop. You may list all people that you want access to the sysop menu in this file. List one name per line. The file is case insensitive. This can also be useful if you want your real name to display on the opening, but want to use an alias to access the sysop menu. Any number of people may be listed in this file. Data Files: PLAYER.DAT: The complete player list and player statistics. (binary) BANK.DAT: All player's bank accounts and information. (binary) FOODFITE.DAT: Game statistics, displayed with the [D]oor Stats on the sysop menu. (binary) DEAD.DAT: This file contains the names and dates players kill themselves. It is used to determin who is dead, and when they can play again. Delete it to remove all dead players. (text) IMESSAGE.DAT: This contains the individual message sent between players. (binary) GMESSAGE.DAT: This contains the global message left by the last player in food fight. It will be displayed to the next person to play. (binary) BATTLE.DAT: This contains the battle information that is displayed to each player during (not fast) login. (binary) BADNAMES.LST: This file is a text file that contains 1 name per line. If the caller's name matches a name in this list, they will not be allowed to enter the door. This is a good tool for people who continue to use nasty or offensive aliases or for people who you don't want playing games on your board. (text) SPONSOR.DAT: This file contains the names of the callers who helped sponsor food fight. The file has 1 name per line, and up to 10 names. These names will be displayed to the players at the end of the game, IN THE REGISTERED VERSION ONLY! (text) LASTWIN.DAT: This file is automatically created when someone wins. It will be used to tell callers who the last winner was. If you do not want this information displayed, then delete this file as part of resetting the door after a win. WildcaT! sysops can also use PostMaster to send this file to themselves, and alert themselves of a win. (text) SYSOP.LOG: This file is created, and logs the activity of players doing "private" things. When a player kills themselves, opens a bank account, deposits or withdrawals from this account, takes out a loan or pays back a loan, the information is put here. The player's real name, alias name, date/time and activity are logged here. This is a straight ASCII file. Since this file can get rather large, it is up to the sysop to trim this file as needed. (text) CREATED BULLETINS อออออออออออออออออ Each time you run FFBULL, the bulletins specified in lines 6 and 7 of the configuration file are created. They have a header and a list of the top 10 players, with the highest score on top. IF the game has been won, then the top player has the word WINNER printed on both sides of his name. THE PRIZE OPTION ออออออออออออออออ The sysop has the option of making FOODFITE a tournament, and offering a prize to the winner. Alter lines 10 through 14 in the config file to reflect your desired prize. Whatever you enter on these lines will be displayed to every caller when they enter the door. It will also be displayed to the winner when he wins to remind him of what he has won. If you wish to completely disable the prize option, put the word NONE as the only word on line 10 in the config file. RESETTING THE GAME ออออออออออออออออออ When someone wins the game, the game will not allow any more players into the game. Anyone entering the game after a win will be presented with a notice of the winner, and the time and date of winning. They will also be asked to notify the sysop that the game is over and needs to be reset. When the sysop enters a game that has been won, he will be presented with the option of resetting the game, and starting again as the first new player. The sysop may also simply delete PLAYER.DAT, BANK.DAT and FOODFITE.DAT. The next time the door is entered, these files will be created, and a new game will begin. The file FOODFITE.WIN will be created in the foodfite directory when someone wins. It will contain the name of the winner, and the date the game was won. You can put an "if exists foodfite.win" statement in your door batch file to watch for this file, and notify you of the need to reset the game. BETTER DAT FILES ออออออออออออออออ There are 2 Data files for Food Fight. ITEM.DAT contains the food items for sale. DEFENSE.DAT contains the protections for sale. There are sample data files contained in this archive. These have been developed by our beta testers, and work rather well. We are, however, very interested in the data files that you create. If you have developed your own data files, please upload them to the Village BBS (408-229-0706) with a comment to the sysop. We'll look at them, and try them out. If they work well with our users on the West Coast, we'll include them in the next release of FOOD FIGHT, and give full credit to your and your BBS. MULTI-NODE SUPPORT ออออออออออออออออออ Food Fight does not support true on-line interactive play between two callers, but it does support multi-line. What this means is that 2 callers may be playing the game at the same time, and all data files, display files and scores will be updated on-the-fly so that each player will see the changes caused by the other player as it happens. This may seem odd, however, since there is currently no way for one player to be aware of another player on the other node(s). The main setup difference from single to multi-node is the configuration file. Since the first line points to your door information file, you must have a different config file for each door information file. All the other lines should remain the same (unless you want to enable the lottery on one node and not the other, but why?) Do whatever you must do to start your multiple nodes, and have a different batch file for each Food Fite node. Food Fight will sense, and use the record locking options bult into SHARE from MS DOS 3.30 or later. If you are using a multi-line system, you should load share anyway, but if you have not, it will save you hours of trouble if you load it before running Food Fight. This is because it is possible for 2 players to be writing to the PLAYER.DAT, or other data file at the same time. With share loaded, one node will wait until the otehr is done. If share is not loaded, tehy will both write, and corrupt your data files. If retries become necessary, the word "Retry" with the retry number will be seen in the upper right hand corner of the screen. Food Fight will try 60 retries before existing with a share violation. Food Fight will NOT hang your machine with a Retry, Abort or Fail message if this occurs. The caller will be asked to re-enter the game, which usually clears up any SHARE retry loop. The current node is displayed as part of the sign-on screen. ANSI Screens ฤฤฤฤฤฤฤฤฤฤฤฤ With version 2.2, I have started adding in Full Screen ANSI Pictures. As of this release, only 1 has been completed. It is COP.ANS and will appear if a player gets caught trying to steal things from another player. The caller must also have ANSI color enabled. If you do not want this ANSI picture to be displayed, delete COP.ANS. If Food Fight cannot find that picture, then it will display the old style screen. If you are an ANSI artists, and have some ideas on improving Food Fight with Full Screen ANSI Pictures, then call The Village and leave me a comment. USE อออ see FFUSER.TXT ฺฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฟ ณ NOTE: Make sure that you have FFUSER.TXT available for download by ณ ณ your callers. It contains complete playing instructions and menu ณ ณ commands. If your callers have this document, your game will be ณ ณ smoother with fewer questions ask of you about how to play the game. ณ ภฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤู Sysop Menu ฤฤฤฤฤฤฤฤฤฤ This option is only available to players with the name SYSOP, or whose name matches that name entered in line 3 of the config file. There are 4 options on the sysop menu: RESET THE GAME (Start over): This will delete all data files and players, and start the game over. DOOR STATS: This will display a series of stats concerning FOODFITE, including, number of uses, last player, last played date and start date. As part of the door stats is bank stats. Pressing B will display the total accounts, top depositor and top borrower. ZAP A PLAYER: This will permanently remove a player from the game. He can still come back as a new player and start over. Enter his name in the BADNAMES.LST file to prevent him from re-entering the game. USER LIST: This option will allow you enter the partial ALIAS name of a player. If a match is found, then a detailed display of this player will occur. If you simply press enter for the player's name, then a summary of every player in the game will be displayed. All printing will be to device PRN. BROADCAST A MESSAGE: You may enter up to 5 lines of message with this option. This message will be shown to every user when they enter the game. It will be shown only once per player. END A BROADCAST MESSAGE: This will delete the broadcast message created with the above option. QUIT TO MAIN MENU: This will return you to the main menu EXIT TO BBS: This will exit the door and return you to the BBS. On-Line Sysop Commands ฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤฤ While a caller is on-line, the local sysop has several options. They are as follows: Function key ------------ F5 Shell to DOS F8 Return user to system F9 Toggle display on/off F10 Chat mode (use the ESCAPE key to exit) * F3 Toggle printer on/off * F4 Toggle pagebell on/off * F7 Toggle caller alarm on/off Alternate key ------------- ALT-H Toggle between different status lines * ALT-N Toggle sysop on next * ALT-X Toggle exit to dos after call and help lines Alternately pressing the ALT-H key will bring up the next status line screen. The 1st screen is a help screen, the second screen shows your COM port status. * The function keys marked with an "*" will only be of use to systems using pcboard.sys. The rest are functional with any system. FFMAINT อออออออ FFMaint is a separate program from FOODFITE.EXE. It should be run at least once per week. Usage is simply this: FFMAINT [#] or FFMAINT [LOG=#] There are two different usage of FFMAINT. The first is to put a number (#) on the command lines. With this option, FFMaint will open your player.dat file, and delete any player that has not played in the number of days you specify. FFMaint displays the number of players kept and the number of players deleted. FFMaint must be run in the directory that contains PLAYER.DAT. FFMaint will also trim the daily log. Buy putting the word LOG=# on the command line, where # is the number of lines you want to keep, FFMaint will trim your news log. For this option, FFMaint must be run from the same directory as DAILY.LOG. The file DAILY.BAK is created which contains the unaltered log. There can be no spaces on either side of the equal sign. FFmaint will tell you haw many lines it deleted, or if there was no deletion needed. It is a clean and small program that will never make any noise or hang. It will, however, return an errorlevel of 1 if something went wrong. FFBULL ออออออ FFBULL is used to create your top ten players bulletins. It was split out from the main FOODFIGHT program with version 2.5. This was done to make Food Fight smaller and faster. Also, some sysops were asking for the ability to only create a top ten bulletin once a night, in their night maintenance. Usage is simple. Invoke FFBULL with the name of your Food Fight config file on the command line. For example, if your Food Fight config file is called FOODFITE.CFG, then do this: FFBULL FOODFITE.CFG FFBULL will read the registration information, bulletin color type and path/name of your color and mono bulletins, and will create them. FOODFITE does not create any bulletins during normal operation. You must run FFBULL to create the bulletins. If you want bulletins that are up to the minute, then have your batch file be something like this: @ECHO OFF CD\DOORS\FOODFITE FOODFITE FOODFITE.CFG FFBULL FOODFITE.CFG CD\WC FFBULL will not include any players who's score is negative. Only players with scores of ZERO or greater will be included in the bulletin. COMPUFAX SOFTWARE อออออออออออออออออ Compufax Software is a division of Compufax Consulting Services. We specialize in getting the right computer and software for your needs. All of our work is custom and created just for you. We started writing door software with a program called BUY&SELL Door. After reviewing dozens of For Sale Doors, we could not find one to meet our needs, so we wrote one. That is what we do. We find a need, and write a door to fill that. You won't find us writing 30 card game doors that all look the same. Each door is individually designed to meet a need. Currently, we have 7 BBS door/Utility Programs programs: Food Fight Food Fight Editor The Wall Buy & Sell UNIPAGE QDMENU Dodge Ball Thought of the Day ShowMe! Our doors can be completely tested. There are a few second delays here and there, and a few options may not be able to be changed until registered, but you may experience everything before you buy. When you register, you simply plug in a number. No new EXE or key to keep track of. We will never write a door that expires during testing. We have over 60 doors on our board, and sometimes it is month before a door is fully tested. We won't force you to download a demo key every few weeks either. Everything you need for full operation of our doors is included in the distribution zip. No runtime modules, no keys, nothing extra, nothing more to download. All of our doors have a simple to use Local mode. You can see the program before you put it online. Your registrations are forever. When we give you a registration number, you will never need to buy anything ever again. Each new version will use the same number, and you're registered for life. You can receive free technical support even if you are not a registered user. Because of my schedule, I cannot be available for voice support, but I'll answer every message on my BBS and Compuserve. If you need to talk to me voice, I'll be happy to make an appointment and call you. We're tired of poorly programmed, boring BBS Doors. We are here to change all that. We may not have 300 doors, but the few we have are the best! MISCELLANEOUS NOTES อออออออออออออออออออ I am doing everything possible to add all the features requested while making Food Fight small enough to run on the most minimal BBS system. Food Fight is fully tested on my BBS which is Wildcat 3.60Mm running under Desqview. It is also fully tested on The Haunted Castle BBS which runs Spitfire. We make no effort to "pre-release" software. Everything is fully tested for many weeks before final release. REGISTRATION ออออออออออออ When you register FOODFITE, your registration number will be posted on The Village BBS (408-229-0706), in a private message to you. You should allow 1 week from the time you send your check before the message is posted. Other options include sending you the number and sending you the latest version of the program with the number. NOTE: The latest version may not be later than the one you have, and no version number verification will be performed.. F I D O N E T R E G I S T R A T I O N อออออออออออออออออออออออออออออออออออออออออ You can now register using FIDO NET! Fill out the form FOODFIDO.NET And upload it to your local FIDO NET Node. Your Registration number will be returned in a private message to you! Nothing could be easier! FOOD FIGHT REGISTRATION FORM ออออออออออออออออออออออออออออ Your BBS Number (so I can call and play):________________ Name: ___________________________________________________ (Your name here must match EXACTLY with the name entered on line 3 of the config file. Upper and lower case make a difference here. Print or type clearly.) BBS Name: _______________________________________________ (Your BBS name here must match EXACTLY with the BBS name entered on line 2 of the config file. Upper and lower case make a difference here. Print or type clearly.) The name you have used or wish to use to log into The Village BBS: _________________________________________________________________ Your Real Name, no handles or Aliases...No Exceptions!!! ษออออออออออออออออออออออออออออออออออออออออออออออออออออออออออออป บ บ บ If you do not have a login to my board, and wish me to set บ บ one up for you, supply the following information: บ บ บ บ บ บ Phone number (with area code): __________________________ บ บ บ บ Birthday: _______________________________________________ บ บ บ บ Password: _______________________________________________ บ บ บ ศออออออออออออออออออออออออออออออออออออออออออออออออออออออออออออผ If you wish me to send you the registration number of the latest version of FOODFITE, fill out the following: Address:____________________________________________________ ____________________________________________________ ____________________________________________________ Mail To: Compufax Consulting Services 7145 Aptos Beach Court San Jose, CA 95139 Select which option you would like to register Food Fight: Typeset Printed Manual The professionally printed Food Fight sysop's manual sent to you at the above address...........$ 3.50 _____ Basic Registration. Includes lifetime registration number posted to The Village BBS in a private message to you....$20.00 _____ Mail Number Includes lifetime registration number mailed to you at the above address.......................$22.50 _____ Compu$erve Message Includes a lifetime registration number posted to you on Compu$erve..............................$22.50 _____ Your Compu$erve Address: ________________________ Mail Number with printed manual Includes lifetime registration number mailed to you with printed manaul at the above address...$25.00 _____ Upload Number Includes lifetime registration number uploaded to your BBS (Continental U.S. Only)...............$25.00 _____ My Login Name:_______________________________ Password:____________________________________ Other Access Code:___________________________ Mail Diskette. Includes lifetime registration number mailed to on a diskette, along with the latest version of this software and printed manual...............$27.00 _____ Type of diskette: *5.25" High Density _____ 5.25" Low Density _____ *3.5" High Density _____ 3.5" Low Density _____ *If you choose a High Denisty diskette, you will get sample of other compufax Software on the same disk Total Enclosed: __________ Payment method: [ ] Check made payable to Compufax Consulting Services. [ ] VISA [ ] Master Card [ ] Carte Blanche [ ] JCB [ ] Diner's Club For Credit Card Purchases: Number:________________________________Ex Date:_________________ Name on card:___________________________________________________ Statement ______________________________________________________ Mailing Address:______________________________________________________ ______________________________________________________ Home Phone:_____________________ Work Phone:____________________ Signature:______________________________________________________ Special Shipping Instructions: __________________________________________________________________ __________________________________________________________________ __________________________________________________________________ __________________________________________________________________ R E G I S T E R O N L I N E อออออออออออออออออออออออออออออ You can register this software On-Line on the Village BBS. From the main menu, Choose [Q]uestionnaires, and choose questionnaire number 6. Have your charge card ready. We accept VISA, Master Card, Diner's Club, Carte Blanche and JCB cards. Due to the nature of your purchase, your registration number will be available within 12 hours of you completing the questionnaire. This is how you do it: 1. Log onto my board in the normal fashion -If you have never called before, answer the new caller questions 2. Press Q from the main menu 3. Press 6 and Enter from the Questionaire menu 4. Answer the questions 5. That's it! Or, I can send you your message on Compu$erve if you trust Comu$erve enough to put your credit card number in a message to me. Include: Name on Card Address statement is mailed to Card Number Expiration date Home Phone Work Phone The registration option you want BUG REPORT ออออออออออ Please report any and all bugs to my. Include as much information as you can. If I think I have fixed it, I will send you the new version for free, for testing. You may use the form below to report any bugs, or use your own form. Please send the form to me, or upload it to my BBS. Explain the bug:____________________________________________________ ____________________________________________________________________ ____________________________________________________________________ ____________________________________________________________________ ____________________________________________________________________ ____________________________________________________________________ ____________________________________________________________________ ____________________________________________________________________ ____________________________________________________________________ ____________________________________________________________________ ____________________________________________________________________ ____________________________________________________________________ ____________________________________________________________________ (use another sheet of paper if needed) Your BBS number:____________________________________________________ Version of FoodFite:________________________________________________ DOS Date and time of FOODFITE.EXE:__________________________________ BBS Software and version:___________________________________________ Describe your machine:______________________________________________ ____________________________________________________________________ Describe your multi-tasking, if any:________________________________ ____________________________________________________________________ Is this multi-node? (how many)______________________________________ Please include copies of your ITEM.DAT, FOODFITE.CFG, FOODFITE.DAT, PLAYER.DAT, IMESSAGE.DAT, GMESSAGE.DAT, DAILY.LOG and your door information file (door.sys, pcboard.sys, callinfo.bbs, etc).