

Space Race Introduction:

     Greetings!  You will assume the responsiblity for expanding your race's
empire as well as defending it's territories.  You will determine the
content of your empire's fleets, as well as their actions.  While expanding
your empire you may encounter other empires.  This contact may be dealt with
as you see fit, either with treaties or all out warfare to determine who's
race is stonger.  

     Space Race is a space colonization/combat door game.  This game takes
place using a 3 dimensional co-ordinate plotting system.  This makes protect-
ing one's boarders not so easy.  Every galaxy generated is unique making
each and every game a challage.  

Sequence of Play:

0. The Start
1. Colonization
2. Defenses/Bank
3. Fleet Construction
4. Defenses/Bank
5. Fleet Selection


6. Fleet Operations
7. Game Status Screen

     Unlike many other space doors that allow the player to miss using an
option or screen, this game is highly stuctured to help the new players
discover it's potential.  Experience players will also benefit from this
allowing them to accomplish more in a smaller amount of time.

The Start: 

     When you first start out you will be asked to enter the name of your
race.  Then you will be asked to select a type of creature you wish to
represent.  At this point several options exist:

* In the unregistered door, you can only be in one game at a time.  In the
  registered door, you can be in 9 different games on the same BBS.

1: Read these players instructions.
2: Join a game you are not involved in.
3: Select one of the games you are already involved in.
4: Create a new game.
5: Quit back to the BBS.


Terms:

     Credits   : Every planet has a production level called resourses.
                 This item is translated into an amount of goods that can
                 be manufactured.  Credits are derived from and collected
                 from all the planets that an empire has colonized.  These
                 can in turn be used to build defenses, build star ships,
                 stored in a bank account on a planet, raise the production
                 level of a planet, or raise the technology of a planet.
                 Credits are collected at the beginning of every turn to be
                 used on that turn, one way or another.

     Colonizing: Expanding your empire is the key to winning.  To Colonize
                 another planet there are certin conditions which must be
                 met:

                 1: You must have a Colonizer in the fleet.
                 2: The fleet must be at the same co-ordinates as the planet.
                 3: The planet's defenses must be 0 or less.

                 If you meet all 3 conditions, the 1st menu you will recieve
                 upon beginning a turn will be that of a colonization report.


                 If you decide to colonize the planet, your colonizer will be
                 disassembled to form your colony.  If you select not to
                 colonize, then all proceeds as before.

                 As you add worlds to your empire, the amount of credits you
                 recieve each turn will increase, thus allowing you to build
                 more.

                 Planets are also added into the calculation of points that
                 are displayed at the end of each turn.  Planets are worth
                 10 points each.


     Defenses  : This is what protects a planet from another invading race.
                 This is what will be a major contributing factor in return-
                 ing an attack back upon a hostile fleet after it has attacked 
                 the planet.  You will be given at least 2 opportunities to 
                 modify your empire's planets. 
         
                 Defenses cost 1 credit per defense.




                 A planet's value for defense range from negative numbers up 
                 to positive numbers.  If a planet's defenses are 0 or less
                 it is possible to colonize it.

   Technology  : This rating is a value that a planet/ship has.  The higher
                 this rating is for a planet the better it's defenses work to
                 protect it when attacked.  The higher the technology of a
                 ship, the faster it moves, more it senses, and it's weapons
                 & defenses are more effective.

                 When a fleet of 1 technology ships is joined with another
                 fleet of ships at a different technology, the result is a 
                 fleet with the weighted average:

                 Example 1 :Fleet 1:5 ships at technology 10 join 
                            Fleet 2:5 ships at technology 20,
                            resulting in a fleet of 10 ships at technology 15.
                 Example 2 :Fleet 1:1 ship  at technology 20 joins
                            Fleet 2:4 ships at technology 10,
                            resulting in a fleet of 5 ships at technology 12.





        Banks  : Every planet has a bank that it can store credits for use
                 at a later time.

  Fleet
  Construction : There are 7 different classes of ships that an empire may 
                 build.  Each has advantages and disadvantages.  During the
                 Construction phase, these characteristics will be displayed.
                 When building a new fleet, the fleet will be assigned the
                 lowest available number not currently assigned.  

  - Class      : Type of Ship

  - Cost       : Amount of credits to purchase a new ship.  

  - Movement   : The amount of distance that a ship is normally capable of
                 traveling per turn.  Space is curved, therefore to calculate
                 a distance away from an object it is the greatest difference
                 between all of it's co-ordinates.  Ie:





                 Ship   at x = 10 y = 10 z = 10
                 Planet at x = 50 y = 60 z = 70

                 Difference in x's = 40 units
                 Difference in y's = 50 units
                 Difference in z's = 60 units

                 Therefore the ship is 60 units away from the planet.

               * A Fleet will have the speed of the slowest class ship 
                 that it contains. 

               * A Fleet may select to use power alocated towards weapons,
                 transfer that power to engines and move it's rated movement 
                 twice in one turn.  It cannot fire it's weapons after doing
                 this!

  - Sensor     : A ship can generally see as far as it can travel.  This 
                 value is the distance in all directions that any object
                 will be detected.

                 Again distance is calculated in the same manner that was
                 explained for Movement.



               * A Fleet will have the sensor range of the greatest class
                 ship that it contains.

   - Attack    : This rating is a maximum value of damage that a ship
                 can inflict upon another object.  This value is based upon
                 a technology 10 ship attacking another technology 10 object.
                 If a technology 10 ship attacks a technology 5 ship, the 
                 technology 10 ship would have twice it's effective firepower.
                 
   - Defense   : This is the amount of damage needed to destroy a ship.  
                 Partical damage is repaired, resulting in the net effect of
                 no damage recieved.

                 Example:  3 points of damage are taken by an Explorer.
                           Explorer is not destroyed, all damage is repaired.

   - Points    : This is a value assigned to everything.  This value is added
                 up at the end of each turn and displayed to let each empire
                 evaluate their progress in the game compaired to each other.





   - Ship
     Breakdown :
                  |Class:     |Cost|Movement|Sensor|Attack|Defense|Points|
                  |------------------------------------------------------|
                  |Explorer   |  4 |   12   |  12  |   1  |    3  |  2.0 |
                  |------------------------------------------------------|
                  |Scout      |  3 |   10   |  10  |   2  |    2  |  1.5 |
                  |------------------------------------------------------|
                  |Destroyer  |  2 |    8   |   8  |   2  |    2  |  1.0 |
                  |------------------------------------------------------|
                  |Escort     |  2 |    5   |   5  |   4  |    2  |  1.0 |
                  |------------------------------------------------------|
                  |Colonizer  | 10 |    5   |  10  |   5  |   10  |  5.0 |
                  |------------------------------------------------------|
                  |Battle CR. |  4 |    4   |   4  |  10  |    4  |  2.0 |
                  |------------------------------------------------------|
                  |Dreadnaught| 15 |    3   |   3  |  20  |   30  |  7.5 |
                  |------------------------------------------------------|

    - Fleet
      Selection  : Displayed on this screen is a list of all your active


                   fleets along with most of it's important data:

                   X-Coordinate : Location
                   Y-Coordinate : Location
                   Z-Coordinate : Location
                   Movement     : Displayed is the amount of moves a fleet
                                  has available.  A player may select to
                                  transfer power from the weapons to the
                                  engines and move a second set.  If a fleet
                                  has done this a "*" will appear in the
                                  attacking column.
                                   
                   Attacking    : This section is blank until a fleet has
                                  attacked.
  
                                * If a fleet has attacked once, a "*" will
                                  appear here. 
     
                                * If a fleet has decided to attact twice,
                                  instead of moving a "!" will appear and
                                  movement should be 0.



                   Ship Types   : Composition of a fleet.

                   Destination  : If a fleet is heading towards a planet,
                                  that number will be displayed here.

                   Technology   : This is the current value.  This changes
                                  when you join a fleet with another one.

                   Sensor Range : As discussed before.  Range to detect 
                                  other objects.

                   Movement Made: This is how far a fleet can travel this
                                  turn.  Again this number changes if this
                                  fleet joins with another fleet of different
                                  technology.

     - Fleet
       Operations: 1 Sensor
                     Area       : You may sensor for either planets or fleets.
                                  Either option will display all objects of
                                  that type that are within range and list
                                  it's coordinates.


                   2 Scan
                     Object     : You may scan either planets or fleets.  
                                  Both the scanning fleet and the object to
                                  be scanned must be at the exact same 
                                  location. (X, Y, and Z!)  

                                * Once a planet has been scanned, the present
                                  information will always be displayed.

                                  Information displayed for a planet is:

                                  - Planet type: Terrain type
                                  - Natural Life type: Any Question?
                                  - Dominate Life type: If colonized by a race
                                    other than the natural, this will be 
                                    different than the Natural Life type.
                                  - Technology: Planet's current Technology.
                                  - Defenses: Planet's current Defenses.
                                  
                                  Information displayed for a fleet is:




 
                                  - Ship's composing the fleet.
                                  - Technology of the fleet.

                   3 Movement:    If a planet's location has been discovered
                                  sensoring, the auto-pilot may be used.  
                                  The auto-pilot will automatically move the
                                  fleet to it's destination if the fleet has
                                  enough movement remaining.  If the fleet
                                  does not have enough movements remaining,
                                  then it will move it as close as possible.
                                  Manual movement may be used by either
                                  entering a zero or a non-located planet.
                                  To manually move a fleet, you must enter
                                  the number you wish to add to the coord-
                                  inate.  This will be asked for X, then Y,
                                  and last of all Z.

                                  Example: X=10, Y=10, Z=10
                                           Entering a 0 keeps the X the same.
                                           Entering a 5 increases the Y to 15.
                                           Entering a -5 decreases the Z to 5.          
                     


                                  If you wish to meet another fleet, then you 
                                  may select it also.  This fleet must either
                                  be one of your own or if belonging to another
                                  empire, you must have located it on that turn.  Manual
                                  movement may also be reached by entering a
                                  0 for the player number.

                   4 Joining
                     Fleets     : To join a fleet, both fleets must be at the
                                  same coordinates.  The new fleet number will
                                  be the lowest of the two joined fleets.

                                * The number of movements made for the new 
                                  fleet will be that of the fleet that moved
                                  the most prior to joining.
     
                   5 Splitting
                     Fleets     : To allow different ships to accomplish 
                                  different tasks, it may be needed to
                                  regroup them.



                   6 Attack     : Planets or Fleets may be attacked.

                                  Planets will defend themselves.  The
                                  higher their technology and defenses,
                                  the higher their possible damage.

                                  Fleets will not defend themselves.  
                                  Fleets are in control of the players and
                                  will only do what the player instructs.
                   
                                * Usually the player that attacks another
                                  fleet first, profits the most.

                                  When a fleet is attacked and ships are 
                                  destroyed.  The order of destruction is:

                                  1: Explorers
                                  2: Scouts
                                  3: Destroyers
                                  4: Escorts
                                  5: Colonizers
                                  6: Battle Crusiers


                                  7: Dreadnaughts

                                  If you attack a planet and do more damage
                                  than a planet can take, then either a
                                  level of technology or resource will be
                                  lowered.  If a planet reaches 0 resources,
                                  it is destroyed and the attacking fleet
                                  suffers from the explosion.
            
                   7 Fleet  
                     Selection  : This allows to choose a different fleet to
                                  perform operations with.

                   8 Planet       
                     Log        : This displays all planets that an empire 
                                  has found.  If the planet has ever been
                                  visited, then displayed along with it's
                                  co-ordinates is the planet's current
                                  status.
                 
                 
                 
                      

