$1 NAME: Engines CLASSES: 1-5 PURPOSE: Moves ship through space. USAGE: Starship NOTES: Engines are a necessary accessory for your ship to enable travel through space. Several classes of engines are available, each allowing for a greater amount of thrust per energy unit. An Engine's thrust is measured in tons per energy unit. This is the weight (or mass) in tons that the engine can move one sector using one energy unit. For example, if your ship weight was 4000 tons and you had a 2000 ton/Eu engine, your engines would use up two energy units every time you move. $2 NAME: Sensor Array CLASSES: 1-3 PURPOSE: Scans surrounding space for various items of interest. USAGE: Starship NOTES: This sensor device will scan the space in the sectors immediately surrounding the sector you are currently in. There are three classes of sensor devices available; Each adding additional capabilities to the basic sensor. Here are the classes: CLASS 1: Scans sectors surrounding your ship. CLASS 2: Performs the same as class 1, but also adds the capability to identify cloaked objects in you CURRENT SECTOR only. CLASS 3: Performs the same as class 2, but also adds the capability to identify cloaked objects in ADJACENT SECTORS as well as the current sector. $3 NAME: Phaser Bank CLASSES: 1-9999 PURPOSE: Fires a directed energy burst at an enemy ship, planet, or other hostile body. USAGE: Starship, Planet NOTES: The phaser bank is an essential device for use in combat. It will direct a portion of the energy on-board your ship at an enemy vessel doing as much damage as possible. Many classes of phaser banks are available; Each with a higher capactiy than the previous class. Phasers can be countered by the enemy using a shield device. In this case, your phasers must have a higher capacity than the enemy's shield in order to penetrate and do damage. A minimum of 100 units must penetrate to do any significant damage. A phaser bank does deduct energy from your ship. (i.e. to fire a 250 unit burst, 250 units of energy will be used up from your ship) $4 NAME: Shield CLASSES: 1-9999 PURPOSE: Blocks ship from harmful energy weapons such as phasers or photon torpedos. USAGE: Starship, Planet NOTES: The shield is an essential defensive device necessary to protect your ship from enemy attacks. Many classes of shields are available; each with a higher defensive capability than the previous class. Shields have a fixed defensive capability (for each class) that will block the same amount of damage from an energy weapon (i.e. a 250 unit shield will fully block a 250 unit phaser). A minimum of 100 units of energy must penetrate your shields to do any damage. A shield will deduct energy from your ship when you are attacked. (i.e. If an enemy attacked your ship with a 250 unit phaser, your shield would use up 250 units of energy to block it) $5 NAME: Cargo Hold CLASSES: 1-25 PURPOSE: Used to temporarily store cargo. USAGE: Starship NOTES: A cargo hold contains a specific amount of holds, each capable of storing one ton of cargo. Each class of cargo hold has a larger amount of holds than the previous class. Cargo Holds are necessary for trading between ports and for transporting cargo between planets. $6 NAME: Barracks CLASSES: 1-? PURPOSE: Living quarters for troops. USAGE: Starship, Planet NOTES: Barracks are simply living quarters for troop platoons. Each class of barracks has a specific number of troop platoons that may be contained within. Trops are necessary in a variety of situations. The main use is for troop-troop combat. (i.e. you land on a hostile planet; If it has troops, you will need troops of your own to defeat the enemies) $7 NAME: Reactor CLASSES: 1-10 PURPOSE: Provides energy for operating ship. USAGE: Starship, Planet NOTES: The reactor is the device that will provide your ship with a daily amount of energy. This energy is needed to operate your engines, phasers, shields, etc. Higher class reactors will provide an increased daily production of energy. $8 NAME: Port Link CLASSES: 1 PURPOSE: Allows docking at any port remotely. USAGE: Starship NOTES: The port link is a special cargo teleporter which will allow you to dock at any port within the galaxy remotely. Just go into the sector of the desired port, set the port link, and you will be able to dock remotely at any time. Only one class is available. $9 NAME: Sensor Beacon CLASSES: 1 PURPOSE: Remotely scan a sector. USAGE: Starship NOTES: The sensor beacon is a special device which you may drop off in any sector and then scan the sector and it's adjacent sectors remotely. Only one class is available. $10 NAME: Cloaking Device CLASSES: 1-10 PURPOSE: Cloak (hide) a ship or colony. USAGE: Starship, Planet NOTES: A cloaking device will hide an object from view of other players. Ten classes of cloaking devices are available. A class-1 device is sutable for fully cloaking a player's ship while a class-10 device is necessary to fully cloak a colony. A player with anticloaking sensor capability (i.e. sensor class 2 or 3) _may_ be able to see through a cloaking device. $11 NAME: Armor CLASSES: 1-9999 PURPOSE: Low-budget protection USAGE: Starship NOTES: Armor is a hardened titanium casing that fits around your ship in order to protect it from attack. Armor is very similar to shields, but there are important differences: 1) Armor is non-regenerative whereas shields will regenerate after a battle. 2) Armor does neither require nor use up energy. 3) Armor weighs significantly more than shields. Armor classes correspond roughly to shield classes. $12 NAME: Photon Torpedo Tube CLASSES: 1-25 PURPOSE: Necessary to launch photon torpedoes. USAGE: Starship, Planet NOTES: Photon Torpedoes are a self-propelled energy weapon. A Torpedo is launched from the attacker, locks on to the enemy, and detonates upon hitting the target. Torpedoes do not require energy from your ship to launch (as opposed to phaser which do require energy), but you must purchase Photon Torpedoes to launch. Torpedo Tubes are necessary to launch photon torpedoes. Many classes of torpedo tubes are available, each offering the capability to launch more torpedoes concurrently than the previous class. $13 NAME: Planetary Defense Unit (PDU) CLASSES: 1-500 PURPOSE: Provides extensive planetary defenses. USAGE: Planet NOTES: The PDU is a multipurpose device which includes a phaser bank, shield, and torpedo tube in one convenient package. For more information, see the device information for PHASERS, SHIELDS, and TORPEDO TUBES. PDU devices are ONLY OPERATIONAL ON A PLANET. They may not be used on a ship. (Although they may be transported by starship in an inactive state) $14 NAME: Torpedo Factory CLASSES: 1-25 PURPOSE: Daily production of photon torpedos. USAGE: Planet NOTES: The torpedo factory is a device that when deposited on a planet will provide a daily production of Photon Torpedos which may either be left on the planet for defensive purposes or picked up by a starship for its use. For more information, see PHOTON TORPEDO.