Warlords v4.5 - 11/07/1991 -------------------------- Changes/Improvements: - Game code Input/Output routines have been made game independant. Now their is only one copy of the game code for all BBSs supported. - Warlords has been ported to WWIV. It is a seperate product from the FALKEN or Paragon (Starlink) verison. - When loans become due, the banker will demand payment immediately and give the player the opportunity to pay. Previously the banker would simply take the assets - Spies can now be retired - Various cosmetic changes - There has always been a game design problem when it comes to defending an empire. The problem had to do with the fact that attackers can fortify after every attack, but the defense could not. Essentially this translated to the attacking forces having far too much power, if the power was concentrated on a single player. The only real way to solve it is to limit the number of game turns a day to 1 turn. However, I figured all of the players would raise hell about that decision. The comprimise is to increase the power of the Civilian Defense Forces. What I did: Civilian Defense Forces are now much stronger. The reason this was changed was so that there would be less 'mass killings' of a single empire that has been stripped of their military. The Civilian Defense Force is a defensive point calculation that is only used when the player has no military force to defend himself with. As planets are taken, the defense force becomes smaller. This change will 'even the score' a bit. Bug fixes: - A problem with a return being entered in the buy food area of the game would sometimes cause an unwanted loop. That is fixed. - A yearly loan report is displayed so that loans are not forgotten. Warlords v4.42 - 9/8/1991 ------------------------- Bugs fixed: - Corrected minor problem with planet registry, it now will report when there are no planets left instead of just returning you to the menu - Modified the new_player() routine in case that is what is causing a problem with players being locked out the game when there are no more planets. Warlords v4.41 - 9/3/1991 ------------------------- Bugs fixed: - Major nasty bug that was caused by 'user abuse' was removed. Enhancement: - Added restrictions to the maximum number of battalians that can be purchased in a single year. Warlords v4.4 - 9/2/1991 ------------------------ Bugs fixed: - Corrected problem with empires that go into civil war spliting every time the menu was displayed. - Improved support the Bar & Grill Product (which may make it out soon!) - Using latest 'structs.h' file Warlords v4.3 - 8/10/1991 ------------------------- Never Released to the Public. Minor changes Warlords v4.2 - 8/6/1991 ------------------------ Bugs fixed: - Corrected problem with the trashing of the spy information in the newspaper (the problem appears to have been caused by a change in the format of the msg3 falken data structure. FALKEN 6.0 is a moving target! - Corrected a problem with the path file not being used correctly in v4.0. The problem was that there were still references made to the war30.pth file in the newwar.exe file. That is fixed. Warlords v4.1, - 7/31/1991 --------------------------- Bugs fixed: - Newspaper posting crash bug (NULL pointer time! :-( ) - Bank Interest is now shown at the beginning of each turn - The correct number of dead spies are now reported in the newspaper - The game now will show that you are under protection and how many turns you have left under protection. Enhancements: - None (Yet!) Warlords v4.0, - Initial Release 7/23/1991