The revision history prior to version 1.31 has been removed. I rather doubt there was much interest in it, anyway. ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ CHANGES FOR VERSION 1.31 ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Added several new monsters, along with their weapons. ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ CHANGES FOR VERSION 1.32 ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ The "look" command now tells the user what's in his line-of-sight out to the range of his vision. It was kinda stupid that players could only inspect areas immediately adjacent to them. Added the Wizard's Eye spell. Often, when a magic item ran out of spells, it simply disappeared during daily maintenance. This doesn't happen any more; instead, the item is replaced by a mundane item of the same type. The game now deals with dropped carriers better. The sysop can now make player movement cost NO AP/FP, via the FREEMOVE configuration parameter. Please note that this will render all wandering monsters virtually impotent; a player will be able to wander around, find a sling, find a monster, attack it and STILL get clean away. Upgraded to a newer version of CKIT (2.10) by Rickie Belitz. No obvious consequences, but it is a good deal more robust. Certain spells allowed a wizard to attack and retain invisibilty. Casting "INVISIBILITY" didn't update the spell display. Actually, this affected several spells. A bug was introduced in 1.31 -- counterattacks by monsters didn't notify the player that they had connected. Fixed. The 'TRAINSLOPE' parameter was insensitive to values below "110". Now it goes all the way down to "101". Using WA-UTIL to do the nightly maintenance wouldn't work properly unless you were in the right directory when you ran it. Fixed; you can be anywhere, as long as WA-UTIL can be found. Certain very long mail messages were blowing the mail records. Shouldn't happen any more. ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ CHANGES FOR VERSION 1.33 ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ There was a bug that allowed players to train for spells that didn't exist. There was another bug that sometimes screwed the system up when long messages were generated during combat. With FREEMOVE on, it was possible to increment your action-points by bumping into objects/monsters (under certain conditions). The BLINK and TELEPORT spells were added. The WA-UTIL program now allows the sysop to do a certain amount of editing to players and to the game-map. To use it, type "WA-UTIL /EDIT". It only works if you're registered. It allows the sysop to modify the players' records, the terrain definitions, and the map itself. It currently does not allow the sysop to create non-generic (enchanted) objects, or to redefine the monsters. ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ CHANGES FOR VERSION 1.34 ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ This is a simple renumbering, to avoid confusion. There were several releases of 1.33. 1.34 is the same as 1.33.3. ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ CHANGES FOR VERSION 1.35 ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ There was a bug -- if you casted SUMMON WIMP, you always got a fighter. Fixed. Switched to the Borland C++ 3.0 compiler, and learned some unpleasant truths about Borland's optimization algorithms. There was an odd bug that manifested if the mail-messages were too long. ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ CHANGES FOR VERSION 1.36 ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Added the player's mapping ability (the 'P' command). You couldn't take an object from a corpse in a doorway. ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ CHANGES FOR VERSION 1.37 ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Added the SPELLTHRESHOLD parameter for registered sysops. Made the "Viewpoint" list more informative. Added the GARBAGE parameter for registered sysops. Fixed a bug in the display of magic-item descriptions.