             A10 PRO SYSTEMS ANALYSIS HELP
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  In many ways this is the motor behind the bulk of the
  program. 2180 statistical tests are present  for your
  examination. 

  Some of the more obscure or apparently  strange plays
  are clearer when demonstrated this way.

  Choose from the following strategy tests:-

        1.  Hit   vs Sit    4.   Double vs Hit
        2.  Split vs Hit    5.   Double vs Sit
        3.  Split vs Sit    6.   Dealer's Odds

  Again, the ubiquitous strategy chart is the key.

  Locations for strategy are still the same: -

            Top Right   - "normal" hands. 
            Lower Left  - Split Hands. 
            Lower Right - Soft Hands. 

  The  Lower  Right window  also  displays the Dealer's
  opportunities for success.


  1.   LOGICAL TESTS:

  For each of the first five tests, a  "Rules" screen is
  displayed first. Select a strategy with the [Tab] Key,
  press [Esc] to confirm and go on.

  The Strategy page remains active - use [arrow] keys to
  move the cursor and select a test from the position of
  the black highlight. Then press:-

    [H] - Hit, [S] - Sit, or [D] - Double, [Alt + S] -
    (hold down the [Alt Key] and strike [S]) - Split.

  Tests which involve illegal or illogical choices (such
  as Double vs Hit on a 13 vs 3 - Rules 1) are rejected.
  Some tests are included for interest's sake only,  and
  are not appropiate to any serious strategy.

  Split vs Hit and Split vs Sit Charts that apply to the
  same hands in each test are only given to compare each
  alternative. Recommended play is displayed in strategy
  charts throughout the program. Each play is the choice
  that returns the highest wins/draws in analysis tests.

  Each test is performed over 10,000 hands for each play
  alternative. Wins, Standoffs and Loss totals are given
  for  each choice and a recommended strategy displayed.

  This recommendation is made by counting 10000 hands as
  10,000 times a bet has been spent.  The RETURN is then
  twice the bet on a win, a single bet on draws, zero on
  a loss.   Doubles cost an extra bet to play so RETURNS
  are 3 times your bet on a win... and one on a loss.

  Splits  return two bets on the  right hand  and one on
  the left. (calculated in the same way)  You can assess
  the difference  between two  losing  plays  and figure
  which one will lose more, compare a winning and losing
  play, or two winning plays.

  Each test will take 3 to 12 minutes on a 16MHz machine
  and up to 50 minutes on an 8MHz computer! Today's more
  sophisticated machines are even quicker - a  486 takes
  as little as 20 seconds !!!

  After each test you are given  the Test Result Charts.
  Select rules with the [Tab] key, [Arrow] keys select a
  Test group,  and  results  are  shown  on  the screen.
  A  red  result means the left hand play of the test is
  avoided and a green result means the left hand play is
  favoured.

  Results  are  shown  as a percentage gain by the first
  play when compared to the right hand play in the test.
  Thus a 26 per cent positive means you have 26 per cent
  higher returns by exercising the left hand choice.

  On a monochrome screen positive results appear darker.

  Results for different rules  with the same logic tests
  will vary within a statistical spread; ie: in the case
  of Dealer Blackjacks, varying results are achieved due
  to refunds of original bets in QLD, or in split cases-
  according to  the rules in each state;  each answer is
  averaged out with previously gained results.  This way
  tests can be run for several passes of  10,000  rather
  than one run of anything up to millions.


  2.   DEALER'S CHANCES:

  These tests involve the Dealer drawing cards to a card
  chosen by you for 1,000 hands.     Each test shows the
  number of times  -  expressed as a percentage  -  that
  the dealer will achieve 17, 18, 19, 20, 21, Blackjack,
  or Bust...

  Results are screened in the lower right panel. Columns
  show the dealer's first card, rows show the percentage
  that each hand total is achieved. Answers may surprise
  you. When the dealer has a 6, (and players feel safe),
  the Dealer will make 17+... 59 PER CENT of his hands !

  This is living proof that  YOU MUST HIT UNTIL YOU HAVE
  17 OR MORE ! (In most cases).  As a side benefit these
  figures can be applied to see  what  percentage of the
  time you may expect success.  In each case the chances
  are high - this may offer some comfort.

  Test results are displayed in the same way as strategy
  tests.   Select the Dealer's Chance option on the Data
  Screen. Rules options are irrelevant. ( No matter what
  the rules, the Dealer draws until he has 17 or more ).


  3.   LOGIC TEST RESULTS:

  Bypass tests, select [3] at the Systems Analysis menu,
  and view test results.


  4.   GRAPHIC ANALYSIS:

  In this option  you  may  create  any  combination  of
  rules, player profiles, betting  patterns  (for 1 to 7
  players)  or  custom  design  strategies  and  betting
  patterns  according to your ideas or interpretation of
  results achieved in Systems Analysis tests. ( Refer to
  Player Profiling Help ).

  Instead of watching each player's cards as played, all
  screen format program code is  removed,  allowing each
  player's  bank  fluctuations to be speedily graphed to
  the screen in CGA or EGA/VGA mode for 40 to 320 hands.

  This is a powerful analysis tool that displays data on
  the Player Data page.   Pressing [F7] causes the graph
  to repeat  with a new shuffle.   Clever use of  Player
  Profiles can quantify ANY strategy !

  This may be especially useful for testing bet patterns
  and  comparing  styles by profiling similar strategies
  and different bet patterns simultaneously.   There are
  countless other variations.

  You now have a sophisticated analysis tool, capable of
  the most advanced tests !

           David Caune, 1991 All Rights Reserved.