              A10 PRO PLAYER PROFILING HELP
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  PLAYER PROFILING has the capability to combine all the
  principles in SYSTEMS ANALYSIS and A10 PRO TUTOR modes
  and create computer operated players whose performance
  can be seen in action in the CASINO SIMULATION module,
  or graphed in GRAPHIC ANALYSIS.


  DEFAULT VALUES:

  You can avoid Player Profiling by pressing [Esc] early
  in the piece. Default values for banks aren't meant to
  imply that these are my recommended banks. They merely
  serve  as a starting point.    In TUTOR Lesson 4 it is
  shown that a $10,000 bank must have a $70,000 reserve.
  Choose any bank between $0 and $100,000.   At $100,000
  you "Break the Bank" and are kicked out of the game !

  The Default causes players  to play  a full table with
  Basic strategy, no card counting, betting 123557T.

  Select Manual or Empty (at the base of the columns) to
  join in.

  Whether profiling for game  or graph  the procedure is
  basically the same.  When the screen first appears use
  the [Tab] key to select Start a New Game, or Restart a
  Previously Saved Game.    Press [S] or [R] to confirm.

  Profiled auto players can be mixed in any combinations
  with manual players.

  Manual players need only their Start, Goal & Walk Bank
  defined - any other options are ignored.

  Empty boxes can be created, so you may play variations
  from one-on-one with the Dealer to a full table. Empty
  boxes,  once confirmed, zero all values for their box.

  If Starting a new game, you may then press [Tab] again
  to begin Profiling.  Press [Esc] at any time from then
  on to  enter the default values or your chosen values.
  A confirm option allows you to change your mind.

  The [Tab] key selects each Box. [Up] and [Down] arrows
  select the attribute you wish to alter. Attributes are
  highlighted in white on black.

  Once an attribute is highlighted, the [Left] & [Right]
  arrows change the displayed value. Help prompts appear
  in the centre right panel to help you keep track.  The
  left panel highlights pressed keys and likely NEXT key

  Programmable attributes are:

     Start bank:

        The  Bank with which the player will begin  play
        cannot  be  adjusted  when  Restarting  a  Game.
        (Never go to the Bank for more money when down !
        When restarting a game, your present Stored Bank
        becomes your Start Bank,  and cannot be altered.

     Goal bank:

        Each player - as in real life - has  a goal win.
        If the Goal Bank  is exceeded  by more  than the
        current table minimum  when playing, the  Player
        will continue.   From then on, if his bank falls
        to an amount less than  his Goal Win  plus Table
        minimum, the Player stops.  I strongly recommend
        you play this way in real life.

        When selecting a Goal Bank, Profile does not let
        you select a value below the Start Bank.

        If you are adjusting the Start Bank and have not
        risen above the Goal Bank level, select the Goal
        Bank by pressing the [Right] arrow.     The Goal
        Bank will jump to an amount above the Start Bank
        and can then be adjusted at will.  Overlook this
        and the player will not play or only play  until
        he slips to Goal Bank level.

        This is one way that you may Restart an old game
        while continuing some players and store others.

     Walk bank:

        The Absolute Lowest Bank your player tolerates -
        before quitting and cutting losses.

        Cannot  be adjusted  below zero.   (No credit !)
        Walk Bank can't be rated above the Start Bank.

        If you are  Starting  a  new  game  adjust  your
        Start Bank below  your Walk Bank level,   select
        your Walk Bank and press the [Left] arrow.   The
        Walk Bank will jump to below the new  Start Bank
        and  can then  be modified  further,   otherwise
        your player will not be able to play.

       ONLY GOAL AND WALK BANKS, AND NO OTHER ATTRIBUTES
         CAN BE ADJUSTED WHEN RESTARTING A SAVED GAME.

        The practice of setting these  goals is vital to
        your success at Blackjack.  More detail is found
        in Lesson 4 of A10 PRO TUTOR.

   NOTE:  If you intend to start players on even keel
          in any bank entry:

    First alter any player's bank, then press [Enter].
    All players banks who fit the above conditions are
    altered and displayed at the new bank level.

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  SKILL MODE:

  Four levels of skill are available:

      Basic:

        Plays perfect Hit/Sit decision strategy  with no
        card counting.  Strategy  is explained in Lesson
        two of  A10 PRO TUTOR and can be  viewed at  any
        time during play by pressing the [F3] Key.

      Count:

        Plays  Hit/Sit Strategy modified by Card Counts.
        Card Counts as in Parts 6 - 9  of A10 PRO TUTOR.

      Custom:

        Any Custom Players in  the same group  will play
        by the selected Custom Strategy, while all other
        players play their skill mode. Custom Strategies
        are saved, recovered and altered after Profiling
        in the Custom Strategy Selection module - active
        when a  player is profiled as CUSTOM SKILL mode.

      Novice:

        So many programmers say to me,  "You cannot have
        a genuine simulation  unless you can simulate an
        idiot at the table".

        There are two fallacies to this thinking.    Bad
        players  influence  individual  hands,   but not
        during long term play.    An "idiot" can benefit
        the game or disadvantage it.

        It is possible to simulate an idiot.  In fact, I
        have  programmed in all the errors I  have  seen
        people  make at Casinos.   (It has always amazed
        me how  people not always on high incomes  throw
        money away at Casinos by trusting in luck).   No
        knowledge of the odds, or play theory - they may
        as well burn their money.

        LUCK INCREASES IN FREQUENCY, AND IS CREATED WHEN
                 PREPARATION MEETS OPPORTUNITY

        I have made a list of all the errors I have seen
        people  make  at  Casinos  and  graded them from
        frequent to rare,  common to unusual.     Even a
        novice is quickly corrected by other  players if
        he tries to Sit on 14 vs a 10 - but many players
        often sit on a 12 vs a 2,  or Double on a 9 vs a
        7... both of which are poor strategy !

        Before a "novice" makes  his move, the  Computer
        selects a random number.  Common errors might be
        made 4 out of 5 times,  rare errors 1 out of 10,
        based on random number generation.

        This makes a "novice" player totally unreliable,
        just as in real life!   This profile serves as a
        useful control to measure strategies against.

        In the short term  a "novice"  may  win as they
        often  do, at the Casino !

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  BET STYLE:

   Six Betting Styles are available:

      All  styles  select  a Base  bet according  to the
      principles explained in Lesson 4 of A10 PRO TUTOR,
      except for  Custom Players  who  may define  their
      base.


     123557T -

        This is my  favoured strategy,  and can be mixed
        with any of the Card Strategy Selections.

        The player will bet in a winning sequence:

          1,  2,  3,  5,  5,  7,  10 times his base bet.

        If a loss occurs during the sequence, the player
        will return to 1,  and the base bet is redefined
        according to his new bank level.

        If a player  successfully completes the sequence
        he will return to 1,  and redefine the base bet.

     Count 1 2 4:

        This  style is only  available to Card Counters,
        and Custom Strategy Players.

        Personally,  I have found better and spectacular
        results  with 123557T,  but  for  a  long  while
        before  I  developed  that  system  I used  this
        method with quite reasonable success.

        The  player will calculate his base bet with the
        same principles as each other player.

        If he wins,  and  the count is  +2 or higher, he
        will double his bet.

        He will continue to hold this bet level until he
        wins and the count is +4 or more,  in which case
        he will quadruple his original base bet.

        If he loses,  he returns to a recalculated base.
        If the count falls to  +2 or less he will adjust
        his bet accordingly.

     Even Bets:

        Once again,  the same calculation for a Base bet
        repeated. Base bet reset after a loss.

     Random X:

        Used  as  a  control  bet style to measure other
        strategies against.    Ideally combined with the
        "novice"  attribute  to  make a totally annoying
        combination !

        X is the figure you are prompted to enter  after 
        all attributes are confirmed, and is the maximum 
        random bet the player will make.

        X may exceed the Table Limit, but bets are always
        adjusted down to the Table Limit. X cannot exceed
        four figures.

     1.2.4 Win:

        This strategy  is  supplied because many players
        believe they  can simply  double their bets each
        time they win,  and is  intended as a control to
        measure  the  efficiency of the 124 COUNT style.

        It  will allow  you to see the inefficiency of a
        staking  method  without  other  considerations.

        Player bets his base bet first,  doubles  if  he
        wins, and double again if he wins yet again.

        If he loses  he returns to his  base bet that is
        recalculated to suit his current bank.

     Custom:

        When profiling all you need to do is select this
        style.  Later, after profiles are confirmed, you
        may enter any system at all, spanning  sequences
        of up to 10 bets.

  NAME:

    Three name categories are available:

      Box:

        This  is  recognised  by the computer as an auto
        player,  and the  program  will play this player
        according to the attributes you have chosen.

        The computer appends the Box Number to the name.

     Manual:

        During the game,  the computer will pause to let
        you input whatever  Bet  or Card Play you  wish,
        for a Manual Player.

        The Computer ignores  all other attributes for a
        manual player, except Bank values. When profiles
        are confirmed,  you will be asked for a name for
        the player of 8 letters or less

    Empty:

        When profiles are confirmed, all bank values are
        zeroed, all attributes wiped and the Box is left
        empty.

        This allows you to decide how many players, from
        1 to 7 you will need to play against the Dealer.

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  Using the attributes above it is possible to create 22
  different combinations of preset profiles.  Add Custom
  Bets and/or Custom Strategy and choices are endless.

  It is not necessary  that a Custom Betting Player be a
  Custom Strategy Player, and vice versa. Custom play or
  bet attributes can be combined with preset strategies.
  Custom Bet and Strategy Design - give infinite amounts
  of variation, and the ability to program any system at
  all - play it, test it, and graph it.
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  DECKS and SHOES:

  You may select 2, 4, 5, 6 or 8 decks to make up a shoe
  I suggest choosing decks to suit your rule selection -
  5 decks, Rules 1 (QLD), 4 or 8 decks (TAS), Rules 2...

  Select how many shoes you will play - always decide in
  advance before going to a casino,  how long you intend
  to play for, measured in time, or shoes played.

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  CUSTOM BET PROFILING:

  You may recover a previously saved betting strategy...
  modify it or continue playing it.

  To modify a strategy or create a new method, first key
  in your base bet, expressed as a percent of your bank.

  If you desire to start your Custom Bet Box on the same
  footing as other preset profiles, who will bet 1/140th
  of their bank, a figure of 0.7 per cent is required...
  However, you may choose any figure from 1 to a 100 per
  cent, for your base bet.

  The  left  column refers to wins, the right to losses.

  [Left] & [Right]  Arrows  alter the highlighted value.

  [Up] and [Down] Arrows shift the highlight.

  [Tab] toggles between the Win and Loss columns.

  Each figure is a multiple of the base bet.

  Your player will follow each bet command in sequence -
  win or lose. In this way you can define any bet system
  up to win or lose sequences of 10 bets.

  If you key in a figure of "0.0" for any level, (except
  for bet one) the player will return to Bet One at that
  point in the sequence.

  If the player completes a full sequence of 10 bets, he
  will return to Bet 1.

  Press [F3] to call up examples of sequences.  However,
  this will clear any work you have done until then.

  [F1] provides specific help.

  Press [Esc] to enter the programmed sequences.

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  CUSTOM STRATEGY PROFILING:

  As with Bet Profiling, you may recall previously saved
  strategy profiles, modify them, save them etc.

  Having recovered a strategy, or creating a new one, if
  you decide to use another Rule variation as a template
  to construct strategy, press the [Tab] key to choose a
  new variation - but careful - this will clear all work
  you have done up until that point !

  Use [Left], [Right], [Up] and [Down] keys as you would
  when selecting a logic test in SYSTEMS ANALYSIS. These
  keys move the highlight around the screen.

  Dealers Cards are defined at the head of columns.

  Player's cards are referred to by rows - The top right
  chart refers to hands which require no special play...
  except Doubling.    Rows in that chart refer to totals
  of Player's hands - not necessarily two cards.

  The lower left chart refers to the split play option -
  split the first two cards, if they're a pair  and play
  them as separate hands.  Pairs are listed as 22 to AA.

  The lower right chart refers to soft totals  and hands
  which contain an Ace and therefore can be counted as 6
  or 16, 7 or 17, etc... An Ace can be converted from 11
  points to 1 point if the hand is over 21.

  Once you have positioned the highlight, press:

     [D] Double,  [H] Hit,  [S] Sit,  [Alt + S] Split

  and you have entered that strategy for that point that
  is defined by Dealer's Card column,  and Player's row.

  STRATEGIES NOT ALLOWED UNDER THE RULES VARIATION YOU
  HAVE SELECTED ARE REJECTED, AND YOU MUST TRY AGAIN...

  The process can be repeated forever, and since holding
  the [Alt] key and striking [S] for split, for instance
  can be unwieldy when repeated, the program stores your
  last strategy choice.  Anytime you move the highlight,
  press the [Space Bar] and your previous choice will be
  repeated in the new position !

  Press [F1] for general strategy help at an early point
  in the module, or Custom Strategy Help once you begin.

  Press [Esc] to confirm the displayed strategy  as your
  strategy. If you do not choose to modify strategy  the
  default strategies from the SYSTEM ANALYSIS module are
  played by your custom players.

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 "HOUSE RULES":

  If you have Custom Designed a strategy - the rules you
  select have become your "house rules".

  Otherwise the screen is presented in a simpler fashion
  and you may press the  [Tab]  key to  select  a  Rules
  type.

  [F1] provides explanations of each rules variation.

  [Esc] selects the displayed rules.

  Each screen displays suggested strategy for each rules
  as determined by the Systems analysis module.

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  Once you have completed player profiling - the program
  will proceed to CASINO SIMULATION or GRAPHIC ANALYSIS,
  depending on the route you chose to arrive at PROFILE.

        David Caune, 1991. All Rights Reserved.