C7WNHND.ZIP ------------ The file C7WNHND.ZIP contains modified startup OBJs as described on Pages 40-42 in the Microsoft C/C++ 7.0 Run-time Library Reference. When PKUNZIP.EXE is executed with the -d option, the following directory structure will be created: S -> 40 -> DLL -> CRT0DAT.OBJ FILE.OBJ WIN -> CRT0DAT.OBJ FILE.OBJ WFILE.OBJ -> 60 -> DLL -> CRT0DAT.OBJ FILE.OBJ WIN -> CRT0DAT.OBJ FILE.OBJ WFILE.OBJ -> 80 -> DLL -> CRT0DAT.OBJ FILE.OBJ WIN -> CRT0DAT.OBJ FILE.OBJ WFILE.OBJ -> 100 -> DLL -> CRT0DAT.OBJ FILE.OBJ WIN -> CRT0DAT.OBJ FILE.OBJ WFILE.OBJ M -> 40 -> DLL -> CRT0DAT.OBJ FILE.OBJ WIN -> CRT0DAT.OBJ FILE.OBJ WFILE.OBJ -> 60 -> DLL -> CRT0DAT.OBJ FILE.OBJ WIN -> CRT0DAT.OBJ FILE.OBJ WFILE.OBJ -> 80 -> DLL -> CRT0DAT.OBJ FILE.OBJ WIN -> CRT0DAT.OBJ FILE.OBJ WFILE.OBJ -> 100 -> DLL -> CRT0DAT.OBJ FILE.OBJ WIN -> CRT0DAT.OBJ FILE.OBJ WFILE.OBJ C -> 40 -> DLL -> CRT0DAT.OBJ FILE.OBJ WIN -> CRT0DAT.OBJ FILE.OBJ WFILE.OBJ -> 60 -> DLL -> CRT0DAT.OBJ FILE.OBJ WIN -> CRT0DAT.OBJ FILE.OBJ WFILE.OBJ -> 80 -> DLL -> CRT0DAT.OBJ FILE.OBJ WIN -> CRT0DAT.OBJ FILE.OBJ WFILE.OBJ -> 100 -> DLL -> CRT0DAT.OBJ FILE.OBJ WIN -> CRT0DAT.OBJ FILE.OBJ WFILE.OBJ L -> 40 -> DLL -> CRT0DAT.OBJ FILE.OBJ WIN -> CRT0DAT.OBJ FILE.OBJ WFILE.OBJ -> 60 -> DLL -> CRT0DAT.OBJ FILE.OBJ WIN -> CRT0DAT.OBJ FILE.OBJ WFILE.OBJ -> 80 -> DLL -> CRT0DAT.OBJ FILE.OBJ WIN -> CRT0DAT.OBJ FILE.OBJ WFILE.OBJ -> 100 -> DLL -> CRT0DAT.OBJ FILE.OBJ WIN -> CRT0DAT.OBJ FILE.OBJ WFILE.OBJ The S,M,C, and L directories represent small, medium, compact, and large model versions of the startup OBJS. Under each of these directories are the directories 40,60,80, and 100 which represent how many file handles and streams the OBJs will allow your application or DLL to open at one time. To use the OBJs, either explicitly link them into your program or replace the appropriate model of the run-time library.