* * * Intra-Galactic Battles (C) Copyright 1990 William D. Hause * * * S H A R E W A R E Intra-Galactic Battles Rules and Information Location: The game takes place in a section of the galaxy surrounding the Earth. The game map is a section of space 250 light-years by 150 light-years. Game coordinates go from (0,0) in the bottom left corner up to 150 at the top of the screen and 250 at the right side of the screen. Ships: There are four different types of ships: Andromedan, Federation, Gorgon, and Orion. The difference between each type is in the type of weapon they use. There are six different classes of each ship type. The value of each class is given when selecting a ship. Class 5 is a base station and is worth the same amount as a class 4 ship. Class 6 is a star base and is worth twice as much as a class 4 ship. Star bases and base stations are immobile and have more crew than mobil ships do. Movement: The speed at which ships move depends on the amount of energy allocated to movement in the energy allocation editor. Larger ships require more energy for movement. The speed the ship is going is displayed just below the line where energy is allocated to movement in the allocation editor. Disengagement: When a ship leaves the boundaries of the game map it is considered to have disengaged and is deleted from the game. Shields: Like movement the shields on large ships require more energy than the shields on small ships. Both shield strength and the amount of energy allocated to shields are shown in the allocation editor. Shield strength depends on the amount of energy allocated to the shields and the size of the ship. For example a class 4 ship must put 4 times as much energy into shields as a class 1 ship for the shields to be the same strength. The damage done to the ship is reduced by a factor of 10 for each unit of shield strength. For example if the strength is 3 then damage is reduced to 1/30 of what would have been done with no shields. If the strength is 0.5 then damage is reduced to 1/5. There is always 0.1 units put into shields automatically which is not displayed. Tractor beam: When energy is allocated to the tractor beam, the tractor beam target will be pulled directly toward the ship. The target will be pulled more quickly if more energy is allocated to the beam. A tractored ship will move at a speed equal to 2/3 of the speed it would move if the tractor energy were put directly into movement for the tractored ship. For example if 10 units of energy were used to tractor a class 4 ship it would be pulled at a speed of (2/3)*(10/4)=1.67. Just remember larger ships are pulled more slowly than small ships. Transporters, boarding parties, reinforcements and crew size: Transporters are used to transport crew to other ships. The transporter requires no energy. When crew are transported onto an enemy ship, a battle takes place aboard the ship. For every two defending crewmen who are killed three attacking crewmen are killed. For example one must beam more than 30 crewmen onto a ship with 20 crew to take it over. The "Identify Ship" procedure gives an indication as to how many crew are on an enemy ship. A reading of "Strong" means there are more than 20% of the original crew size aboard the ship. A reading of "weak" means there are between 0 and 20 percent of the original crew aboard and a reading of "No Life" means there is no one on board the ship accept the computer. When crew are beamed onto a friendly ship no battle takes place and they add to the already existing crew. Ships on a different alliance are considered to be enemy ships and ships on the same alliance are friendly independent of the ship type. For example a Federation type ship and a Gorgon type ship may belong to the same alliance. Occasionally a repair will be made on a damaged ship. The more crew there are aboard the ship, the faster the repairs are made. Weapons: There are five different types of weapons used in Intra-Galactic Battles. There are phasers, disrupters, photon torpedoes, neutron torpedoes, and plasma torpedoes. All weapons (accept plasma torpedoes) do the same average amount of damage. More damage is done when the weapons are fired close to their target. The efficiency of each weapon (accept plasma torpedoes) increases as more energy is put into it. For example one phaser charged to 100 units does more damage than two phasers each charged to 50 units. Phasers: Phasers were developed before any of the alien empires had rebelled against the Federation and are therefor used by all types of ships. Phasers may be charged to a maximum of 100 units. Photon Torpedoes: Photon torpedoes were developed by the Federation and are aboard all Federation ships. The power of a photon torpedo does not depreciate with distance but the probability of it hitting its target does. Photon torpedoes may be charged to a maximum of 100 units. Disrupter Torpedoes: Disrupters were developed by the Gorgon Empire and are aboard all Gorgon ships. Disrupters always do damage to their target but the amount of damage is unpredictable. Disrupters may be charged to a maximum of 100 units. Neutron Torpedo: The Neutron torpedo, unlike all the other weapons, does no damage to ships but kills almost twice as many crew as the other weapons. The weapon was developed by the Orions who engage in battle only for material gain. The neutron torpedo enables them to capture a ship undamaged and use it against their enemy. Neutron torpedoes may be charged to a maximum of 100 units. Plasma Torpedo: The plasma torpedo was developed by the Andromedans and is aboard each of their ships. The plasma torpedo is unique in several ways. Unlike the other weapons, the plasma torpedo does not inflict its damage at the time of firing. It moves directly toward its target at a speed of warp 6.5. Its energy depreciates at a rate of one unit for each light-year traveled. Thus if it were charged to a value of 300 units before firing, then after traveling 200 light-years it would hit for 100 damage points. There is no limit to the amount of energy which may be put into a plasma torpedo. It is therefor a good long-range weapon. A plasma torpedo may be avoided by simply traveling at a speed of warp 7 or greater. Computer run ships: If you would like the computer to control a ship then, when adding the ship enter 'Computer' when asked who will be commanding this ship. Next enter the alliance which the computer ship will be fighting on. The computer will be in complete control of this ship for the entire game or until it is captured by a player. Computer ships may be on different alliances, and fight for or against human players. A computer run ship may attack any other ship which is on a different alliance. Code Word: Code words should only be used when two people are playing against each other. Normally no code word should be entered when adding a ship to the game. (The code word for computer run ships is the word 'Computer' and must be entered with a capital C. It is considered cheating to look at the allocation or weapons lock-on editors for computer run ships on enemy alliances however.) Auto Pilot: When the auto pilot is activated the ship will automatically set its heading toward the target ship. All other allocation is under control of the player. Computer Control: When the computer control is activated the ship will be run by the computer. The player commanding the ship controls only the target ship setting and the firing of weapons. The computer will allocate energy to shields, movement, weapons etc. but it will not fire the weapons for the player. Heading selection: The heading for a ship may be entered from either the game map menu or the main menu. To enter a ship heading first select the ship and then enter the heading. The heading is entered in degrees between 0 and 360. A heading of 0 is the same as 360. A heading of 0 or 360 is straight up and the degrees go clockwise from there. For example 90 degrees is toward the right, 270 is toward the left and 180 is straight down. Playing a game: To play a game you first select the teams or alliances. Each alliance should have about the same total value. Next play until only one alliance has any crew left. The computer will tell you when this is the case and how many crew are left on the winning side. Next replay the same game only switch alliances. Use the number of crew remaining at the end of each game to determine the over-all winner. If you would like to play against the computer then please see the paragraph on "Computer run ships" above. There are six preset scenarios which may be selected. In each scenario you select your alliance and the computer controls the other alliance(s). You are now ready to play the game. ----------------------------------------------------------------------------- Intra-Galactic Battles Background The Federation is the name given to the United Countries on Earth and those Earth colonies on other planets which remain loyal to the Earth. The Federation was formed in the year 2022 when the three major capitalist super-powers (The United States of America, Japan, and The Union of Soviet Socialist Republics) decided to unite under a single government for economic reasons. By the year 2055 the other nations of the earth had joined the Federation either voluntarily or by force. The most important and revolutionary discovery since Einstein's theory of general relativity was made in the year 2054 by a group of scientists working for the Andromedan Corporation, the worlds main producer of space probes and exploration vehicles. These scientists developed theories and made discoveries regarding the existence of fourth dimensional space which later led to the development of a space warping device by which matter could be transported over a short distance without passing through the space between the starting and ending points. In the year 2104 the first warp engine was made by the Andromedan corporation. This engine could only move a ship at slow speeds at a great energy cost and was therefor not practical at that time. As technology advanced new sources of energy such as matter-antimatter generators were developed. Warp engines then became the main source of propulsion for spacecraft. The materials needed for the matter-antimatter reaction to occur were rare and expensive. An abundance of these materials was eventually discovered by the Andromedan Corporation on a planet located 187 light years from Earth. This planet was known then only as planet AXJ-74-4. Despite the ten years required to get there, it was quickly colonized by the people of Earth. Eventually however in the year 2195 the people of this planet revolted against the Federation and formed their own government. They became known as the Andromedans. The first alien intelligent life was discovered by federation explorers in the year 2128 on a planet 105 light years from Earth. The people on this planet were living in their stone age and were very barbaric in their ways having no respect for life whatsoever. They were however found to be highly intelligent. This newly discovered race of people called themselves the Gorgons and that is what they became known as to the people of the Earth. The Gorgons were both educated and exploited by the Federation. They were given the latest Federation technology which they used against the Federation in order to gain their independence in the year 2218. The Gorgons because of their barbaric nature became the most feared enemy of both the Federation and the Andromedan empire. Due to the great distances between the planets the Gorgons, at that time, were not a great threat to humanity. Shortly after the discovery of the Gorgons, another intelligent race of people was discovered in the year 2142. These people called themselves by no one name for they were not united. They lived in small tribes and villages and many of these tribes only survived by raiding the farming villages. These people became known to the people of Earth as the Orions because they were located at one of the stars in the constellation of Orion. The people of Earth gave the gift of technology to the Orions as they had not yet learned their lesson from the Gorgons. In the year 2225 the Orions gained their independence. While the Orions are not as barbaric and cold blooded as the Gorgons, they do continue to survive by stealing from nearby planets and passing ships. For this reason they are considered to be a menace by the Federation. Over the years 54 other intelligent races of beings have been discovered however none have been interfered with in any way and all of them are thousands of years behind the Federation in technology. If there are other races which are more advanced than the Federation, they apparently don't want to be discovered. It is now the year 2355. There has been peace with the Federation for over 100 years but now tensions are building between the Federation, Andromedan, Gorgon, and Orion empires as it now only takes a matter of hours to travel from one home planet to the other. Battles have been breaking out all over the galaxy. You are the commander of a starship or perhaps a fleet of starships. It is your job to defend your empire and win the war for your people.