CHARACTER CREATION AND DEVELOPMENT ================================== You will have the opportunity to create a new character each time you start up omega. A random selection of statistics will be generated. To discourage sitting around trying to get an "optimal" character, you can only "reroll" 9 times before having to reload the game. Since your statistics tend to go up as you play, it isn't fatal to have low statistics when you start out. On the other hand, high stats don't hurt, either.... Each statistic is very important, but depending what sort of character you wish to play, different statistics will stand out. Combat is helped by Strength and Dexterity, Magic-use is aided by Intelligence and Power. Agility helps you avoid getting hit and avoid traps, while Constitution determines how many hits you can take before dying. A new option for omega is to "play yourself". By answering a sequence of personal questions, omega arrives at what your personal statistics should be. It is in seriously bad taste to lie.... Only the character you create in this mode can be saved to the omegarc. The questions are set up so that a "renaissance man" type of person will probably have stats generally around 14-15. The rest of us will stay around 9-12 on average. If you are really impressively good at something you can start out with a stat of up to 18, but this is pretty unlikely for most of us. As you continue to play, you will hopefully accumulate experience and treasure. You can gain skills and abilities through various means, the most important being training in one of the Rampart establishments devoted to self-improvement. Thus, you can choose to work out at the gym, study at the Collegium Magii, meditate at a Temple, and so on. Certain skills and abilities may only be gained through adventuring, and others are mutually exclusive. For example, you can only be a priest of one particular deity. One of the appeals of omega is the variety of different types of characters you can play, each with its own set of goals and benefits. Another aspect of your character is alignment. Characters are aligned towards the primal forces of Chaos and Law, or they can be neutral. Various actions affect this factor; killing peaceful monsters, or committing burgalry, for example, are chaotic acts. Alignment determines which guilds will let you in, the behavior of some artifacts and monsters, as well as much else. Your character will gain various statuses, abilities, immunities, etc., both harmful and beneficial. Most of the time these are kept hidden from you, but there are various ways of discovering the truth -- self-knowledge is very useful in omega. Remember, the oracle knows all, sees all.... Experience is accrued for skillful actions in the game. As in rogue, one of the main methods of acquiring experience is defeating monsters. You need not kill an opponent to defeat it (you can use the 'threaten' option of the 't' command, sometimes). There are many other ways of gaining experience, though, including learning spells, deactivating traps, using artifacts correctly, etc. Experience goes towards two kinds of character development. First, in the bizarre tradition of role-playing games like * & *, hit points and combat capabilities go up as experience is gained. Secondly, experience gained is shared out to each of the guilds, priesthoods, etc. that the character belongs to. The more guilds the character is a member of, the slower promotion will be (except in the City Nobility, and among the Gladiators, where promotion is not based on experience, but on quests and combats, respectively). Regardless of the number of guilds the character is a member of, overall character level, the first type of experience will not be adversely affected.