Mazelords is a 3-d maze game. The objective is to get as high a score as possible by zapping other players, and by destroying automated drones which wander around the maze. When there are no other players, zapping drones still makes an interesting game in itself. Mazelords is a networked or non-networked game, depending upon how it is invoked. In both versions, the player is placed in a room of sanctuary in a palace. In this room, players may not shoot, and drones cannot hurt players. Once outside of its 3x3 confines, however, anything goes. Your task is to hunt down drones and other players and 'zap' them. Players will be teleported back to sanctuary, and drones will be teleported to a random location in the maze. Drones appear as grey robots, and the number and speed of drones is configurable under the Options. 20 drones, speed 2 is a playable setting. The controls to maze lords are simple: UpArrow: Move one square forward LeftArrow: Turn left, stay in same square RightArrow: Turn right, stay in same square DownArrow: Move one square backwards Space: Zap whatever is in line of sight X: exit the game. W: Whisper something. Anyone within the specified # of squares of you will hear your message S: Shout something. Same as whisper, except the default distance people will be able to hear you at is different. To play, ideally you should be running on a 486 or MIPS with lots of memory and sound enabled (ie a soundblaster or jazzsnd). The game should work on other systems. Note that if you don't have sound, you can still play, as the important sounds will be changed to speaker beeps. Upon invoking Maze, you have several options: FILE->NewGame: Starts a new game. Make sure you have configured the game under the OPTIONS menu unless you want the defaults and want to play Locally rather than over the network. FILE->PauseGame: This pauses the movement of all drones, but you will still be a sitting duck if someone shoots at you. This will eventually be changed. FILE->StopGame: Resets the game completely. FILE->Exit: exits you from the game. OPTIONS->Networked/Local: This determines whether you will be playing against other people on your network domain or not. It's fine to run NETWORK'd when there is noone else playing. Default is LOCAL. OPTIONS->PlayerSettings: This brings up a dialog with two list boxes. The first shows a list of bitmaps you can choose from to be your character. Currently there is a fish and a smiley face, but the number of choices will be growing. You can also choose a home maze. this isn't used right now, but soon your home maze will be add to a random part of the existing maze, and you will be able to teleport there at will. OPTIONS->Drones: This brings up the drones configuration dialog. Select the number of drones you want and the speed you want them to go, ie # of moves per second. Move algorithm is currently ignored, as all drones use the same semi-random algorithm. The display consists of the following o A 3-d view of the maze. This has a few drawing bugs in terms of correctness, but unless you're watching for them they generally don't make a difference. If you have doubts about a wall, you can verify its existing on the o Overhead view: this is a view of two squares to each direction from where you are at. You can't see other players on the overhead map, but you can see a small triangle in the center, which indicates which way you are facing. This window is an ABSOLUTE view, ie up is ALWAYS north on the window, regardless of which direction you're facing in the maze. o Text window: This gives information about what is happening in the game, such as who you have zapped or who zaps you, and notification when players enter or leave the game. You will also see messages whispered or shouted by other players if they are close enough. o Score window. This shows all players active in your domain if you're networked. The display includes the bitmap being used by the player, their score, and a directional indicator to show the ABSOLUTE direction you need to go to reach the square that player is in. These are updated every time they change. Have fun with the game! Any comments or suggestions should be sent to JohnMil@microsoft.com. Note that MazeLords is still in progress. It is cross-compilable for Windows 3.1, but won't run under Windows 3.1 yet. Also, there are miscellaneous glitches which will be ironed out for the retail release of the SDK.