^SYSTEM
  System Menu - Cool menu that lets you check out all sorts of things of the
    game.  Mostly self explanatory.
^END

^SELLBUY
  Sell/Buy - This lets to switch to Sell (or to Buy if you're in sell) Menu so
    you can get rid of those expensive to maintain things to gain a little
    cash.
^END

^SOLDIERS
  Soldiers - The backbone of your army.  They eat your food, require money, and
    are generally more populated than Jets, Missile Bases, and Tanks.  These
    "clones" all go around shooting each other, bashing each other, etc, etc.
    just like normal wars.  You should maintain a nice Soldier defense.
^END

^JETS
  Jets - These airborne maniac forces are not the high tech ones used in
    the world of espionage, but they do they're job pretty well.  They are
    OFFENSIVE only weapons as in defense, it takes too long to prepare and
    load them for immediate combat.  They are a very nice offensive device
    and can generally be a big plus for an offensive against a fellow baron.
^END

^MISSILEBASES
  Missile Bases - These Anti-Air (And Anti-Land) Missile Pads are a very
    effective Stationary defense for any empire.  They use a new advanced
    technology of rock pellets, as well as moldy food, as ammo and launch
    them at super high speeds which can easily knock out the jets.  They also
    can blow a hole through a soldier if hit, and a couple of hits can take
    out the wheels of the advanced AT-3 Tanks.  Nice defenses to keep at any
    time.
^END

^COMMANDERS
  Commanders - These guys are the Non clones of of the backbone of your army.
    They each can command 50 clone troops and are required for combat.  They
    generally are pretty nice guys too!  (they listen to you!)
^END

^HEADQUARTERS
  Headquarters - Your personal (but not private) headquarters.  This is where
    most of your decisions take place and nearby is your central covert
    agency.  For some reason, the closer to completion (up to 100%) this base
    is, the more effectively tanks fight.  Your research teams are still
    trying to learn WHY this is true...
^END

^REGIONS
  Regions - See detailed help in Regions Menu
^END

^COVERTS
  Covert Agents - This is where you buy those clumsy, smart, and sometimes
    even qualified, agents that do your dasterdly deeds for your empire.  You
    may wish to buy large quantities at once because as your agency grows,
    it could become very costly to buy new agents.
^END

^TANKS
  Tanks - The new AT-3 Tanks are the military might of the army.  Armed with
    Anti-Aircraft fast fire guns, Three Twin Turret Rapid Fire Guns, and
    a whole arsenal of missiles and special weapons, this is the most
    expensive, but deadliest offensive and defensive weapon you can buy.
    A large army of AT-3s can prove to be VERY beneficial in combat.  A
    disadvantage of these weapons is the expense and high maintainence cost
    which can eat away your funds.
^END

^CARRIERS
  Carriers - As jets are lightning quick and light weight, they have a
    disadvantage in fuel capacity.  In order to balance this, carriers are
    needed to transport and refuel the jets as necessary.  One transport
    can store up to 100 jets.  These are required for battle with jets.
^END

