================================================================ Title : ARENAS2.WAD Author : James Van Horn Email Address : Misc. Author Info : 71 Coleman Ave. Spencerport,NY 14559 Description : These Levels were designed entirely for Deathmatch with the use of -altdeath. This is version 2 of Arenas.wad. Tested and edited hundreds of times for the best possible Deathmatch play. Additional Credits to : Tony Vieira : Eric Norstrom : Mark Baken : Jennifer Pennington ================================================================ * Play Information * DOOM 2 Level # : 1,2,3,4 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : Yes New Graphics : Yes Demos Replaced : None * Construction * Base : New levels from scratch Build Time : 175 Hrs w/ 100+Hrs Deathmatch testing Editor(s) used : Doom Construction Kit v2.2,LView, : Wintex,Paintbrush,RMB v2.0,Dmgraph Known Bugs : None * Copyright / Permissions * Authors MAY extract sounds and graphics and get some ideas but, Authors MAY NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. =============================================================== ARENAS was a big hit across many networks and BBS's, which inspired me to make ARENAS2. Trying to "detail" Arenas into Arenas2 took longer than I thought. But I am pleased with the results as I call it my masterpiece. Tony and I deathmatch tested it hundreds of times easily putting in over 100 hours via modem. Together Tony and I played, took notes,discussed,I edited,resent updated files and reconnected so many times its not even funny. But in the end, we came up with near perfect Deathmatch playability. Eric was the graphic master! He came up with new textures and sent me every sound file he could get a hold of. Some of the new wall textures he came up with were simply amazing! We had fun implementing many new graphic, but due to file size, I chose only to keep some. Additional credits to Mark who also helped with deathmatch playability, and Jen for some great ideas on my ceiling skylights. Please use -altdeath when you play. Enjoy, James Van Horn