WHATS NEW for DEU PM Nov 3, 1995 - Highlighted Linedefs and sectors are now drawn with THICK lines. - You can now Drag Things, Linedefs, Vertexes, or Sectors without redrawing map. - removed CTRL+ from following commands. Example: Press L key (linedef mode) instead of CTRL+L L,l - linedef mode S,s - Sidedef mode T,t - Thing mode V,v - Vertex mode 0 through 9 - zoom mode J,j,# - Jump to object G - inc grid scale g - dec grid scale h,H - hide grid C,c - redraw map N,n,> - next object P,p.< - previous object M,m - mark object R,r - Toggle ruler WHATS NEW for DEU PM Aug 14, 1995 - Added Scale and Grid info to status bar. - Info boxes have colored text dependent on selected objects, missing textures, etc. - Map drawing and highlight objects is ~50% faster. - If there is an unsaved WAD, Deu will confirm that you want to continue if you: Quit, Open a Wad, Edit Level, or Create level. - Mark objects with rubber band box added. Press and hold SHIFT key then press button 1, form rectangle, release button 1. Objects are then marked. WHATS NEW for DEU PM Aug 25, 1995 (Also see TO.DO file and BUGLIST.) - Added command option to main menu - Build new main - List master directory - List opened wad files - Create level - Dump Entry List - Save As added. - F5 Preference menu done. - All short-cut menus are now executed with CTRL+letter. (i.e. CTRL+1 - lowest ZOOM, CTRL+S - Sector edit mode, etc.) WHATS NEW for DEU PM Aug 17, 1995 (Also see TO.DO file and BUGLIST.) - Added Checks Menu. - Added F2 Save and BSP build but not 100% done. USE WITH CAUTION. Save bug AFTER using BSP build. 1) Save wad file works fine. 2) Save and build works fine. 3) Save again and DEU return "error reading file". This is in the CopyBytes() function - Objects menu DONE! - Recompiled ALL Deu PM with C/C++ compiler. You can now compile with either C or C++ compiler. - converted code using LevelPtr level to MapInfoPtr mapw_info. See M_EDIT.H for struct MapEditorInfo specs. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ WHATS NEW for DEU PM Aug 2, 1995 - Find free tag added - Rotate objects added - Delete, mmerge, add vertice(s) added - Split linedef and add new vertex added. - Split linedefs and sectors added. - Delete linedefs and join sectors added. - Flip linedefs added. - Swap sidedefs added. - Align textures added. - Make door, window, or lift from sector added. - Distribute floor or ceiling heights added. - Distribute light levels added. - Toggle ruler with 'r' or 'R' key +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ WHATS NEW for DEU PM July 27, 1995 (See TO.DO file) To compile use DEU.MAK To edit object - Hightlight with mouse and press either ENTER key or double-click with left mouse button. To mark objects - Press and hold Ctrl button and single click with left mouse button. Or highlight object and press 'm' key To delete object(s) - Press Delete key To insert object - Press Insert key - Edit dialogs are done except for drawing sprites and textures. - Info dialogs are done. - Jump function added. - Insert and delete objects added. - Move mouse pointer with left, up, right, and down keys - Press 'm' key to mark objects - Scrollbars in edit window added. Deu PM Team Mark Mathews mmathews@genesis.nred.ma.us Frank Quick fquick@mitre.org Marc Rousseau Marc_Rousseau/PicTel%PICTEL@smtpnotes.pictel.com