~Warcraft : Orcs & Humans Tips by Lu Richardson. There are two types of scenario in this game. In the first one, you have to build up a village in support of you warlike efforts. The main difficulty here is digging for enough gold and cutting enough lumber to create all the units you need quickly enough, before your few existing warriors get anhilated. To speed the process up, you can cheat. Save your game and, using it and the Norton's Utilities Editor go to File offset 1,542, hex 606 and type A0 25 26 for loads of wood File offset 1,562, hex 61A and type A0 25 26 for loads of gold Once you've built up all your basic units, i.e., six farms, timber yard, barracks, and later stables, church, etc., etc., build two more barracks and have them create archers, knights and catapults. Send a few footmen forth in search of the enemy camp and then just launch everything you've got at it. You might need to build more farms to support large numbers of workers/warriors, but apart from that, it's a piece of cake. The other scenario is more difficult, since you have so many units and you cannot create any more. This usually takes place in caves or dungeons and you can bet your bottom dollar that the baddies you want are at the furthest point away from the start. It pays to save your game before you move a muscle and then send your men in all directions to find out where it is that you need to go to directly. They'll all get killed, of course, but it doesn't matter. Reload and start again. Move your footmen first as far as you can while all units are still visible on the screen. Form a straight line with them and then form another line, right behind them, with archers. Finally, bring the clerics right behind. Advance in this formation and you should be able to get to your goal without losing any units, or very few, specially if you get the clerics to keep healing the guys at the front when they get attacked. I am at the moment at a level (don't know which, but who's counting?) where initial exploration yielded three bridges and a camp to the NW. I'm in the process of capturing the first bridge, and this I have accomplished by having the conjurers produce a whole lot of scorpions which cover the bridge, followed by two lines of footmen, another line of archers, two catapults and two priests, whose only purpose is to ensure that nobody dies (the scorpions are expendable) but, particularly, that the catapults survive. I hope to progress in this order leaving the knights and other two catapults to follow, but already getting off the bridge is rather tough since there seem to be no end of nasties; and I am contemplating other tactics, such as blazing a trail with endless scorpions and following cautiously behind. The catapults are vital, that I know, so they go nowhere without the priests behind to revive them. This Article Copyright (c) 1995 Eurowave Leisure Ltd.