Hi. This is the full version of Devil V2.0c. New features (V2.0b->V2.0c): -Play level feature & Config-File -Reading old Devil V1.02 macros. -More than one macro is possible and you can modify&view macros. This is a prerelease. It has all functions from V1.02 and some minor extensions. This is a non-tested (well, nearly) version at all. Also there is no new documentation material except for this file and I will only explain the new things but I think every experienced Devil V1.02 user shouldn't have great problems. If you have any questions, please mail them NOT to me directly but to the new Devil Mailing List (DevilML@aol.com) - thanks to Steven P. Clouse. I am subscribed in this mailing list, too, so I will receive everything you send to it (and a lot of other guys will receive it also and can answer your questions). The basics of V2.0: 1. This thing is window-driven. Each window has two buttons in its headline: a small one left (closebutton) and a large one right (dragbutton) with the following functions which don't work all on every window but you'll see: closebutton, left mouse button: close this window closebutton, right mouse button: enlarge/shrink this window dragbutton, left mouse button: move window dragbutton, right mouse button: resize window You can get a window to front with clicking on it. 2. The option windows replace the text on the right upper side in Devil V1.02. If you press the left mousebutton you change the current object, if you press the right mousebutton you change the tagged objects (without the current object). In the textbuttons you can delete the contents of this button with Shift+Del, the other keys work as you would expect (I hope). The bitmap in the Side window is also a button. It activates the Fit Bitmap function. 3. The Fit Bitmap functions: Try the movekeys with movemode 'texture', you will see what happens. Try also left and right mouseclick in the Fit Bitmap window. 4. The current level is shown in the upper right corner. You always move yourself or an object in the current level. You can change the current level with clicking on it or by pressing L or l. You select the current object with click on the left button and you can tag several things with the right button and dragging the tag box. 5. You change the current button (marked with a red edge) with the cursor up and cursor down keys. Pressing return=left mouse button, pressing shift+return=right mouse button. You can change the window with 'ctrl+the first letter of the title of the window'. You can use the alt-key to gain access to the menu via the keyboard. 6. The macros: The new macros are used the same way as the macros in the previous Devil releases. The new thing is that you can modify&view the macros like levels and that you can change the side which will be connected in the macro. To do so, press 'M' or select in the menu 'edit' 'set connect side/exit'. The side will be marked with three red lines in the middle and a fourth line at the point which will be layed on the current point when you insert the macro (just try it). This connect side is identical with the former 'exit side', so if you use a level as a macro the exit side is the connect side and if you use a macro as a level the connect side is the exit side. 7. The hotkeys: shift+esc: fast quit esc: quit tab: change movemode ctrl+c: cubemode ctrl+s: sidemode ctrl+p: pointmode ctrl+t: thingmode ctrl+w: wallmode F2: fast save M: set connected side/exit m: make macro g: grid on/off shift+del: delete tagged del: delete current backspace: delete special shift+ins: insert fast ins: insert F3: make room 5: beam to current object 7: goto wall 9: goto side cube L: previous level l: next level C: previous cube c: next cube S: previous side s: next side P: previous point p: next point T: previous thing t: next thing W: previous wall w: next wall ctrl+space: tag special shift+space: tag all space: tag shift+*: increase rotation angle shift+/: decrease rotation angle *: increase movefactor /: decrease movefactor A: increase visibility Y: decrease visibility Z: decrease visibility +: enlarge object -: shrink object y: move backward z: move backward N3: move backward N2: move down a: move forward N1: move forward N4: move left N8: move up N6: move right 1: bank left 8: turn down 3: bank right 4: turn left 2: turn up 6: turn right Have fun, Achim PS.: Next release: - automatic mine illuminating - save camera positions - perhaps more than one window per level (to have i.e. two perspectives)