EXAMPLE PROGRAM FOR 3D SPRITE PUTTING WITH C/C++ ===================================================== S. Christian Flowers, LYRIXX@aol.com - September 1995 Programmed with Borland 4.5 Puts 3d sprites as a series of vertical columns. Files: ============================= object.cpp - source & explanations obj16.exe - demo program obj16.pcx - sample tiles obj16bg.pcx - background image readme.txt - this file Usage: obj16 Keyboard: SPACE - cycles though each object Current object will briefly flash white when selected. 1 , 2 - move x 3 , 4 - move y 5 , 6 - move height t - cycle tile for current object ESC - quit All movements are perspective movements so the further away an object is the longer it will take to notice movement input. Note: Borland's getch() grossly effects performance And may make the routines appear slower than they actually are. * END OF FILE *