Full MtG Spoiler List ------------------------------------------------------------------------------- Ærathi Berserker Legends [Uncommon 1] Casting Cost: RRR2 Red Summon Berserker (2/4) Rampage: 3 Ærathi children who show promise are left to survive for a year in the wilderness. Those who return are shown the way of the Berserker. Art by Melissa Benson ------------------------------------------------------------------------------- Abomination Legends [Uncommon 1] and Gathering (4E) [Uncommon] Casting Cost: 3BB Black Summon Abomination (2/6) At the end of combat, destroy all green and white creatures blocking or blocked by Abomination. Art by Mark Tedin ------------------------------------------------------------------------------- Abu Ja Far Arabian Nights [Uncommon 3] Casting Cost: W White Summon Leper (0/1) If Abu dies without regenerating while participating in an attack or defense, all creatures Abu is blocking or being blocked by are also killed and may not regenerate. Art by Ken Meyer, Jr. ------------------------------------------------------------------------------- Abyssal Specter Ice Age [Uncommon] Casting Cost: 2BB Black Summon Specter (2/3) Flying. Whenever Abyssal Specter damages any player, that player chooses and discards a card from his or her hand. Ignore this ability if the other player has no cards in hand. ``Open the gates, and bid them enter.'' -Lim-Dûl, the Necromancer Art by Ruth Thompson ------------------------------------------------------------------------------- Acid Rain Legends [Rare] Casting Cost: U3 Blue Sorcery Destroys all forests in play. Art by NéNé Thomas ------------------------------------------------------------------------------- Active Volcano Legends [Common 2] Casting Cost: R Red Instant Destroy target blue permanent or return target island to owner's hand. Enchantments on target land are destroyed. Art by Justin Hampton ------------------------------------------------------------------------------- Adarkar Sentinel Ice Age [Uncommon] Casting Cost: 5 Artifact Creature (3/3) 1: +0/+1 until end of turn ``We encountered the Sentinels in the wastes, near no living thing. Their purpose was inscrutable.'' -Disa the Restless, journal entry Art by Melissa Benson ------------------------------------------------------------------------------- Adarkar Unicorn Ice Age [Common] Casting Cost: 1WW White Summon Unicorn (2/2) T: Add either U or U and one colorless mana to your mana pool. This mana is usable only for cumulative upkeep. Play this ability as an interrupt. ``There is no nobler creature in all of Terisiare.'' -General Jarkeld, the Arctic Fox Art by Quinton Hoover ------------------------------------------------------------------------------- Adarkar Wastes Ice Age [Rare] Land T: Add 1 to your mana pool. T: Add W to your mana pool. Adarkar Wastes deals 1 damage to you. T: Add U to your mana pool. Adarkar Wastes deals 1 damage to you. Art by Mike Raabe ------------------------------------------------------------------------------- Adun Oakenshield Legends [Rare] Casting Cost: GRB Gold Summon Legend (1/2) GRBT: Select one creature from your graveyard and place it in your hand. ``... And at his passing, the bodies of the world's great warriors shall rise from their graves and follow him to battle.'' -The Anvilonian Grimoire Art by Jeff A. Menges ------------------------------------------------------------------------------- Adventurers' Guildhouse Legends [Uncommon 1] Land All your green legends gain Bands with other legends. Art by Tom Wänerstrand ------------------------------------------------------------------------------- Aegis of the Meek Ice Age [Rare] Casting Cost: 3 Artifact 1,T: Target 1/1 creature gets +1/+2 until end of turn. ``With this marvel, even the weak have a fighting chance!'' -Arcum Dagsson, Soldevi Machinist Art by L. A. Williams ------------------------------------------------------------------------------- Aeolipile Fallen Empires [Uncommon 1] Casting Cost: 2 Artifact 1,T: Sacrifice Aeolipile to have it deal 2 damage to any target. ``Although fragile, the Aeolipile could be quite destructive.'' -Sarpadian Empires, vol. I Art by Heather Hudson ------------------------------------------------------------------------------- Aggression Ice Age [Uncommon] Casting Cost: 2R Red Enchant Creature Target non-wall creature gains first strike and trample. At the end of its controller's turn, destroy that creature if it did not attack that turn. The star that burns twice as bright burns half as long. Art by Rick Emond ------------------------------------------------------------------------------- Air Elemental Gathering (3E and 4E) [Uncommon] Casting Cost: 3UU Blue Summon Elemental (4/4) Flying These spirits of the air are winsome and wild and cannot be truly contained. Only marginally intelligent, they often substitute whimsy for strategy, delighting in mischief and mayhem. Art by Richard Thomas ------------------------------------------------------------------------------- Aisling Leprechaun Legends [Common 1] Casting Cost: G Green Summon Faerie (1/1) All creatures that block or are blocked by Leprechaun become green creatures. Use counters to indicate changed creatures. Cost to tap, maintain, or use a special ability of target creature remains entirely unchanged. Art by Quinton Hoover ------------------------------------------------------------------------------- Akron Legionnaire Legends [Rare] Casting Cost: WW6 White Summon Legionnaire (8/4) None of your non-artifact creatures may attack except Akron Legionnaire. Art by Mark Poole ------------------------------------------------------------------------------- Al-abara's Carpet Legends [Rare] Casting Cost: 5 Artifact 5T: Prevents all damage done to you by attacking non-flying creatures. Al-abara simply laughed and lifted one finger, and the carpet carried her high out of our reach. Art by Kaja Foglio ------------------------------------------------------------------------------- Alabaster Potion Legends [Common 2] and Gathering (4E) [Common] Casting Cost: XWW White Instant Give target player X life, or prevent X damage to any creature or player. ``Healing is a matter of time, but it is sometimes also a matter of opportunity.'' -D'Avenant proverb Art by Harold McNeill ------------------------------------------------------------------------------- Aladdin Arabian Nights [Uncommon 2] Casting Cost: RR2 Red Summon Aladdin (1/1) 1RR and tap to take control of an artifact from opponent. Artifact is returned when Aladdin is removed from play or when game ends. Art by Julie Baroh ------------------------------------------------------------------------------- Aladdin's Lamp Arabian Nights [Uncommon 2] and Gathering (3E and 4E) [Rare] Casting Cost: 10 Artifact X, T: Instead of drawing a card from the top of your library, draw X cards but choose only one to put into your hand. Shuffle the leftover cards and put them at the bottom of your library. X cannot be 0. Art by Mark Tedin ------------------------------------------------------------------------------- Aladdin's Ring Arabian Nights [Uncommon 2] and Gathering (3E and 4E) [Rare] Casting Cost: 8 Artifact 8, T: Aladdin's Ring deals 4 damage to target creature or player. ``After these words the magician drew a ring off his finger, and put it on one of Aladdin's, saying: `It is a talisman against all evil, so long as you obey me.'' '' -The Arabian Nights, Junior Classics trans. Art by Dan Frazier ------------------------------------------------------------------------------- Alchor's Tomb Legends [Rare] Casting Cost: 4 Artifact 2T: Change the color of target permanent you control to a color of your choice. Use counters. Cost to cast, tap, maintain, or use a special ability of card remains unchanged. Art by Jesper Myrfors ------------------------------------------------------------------------------- Ali Baba Arabian Nights [Uncommon 3] and Gathering (4E) [Uncommon] Casting Cost: R Red Summon Ali Baba (1/1) R: Tap target wall. ``When he reached the entrance of the cavern, he pronounced the words, `Open, Sesame!' '' -The Arabian Nights, Junior Classics trans. Art by Julie Baroh ------------------------------------------------------------------------------- Ali from Cairo Arabian Nights [Uncommon 2] Casting Cost: RR2 Red Summon Ali from Cairo (0/1) While Ali is in play, damage that would reduce you to less than 1 life lowers you to 1 life. All further damage is prevented. Art by Mark Poole ------------------------------------------------------------------------------- All Hallow's Eve Legends [Rare] Casting Cost: BB2 Black Enchantment Put two counters on this card. Remove a counter during your upkeep. When you remove the last counter from All Hallow's Eve, all players take all creatures from their graveyards and put them directly into play. Treat these creatures as though they were just summoned. You choose what order they come into play. Art by Christopher Rush ------------------------------------------------------------------------------- Altar of Bone Ice Age [Rare] Casting Cost: WG Gold Sorcery Sacrifice a creature to look through your library for a creature card; put that card into your hand after showing it to all other players. Reshuffle your library afterwards. Art by Melissa Benson ------------------------------------------------------------------------------- Amnesia The Dark [Uncommon 2] Casting Cost: UUU3 Blue Sorcery Look at target player's hand. Target player discards all non-land cards in his or her hand. ``When one has witnessed the unspeakable, 'tis sometimes better to forget.'' -Vervamon the Elder Art by Mark Poole ------------------------------------------------------------------------------- Amrou Kithkin Legends [Common 2] and Gathering (4E) [Common] Casting Cost: WW White Summon Kithkin (1/1) No creature with power greater than 2 may be assigned to block Kithkin. Quick and agile, Amrou Kithkin can usually escape from even the most fearsome opponents. Art by Quinton Hoover ------------------------------------------------------------------------------- Amulet of Kroog Antiquities [Common 4] and Gathering (4E) [Common] Casting Cost: 2 Artifact 2, T: Prevent 1 damage to any creature or player. Among the first allies Urza gained were the people of Kroog. As a sign of friendship, Urza gave the healers of the city potent amulets; afterwards, thousands journeyed to Kroog in hope of healing. Art by Margaret Organ-Kean ------------------------------------------------------------------------------- Amulet of Quoz Ice Age [Rare] Casting Cost: 6 Artifact Remove Amulet of Quoz from your deck before playing if you are not playing for ante. 0,T: Sacrifice Amulet of Quoz. Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, that opponent loses the game. Otherwise, you lose the game. Effects that prevent or redirect damage cannot be used to prevent this loss of life. Use this ability only during your upkeep. The opponent may ante an additional card to counter this effect. Art by Dan Frazier ------------------------------------------------------------------------------- Anarchy Ice Age [Uncommon] Casting Cost: 2RR Red Sorcery Destroy all white permanents. ``The Shaman waved the staff, and the land itself went mad.'' -Disa the Restless, journal entry Art by Phil Foglio ------------------------------------------------------------------------------- Ancestral Recall Gathering (UL) [Rare] Casting Cost: U Blue Instant Draw 3 cards or force opponent to draw 3 cards. Art by Mark Poole ------------------------------------------------------------------------------- Angelic Voices Legends [Rare] Casting Cost: WW2 White Enchantment As long as the only creatures you control are white or artifact creatures all your creatures gain +1/+1. Art by Julie Baroh ------------------------------------------------------------------------------- Angry Mob The Dark [Uncommon 2] and Gathering (4E) [Uncommon] Casting Cost: 2WW White Summon Mob (2+*/2+*) Trample During your turn, Angry Mob has power and toughness each equal to 2 plus the total number of swamps opponents control. During other turns, Angry Mob has power and toughness 2/2. Art by Drew Tucker ------------------------------------------------------------------------------- Angus Mackenzie Legends [Rare] Casting Cost: WUG Gold Summon Legend (2/2) WUG,T: Creatures attack and block as normal, but none deal any damage during combat. All attacking creatures are still tapped. Use this ability any time before attack damage is dealt. ``Battles no longer served a purpose in Karakas.'' -Angus Mackenzie, Diary Art by Byron Wackwitz ------------------------------------------------------------------------------- Animate Artifact Gathering (3E and 4E) [Uncommon] Casting Cost: 3U Blue Enchant Artifact Target artifact becomes an artifact creature with power and toughness each equal to its casting cost; target retains all its original abilities. Animate Artifact does not affect artifact creatures. Art by Douglas Shuler ------------------------------------------------------------------------------- Animate Dead Gathering (3E and 4E) [Uncommon] Casting Cost: 1B Black Enchant Dead Creature Take target creature from any graveyard and put it directly into play under your control with -1/-0. Treat this creature as though it were just summoned. If Animate Dead is removed, bury the creature in its owner's graveyard. Art by Anson Maddocks ------------------------------------------------------------------------------- Animate Wall Gathering (3E and 4E) [Rare] Casting Cost: W White Enchant Wall Target wall can now attack. Art by Dan Frazier ------------------------------------------------------------------------------- Ankh of Mishra Gathering (3E and 4E) [Rare] Casting Cost: 2 Artifact Each time a player puts a land into play, Ankh of Mishra deals 2 damage to that player. Art by Amy Weber ------------------------------------------------------------------------------- Anti-Magic Aura Legends [Common 1] Casting Cost: U2 Blue Enchant Creature All enchantments on target creature are destroyed. Target creature cannot be further targeted by instants, sorceries, or enchantments. Art by Douglas Shuler ------------------------------------------------------------------------------- Apprentice Wizard The Dark [Uncommon 1] and Gathering (4E) [Common] Casting Cost: 1UU Blue Summon Wizard (0/1) U, T: Add 3 to your mana pool. Play this ability as an interrupt. Art by Dan Frazier ------------------------------------------------------------------------------- Arboria Legends [Uncommon 1] Casting Cost: G Green Enchant World If a player does not cast a spell or put a card into play on his or her turn, no creatures may attack that player until after his or her next turn. Art by Daniel Gelon ------------------------------------------------------------------------------- Arcades Sabboth Legends [Rare] Casting Cost: WWGGUU2 Summon Elder Dragon Legend (7/7) Flying W: +0/+1 until end of turn. Your untapped creatures gain +0/+2. Attacking creatures do not get this bonus. Pay WGU during your upkeep or Arcades Sabboth is buried. Art by Edward Beard, Jr. ------------------------------------------------------------------------------- Arctic Foxes Ice Age [Common] Casting Cost: 1W White Summon Foxes (1/1) If defending player controls any snow-covered lands, no creature with power greater than 1 may be assigned to block Arctic Foxes. ``Those Foxes are wily, swift, and ferocious. They are the warriors of the snows.'' -General Jarkeld, the Arctic Fox Art by Mark Poole ------------------------------------------------------------------------------- Arcum's Sleigh Ice Age [Uncommon] Casting Cost: 1 Artifact 2,T: Attacking this turn does not cause target creature to tap. You cannot use this ability if defending player controls no snow-covered lands. ``With the proper equipment and caution, one can travel anywhere.'' -Arcum Dagsson, Soldevi Machinist Art by Tom Wänerstrand ------------------------------------------------------------------------------- Arcum's Weathervane Ice Age [Uncommon] Casting Cost: 2 Artifact 2,T: Target snow-covered land becomes a non-snow-covered land of the same type. Mark the changed land with a counter. 2,T: Target non-snow-covered basic land becomes a snow-covered land of the same type. Mark the changed land with a counter. Art by Tom Wänerstrand ------------------------------------------------------------------------------- Arcum's Whistle Ice Age [Uncommon] Casting Cost: 3 Artifact 3,T: Target non-wall creature must attack. At end of turn, destroy that creature if it could not attack. Use this ability only during the creature's controller's turn before the attack. The creature's controller may counter this effect by paying X, where X is equal to the creature's casting cost. Arcum's Whistle does not affect creatures brought under their controller's control this turn. Art by Quinton Hoover ------------------------------------------------------------------------------- Arena Promotional [Rare] Land 3,T: Choose one of your creatures and have your opponent choose one of his or her creatures. Both target creatures become tapped. Your creature does its power in damage to your opponent's creature, and your opponent's creature does its power in damage to yours. Art by Rob Alexander ------------------------------------------------------------------------------- Arena of the Ancients Legends [Rare] Casting Cost: 3 Artifact All legends become tapped when Arena comes into play. Legends do not untap as normal during the untap phase. Art by Tom Wänerstrand ------------------------------------------------------------------------------- Arenson's Aura Ice Age [Common] Casting Cost: 2W White Enchantment W: Sacrifice an enchantment to destroy target enchantment. 3UU: Counter target enchantment. ``I have my faith, and I have my prayers. But if push comes to shove, I've also got a little something extra.'' -Halvor Arenson, Kjeldoran Priest Art by Nicola Leonard ------------------------------------------------------------------------------- Argivian Archaeologist Antiquities [Uncommon 1] Casting Cost: WW1 White Summon Archaeologist (1/1) WW: Tap to bring one artifact from your graveyard to your hand. Fascinated by the lore of ancient struggles, the Archaeologist searches incessantly for remnants of an earlier, more powerful era. Art by Amy Weber ------------------------------------------------------------------------------- Argivian Blacksmith Antiquities [Common 4] Casting Cost: WW1 White Summon Smith (2/2) Tap to prevent up to 2 damage to target artifact creature. Through years of study and training, the Blacksmiths of Argive became adept at reassembling the mangled remains of the strange, mechanical creatures abounding in their native land. Art by Kerstin Kaman ------------------------------------------------------------------------------- Argothian Pixies Antiquities [Common 4] Casting Cost: G1 Green Summon Faeries (2/1) Cannot be blocked by artifact creatures. Any damage Argothian Pixies take from artifact creatures is reduced to 0. After the rape of Argoth Forest during the rule of the artificers, the Pixies of Argoth bent their magic to more practical ends. Art by Amy Weber ------------------------------------------------------------------------------- Argothian Treefolk Antiquities [Common 4] Casting Cost: GG3 Green Summon Treefolk (3/5) Any damage Argothian Treefolk take from an artifact source is reduced to 0. Haunting cries we hear in our dreams As the forest dies, a death from machines. Art by Amy Weber ------------------------------------------------------------------------------- Armageddon Gathering (3E and 4E) [Rare] Casting Cost: 3W White Sorcery Destroy all lands. Art by Jesper Myrfors ------------------------------------------------------------------------------- Armageddon Clock Antiquities [Uncommon 2] and Gathering (3E and 4E) [Rare] Casting Cost: 6 Artifact During your upkeep, put one doom counter on Armageddon Clock. At the end of your upkeep, Armageddon Clock deals X damage to each player, where X is the number of doom counters on Armageddon Clock. During any upkeep, any player may pay 4 to remove a doom counter from Armageddon Clock. Art by Amy Weber ------------------------------------------------------------------------------- Armor Thrull (Kirschner) Fallen Empires [Common] Casting Cost: B2 Black Summon Thrull (1/3) T: Sacrifice Armor Thrull to put a +1/+2 counter on a target creature. Occasionally, an ally balked at wearing a dead Thrull as armor. The priests' whips, however, were usually enough to encourage a more practical outlook. Art by Scott Kirschner ------------------------------------------------------------------------------- Armor Thrull (Menges) Fallen Empires [Common] Casting Cost: B2 Black Summon Thrull (1/3) T: Sacrifice Armor Thrull to put a +1/+2 counter on a target creature. ``Except for a bare spot at the base of their skulls, Armor Thrulls bear interlocking plates and spikes with the strength of steel. Their design is almost artistic.'' -Endrek Sahr, Thrulls Art by Jeff A. Menges ------------------------------------------------------------------------------- Armor Thrull (Spencer) Fallen Empires [Common] Casting Cost: B2 Black Summon Thrull (1/3) T: Sacrifice Armor Thrull to put a +1/+2 counter on a target creature. ``They gave their lives to strengthen the Order's armies, until they declined this honor in favor of joining the Thrull Rebellion.'' -Jherana Rure, Counter-Insurgency Commander Art by Ron Spencer ------------------------------------------------------------------------------- Armor Thrull (Venters) Fallen Empires [Common] Casting Cost: B2 Black Summon Thrull (1/3) T: Sacrifice Armor Thrull to put a +1/+2 counter on a target creature. ``The worst thing about being a mercenary for the Ebon Hand is having to wear a dead Thrull.'' -Ivra Jursdotter Art by Pete Venters ------------------------------------------------------------------------------- Armor of Faith Ice Age [Common] Casting Cost: W White Enchant Creature Target creature gets +1/+1. W: Creature Armor of Faith enchants gets +0/+1 until end of turn. ``Keep your chainmail, warrior. I have my own form of protection.'' -Halvor Arenson, Kjeldoran Priest Art by Anson Maddocks ------------------------------------------------------------------------------- Army of Allah Arabian Nights [Common 3 and 1] Casting Cost: WW1 White Instant All attacking creatures gain +2/+0 until end of turn. On the day of victory no one is tired. --Arab proverb Art by Brian Snoddy ------------------------------------------------------------------------------- Arnjlot's Ascent Ice Age [Common] Casting Cost: 1UU Blue Enchantment Cumulative Upkeep: U. 1: Target creature gains flying until end of turn. ``The dreams of a child fulfilled: the wind on my brow, the air 'neath my feet.'' -Arnjlot Olasson, Sky Mage Art by Drew Tucker ------------------------------------------------------------------------------- Artifact Blast Antiquities [Common 4] Casting Cost: R Red Interrupt Counters any artifact as it is being cast. The first line of defense against Urza and Mishra, the Artifact Blast achieved widespread fame until an unlucky mage discovered it was useless on the devices the brothers had already created. Art by Mark Poole ------------------------------------------------------------------------------- Artifact Possession Antiquities [Common 4] Casting Cost: B2 Black Enchant Artifact Artifact Possession does 2 damage to target artifact's controller each time target artifact is tapped or its activation cost is paid. Has no effect if cast on a continuous artifact. Any black mage could coax a Thraxodemon to inhabit a magical device. Art by Christopher Rush ------------------------------------------------------------------------------- Artifact Ward Antiquities [Common 4] Casting Cost: W White Enchant Creature Target creature cannot be blocked by artifact creatures, and any damage taken from an artifact source is reduced to 0. Target creature is unaffected by any artifact effects that target it. Art by Douglas Shuler ------------------------------------------------------------------------------- Ashen Ghoul Ice Age [Uncommon] Casting Cost: 3B Black Summon Ghoul (3/1) Ashen Ghoul can attack the turn it comes into play. B: Return Ashen Ghoul to play under your control. Use this ability only at the end of your upkeep and only if Ashen Ghoul is in your graveyard with at least three creature cards above it. Art by Ron Spencer ------------------------------------------------------------------------------- Ashes to Ashes The Dark [Common 3] and Gathering (4E) [Uncommon] Casting Cost: 1BB Black Sorcery Ashes to Ashes removes two target non-artifact creatures from the game and deals 5 damage to you. ``All rivers eventually run to the sea. My job is to sort out who goes first.'' -Maeveen O'Donagh, Memoirs of a Soldier Art by Drew Tucker ------------------------------------------------------------------------------- Ashnod's Altar Antiquities [Uncommon 2] Casting Cost: 3 Artifact-Poly 0: Sacrifice one of your creatures to add 2 colorless mana to your mana pool. This effect is played as an interrupt. You may not sacrifice a creature that is already on its way to the graveyard. Art by Anson Maddocks ------------------------------------------------------------------------------- Ashnod's Battle Gear Antiquities [Uncommon 2] and Gathering (4E) [Uncommon] Casting Cost: 2 Artifact 2, T: Target creature you control gets +2/-2 as long as Ashnod's Battle Gear remains tapped. You may choose not to untap Ashnod's Battle Gear during your untap phase. This invention shows why Ashnod was feared by her troops as well as her foes. Art by Mark Poole ------------------------------------------------------------------------------- Ashnod's Transmogrant Antiquities [Uncommon 3] Casting Cost: 1 Artifact-Mono Target non-artifact creature gains +1/+1 and is now considered an artifact creature, though it retains its original color. Discard Ashnod's Transmogrant after it is used. Ashnod found few willing to trade their humanity for the power she offered them. Art by Mark Tedin ------------------------------------------------------------------------------- Aspect of Wolf Gathering (3E and 4E) [Rare] Casting Cost: 1G Green Enchant Creature Increase target creature's power and toughness by half the number of forests you control, rounding down for power and up for toughness. Art by Jeff A. Menges ------------------------------------------------------------------------------- Atog Antiquities [Common 4] and Gathering (3E) [Common] Casting Cost: R1 Red Summon Atog (1/2) 0: +2/+2. Each time you use this ability, you must sacrifice one of your artifacts in play. The bane of all artificers, the legendary Atogs devoured intricate tools to further their own twisted growth. Art by Jesper Myrfors ------------------------------------------------------------------------------- Aurochs Ice Age [Common] Casting Cost: 3G Green Summon Aurochs (2/3) Trample. When attacking, Aurochs gets +1/+0 for each other Aurochs that attacks. One Auroch may feed a village, but a herd will flatten it. Art by Ken Meyer, Jr. ------------------------------------------------------------------------------- Avalanche Ice Age [Uncommon] Casting Cost: X2RR Red Sorcery Destroy X target snow-covered lands. ``The pass was completely blocked by the avalanche; we're forced to turn back. Nevertheless, we've gone farther and seen more than any before us.'' -Disa the Restless, journal entry Art by Brian Snoddy ------------------------------------------------------------------------------- Avoid Fate Legends [Common 1] Casting Cost: G Green Interrupt Counters target interrupt or enchantment. Can only counter spells that target a permanent under your control. Art by Phil Foglio ------------------------------------------------------------------------------- Axelrod Gunnarson Legends [Rare] Casting Cost: BBRR4 Gold Summon Legend (5/5) Trample Each time a creature is placed in the graveyard during a turn in which Axelrod damaged it, you gain 1 life and Axelrod does 1 damage to target player. Art by Scott Kirschner ------------------------------------------------------------------------------- Ayesha Tanaka Legends [Rare] Casting Cost: UUWW Gold Summon Legend (2/2) Banding T: Artifact effect which requires an activation cost is countered unless its controller spends W. This ability is played as an interrupt. Art by Byron Wackwitz ------------------------------------------------------------------------------- Azure Drake Legends [Uncommon 1] Casting Cost: U3 Blue Summon Drake (2/4) Flying The Azure Drake would be more powerful were it not so easily distracted. Art by Dan Frazier ------------------------------------------------------------------------------- Backdraft Legends [Uncommon 1] Casting Cost: R1 Red Instant Backdraft does half of the damage (rounded down) done by one sorcery cast this turn to the caster of the sorcery. Art by Brian Snoddy ------------------------------------------------------------------------------- Backfire Legends [Uncommon 1] and Gathering (4E) [Uncommon] Casting Cost: U Blue Enchant Creature Backfire deals 1 damage to target creature's controller for each 1 damage dealt to you by that creature. Art by Brian Snoddy ------------------------------------------------------------------------------- Bad Moon Gathering (3E and 4E) [Rare] Casting Cost: 1B Black Enchantment All black creatures get +1/+1. Art by Jesper Myrfors ------------------------------------------------------------------------------- Badlands Gathering (3E) [Rare] Land T: Add either R or B to your mana pool. Counts as both mountains and swamp and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected. Art by Rob Alexander ------------------------------------------------------------------------------- Balance Gathering (3E and 4E) [Rare] Casting Cost: 1W White Sorcery Each player sacrifices enough lands to equalize the number of lands all players control. The player who controls the fewest lands cannot sacrifice any in this way. All players then equalize cards in hand and then creatures in play in the same way. Art by Mark Poole ------------------------------------------------------------------------------- Balduvian Barbarians Ice Age [Common] Casting Cost: 1RR Red Summon Barbarians (3/2) ``Barbarian raids were a concern to those living in the northwest provinces, but the Skyknights never dealt with the problem in a systematic way. They thought of the Balduvians as an `amusing model' of their forebears' culture.'' -Kjeldor: Ice Civilization Art by Mark Poole ------------------------------------------------------------------------------- Balduvian Bears Ice Age [Common] Casting Cost: 1G Green Summon Bears (2/2) ``They're a hardy bunch, but I'd still bet that they just slept through the worst of the cold times.'' -Disa the Restless, journal entry Art by Quinton Hoover ------------------------------------------------------------------------------- Balduvian Conjurer Ice Age [Uncommon] Casting Cost: 1U Blue Summon Wizard (0/2) T: Target snow-covered land becomes a 2/2 creature until end of turn. The target still counts as land but cannot be tapped for mana if it came into play on a side this turn. ``The very lands of Balduvia are alive.'' -Arna Kennerüd, Skyknight Art by Mark Tedin ------------------------------------------------------------------------------- Balduvian Hydra Ice Age [Rare] Casting Cost: XRR Red Summon Hydra (0/1) When Balduvian Hydra comes into play, put X +1/+0 counters on it. 0: Remove a +1/+0 counter from Balduvian Hydra to prevent 1 damage to Balduvian Hydra. RRR: Put a +1/+0 counter on Balduvian Hydra. Use this ability only during your upkeep. Art by Melissa Benson ------------------------------------------------------------------------------- Balduvian Shaman Ice Age [Common] Casting Cost: U Blue Summon Cleric (1/1) T: Permanently change the text of target white enchantment you control that does not have cumulative upkeep by replacing all instances of one color word with another. For example, you may change ``Counters black spells'' to ``Counters blue spells''. Balduvian Shaman cannot change mana symbols. That enchantment now has Cumulative Upkeep: 1. Art by Quinton Hoover ------------------------------------------------------------------------------- Ball Lightning The Dark [Uncommon 1] and Gathering (4E) [Rare] Casting Cost: RRR Red Summon Ball Lightning (6/1) Trample Ball Lightning can attack the turn it comes into play. At the end of any turn, bury Ball Lightning. Art by Quinton Hoover ------------------------------------------------------------------------------- Balm of Restoration Fallen Empires [Uncommon 1] Casting Cost: 2 Artifact 1,T: Sacrifice Balm of Restoration to gain 2 life or prevent up to 2 damage to any player or creature. ``Not all armies enjoyed the services of a medic. For them, Balm of Restoration was that much more valuable.'' -Sarpadian Empires, vol. I Art by Margaret Organ-Kean ------------------------------------------------------------------------------- Banshee The Dark [Uncommon 2] Casting Cost: BB2 Black Summon Banshee (0/1) X,T: Banshee does X damage - half (rounded up) to you and half (rounded down) to any one target. Some say Banshees are the hounds of Death, baying to herd their prey into the arms of their master. Art by Jesper Myrfors ------------------------------------------------------------------------------- Barbarian Guides Ice Age [Common] Casting Cost: 2R Red Summon Barbarians (1/2) 2R,T: Target creature you control gains a snow-covered landwalk ability of your choice until end of turn. At end of turn, return that creature to its owner's hand. Art by Richard Thomas ------------------------------------------------------------------------------- Barbary Apes Legends [Common 1] Casting Cost: G1 Green Summon Apes (2/2) Unpredictable in the extreme, these carnivorous apes will prey even upon their own kind. Art by Byron Wackwitz ------------------------------------------------------------------------------- Barbed Sextant Ice Age [Common] Casting Cost: 1 Artifact 1,T: Sacrifice Barbed Sextant to add one mana of any color to your mana pool. Play this ability as an interrupt. Draw a card at the beginning of the next turn's upkeep. Art by Amy Weber ------------------------------------------------------------------------------- Barktooth Warbeard Legends [Uncommon 1] Casting Cost: BRR4 Gold Summon Legend (6/5) He is devious and cunning, in both appearance and deed. Beware the Warbeard, for this brute bites as well as he barks! Art by Andi Rusu ------------------------------------------------------------------------------- Barl's Cage The Dark [Uncommon 1] Casting Cost: 4 Artifact 3: Target creature does not untap as normal during its controller's next untap phase. For a dozen years the Cage had held Lord Ith, but as the Pretender Mairsil's power weakened, so did the bars. Art by Tom Wänerstrand ------------------------------------------------------------------------------- Bartel Runeaxe Legends [Rare] Casting Cost: GRB3 Gold Summon Legend (6/5) Bartel Runeaxe cannot be the target of enchant creature spells. Attacking does not cause Bartel Runeaxe to tap. Thundering down from Hammerheim, no foe could slow Bartel's charge. Art by Andi Rusu ------------------------------------------------------------------------------- Basal Thrull (Kaja Foglio) Fallen Empires [Common] Casting Cost: BB Black Summon Thrull (1/2) T: Sacrifice Basal Thrull to add BB to your mana pool. Play this ability as an interrupt. Initially bred for sacrifice, the Thrulls eventually turned on their masters, the Order of the Ebon Hand, with gruesome results. --Sarpadian Empires, vol. II Art by Kaja Foglio ------------------------------------------------------------------------------- Basal Thrull (Kane-Ferguson) Fallen Empires [Common] Casting Cost: BB Black Summon Thrull (1/2) T: Sacrifice Basal Thrull to add BB to your mana pool. Play this ability as an interrupt. ``To create the first Thrulls, I only introduced alchemic elements into the Order's necromancy; Tourach's principles remained unchanged.'' -Endrek Sahr, Master Breeder Art by Richard Kane-Ferguson ------------------------------------------------------------------------------- Basal Thrull (Phil Foglio) Fallen Empires [Common] Casting Cost: BB Black Summon Thrull (1/2) T: Sacrifice Basal Thrull to add BB to your mana pool. Play this ability as an interrupt. Although my later designs were much more sophisticated, Basal Thrulls were no less a success.'' --Endrek Sahr, 'Thrulls' Art by Phil Foglio ------------------------------------------------------------------------------- Basal Thrull (Rush) Fallen Empires [Common] Casting Cost: BB Black Summon Thrull (1/2) T: Sacrifice Basal Thrull to add BB to your mana pool. Play this ability as an interrupt. ``Above all, a well crafted Thrull should be hideous - blasted of countenance and twisted of limb - to inspire fear and revulsion.'' -Endrek Sahr, Master Breeder Art by Christopher Rush ------------------------------------------------------------------------------- Basalt Monolith Gathering (3E) [Uncommon] Casting Cost: 3 Artifact T: Add 3 colorless mana to your mana pool. Does not untap as normal during untap phase; you may spend 3 at any other time to untap. Drawing mana from this artifact is played as an interrupt. Art by Jesper Myrfors ------------------------------------------------------------------------------- Baton of Morale Ice Age [Uncommon] Casting Cost: 2 Artifact 2: Target creature gains banding until end of turn. ``The Goblins would kill to get ahold of this one.'' -Arcum Dagsson, Soldevi Machinist Art by Doug Shuler ------------------------------------------------------------------------------- Battering Ram Antiquities [Common 4] and Gathering (4E) [Common] Casting Cost: 2 Artifact Creature (1/1) Banding when attacking At the end of combat, destroy all walls blocking Battering Ram. By the time Mishra was defeated, no mage was foolish enough to rely heavily on walls. Art by Jeff A. Menges ------------------------------------------------------------------------------- Battle Cry Ice Age [Uncommon] Casting Cost: 2W White Instant Untap all white creatures you control. Any creature that blocks this turn gets +0/+1 until end of turn. ``In the thick of battle, you must keep your wits about you. Yelling a lot helps, too.'' -General Jarkeld, the Arctic Fox Art by Doug Shuler ------------------------------------------------------------------------------- Battle Frenzy Ice Age [Common] Casting Cost: 2R Red Instant All green creatures you control get +1/+1 until end of turn. All non-green creatures you control get +1/+0 until end of turn. ``One day you, too, shall drink the blood of your foes. It is something to look forward to.'' -Toothlicker Harj, Orcish Captain Art by Brian Snoddy ------------------------------------------------------------------------------- Bayou Gathering (3E) [Rare] Land T: Add either B or G to your mana pool. Counts as both swamp and forest and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected. Art by Jesper Myrfors ------------------------------------------------------------------------------- Bazaar of Baghdad Arabian Nights [Uncommon 3] Land Tap to take two cards from your library, after which you must immediately discard three from your hand to your graveyard. If you don't have three or more cards in your hand, discard your whole hand. No spells may be cast between drawing and discarding cards. Art by Jeff A. Menges ------------------------------------------------------------------------------- Beasts of Bogardan Legends [Uncommon 1] Casting Cost: R4 Red Summon Beasts (3/3) Protection from red Gains +1/+1 if an opponent controls any white cards. Bogardan is a land as volatile as the creatures who live there. Art by Daniel Gelon ------------------------------------------------------------------------------- Benalish Hero Gathering (3E and 4E) [Common] Casting Cost: W White Summon Hero (1/1) Banding Benalia has a complex caste system that changes with the lunar year. No matter what the season, the only caste that cannot be attained by either heredity or money is that of the Hero. Art by Douglas Shuler ------------------------------------------------------------------------------- Berserk Gathering (UL) [Uncommon] Casting Cost: G Green Instant Until end of turn, target creature's current power doubles and it gains Trample ability. If it attacks, target creature is destroyed at end of turn. This spell cannot be cast after current turn's attack is completed. Art by Dan Frazier ------------------------------------------------------------------------------- Binding Grasp Ice Age [Uncommon] Casting Cost: 3U Blue Enchant Creature During your upkeep, pay 1U or bury Binding Grasp. Gain control of target creature; that creature gets +0/+1. ``What I want, I take.'' -Gustha Ebbasdotter, Kjeldoran Royal Mage Art by Ruth Thompson ------------------------------------------------------------------------------- Bird Maiden Arabian Nights [Common 2 and 2] and Gathering (4E) [Common] Casting Cost: 2R Red Summon Bird Maiden (1/2) Flying Four things that never meet do here unite To shed my blood and to ravage my heart, A radiant brow and tresses that beguile And rosy cheeks and a glittering smile.'' --The Arabian Nights, trans. Haddawy Art by Kaja Foglio ------------------------------------------------------------------------------- Birds of Paradise Gathering (3E and 4E) [Rare] Casting Cost: G Green Summon Mana Birds (0/1) Flying T: Add one mana of any color to your mana pool. Play this ability as an interrupt. Art by Mark Poole ------------------------------------------------------------------------------- Black Knight Gathering (3E and 4E) [Uncommon] Casting Cost: BB Black Summon Knight (2/2) Protection from white First Strike Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight. Art by Jeff A. Menges ------------------------------------------------------------------------------- Black Lotus Gathering (UL) [Rare] Casting Cost: 0 Artifact-Mono Adds 3 mana of any single color of your choice to your mana pool, then is discarded. Tapping this artifact can be played as an interrupt. Art by Christopher Rush ------------------------------------------------------------------------------- Black Mana Battery Legends [Uncommon 1] and Gathering (4E) [Rare] Casting Cost: 4 Artifact 2, T: Put one charge counter on Black Mana Battery. T: Add B to your mana pool and remove as many charge counters as you wish. For each charge counter removed from Black Mana Battery, add B to your mana pool. Play this ability as an interrupt. Art by Anson Maddocks ------------------------------------------------------------------------------- Black Scarab Ice Age [Uncommon] Casting Cost: W White Enchant Creature Target creature gets +2/+2 as long as any opponent controls any black cards. That creature cannot be blocked by black creatures. Art by Kaja Foglio ------------------------------------------------------------------------------- Black Vise Gathering (3E and 4E) [Uncommon] Casting Cost: 1 Artifact At the end of target opponent's upkeep, Black Vise deals that player 1 damage for each card in his or her hand in excess of four. Art by Richard Thomas ------------------------------------------------------------------------------- Black Ward Gathering (3E and 4E) [Uncommon] Casting Cost: W White Enchant Creature Target creature gains protection from black. The protection granted by Black Ward does not destroy Black Ward. Art by Dan Frazier ------------------------------------------------------------------------------- Blaze of Glory Gathering (UL) [Rare] Casting Cost: W White Instant Target defending creature can and must block all attacking creatures it can legally block. For example, a normal non-flying target defender can and must block all normal non-flying attackers at once, but it cannot block and flying attackers. Controller of target defender may distribute damage among attackers as desired. Play before defense is chosen. Art by Richard Thomas ------------------------------------------------------------------------------- Blazing Effigy Legends [Common 2] Casting Cost: R1 Red Summon Effigy (0/3) When placed in the graveyard from play, Effigy does 3 damage to target creature. If an Effigy is damaged by another Effigy in this manner and is placed in the graveyard in that turn, it deals the amount of damage it received from the other Effigy in addition to its normal 3. Art by Susan Van Camp ------------------------------------------------------------------------------- Blessed Wine Ice Age [Common] Casting Cost: 1W White Instant Gain 1 life. Draw a card at the beginning of the next turn's upkeep. ``May the bounty of Kjeld enrich your days.'' -Halvor Arenson, Kjeldoran Priest Art by Kaja Foglio ------------------------------------------------------------------------------- Blessing Gathering (3E and 4E) [Rare] Casting Cost: WW White Enchant Creature W: Target creature Blessing enchants gets +1/+1 until end of turn. Art by Julie Baroh ------------------------------------------------------------------------------- Blight Legends [Uncommon 1] and Gathering (4E) [Uncommon] Casting Cost: BB Black Enchant Land If target land becomes tapped, destroy it at end of turn. Art by Pete Venters ------------------------------------------------------------------------------- Blinking Spirit Ice Age [Rare] Casting Cost: 3W White Summon Blinking Spirit (2/2) 0: Return Blinking Spirit to owner's hand. ``Don't look at it! Maybe it'll go away!'' -Ib Halfheart, Goblin Tactician Art by L. A. Williams ------------------------------------------------------------------------------- Blizzard Ice Age [Rare] Casting Cost: GG Green Enchantment Cumulative Upkeep: 2. You cannot cast Blizzard if you control no snow-covered lands. Creatures with flying do not untap during their controller's untap phase. Art by Anson Maddocks ------------------------------------------------------------------------------- Blood Lust Legends [Uncommon 1] and Gathering (4E) [Common] Casting Cost: 1R Red Instant Target creature gets +4/-4 until end of turn. If this reduces creature's toughness to less than 1, creature's toughness becomes 1. Art by Anson Maddocks ------------------------------------------------------------------------------- Blood Moon The Dark [Uncommon 1] Casting Cost: R2 Red Enchantment All non-basic lands are now basic mountains. Heavy light flooded across the landscape, cloaking everything in deep crimson. Art by Tom Wänerstrand ------------------------------------------------------------------------------- Blood of the Martyr The Dark [Uncommon 2] Casting Cost: WWW White Instant For the remainder of the turn, you may redirect damage done to any number of creatures to yourself instead. The willow knows what the storm does not: that the power to endure harm outlives the power to inflict it. Art by Christopher Rush ------------------------------------------------------------------------------- Blue Elemental Blast Gathering (3E and 4E) [Common] Casting Cost: U Blue Interrupt Counter target red spell or destroy target red permanent. Art by Richard Thomas ------------------------------------------------------------------------------- Blue Mana Battery Legends [Uncommon 1] and Gathering (4E) [Rare] Casting Cost: 4 Artifact 2, T: Put one charge counter on Blue Mana Battery. T: Add U to your mana pool and remove as many charge counters as you wish. For each charge counter removed from Blue Mana Battery, add U to your mana pool. Play this ability as an interrupt. Art by Amy Weber ------------------------------------------------------------------------------- Blue Scarab Ice Age [Uncommon] Casting Cost: W White Enchant Creature Target creature gets +2/+2 as long as any opponent controls any blue cards. That creature cannot be blocked by blue creatures. Art by Amy Weber ------------------------------------------------------------------------------- Blue Ward Gathering (3E and 4E) [Uncommon] Casting Cost: W White Enchant Creature Target creature gains protection from blue. The protection granted by Blue Ward does not destroy Blue Ward. Art by Dan Frazier ------------------------------------------------------------------------------- Bog Imp The Dark [Common 3] and Gathering (4E) [Common] Casting Cost: 1B Black Summon Imp (1/1) Flying On guard for larger dangers, we underestimated the power and speed of the Imp's muck-crusted claws. Art by Ron Spencer ------------------------------------------------------------------------------- Bog Rats The Dark [Common 3] Casting Cost: B Black Summon Rats (1/1) Cannot be blocked by walls. Their stench was vile and strong enough, but not nearly as powerful as their hunger. Art by Ron Spencer ------------------------------------------------------------------------------- Bog Wraith Gathering (3E and 4E) [Uncommon] Casting Cost: 3B Black Summon Wraith (3/3) Swampwalk ``Twas in the bogs of Cannelbrae /My mate did meet an early grave /'Twas nothing left for us to save /In the peat-filled bogs of Cannelbrae. Art by Jeff A. Menges ------------------------------------------------------------------------------- Bone Flute The Dark [Uncommon 2] Casting Cost: 3 Artifact 2,T: All creatures get -1/-0 until end of turn. After the Battle of Pitdown, Lady Ursnell fashioned the first such instrument out of Lord Ursnell's left leg. Art by Christopher Rush ------------------------------------------------------------------------------- Bone Shaman Ice Age [Common] Casting Cost: 2RR Red Summon Giant (3/3) B: Any creature damaged by Bone Shaman this turn cannot regenerate until end of turn. Rattle me bones as I cross the floor And the bones in your grave will rattle no more. Art by Anson Maddocks ------------------------------------------------------------------------------- Book of Rass The Dark [Uncommon 2] Casting Cost: 6 Artifact 2: Pay 2 life to draw one card. Effects that prevent or redirect damage may not be used to counter this loss of life. Art by Sandra Everingham ------------------------------------------------------------------------------- Boomerang Legends [Common 2] Casting Cost: UU Blue Instant Return target permanent to owner's hand; enchantments on target permanent are destroyed. ``O! call back yesterday, bid time return.'' -William Shakespeare, King Richard the Second Art by Brian Snoddy ------------------------------------------------------------------------------- Boris Devilboon Legends [Rare] Casting Cost: BR3 Gold Summon Legend (2/2) 2BRT: Put a minor demon token into play. Treat this token as a 1/1 red and black creature. Art by Jesper Myrfors ------------------------------------------------------------------------------- Bottle of Suleiman Arabian Nights [Uncommon 2] and Gathering (3E and 4E) [Rare] Casting Cost: 4 Artifact 1: Sacrifice Bottle of Suleiman. Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in opponent's favor, Bottle of Suleiman deals 5 damage to you. Otherwise, put a Djinn token into play. Treat this token as a 5/5 artifact creature with flying. Art by Jesper Myrfors ------------------------------------------------------------------------------- Bottomless Vault Fallen Empires [Uncommon 1] Land Comes into play tapped. You may choose not to untap Bottomless Vault during your untap phase and instead put a storage counter on it. T: Remove any number of storage counters from Bottomless Vault. For each storage counter removed, add B to your mana pool. Art by Pat Morrissey ------------------------------------------------------------------------------- Braingeyser Gathering (3E) [Rare] Casting Cost: UUX Blue Sorcery Target player must draw X cards. Art by Mark Tedin ------------------------------------------------------------------------------- Brainstorm Ice Age [Common] Casting Cost: U Blue Instant Draw three cards; then, take two cards from your hand and put them on top of your library in any order. ``I reeled from the blow, and then suddenly, I knew exactly what to do. Within moments, victory was mine.'' -Gustha Ebbasdotter, Kjeldoran Royal Mage Art by Christopher Rush ------------------------------------------------------------------------------- Brainwash The Dark [Common 3] and Gathering (4E) [Common] Casting Cost: W White Enchant Creature Target creature cannot attack unless its controller pays an additional 3. ``They're not your friends; they despise you. I'm the only one you can count on. Trust me.'' Art by Pete Venters ------------------------------------------------------------------------------- Brand of Ill Omen Ice Age [Rare] Casting Cost: 3R Red Enchant Creature Cumulative Upkeep: R. Target creature's controller cannot cast summon spells. ``Let those who bear the brand receive no shelter, no kindness, and no comfort from our people.'' -Lovisa Coldeyes, Balduvian Chieftain Art by Robert Alexander ------------------------------------------------------------------------------- Brass Man Arabian Nights [Uncommon 3] and Gathering (3E and 4E) [Uncommon] Casting Cost: 1 Artifact Creature (1/3) Brass Man does not untap during your untap phase. 1: Untap Brass Man. Use this ability only during your upkeep. Art by Christopher Rush ------------------------------------------------------------------------------- Brassclaw Orcs (Alexander 1) Fallen Empires [Common] Casting Cost: R2 Red Summon Orcs (3/2) Cannot be assigned to block any creature of power greater than 1. ``A whole skin is worth a thousand victories.'' -Orcish Veteran of the Battle of Montford Art by Rob Alexander ------------------------------------------------------------------------------- Brassclaw Orcs (Alexander 2) Fallen Empires [Common] Casting Cost: R2 Red Summon Orcs (3/2) Cannot be assigned to block any creature of power greater than 1. ``The Brassclaws delighted in lightning raids on Icatian and Dwarven towns; an unprepared enemy is easier to defeat.'--Sarpadian Empires, vol. IV Art by Rob Alexander ------------------------------------------------------------------------------- Brassclaw Orcs (Frazer) Fallen Empires [Common] Casting Cost: R2 Red Summon Orcs (3/2) Cannot be assigned to block any creature of power greater than 1. ``Brassclaws were typical Orcs-quick to laud their own prowess in battle, quick to jeer at their opponents, and quicker still to run away when things started to look slightly dangerous.'' -Sarpadian Empires, vol. IV Art by Dan Frazier ------------------------------------------------------------------------------- Brassclaw Orcs (Hudson) Fallen Empires [Common] Casting Cost: R2 Red Summon Orcs (3/2) Cannot be assigned to block any creature of power greater than 1. ``The large brass claws worn by some Sarpadian Orc tribes were among the least feared weapons ever known.'' -Sarpadian Empires, vol. IV Art by Heather Hudson ------------------------------------------------------------------------------- Breath of Dreams Ice Age [Uncommon] Casting Cost: 2UU Blue Enchantment Cumulative Upkeep: U. Green creatures each require an additional Cumulative Upkeep: 1. ``Get up, blast you! They're attacking! Why are you all so slow?'' -General Jarkeld, the Arctic Fox Art by Phil Foglio ------------------------------------------------------------------------------- Breeding Pit Fallen Empires [Uncommon 3] Casting Cost: B3 Black Enchantment During your upkeep, pay BB or bury Breeding Pit. At the end of your turn, put a Thrull token into play. Treat this token as a 0/1 black creature. The Thrulls bred at a terrifying pace. In the end, they overwhelmed the Order of the Ebon Hand. Art by Anson Maddocks ------------------------------------------------------------------------------- Brine Hag Legends [Uncommon 1] Casting Cost: UU2 Blue Summon Hag (2/2) On the turn during which Hag is placed in the graveyard, all creatures who dealt damage to Hag that turn become 0/2 creatures. Use counters to mark these creatures. Art by Quinton Hoover ------------------------------------------------------------------------------- Brine Shaman Ice Age [Common] Casting Cost: 1B Black Summon Cleric (1/1) T: Sacrifice a creature to give target creature +2/+2 until end of turn. 1UU: Sacrifice a creature to counter target summon spell. ``The Shamans of Marit Lage do her bidding in secret, but they do it gladly.'' -Halvor Arenson, Kjeldoran Priest Art by Cornelius Brudi ------------------------------------------------------------------------------- Bronze Horse Legends [Rare] Casting Cost: 7 Artifact-Creature (4/4) Trample Damage done to Bronze Horse by spells which target it is reduced to zero as long as you control another creature. Art by Mark Poole ------------------------------------------------------------------------------- Bronze Tablet Antiquities [Uncommon 1] and Gathering (4E) [Rare] Casting Cost: 6 Artifact Comes into play tapped. 4, T: Remove Bronze Tablet and target card opponent owns from the game. You become owner of opponent's card, and opponent becomes owner of Bronze Tablet. Opponent may prevent this exchange by paying 10 life; if he or she does so, destroy Bronze Tablet. Effects that prevent or redirect damage cannot be used to counter this loss of life. Play this ability as an interrupt. Remove Bronze Tablet from your deck before playing if not playing for ante. Art by Tom Wänerstrand ------------------------------------------------------------------------------- Brothers of Fire The Dark [Uncommon 2] and Gathering (4E) [Common] Casting Cost: 1RR Red Summon Brothers (2/2) 1RR: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you. Fire is never a gentle master. Art by Mark Tedin ------------------------------------------------------------------------------- Brown Ouphe Ice Age [Common] Casting Cost: G Green Summon Ouphe (1/1) 1G,T: Counter target artifact ability requiring an activation cost. Play this ability as an interrupt. ``Ouphes love trinkets and love to take them apart. I only wish they wouldn't do so with the magical ones.'' -Taaveti of Kelsinko, Elvish Hunter Art by Dan Gelon ------------------------------------------------------------------------------- Brushland Ice Age [Rare] Land T: Add 1 to your mana pool. T: Add W to your mana pool. Brushland deals 1 damage to you. T: Add G to your mana pool. Brushland deals 1 damage to you. Art by Byron Wackwitz ------------------------------------------------------------------------------- Burnt Offering Ice Age [Common] Casting Cost: B Black Interrupt Sacrifice a creature to add that creature's casting cost in any combination of red and/or black mana to your mana pool. ``My foes serve me twice: in dying, and in death.'' -Lim-Dûl, the Necromancer Art by Dan Gelon ------------------------------------------------------------------------------- Burrowing Gathering (3E and 4E) [Uncommon] Casting Cost: R Red Enchant Creature Target creature gains mountainwalk. Art by Mark Poole ------------------------------------------------------------------------------- Call to Arms Ice Age [Rare] Casting Cost: 1W White Enchantment Choose a color. As long as target opponent controls more cards of that color than any other color, all white creatures get +1/+1. If at any time that opponent does not control more cards of that color than any other color, bury Call to Arms. Art by Randy Gallegos ------------------------------------------------------------------------------- Camel Arabian Nights [Common 5] Casting Cost: W White Summon Camel (0/1) Bands. All creatures attacking in a band with Camel are immune to damage done by Deserts. Everyone knew Walid was a pious man, for he had been blessed with many sons, many jewels, and a great many Camels. Art by Sandra Everingham ------------------------------------------------------------------------------- Camouflage Gathering (UL) [Uncommon] Casting Cost: G Green Instant You may rearrange your attacking creatures and place them face down, revealing which is which only after defense is chosen. If this results in impossible blocks, such as non-flying creatures blocking flying creatures, illegal blockers cannot block this turn. Art by Jesper Myrfors ------------------------------------------------------------------------------- Candelabra of Tawnos Antiquities [Uncommon 1] Casting Cost: 1 Artifact-Mono X: Untap X separate lands. Tawnos learned quickly from Urza that utter simplicity often led to wondrous, yet subtle utility. Art by Douglas Shuler ------------------------------------------------------------------------------- Caribou Range Ice Age [Rare] Casting Cost: 2WW White Enchant Land When Caribou Range comes into play, choose target land you control. WW: Tap land Caribou Range enchants to put a Caribou token into play. Trest this token as a 0/1 white creature. 0: Sacrifice a Caribou token to gain 1 life. Art by Richard Thomas ------------------------------------------------------------------------------- Carnivorous Plant The Dark [Common 3] and Gathering (4E) [Common] Casting Cost: 3G Green Summon Wall (4/5) ``It had a mouth like that of a great beast, and gnashed its teeth as it strained to reach us. I am thankful it possessed no means of locomotion.'' -Vervamon the Elder Art by Quinton Hoover ------------------------------------------------------------------------------- Carrion Ants Legends [Rare] and Gathering (4E) [Uncommon] Casting Cost: 2BB Black Summon Ants (0/1) 1: +1/+1 until end of turn ``War is no picnic,'' my father liked to say. But the Ants seemed to disagree. Art by Richard Thomas ------------------------------------------------------------------------------- Castle Gathering (3E and 4E) [Uncommon] Casting Cost: 3W White Enchantment Untapped creatures you control get +0/+2 when not attacking. Art by Dameon Willich ------------------------------------------------------------------------------- Cat Warriors Legends [Common 2] Casting Cost: GG1 Green Summon Cat Warriors (2/2) Forestwalk These stealthy felines have survived so many battles that some believe they must possess many lives. Art by Melissa Benson ------------------------------------------------------------------------------- Cathedral of Serra Legends [Uncommon 1] Land All your white legends gain Bands with other legends. Art by Mark Poole ------------------------------------------------------------------------------- Cave People The Dark [Uncommon 2] and Gathering (4E) [Uncommon] Casting Cost: 1RR Red Summon Cave People (1/4) When attacking, Cave People gets +1/-2 until end of turn. 1RR, T: Target creature gains mountainwalk until end of turn. Art by Drew Tucker ------------------------------------------------------------------------------- Caverns of Despair Legends [Rare] Casting Cost: RR2 Red Enchant World All players may attack with no more than two creatures each turn and block with no more than two creatures each turn. Art by Harold McNeill ------------------------------------------------------------------------------- Celestial Prism Gathering (3E and 4E) [Uncommon] Casting Cost: 3 Artifact 2, T: Add one mana of any color to your mana pool. Play this ability as an interrupt. Art by Amy Weber ------------------------------------------------------------------------------- Celestial Sword Ice Age [Rare] Casting Cost: 6 Artifact 3,T: Target creature you control gets +3/+3 until end of turn. At end of turn, bury that creature. ``So great is its power, only the chosen can wield it and live.'' -Avram Garrison, Leader of the Knights of Stromgald Art by Amy Weber ------------------------------------------------------------------------------- Centaur Archer Ice Age [Uncommon] Casting Cost: 1RG Gold Summon Centaur (3/2) T: Centaur Archer deals 1 damage to target creature with flying. ``Centaurs will kill our Aesthir if they can; they've always been enemies. Destroy the horse-people on sight.'' -Arna Kennerüd, Skyknight Art by Melissa Benson ------------------------------------------------------------------------------- Chain Lightning Legends [Common 2] Casting Cost: R Red Sorcery Chain Lightning does 3 damage to one target. Each time Chain Lightning does damage, the target or target's controller may then pay RR to have Chain Lightning do 3 damage to any target of that player's choice. Art by Sandra Everingham ------------------------------------------------------------------------------- Chains of Mephistopheles Legends [Rare] Casting Cost: B1 Black Enchantment Every time a player draws a card, that player must first discard a card from his or her hand. If there are no cards in player's hand, take top card from library and place it in the graveyard instead of drawing. This enchantment does not apply to the first card drawn by a player during the draw phase. Art by Heather Hudson ------------------------------------------------------------------------------- Channel Gathering (3E and 4E) [Uncommon] Casting Cost: GG Green Sorcery Until end of turn, you may add colorless mana to your mana pool at a cost of 1 life per one mana. Play these additions as interrupts. Effects that prevent or redirect damage cannot be used to counter this loss of life. Art by Richard Thomas ------------------------------------------------------------------------------- Chaos Lord Ice Age [Rare] Casting Cost: 4RRR Red Summon Lord (7/7) First strike. Chaos Lord can attack the first turn it comes into play on a side, except the turn it first comes into play. During your upkeep, count the number of permanents. If that number is even, target opponent gains control of Chaos Lord. Art by Brian Snoddy ------------------------------------------------------------------------------- Chaos Moon Ice Age [Rare] Casting Cost: 3R Red Enchantment During each player's upkeep, count the number of permanents. If that number is odd, all red creatures get +1/+1 and mountains produce an additional R when tapped for mana until end of turn. If the number is even, all red creatures get -1/-1 and mountains produce colorless mana instead of their normal mana until end of turn. Art by Drew Tucker ------------------------------------------------------------------------------- Chaos Orb Gathering (UL) [Rare] Casting Cost: 2 Artifact-Mono 1: Flip Chaos Orb onto the playing area from a height of at least one foot. Chaos Orb must turn completely over at least once or it is discarded with no effect. When Chaos Orb lands, any cards in play that it touches are destroyed, as is Chaos Orb. Art by Mark Tedin ------------------------------------------------------------------------------- Chaoslace Gathering (3E and 4E) [Rare] Casting Cost: R Red Interrupt Change the color of target spell or target permanent to red. Costs to cast, tap, maintain, or use a special ability of target remain unchanged. Art by Dameon Willich ------------------------------------------------------------------------------- Chromatic Armor Ice Age [Rare] Casting Cost: 1WU Gold Enchant Creature When Chromatic Armor comes into play, put a sleight counter on it and choose a color. Any damage dealt to target creature by a source of that color is reduced to 0. X: Put a sleight counter on Chromatic Armor and change the color that it protects against. X is equal to the number of sleight counters on Chromatic Armor. Art by Mark Poole ------------------------------------------------------------------------------- Chromium Legends [Rare] Casting Cost: BBUUWW2 Summon Elder Dragon Legend (7/7) Flying Rampage: 2 Pay BUW during your upkeep or Chromium is buried. Art by Edward Beard, Jr. ------------------------------------------------------------------------------- Chub Toad Ice Age [Common] Casting Cost: 2G Green Summon Toad (1/1) Chub Toad gets +2/+2 until end of turn when blocking or blocked. Chub Toad, Chub Toad At the door. Run away quick Or you'll run no more. --Traditional children's rhyme Art by Dan Gelon ------------------------------------------------------------------------------- Circle of Protection: Artifacts Antiquities [Uncommon 3] and Gathering (4E) [Uncommon] Casting Cost: 1W White Enchantment 2: Prevent all damage against you from one artifact source. If a source deals damage to you more than once in a turn, you may pay 2 each time to prevent the damage. Art by Pete Venters ------------------------------------------------------------------------------- Circle of Protection: Black (IA) Ice Age [Common] Casting Cost: 1W White Enchantment 1: Prevent all damage against you from one black source. If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage. Art by Sandra Everingham ------------------------------------------------------------------------------- Circle of Protection: Black (RV) Gathering (3E and 4E) [Common] Casting Cost: 1W White Enchantment 1: Prevent all damage against you from one black source. If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage. Art by Jesper Myrfors ------------------------------------------------------------------------------- Circle of Protection: Blue (IA) Ice Age [Common] Casting Cost: 1W White Enchantment 1: Prevent all damage against you from one blue source. If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage. Art by Pete Venters ------------------------------------------------------------------------------- Circle of Protection: Blue (RV) Gathering (3E and 4E) [Common] Casting Cost: 1W White Enchantment 1: Prevent all damage against you from one blue source. If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage. Art by Dameon Willich ------------------------------------------------------------------------------- Circle of Protection: Green (IA) Ice Age [Common] Casting Cost: 1W White Enchantment 1: Prevent all damage against you from one green source. If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage. Art by Sandra Everingham ------------------------------------------------------------------------------- Circle of Protection: Green (RV) Gathering (3E and 4E) [Common] Casting Cost: 1W White Enchantment 1: Prevent all damage against you from one green source. If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage. Art by Sandra Everingham ------------------------------------------------------------------------------- Circle of Protection: Red (IA) Ice Age [Common] Casting Cost: 1W White Enchantment 1: Prevent all damage against you from one red source. If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage. Art by Pete Venters ------------------------------------------------------------------------------- Circle of Protection: Red (RV) Gathering (3E and 4E) [Common] Casting Cost: 1W White Enchantment 1: Prevent all damage against you from one red source. If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage. Art by Mark Tedin ------------------------------------------------------------------------------- Circle of Protection: White (IA) Ice Age [Common] Casting Cost: 1W White Enchantment 1: Prevent all damage against you from one white source. If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage. Art by Sandra Everingham ------------------------------------------------------------------------------- Circle of Protection: White (RV) Gathering (3E and 4E) [Common] Casting Cost: 1W White Enchantment 1: Prevent all damage against you from one white source. If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage. Art by Douglas Shuler ------------------------------------------------------------------------------- Citanul Druid Antiquities [Uncommon 3] Casting Cost: G1 Green Summon Druid (1/1) Druid gains a +1/+1 counter each time opponent casts an artifact. Driven mad by the fall of Argoth, the Citanul Druids found peace only in battle. Art by Jeff A. Menges ------------------------------------------------------------------------------- City in a Bottle Arabian Nights [Uncommon 2] Casting Cost: 1 Artifact-Continuous All cards from Arabian Nights must be discarded from play, except for City in a Bottle. While City in a Bottle is in play, no further cards from Arabian Nights can be played. Art by Drew Tucker ------------------------------------------------------------------------------- City of Brass Arabian Nights [Uncommon 3] Land Tap to add 1 mana of any color to your mana pool. You suffer 1 damage whenever City of Brass becomes tapped. Art by Mark Tedin ------------------------------------------------------------------------------- City of Shadows The Dark [Uncommon 1] Land T: Sacrifice one of your creatures, but remove it from the game instead of placing it in your graveyard. Put a counter on City of Shadows. T: Add X colorless mana to your mana pool, where X is the number of counters on City of Shadows. Art by Tom Wänerstrand ------------------------------------------------------------------------------- Clairvoyance Ice Age [Common] Casting Cost: U Blue Instant Look at target player's hand. Draw a card at the beginning of the next turn's upkeep. ``As we followed the ice wall, we had the distinct feeling of being watched. Many of the party wanted to turn back.'' -Disa the Restless, journal entry Art by Ken Meyer, Jr. ------------------------------------------------------------------------------- Clay Statue Antiquities [Common 4] and Gathering (4E) [Common] Casting Cost: 4 Artifact Creature (3/1) 2: Regenerate Tawnos won fame as Urza's greatest assistant. After he created these warriors, Urza ended his apprenticeship, promoting him directly to the rank of master. Art by Jesper Myrfors ------------------------------------------------------------------------------- Cleanse Legends [Rare] Casting Cost: WW2 White Sorcery All black creatures in play are destroyed. The clouds broke and the sun's rays burst forth; each foul beast in its turn faltered, and was gone. Art by Phil Foglio ------------------------------------------------------------------------------- Cleansing The Dark [Uncommon 1] Casting Cost: WWW White Sorcery All land is destroyed. Players may prevent Cleansing from destroying specific lands by paying 1 life for each land they wish to protect. Effects that prevent or redirect damage may not be used to counter this loss of life. Art by Pete Venters ------------------------------------------------------------------------------- Clergy of the Holy Nimbus Legends [Common 2] Casting Cost: W White Summon Priest (1/1) When Clergy are destroyed or take lethal damage, unless opponent pays 1 Clergy are regenerated. Art by Daniel Gelon ------------------------------------------------------------------------------- Cloak of Confusion Ice Age [Common] Casting Cost: 1B Black Enchant Creature If target creature you control attacks and is not blocked, you may choose to have it deal no damage to defending player this turn. If you do so, that player discards a card at random from his or her hand. Ignore this ability if that player has no cards in hand. Art by Margaret Organ-Kean ------------------------------------------------------------------------------- Clockwork Avian Antiquities [Uncommon 1] and Gathering (4E) [Rare] Casting Cost: 5 Artifact Creature (0/4) Flying When Clockwork Avian comes into play, put four +1/+0 counters on it. At the end of any combat in which Clockwork Avian is assigned to attack or block, remove a counter. X, T: Put X +1/+0 counters on Clockwork Avian. You may have no more than four of these counters on Clockwork Avian. Use this ability only during your upkeep. Art by Randy Apslund-Faith ------------------------------------------------------------------------------- Clockwork Beast Gathering (3E and 4E) [Rare] Casting Cost: 6 Artifact Creature (0/4) When Clockwork Beast comes into play, put seven +1/+0 counters on it. At the end of any combat in which Clockwork Beast is assigned to attack or block, remove a counter. X, T: Put X +1/+0 counters on Clockwork Beast. You may have no more than seven of these counters on Clockwork Beast. Use this ability only during your upkeep. Art by Drew Tucker ------------------------------------------------------------------------------- Clone Gathering (3E) [Uncommon] Casting Cost: U3 Blue Summon Clone (*/*) Upon summoning, Clone acquires all normal characteristics, including color, of any one creatures in play on either side; any enchantments on original creature are not copied. Clone retains these characteristics even after original creature is destroyed. Clone cannot be played if there are no creatures in play. Art by Julie Baroh ------------------------------------------------------------------------------- Coal Golem The Dark [Uncommon 2] Casting Cost: 5 Artifact-Creature (3/3) 3: Sacrifice Coal Golem to add RRR to your mana pool. This ability is played as an interrupt. ``Three such creatures stood burning at the crest of the hill. Only seconds later, the Fireball struck our front line.'' -Lydia, Countess Brellis Art by Christopher Rush ------------------------------------------------------------------------------- Cockatrice Gathering (3E and 4E) [Rare] Casting Cost: 3GG Green Summon Cockatrice (2/4) Flying At the end of combat, destroy all non-wall creatures blocking or blocked by Cockatrice. Art by Dan Frazier ------------------------------------------------------------------------------- Cocoon Legends [Uncommon 1] Casting Cost: G Green Enchant Creature Tap target creature you control and put three counters on it. Target creature does not untap as normal while it has one or more of these counters on it. Remove one counter during your upkeep. During the upkeep phase after the one in which the last counter was removed, Cocoon is destroyed and target creature gains a +1/+1 counter and flying ability. Art by Mark Tedin ------------------------------------------------------------------------------- Cold Snap Ice Age [Uncommon] Casting Cost: 2W White Enchantment Cumulative Upkeep: 2. During each player's upkeep, Cold Snap deals 1 damage to that player for each snow-covered land he or she controls. Who knows from whence the winter comes? Art by Randy Gallegos ------------------------------------------------------------------------------- Colossus of Sardia Antiquities [Uncommon 1] and Gathering (4E) [Rare] Casting Cost: 9 Artifact Creature (9/9) Trample Colossus does not untap during your untap phase. 9: Untap Colossus. Use this ability only during your upkeep. From the Sardian mountains wakes ancient doom: Warrior born from a rocky womb. Art by Jesper Myrfors ------------------------------------------------------------------------------- Combat Medic (Beard) Fallen Empires [Common] Casting Cost: W2 White Summon Soldier (0/2) 1W: Prevent 1 damage to any player or creature. ``Although Icatia's Combat Medics borrowed much of their knowledge from other societies, their skills were their own.'' -Sarpadian Empires, vol. VI Art by Edward Beard, Jr. ------------------------------------------------------------------------------- Combat Medic (Danforth) Fallen Empires [Common] Casting Cost: W2 White Summon Soldier (0/2) 1W: Prevent 1 damage to any player or creature. ``Time enough to become a Medic once you're hurt too badly to fight. For now, Icatia needs your strength more than your compassion.'' -Lydia Wynforth, Mayor of Trokair Art by Liz Danforth ------------------------------------------------------------------------------- Combat Medic (Maddocks) Fallen Empires [Common] Casting Cost: W2 White Summon Soldier (0/2) 1W: Prevent 1 damage to any player or creature. ``Without Combat Medics, Icatia would probably not have withstood the forces of chaos as long as it did.'' -Sarpadian Empires, vol. VI Art by Anson Maddocks ------------------------------------------------------------------------------- Combat Medic (Van Camp) Fallen Empires [Common] Casting Cost: W2 White Summon Soldier (0/2) 1W: Prevent 1 damage to any player or creature. ``We'd no sooner knock 'em back on their heels than that accursed sawbones would show up and patch 'em back together again.'' -Ivra Jursdotter Art by Susan Van Camp ------------------------------------------------------------------------------- Conch Horn Fallen Empires [Uncommon 1] Casting Cost: 2 Artifact 1,T: Sacrifice Conch Horn. Draw two cards, then put any one card from your hand back on top of your library. Even the most skilled of modern mages only partially understand the Conch Horn's awesome powers. Art by Phil Foglio ------------------------------------------------------------------------------- Concordant Crossroads Legends [Rare] Casting Cost: G Green Enchant World Creatures may attack or use abilities that include the T symbol during the turn they are brought into play. Art by Amy Weber ------------------------------------------------------------------------------- Conquer Ice Age [Uncommon] Casting Cost: 3RR Red Enchant Land Gain control of target land. ``Why do we trade with those despicable Elves? You don't live in forests, you burn them!'' -Avram Garrison, Leader of the Knights of Stromgald Art by Randy Gallegos ------------------------------------------------------------------------------- Consecrate Land Gathering (UL) [Uncommon] Casting Cost: W White Enchant Land All enchantments on target land are destroyed. Land cannot be destroyed or further enchanted until Consecrate Land has been destroyed. Art by Jeff A. Menges ------------------------------------------------------------------------------- Conservator Gathering (3E and 4E) [Uncommon] Casting Cost: 4 Artifact 3, T: Prevent up to 2 damage to you. Art by Amy Weber ------------------------------------------------------------------------------- Contract from Below Gathering (3E) [Rare] Casting Cost: B Black Sorcery Discard your current hand and draw eight new cards, adding the first drawn to your ante. Remove this card from your deck before playing if you are not playing for ante. Art by Douglas Shuler ------------------------------------------------------------------------------- Control Magic Gathering (3E and 4E) [Uncommon] Casting Cost: 2UU Blue Enchant Creature Gain control of target creature. Art by Dameon Willich ------------------------------------------------------------------------------- Conversion Gathering (3E and 4E) [Uncommon] Casting Cost: 2WW White Enchantment All mountains become basic plains. During your upkeep, pay WW or destroy Conversion. Art by Jesper Myrfors ------------------------------------------------------------------------------- Cooperation Ice Age [Common] Casting Cost: 2W White Enchant Creature Target creature gains banding. ``The Elves train our healers, and we keep the Orcs at bay. Most Elvish bargains aren't this fair.'' -General Jarkeld, the Arctic Fox Art by Phil Foglio ------------------------------------------------------------------------------- Copper Tablet Gathering (UL) [Uncommon] Casting Cost: 1 Artifact-Continuous Copper Tablet does 1 damage to each payer during his or her upkeep. Art by Amy Weber ------------------------------------------------------------------------------- Copy Artifact Gathering (3E) [Rare] Casting Cost: U1 Blue Enchantment Select any artifact in play. This enchantment acts as a duplicate of that artifact; it is affected by cards that affect either enchantments or artifacts. The copy remains even if the original artifact is destroyed. Enchantments on the original artifact are not copied. Art by Amy Weber ------------------------------------------------------------------------------- Coral Helm Antiquities [Uncommon 1] and Gathering (4E) [Rare] Casting Cost: 3 Artifact 3: Discard a card at random from your hand to give target creature +2/+2 until end of turn. Art by Amy Weber ------------------------------------------------------------------------------- Cosmic Horror Legends and Gathering (4E) [Rare] Casting Cost: 3BBB Black Summon Horror (7/7) First strike During your upkeep, pay 3BBB or destroy Cosmic Horror. If you destroy Cosmic Horror in this way, it deals 7 damage to you. ``. . . [S]creams of horror rend th' affrighted skies.'' -Alexander Pope, The Rape of the Lock Art by Jesper Myrfors ------------------------------------------------------------------------------- Counterspell (IA) Ice Age [Common] Casting Cost: UU Blue Interrupt Counter target spell. ``The dual was going badly for me, and Zur thought I was finished. He boasted that he would eat my soul, but all he ate were his words.'' -Gustha Ebbasdotter, Kjeldoran Royal Mage Art by L. A. Williams ------------------------------------------------------------------------------- Counterspell (RV) Gathering (3E and 4E) [Uncommon] Casting Cost: UU Blue Interrupt Counter target spell. Art by Mark Poole ------------------------------------------------------------------------------- Craw Giant Legends [Uncommon 1] Casting Cost: GGGG3 Green Summon Giant (6/4) Trample Rampage: 2 Harthag gave a jolly laugh as he surveyed the army before him. ``Ho ho ho! Midgets! You think you can stand in my way?'' Art by Christopher Rush ------------------------------------------------------------------------------- Craw Wurm Gathering (3E and 4E) [Common] Casting Cost: 4GG Green Summon Wurm (6/4) The most terrifying thing about the Craw Wurm is probably the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once. Art by Daniel Gelon ------------------------------------------------------------------------------- Creature Bond Gathering (3E and 4E) [Common] Casting Cost: 1U Blue Enchant Creature If target creature is put into the graveyard, Creature Bond deals damage equal to the creature's toughness to that creature's controller. Art by Anson Maddocks ------------------------------------------------------------------------------- Crevasse Legends [Uncommon 1] Casting Cost: R2 Red Enchantment Creatures with mountainwalk may be blocked as if they did not have this ability. Art by Rob Alexander ------------------------------------------------------------------------------- Crimson Kobolds Legends [Common 2] Casting Cost: 0 Red Summon Kobolds (0/1) This card is a red spell when cast and Kobolds are a red creature. ``Kobolds are harmless.'' -Bearand the Bold, epitaph Art by Anson Maddocks ------------------------------------------------------------------------------- Crimson Manticore Legends and Gathering (4E) [Rare] Casting Cost: 2RR Red Summon Manticore (2/2) Flying R, T: Manticore deals 1 damage to target attacking or blocking creature. Noted neither for their good looks nor their charm, Manticores can be fearsome allies. As dinner companions, however, they are best left alone. Art by Daniel Gelon ------------------------------------------------------------------------------- Crookshank Kobolds Legends [Common 2] Casting Cost: 0 Red Summon Kobolds (0/1) This card is a red spell when cast and Kobolds are a red creature. The Crookshank military boasts a standing army of nearly twenty-four million, give or take twenty-two million. Art by Christopher Rush ------------------------------------------------------------------------------- Crown of the Ages Ice Age [Rare] Casting Cost: 2 Artifact 4,T: Switch target enchantment from one creature to another; the enchantment's new target must be legal. The controller of the enchantment does not change. Treat the enchantment as though it were just cast on the new target. Art by Dan Frazier ------------------------------------------------------------------------------- Crumble Antiquities [Common 4] and Gathering (3E and 4E) [Uncommon] Casting Cost: G Green Instant Bury target artifact. Artifact's controller gains life equal to the artifact's casting cost. The spirits of Argoth grant new life to those who repent the folly of enslaving their labors to devices. Art by Jesper Myrfors ------------------------------------------------------------------------------- Crusade Gathering (3E and 4E) [Rare] Casting Cost: WW White Enchantment All white creatures get +1/+1. Art by Mark Poole ------------------------------------------------------------------------------- Crystal Rod Gathering (3E and 4E) [Uncommon] Casting Cost: 1 Artifact 1: Gain 1 life for a successfully cast blue spell. Use this effect either when the spell is cast or later in the turn but only once for each blue spell cast. Art by Amy Weber ------------------------------------------------------------------------------- Cuombajj Witches Arabian Nights [Common 4] Casting Cost: BB Black Summon Witches (1/3) Tap to do 1 damage to any target; opponent may also do 1 damage to any target. You choose your target before opponent does, but damage is inflicted simultaneously. Art by Kaja Foglio ------------------------------------------------------------------------------- Curse Artifact The Dark [Uncommon 2] Casting Cost: BB2 Black Enchant Artifact During his or her upkeep, controller of target artifact may choose to bury target artifact. If controller chooses not to bury target artifact, Curse Artifact does 2 damage to him or her. Voska feared the artifact had come too easily. Art by Mark Tedin ------------------------------------------------------------------------------- Curse of Marit Lage Ice Age [Rare] Casting Cost: 3RR Red Enchantment When Curse of Marit Lage comes into play, tap all islands. Islands do not untap during their controller's untap phase. ``Our world has not felt her thundering steps in lifetimes, but Marit Lage's presence is still with us.'' -Halvor Arenson, Kjeldoran Priest Art by Amy Weber ------------------------------------------------------------------------------- Cursed Land Gathering (3E and 4E) [Uncommon] Casting Cost: 2BB Black Enchant Land Cursed Land deals 1 damage to target land's controller during his or her upkeep. Art by Jesper Myrfors ------------------------------------------------------------------------------- Cursed Rack Antiquities [Common 1] and Gathering (4E) [Uncommon] Casting Cost: 4 Artifact Target opponent discards down to four cards during his or her discard phase. Ashnod invented several torture techniques that could make victims even miles away beg for mercy as if the End had come. Art by Richard Thomas ------------------------------------------------------------------------------- Cyclone Arabian Nights [Uncommon 3] Casting Cost: GG2 Green Enchantment Put one chip on Cyclone each round during your upkeep, then pay G for each chip or discard Cyclone. If not discarded, Cyclone immediately does 1 damage per chip to each player and each creature in play. Art by Mark Tedin ------------------------------------------------------------------------------- Cyclopean Mummy Legends [Common 2] and Gathering (4E) [Common] Casting Cost: 1B Black Summon Mummy (2/1) If Mummy is put into the graveyard from play, remove it from the game. The ritual of plucking out an eye to gain future sight is but a curse that enables the living to see their own deaths. Art by Edward Beard, Jr. ------------------------------------------------------------------------------- Cyclopean Tomb Gathering (UL) [Rare] Casting Cost: 4 Artifact-Mono 2: Turn any one non-swamp land into swamp during upkeep. Mark the changed lands with tokens. If Cyclopean Tomb is destroyed, remove one token of your choice each upkeep, returning that land to its original nature. Art by Anson Maddocks ------------------------------------------------------------------------------- D'Avenant Archer Legends [Common 2] Casting Cost: W2 White Summon Archer (1/2) T: Archer does 1 damage to target attacking or blocking creature. Art by Douglas Shuler ------------------------------------------------------------------------------- Dakkon Blackblade Legends [Rare] Casting Cost: BUUW2 Gold Summon Legend (*/*) The *'s equal the number of lands you control. Art by Richard Kane-Ferguson ------------------------------------------------------------------------------- Damping Field Antiquities [Uncommon 3] Casting Cost: W2 White Enchantment Players may not untap more than one artifact during each of their own untap phases. Eventually, mages learned to harness the power of natural damping fields and use it for their own ends. Art by Justin Hampton ------------------------------------------------------------------------------- Dance of Many The Dark [Uncommon 1] Casting Cost: UU Blue Enchantment When Dance of Many is brought into play, choose a target summon card in play. Then put a token creature in play and treat it as if you have just brought an exact copy of target summon card into play. If Dance of Many leaves play, remove token creature from game. If token creature leaves play, destroy Dance of Many. If you do not pay UU during your upkeep, Dance of Many is destroyed. Art by Sandra Everingham ------------------------------------------------------------------------------- Dance of the Dead Ice Age [Uncommon] Casting Cost: 1B Black Enchant Dead Creature Take target creature from any graveyard and put it directly into play under your control, tapped, with +1/+1. Treat that creature as though it were just summoned. The creature does not untap during its controller's untap phase. At the end of his or her upkeep, its controller may pay an additional 1B to untap it. If Dance of the Dead is removed, bury the creature in its owner's graveyard. Art by Randy Gallegos ------------------------------------------------------------------------------- Dancing Scimitar Arabian Nights [Uncommon 2] and Gathering (3E and 4E) [Rare] Casting Cost: 4 Artifact Creature (1/5) Flying Bobbing merrily from opponent to opponent, the scimitar began adding playful little flourishes to its strokes; it even turned a couple of somersaults. Art by Anson Maddocks ------------------------------------------------------------------------------- Dandán Arabian Nights [Common 4] Casting Cost: UU Blue Summon Dandán (4/1) Dandán cannot attack unless opponent has islands in play. Dandán is destroyed immediately if at any time you have no islands in play. Art by Drew Tucker ------------------------------------------------------------------------------- Dark Banishing Ice Age [Common] Casting Cost: 2B Black Instant Bury target non-black creature. ``Will not the mountains quake and hills melt at the coming of the darkness? Share this vision with your enemies, Lim-Dûl, and they shall wither.'' -Leshrac, Walker of Night Art by Drew Tucker ------------------------------------------------------------------------------- Dark Heart of the Wood The Dark [Common 3] Casting Cost: BG Gold Enchantment You may sacrifice a forest to gain 3 life. Counts as both a black card and a green card. Even the Goblins shun this haunted place, where the tree limbs twist in agony and the ground seems to scuttle under your feet. Art by Christopher Rush ------------------------------------------------------------------------------- Dark Ritual (IA) Ice Age [Common] Casting Cost: B Black Interrupt Add BBB to your mana pool. ``Leshrac, my liege, grant me the power I am due.'' -Lim-Dûl, the Necromancer Art by Justin Hampton ------------------------------------------------------------------------------- Dark Ritual (RV) Gathering (3E and 4E) [Common] Casting Cost: B Black Interrupt Add BBB to your mana pool. Art by Sandra Everingham ------------------------------------------------------------------------------- Dark Sphere The Dark [Uncommon 2] Casting Cost: 0 Artifact T: Sacrifice Dark Sphere to prevent half of the damage done to you by a single source, rounded down. ``I was struck senseless for a moment, but revived when the strange curiosity I carried fell to the ground, screaming like a dying animal.'' -Barl, Lord Ith Art by Mark Tedin ------------------------------------------------------------------------------- Darkness Legends [Common 1] Casting Cost: B Black Instant Creatures attack and block as normal, but none deal any damage. All attacking creatures are still tapped. Play any time before attack damage is assigned. ``If I must die, I will encounter darkness as a bride, And hug it in my arms.'' -William Shakespeare, Measure for Measure Art by Harold McNeill ------------------------------------------------------------------------------- Darkpact Gathering (3E) [Rare] Casting Cost: BBB Black Sorcery Swap top card of your library with either card of the ante; this swap is permanent. You must have a card in your library to cast this spell. Remove this card before playing if you are not playing for ante. Art by Quinton Hoover ------------------------------------------------------------------------------- Deadfall Legends [Uncommon 1] Casting Cost: G2 Green Enchantment Creatures with forestwalk may be blocked as if they did not have this ability. Art by NéNé Thomas ------------------------------------------------------------------------------- Death Ward (IA) Ice Age [Common] Casting Cost: W White Instant Regenerate target creature. ``Sometimes, a soul is not ready to complete its journey to the next world.'' -Halvor Arenson, Kjeldoran Priest Art by Harold McNeill ------------------------------------------------------------------------------- Death Ward (RV) Gathering (3E and 4E) [Common] Casting Cost: W White Instant Regenerate target creature. Art by Mark Poole ------------------------------------------------------------------------------- Deathgrip Gathering (3E and 4E) [Uncommon] Casting Cost: BB Black Enchantment BB: Counter target green spell. Play this ability as an interrupt. Art by Anson Maddocks ------------------------------------------------------------------------------- Deathlace Gathering (3E and 4E) [Rare] Casting Cost: B Black Interrupt Change the color of target spell or target permanent to black. Costs to cast, tap, maintain, or use a special ability of target remain unchanged. Art by Sandra Everingham ------------------------------------------------------------------------------- Deep Spawn Fallen Empires [Uncommon 3] Casting Cost: UUU5 Blue Summon Homarid (6/6) Trample During your upkeep, take two cards from the top of your library and put them in your graveyard, or destroy Deep Spawn. U: Deep Spawn may not be the target of spells or effects until end of turn and does not untap as normal during your next untap phase. If Deep Spawn is untapped, tap it. Art by Mark Tedin ------------------------------------------------------------------------------- Deep Water The Dark [Common 3] Casting Cost: UU Blue Enchantment U: All mana-producing lands you control provide U instead of their normal mana until end of turn. Art by Jeff A. Menges ------------------------------------------------------------------------------- Deflection Ice Age [Rare] Casting Cost: 3U Blue Interrupt Target spell, which must have a single target, targets a new legal target of your choice. Up and down, over and through, back around - the joke's on you. Art by Mike Raabe ------------------------------------------------------------------------------- Delif's Cone Fallen Empires [Common] Casting Cost: 0 Artifact T: Sacrifice Delif's Cone. If target creature you control attacks and is not blocked, you may choose to gain its power in life. If you do so, it deals no damage to opponent this turn. ``Where is it written that beasts must cause pain?' --Delif Ponderings Art by Mark Tedin ------------------------------------------------------------------------------- Delif's Cube Fallen Empires [Uncommon 1] Casting Cost: 1 Artifact 2,T: If target creature you control attacks and is not blocked, it deals no damage to opponent. Instead, put a cube counter on Delif's Cube. 2: Remove a cube counter to regenerate a target creature. Art by Mark Tedin ------------------------------------------------------------------------------- Demonic Attorney Gathering (3E) [Rare] Casting Cost: BB4 Black Sorcery If opponent doesn't concede the game immediately, each player must ante an additional card from his or her library. Remove this card from your deck before playing if your are not playing for ante. Art by Daniel Gelon ------------------------------------------------------------------------------- Demonic Consultation Ice Age [Uncommon] Casting Cost: B Black Instant Name a card. Remove the top six cards of your library from the game and reveal the next card to all players. If it is the card named, put it into your hand. If not, remove that card from the game and continue revealing the top card of your library and removing it from the game until the named card appears. Art by Robert Alexander ------------------------------------------------------------------------------- Demonic Hordes Gathering (3E) [Rare] Casting Cost: BBB3 Black Summon Demons (5/5) T: Destroy 1 land. Pay BBB during your upkeep or the Hordes become tapped and you lose a land of opponent's choice. Created to destroy Dominia, Demons can sometimes be bent to a more focused purpose. Art by Jesper Myrfors ------------------------------------------------------------------------------- Demonic Torment Legends [Uncommon 1] Casting Cost: B2 Black Enchant Creature Target creature deals no damage during combat. Creature cannot attack. Art by Anson Maddocks ------------------------------------------------------------------------------- Demonic Tutor Gathering (3E) [Uncommon] Casting Cost: B1 Black Sorcery Search your library for one card and take it into your hand. Reshuffle your library afterwards. Art by Douglas Shuler ------------------------------------------------------------------------------- Derelor Fallen Empires [Uncommon 1] Casting Cost: B3 Black Summon Thrull (4/4) Your black spells cost an additional B to cast. ``Strength it has, but at the cost of a continuous supply of energy. Such failure can bear only one result.'' -From the execution order for Endrek Sahr, Master Breeder Art by Anson Maddocks ------------------------------------------------------------------------------- Desert Arabian Nights [Common 11] Land Tap to add 1 colorless mana to your mana pool or do 1 damage to an attacking creature after it deals its damage. Art by Jesper Myrfors ------------------------------------------------------------------------------- Desert Nomads Arabian Nights [Common 5] Casting Cost: R2 Red Summon Nomads (2/2) Desertwalk Desert Nomads are immune to damage done by Deserts. Art by Christopher Rush ------------------------------------------------------------------------------- Desert Twister Arabian Nights [Uncommon 3] and Gathering (3E and 4E) [Uncommon] Casting Cost: 4GG Green Sorcery Destroy target permanent. Art by Susan Van Camp ------------------------------------------------------------------------------- Despotic Scepter Ice Age [Rare] Casting Cost: 1 Artifact T: Bury target permanent you own. ``We were not meant to have such terrible things. They should be left where we found them, if not destroyed!'' -Sorine Relicbane, Soldevi Heretic Art by Richard Thomas ------------------------------------------------------------------------------- Detonate Antiquities [Uncommon 3] and Gathering (4E) [Uncommon] Casting Cost: XR Red Sorcery Bury target artifact. Detonate deals X damage to the artifact's controller, where X is the casting cost of the artifact. Art by Randy Apslund-Faith ------------------------------------------------------------------------------- Devouring Deep Legends [Common 2] Casting Cost: U2 Blue Summon Devouring Deep (1/2) Islandwalk ``Full fathom five thy father lies; Of his bones are coral made; Those are pearls that were his eyes; Nothing of him that doth fade, But doth suffer a sea-change Into something rich and strange.'' -William Shakespeare, The Tempest Art by Liz Danforth ------------------------------------------------------------------------------- Diabolic Machine The Dark [Uncommon 2] and Gathering (4E) [Uncommon] Casting Cost: 7 Artifact Creature (4/4) 3: Regenerate ``The bolts of our ballistae smashed into the monstrous thing, but our hopes died in our chests as its gears continued turning.'' -Sevti Mukul, The Fall of Alsoor Art by Anson Maddocks ------------------------------------------------------------------------------- Diabolic Vision Ice Age [Uncommon] Casting Cost: UB Gold Sorcery Look at the top five cards of your library and put one of them into your hand. Put the remaining four on top of your library in any order. ``I have seen the true path. I will not warm myself by the fire - I will become the flame.'' -Lim-Dûl, the Necromancer Art by Anthony Waters ------------------------------------------------------------------------------- Diamond Valley Arabian Nights [Uncommon 2] Land Tap to sacrifice one of your creatures in exchange for a number of life points equal to its toughness. Note that this ability may be used after blocking has been declared. Art by Brian Snoddy ------------------------------------------------------------------------------- Dingus Egg Gathering (3E and 4E) [Rare] Casting Cost: 4 Artifact Each time a player puts a land into the graveyard from play, Dingus Egg deals 2 damage to that land's controller. Art by Dan Frazier ------------------------------------------------------------------------------- Dire Wolves Ice Age [Common] Casting Cost: 2G Green Summon Wolves (2/2) Gains banding if you control any plains. ``It's amazing how scared a city kid can get at a dog. Now, of course, I'd cross Terisiare alone, and keep no watch if I had a pack of greys hanging on my flanks as I went.'' -Oddveig Ulfsson, caravan scout Art by Ron Spencer ------------------------------------------------------------------------------- Disenchant (IA) Ice Age [Common] Casting Cost: 1W White Instant Destroy target artifact or enchantment. ``I implore you not to forget the horrors of the past. You would have us start the Brothers' War anew!'' -Sorine Relicbane, Soldevi Heretic Art by Brian Snoddy ------------------------------------------------------------------------------- Disenchant (RV) Gathering (3E and 4E) [Common] Casting Cost: 1W White Instant Destroy target enchantment or artifact. Art by Amy Weber ------------------------------------------------------------------------------- Disharmony Legends [Rare] Casting Cost: R2 Red Instant Target attacking creature comes under your control untapped. Return to former controller at end of turn. This creature is no longer considered to have attacked. Play before defense is chosen. Art by Byron Wackwitz ------------------------------------------------------------------------------- Disintegrate Gathering (3E and 4E) [Common] Casting Cost: XR Red Sorcery Disintegrate deals X damage to target creature or player. The target cannot regenerate until end of turn. If the target receives lethal damage this turn, remove it from the game entirely. Art by Anson Maddocks ------------------------------------------------------------------------------- Disrupting Scepter Gathering (3E and 4E) [Rare] Casting Cost: 3 Artifact 3, T: Target player chooses and discards one card from his or her hand. Use this ability only during your turn. Art by Dan Frazier ------------------------------------------------------------------------------- Divine Intervention Legends [Rare] Casting Cost: WW6 White Enchantment Put two counters on this card. Remove a counter during your upkeep. When you remove the last counter from Divine Intervention, the game is over and considered a draw. Art by Amy Weber ------------------------------------------------------------------------------- Divine Offering Legends [Common 2] Casting Cost: W1 White Instant Destroy target artifact. You gain life points equal to casting cost of artifact. D'Haren stared at the twisted lump of metal that had been a prized artifact. The fight was getting ugly. Art by Jeff A. Menges ------------------------------------------------------------------------------- Divine Transformation Legends [Rare] and Gathering (4E) [Uncommon] Casting Cost: 2WW White Enchant Creature Target creature gets +3/+3. Glory surged through her and radiance surrounded her. All things were possible with the blessing of the Divine. Art by NéNé Thomas ------------------------------------------------------------------------------- Draconian Cylix Fallen Empires [Uncommon 1] Casting Cost: 3 Artifact 2,T: Discard a card at random from your hand to regenerate a target creature. ``There is no gain without sacrifice.'' -Icatian proverb Art by Edward Beard, Jr. ------------------------------------------------------------------------------- Drafna's Restoration Antiquities [Common 4] Casting Cost: U Blue Sorcery Take any number of artifacts of your choice from target player's graveyard and place them on top of that player's library, in any order. Drafna, founder of the College of Lat-Nam, could create a working model from even the smallest remnants of a newly unearthed artifact. Art by Amy Weber ------------------------------------------------------------------------------- Dragon Engine Antiquities [Common 4] and Gathering (3E and 4E) [Rare] Casting Cost: 3 Artifact Creature (1/3) 2: +1/+0 until end of turn Those who believed the city of Kroog would never fall to Mishra's forces severely underestimated the might of his war machines. Art by Anson Maddocks ------------------------------------------------------------------------------- Dragon Whelp Gathering (3E and 4E) [Uncommon] Casting Cost: 2RR Red Summon Dragon (2/3) Flying R: +1/+0 until end of turn. If you spend more than RRR in this way during one turn, destroy Dragon Whelp at end of turn. ``O to be a dragon. . . of silkworm size or immense. . . `` --Marianne Moore, ''O to Be a Dragon'' Art by Amy Weber ------------------------------------------------------------------------------- Drain Life Gathering (3E and 4E) [Common] Casting Cost: 1B Black Sorcery Drain Life deals 1 damage to a target creature or player for each B you pay in addition to the casting cost. You then gain 1 life for each 1 damage dealt. You cannot gain more life than the toughness of the creature or the total life of the player Drain Life damages. Art by Douglas Shuler ------------------------------------------------------------------------------- Drain Power Gathering (3E and 4E) [Rare] Casting Cost: UU Blue Sorcery Target player must draw all mana from his or her available lands; then, all mana in target player's mana pool drains into your mana pool. Art by Douglas Shuler ------------------------------------------------------------------------------- Dread Wight Ice Age [Rare] Casting Cost: 3BB Black Summon Wight (3/4) At end of combat, put a paralyzation counter on any creature blocking or blocked by Dread Wight and tap that creature. As long as the creature has a paralyzation counter on it, it does not untap during its controller's untap phase. As a non-interrupt fast effect, the creature's controller may pay 4 to remove a paralyzation counter. Art by Dan Gelon ------------------------------------------------------------------------------- Dream Coat Legends [Uncommon 1] Casting Cost: U Blue Enchant Creature Caster may change target creature's color to any other color. This ability is played as an interrupt. Limit of one change per turn. Cost to tap, maintain, or use a special ability of target creature remains entirely unchanged. ``Adopt the character of the twisting octopus, which takes on the appearance of the nearby rock. Now follow in this direction, now turn a different hue.'' -Theognis, Elegies 1, 215 Art by Anthony Waters ------------------------------------------------------------------------------- Dreams of the Dead Ice Age [Uncommon] Casting Cost: 3U Blue Enchantment 1U: Take target white or black creature from your graveyard and put it directly into play as though it were just summoned. That creature now requires an additional Cumulative Upkeep: 2. If the creature leaves play, remove it from the game. Art by Heather Hudson ------------------------------------------------------------------------------- Drift of the Dead Ice Age [Uncommon] Casting Cost: 3B Black Summon Wall (*/*) Drift of the Dead has power and toughness each equal to the number of snow-covered lands you control. ``Take their dead, and entomb them in the snow. Risen, they shall serve a new purpose.'' -Lim-Dûl, the Necromancer Art by Brian Snoddy ------------------------------------------------------------------------------- Drop of Honey Arabian Nights [Uncommon 2] Casting Cost: G Green Enchantment During your upkeep, the creature in play with the lowest power is destroyed and cannot be regenerated. If there is a tie you choose which to destroy. Drop of Honey must be discarded if there are no creatures in play. Art by Anson Maddocks ------------------------------------------------------------------------------- Drought Ice Age [Uncommon] Casting Cost: 2WW White Enchantment During your upkeep, pay WW or destroy Drought. Before a spell that requires B as part of its casting cost may be cast, or an ability that requires B as part of its activation cost may be played, the controller of that spell or ability sacrifices a swamp for each B in the spell's casting cost of the ability's activation cost. Art by NéNé Thomas ------------------------------------------------------------------------------- Drowned The Dark [Common 3] Casting Cost: U1 Blue Summon Zombies (1/1) B: Regenerates We asked Captain Soll what became of the Serafina, but all he said was, ``Ships that go down shouldn't come back up.'' Art by Quinton Hoover ------------------------------------------------------------------------------- Drudge Skeletons Gathering (3E and 4E) [Common] Casting Cost: 1B Black Summon Skeletons (1/1) B: Regenerate Bones scattered around us joined to form misshapen bodies. We struck at them repeatedly-they fell, but soon formed again, with the same mocking look on their faceless skulls. Art by Sandra Everingham ------------------------------------------------------------------------------- Durkwood Boars Legends [Common 2] and Gathering (4E) [Common] Casting Cost: 4G Green Summon Boars (4/4) ``And the unclean spirits went out, and entered the swine: and the herd ran violently . . .'' -Mark 5:13 Art by Mike Kimble ------------------------------------------------------------------------------- Dust to Dust The Dark [Common 3] Casting Cost: WW1 White Sorcery Removes two target artifacts from the game. Tervish never noticed that the amulet had vanished. It had disappeared not only from his possession, but from his memory as well. Art by Drew Tucker ------------------------------------------------------------------------------- Dwarven Armorer Fallen Empires [Uncommon 1] Casting Cost: R Red Summon Dwarf (0/2) R,T: Discard a card from your hand to put either a +0/+1 or a +1/+0 counter on a target creature. ``The few remaining pieces from this period suggest the Dwarves eventually made weapons and armor out of everything, even children's toys.'' -Sarpadian Empires, vol. IV Art by Byron Wackwitz ------------------------------------------------------------------------------- Dwarven Armory Ice Age [Rare] Casting Cost: 2RR Red Enchantment 2: Sacrifice a land to put a +2/+2 counter on target creature. Use this ability only during upkeep. ``Few of us left, now. Confounded Yeti have opened all the vents. We'd best hide here with the weapons.'' -Perena Deepcutter, Dwarven Armorer Art by Richard Thomas ------------------------------------------------------------------------------- Dwarven Catapult Fallen Empires [Uncommon 3] Casting Cost: RX Red Instant Dwarven Catapult does X damage, divided evenly among all of opponent's creatures (round down). ``Often greatly outnumbered in battle, Dwarves relied on catapults as one means of damaging a large army.'' -Sarpadian Empires, vol. IV Art by Jeff A. Menges ------------------------------------------------------------------------------- Dwarven Demolition Team Gathering (UL) [Uncommon] Casting Cost: R2 Red Summon Dwarves (1/1) Tap to destroy a wall. Art by Kev Brockschmidt ------------------------------------------------------------------------------- Dwarven Hold Fallen Empires [Uncommon 1] Land Comes into play tapped. You may choose not to untap Dwarven Hold during your untap phase and instead put a storage counter on it. T: Remove any number of storage counters from Dwarven Hold. For each storage counter removed, add R to your mana pool. Art by Pat Morrissey ------------------------------------------------------------------------------- Dwarven Lieutenant Fallen Empires [Uncommon 3] Casting Cost: RR Red Summon Dwarf (1/2) 1R: Target Dwarf gets +1/+0 until end of turn. ``Dwarven officers were tireless in battle, moving up and down the lines to rally their troops and boost morale.'' -Sarpadian Empires, vol. IV Art by Jeff A. Menges ------------------------------------------------------------------------------- Dwarven Ruins Fallen Empires [Uncommon 3] Land Comes into play tapped. T: Add R to your mana pool. T: Sacrifice Dwarven Ruins to add RR to your mana pool. Art by Mark Poole ------------------------------------------------------------------------------- Dwarven Soldier (Alexander) Fallen Empires [Common] Casting Cost: R1 Red Summon Dwarf (2/1) If Dwarven Soldier blocks or is blocked by Orcs, it gets +0/+2 until end of turn. ``Let no one say we did not fight until the last...'' -Headstone fragment from a mass grave found in the Crimson Peaks Art by Rob Alexander ------------------------------------------------------------------------------- Dwarven Soldier (Apslund-Faith) Fallen Empires [Common] Casting Cost: R1 Red Summon Dwarf (2/1) If Dwarven Soldier blocks or is blocked by Orcs, it gets +0/+2 until end of turn. There is a legend among present-day Dwarves that the Dwarves of Sarpadia will one day return to defend Dwarvenkind against a deadly peril. Art by Randy Apslund-Faith ------------------------------------------------------------------------------- Dwarven Soldier (Shuler) Fallen Empires [Common] Casting Cost: R1 Red Summon Dwarf (2/1) If Dwarven Soldier blocks or is blocked by Orcs, it gets +0/+2 until end of turn. ``Although the Dwarves staunchly de- fended their walled city-states against the Orcs, their civilization was the first to fall, and its name was sadly lost.'' -Sarpadian Empires, vol. I Art by Douglas Shuler ------------------------------------------------------------------------------- Dwarven Song Legends [Uncommon 1] Casting Cost: R Red Instant Changes the color of one or more target creatures to red until end of turn. You choose which and how many creatures are affected. Cost to tap, maintain, or use a special ability of target creatures remains entirely unchanged. Art by Dan Frazier ------------------------------------------------------------------------------- Dwarven Warriors Gathering (3E and 4E) [Common] Casting Cost: 2R Red Summon Dwarves (1/1) T: Target creature with power no greater than 2 becomes unblockable until end of turn. Other effects may later be used to increase the creature's power beyond 2. Art by Douglas Shuler ------------------------------------------------------------------------------- Dwarven Weaponsmith Antiquities [Uncommon 3] and Gathering (3E) [Uncommon] Casting Cost: R1 Red Summon Dwarves (1/1) T: During your upkeep, add a permanent +1/+1 counter to any creature. Each time you use this ability, you must sacrifice one of your artifacts in play. ``Work with zeal as hammers peal! Melt, anneal, and pound the steel!'' -Old Dwarvish forge-chant Art by Mark Poole ------------------------------------------------------------------------------- Earth Elemental Gathering (3E and 4E) [Uncommon] Casting Cost: 3RR Red Summon Elemental (4/5) Earth Elementals have the eternal strength of stone and the endurance of mountains. Primordially connected to the land they inhabit, they take a long-term view of things, scorning the impetuous haste of short-lived mortal creatures. Art by Dan Frazier ------------------------------------------------------------------------------- Earthbind Gathering (3E) [Common] Casting Cost: R Red Enchant Creature If cast on a flying creature, Earthbind removes flying ability and does 2 damage to target creature; this damage occurs only once, at the time Earthbind is cast. If another spell or effect later gives the target creature flying ability, Earthbind does not affect this. Earthbind has no effect on non-flying creatures. Art by Quinton Hoover ------------------------------------------------------------------------------- Earthlink Ice Age [Rare] Casting Cost: 3BRG Gold Enchantment During your upkeep, pay 2 or bury Earthlink. Whenever a creature is put into the graveyard from play, that creature's controller sacrifices a land. Ignore this effect if that player controls no lands. Art by Richard Kane-Ferguson ------------------------------------------------------------------------------- Earthlore Ice Age [Common] Casting Cost: G Green Enchant Land When Earthlore comes into play, choose target land you control. 0: Tap land Earthlore enchants to give target blocking creature +1/+2 until end of turn. ``Even the ground is our friend.'' -Kolbjörn, Elder Druid of the Juniper Order Art by Drew Tucker ------------------------------------------------------------------------------- Earthquake Gathering (3E and 4E) [Rare] Casting Cost: XR Red Sorcery Earthquake deals X damage to each player and each creature without flying. Art by Dan Frazier ------------------------------------------------------------------------------- Eater of the Dead The Dark [Uncommon 2] Casting Cost: B4 Black Summon Eater (3/4) 0: Take one creature from any graveyard and remove it from the game. Untap Eater of the Dead. Even the putrid muscles of the dead can provide strength to those loathsome enough to consume them. Art by Jesper Myrfors ------------------------------------------------------------------------------- Ebon Praetor Fallen Empires [Uncommon 1] Casting Cost: BB4 Black Summon Avatar (5/5) Trample First Strike During your upkeep, put a -2/-2 counter on Ebon Praetor. You may sacrifice a creature during your upkeep to remove a -2/-2 counter from Ebon Praetor. If the creature sacrificed was a Thrull, also put a +1/+0 counter on Ebon Praetor. Only one creature may be sacrificed in this manner each turn. Art by Randy Apslund-Faith ------------------------------------------------------------------------------- Ebon Stronghold Fallen Empires [Uncommon 3] Land Comes into play tapped. T: Add B to your mana pool. T: Sacrifice Ebon Stronghold to add BB to your mana pool. Art by Mark Poole ------------------------------------------------------------------------------- Ebony Horse Arabian Nights [Uncommon 2] and Gathering (3E and 4E) [Rare] Casting Cost: 3 Artifact 2, T: Untap target attacking creature you control. That creature neither receives nor deals damage during combat this turn. Art by Dameon Willich ------------------------------------------------------------------------------- El-Hajjâj Arabian Nights [Uncommon 2] and Gathering (3E and 4E) [Rare] Casting Cost: 1BB Black Summon El-Hajjâj (1/1) Gain 1 life for every 1 damage El-Hajjâj deals. You cannot gain more life in this way than the toughness of the creature or the total life of the player that El-Hajjâj damages. Art by Dameon Willich ------------------------------------------------------------------------------- Elder Druid Ice Age [Rare] Casting Cost: 3G Green Summon Cleric (2/2) 3G,T: Tap or untap target artifact, creature, or land. ``I am older than any Elder Druid before me, and still no child has been born with the Mark to take my place. When will the wheel turn?'' -Kolbjörn, Elder Druid of the Juniper Order Art by Richard Kane-Ferguson ------------------------------------------------------------------------------- Elder Land Wurm Legends and Gathering (4E) [Rare] Casting Cost: 4WWW White Summon Wurm (5/5) Trample Cannot attack until assigned as a blocker. Sometimes it's best to let sleeping dragons lie. Art by Quinton Hoover ------------------------------------------------------------------------------- Elder Spawn Legends [Rare] Casting Cost: UUU4 Blue Summon Spawn (6/6) Elder Spawn cannot be blocked by red creatures. Sacrifice one of your islands during your upkeep or Elder Spawn does 6 damage to you and is buried. Art by Jesper Myrfors ------------------------------------------------------------------------------- Electric Eel The Dark [Uncommon 2] Casting Cost: U Blue Summon Eel (1/1) RR: +2/+0; Electric Eel does 1 damage to you. Electric Eel does 1 damage to you when it is brought into play. Art by Anson Maddocks ------------------------------------------------------------------------------- Elemental Augury Ice Age [Rare] Casting Cost: UBR Gold Enchantment 3: Look at the top three cards of target player's library. Put them on the top of that player's library in any order. ``It is the changing of perception that is important.'' -Gerda Äagesdotter, Archmage of the Unseen Art by Anthony Waters ------------------------------------------------------------------------------- Elephant Graveyard Arabian Nights [Uncommon 2] Land Tap to add 1 colorless mana to your mana pool or regenerate an Elephant or Mammoth. Art by Rob Alexander ------------------------------------------------------------------------------- Elkin Bottle Ice Age [Rare] Casting Cost: 3 Artifact 3,T: Take the top card from your library and place it face up in front of you. You may play that card as though it were in your hand; if you do not play it by your next upkeep, remove it from the game. Art by Quinton Hoover ------------------------------------------------------------------------------- Elven Fortress (Apslund-Faith) Fallen Empires [Common] Casting Cost: G Green Enchantment 1G: Target blocking creature gets +0/+1 until end of turn. ``The size of the obvious Fortress walls often misled foes. Actually, the Elves enchanted the forest itself to provide the first line of defense with tangling vines and stinging thorns.'' -Sarpadian Empires, vol. III Art by Randy Apslund-Faith ------------------------------------------------------------------------------- Elven Fortress (Poole) Fallen Empires [Common] Casting Cost: G Green Enchantment 1G: Target blocking creature gets +0/+1 until end of turn. ``Thallids are not ordinary enemies of flesh and bone and reason. They attack with no thought for our strength or of their own losses. I fear our Fortresses shall be overwhelmed.'' -Kyliki of Havenwood Art by Mark Poole ------------------------------------------------------------------------------- Elven Fortress (Venters) Fallen Empires [Common] Casting Cost: G Green Enchantment 1G: Target blocking creature gets +0/+1 until end of turn. Many Elven Fortresses weren't built by masons and carpenters, but created from the living forest itself. Art by Pete Venters ------------------------------------------------------------------------------- Elven Fortress (Wänerstrand) Fallen Empires [Common] Casting Cost: G Green Enchantment 1G: Target blocking creature gets +0/+1 until end of turn. ``Burn it down, you say? Now there's a stupid idea. What do you suppose will become of those overhanging branches, hmm? And then what do you suppose will become of us?' --Ivra Jursdotter Art by Tom Wänerstrand ------------------------------------------------------------------------------- Elven Lyre Fallen Empires [Uncommon 1] Casting Cost: 2 Artifact 1,T: Sacrifice Elven Lyre to give a target creature +2/+2 until end of turn. Scholars are uncertain whether it was the actual sound or some other magical property of the Elven Lyre that transformed its player. Art by Kaja Foglio ------------------------------------------------------------------------------- Elven Riders Legends [Rare] and Gathering (4E) [Uncommon] Casting Cost: 3GG Green Summon Riders (3/3) Cannot be blocked except by walls and by creatures with flying. ``Sometimes it is better to be swift of foot than strong of swordarm.'' -Elven proverb Art by Melissa Benson ------------------------------------------------------------------------------- Elves of Deep Shadow The Dark [Uncommon 2] Casting Cost: G Green Summon Elves (1/1) T: Add B to your mana pool, and Elves of Deep Shadow do 1 damage to you. This ability is played as an interrupt. ``They are aberrations who have turned on everything we hold sacred. Let them be cast out.'' -Ailheen, Speaker of the Council Art by Jesper Myrfors ------------------------------------------------------------------------------- Elvish Archers Gathering (3E and 4E) [Rare] Casting Cost: 1G Green Summon Elves (2/1) First strike I tell you, there was so many arrows flying about you couldn't hardly see the sun. So I says to young Angus, ``Well, at least now we're fighting in the shade!'' Art by Anson Maddocks ------------------------------------------------------------------------------- Elvish Farmer Fallen Empires [Uncommon 1] Casting Cost: G1 Green Summon Elf (0/2) During your upkeep, put a spore counter on Elvish Farmer. 0: Remove three spore counters from Elvish Farmer to put a Saproling token into play. Treat this token as a 1/1 green creature. 0: Sacrifice a Saproling to gain 2 life. Art by Richard Kane-Ferguson ------------------------------------------------------------------------------- Elvish Healer Ice Age [Common] Casting Cost: 2W White Summon Cleric (1/2) T: Prevent 1 damage to any non-green creature or any player or up to 2 damage to any green creature. ``The Kjeldorans keep the Orcs at bay and we train their healers. Most human bargains aren't as fair.'' -Laina of the Elvish Council Art by Rick Emond ------------------------------------------------------------------------------- Elvish Hunter (Maddocks) Fallen Empires [Common] Casting Cost: G1 Green Summon Elf (1/1) 1G,T: Target creature does not untap as normal during its controller's next untap phase. ``As the climate cooled, many Elves turned to Thallid farming for food, while the Hunters honed their skills on what little game remained.'' -Sarpadian Empires, vol. III Art by Anson Maddocks ------------------------------------------------------------------------------- Elvish Hunter (Poole) Fallen Empires [Common] Casting Cost: G1 Green Summon Elf (1/1) 1G,T: Target creature does not untap as normal during its controller's next untap phase. ``Elves often tipped their arrows with a drug that caused a deep but harmless sleep.'' -Sarpadian Empires, vol. III Art by Mark Poole ------------------------------------------------------------------------------- Elvish Hunter (Van Camp) Fallen Empires [Common] Casting Cost: G1 Green Summon Elf (1/1) 1G,T: Target creature does not untap as normal during its controller's next untap phase. The Elves never had a standing army; when battle came, they pressed Hunters, Scouts, and Farmers into a surprisingly effective militia. Art by Susan Van Camp ------------------------------------------------------------------------------- Elvish Scout (Poole) Fallen Empires [Common] Casting Cost: G Green Summon Elf (1/1) G,T: Untap a target attacking creature you control. That creature neither receives nor deals damage during combat this turn. Even one whose ears were closely tuned to the sounds of Havenwood could miss hearing a Scout move past. Art by Mark Poole ------------------------------------------------------------------------------- Elvish Scout (Rush) Fallen Empires [Common] Casting Cost: G Green Summon Elf (1/1) G,T: Untap a target attacking creature you control. That creature neither receives nor deals damage during combat this turn. Although the Elves of Havenwood lived in isolated villages, their swift communications allowed them to act as a single community. Art by Christopher Rush ------------------------------------------------------------------------------- Elvish Scout (Venters) Fallen Empires [Common] Casting Cost: G Green Summon Elf (1/1) G,T: Untap a target attacking creature you control. That creature neither receives nor deals damage during combat this turn. ``Even for Elves, they were stealthy little twerps. They'd taken our measure before we'd even seen them.'' -Marshall Volnikov Art by Pete Venters ------------------------------------------------------------------------------- Emerald Dragonfly Legends [Common 2] Casting Cost: G1 Green Summon Dragonfly (1/1) Flying GG: First Strike until end of turn. ``Flittering, wheeling, darting in to strike, and then gone just as you blink.'' --``Dragonfly Haiku,'' poet unknown Art by Quinton Hoover ------------------------------------------------------------------------------- Enchanted Being Legends [Common 1] Casting Cost: WW1 White Summon Being (2/2) Any damage dealt to Enchanted Being during combat by creatures with one or more enchantment cards played on them is reduced to 0. Art by Douglas Shuler ------------------------------------------------------------------------------- Enchantment Alteration Legends [Common 1] Casting Cost: U Blue Instant Switch target enchantment from one creature to another or from one land to another. The controller of the enchantment does not change. New target of enchantment must be valid or this spell has no effect. Treat this as if the enchantment had just been cast on the new target. Art by Brian Snoddy ------------------------------------------------------------------------------- Enduring Renewal Ice Age [Rare] Casting Cost: 2WW White Enchantment Play with the cards in your hand face up on the table. If you draw a creature card from your library, discard it. Whenever a creature goes to your graveyard from play, put that creature into your hand. That which lasts longer serves best. Art by Harold McNeill ------------------------------------------------------------------------------- Energy Flux Antiquities [Uncommon 3] and Gathering (3E and 4E) [Uncommon] Casting Cost: 2U Blue Enchantment During each player's upkeep, destroy all artifacts that player controls. The player may pay an additional 2 for each artifact he or she wishes to prevent Energy Flux from destroying. Art by Kaja Foglio ------------------------------------------------------------------------------- Energy Storm Ice Age [Rare] Casting Cost: 1W White Enchantment Cumulative Upkeep: 1. Damage dealt by instants, interrupts, and sorceries is reduced to 0. Creatures with flying do not untap during their controller's untap phase. Art by Sandra Everingham ------------------------------------------------------------------------------- Energy Tap Legends [Common 2] and Gathering (4E) [Common] Casting Cost: U Blue Sorcery Tap target creature you control. Add an amount of colorless mana equal to that creature's casting cost to your mana pool. Art by Daniel Gelon ------------------------------------------------------------------------------- Enervate Ice Age [Common] Casting Cost: 1U Blue Instant Tap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep. ``Worlds turn in crucial moments of decision. Make your choice.'' -Gustha Ebbasdotter, Kjeldoran Royal Mage Art by L. A. Williams ------------------------------------------------------------------------------- Equinox Legends [Common 1] Casting Cost: W White Enchant Land Tap land enchanted with Equinox to counter a spell that destroys one or more of your lands. This ability is played as an interrupt. Art by Susan Van Camp ------------------------------------------------------------------------------- Erg Raiders Arabian Nights [Common 3 and 2] and Gathering (3E and 4E) [Common] Casting Cost: 1B Black Summon Raiders (2/3) If you do not attack with Erg Raiders during your turn, it deals 2 damage to you at end of turn. Erg Raiders deals no damage to you the turn it comes into play on your side. Art by Dameon Willich ------------------------------------------------------------------------------- Erhnam Djinn Arabian Nights [Uncommon 2] Casting Cost: G3 Green Summon Djinn (4/5) During your upkeep, you must choose one of opponent's non-wall creatures in play. Until your next upkeep, that creature gains the forestwalk ability. If opponent has no creatures, ignore this effect. Art by Ken Meyer, Jr. ------------------------------------------------------------------------------- Erosion The Dark [Common 3] and Gathering (4E) [Common] Casting Cost: UUU Blue Enchant Land During his or her upkeep, target land's controller pays 1 or 1 life, or target land is destroyed. Effects that prevent or redirect damage cannot be used to counter this loss of life. Art by Pete Venters ------------------------------------------------------------------------------- Errant Minion Ice Age [Common] Casting Cost: 2U Blue Enchant Creature During target creature's controller's upkeep, Errant Minion deals 2 damage to him or her. He or she may pay 1 for each 1 damage he or she wishes to prevent from Errant Minion. Abandon not your faith when others abandon you. Art by Harold McNeill ------------------------------------------------------------------------------- Errantry Ice Age [Common] Casting Cost: 1R Red Enchant Creature Target creature gets +3/+0. If that creature attacks, no other creatures can attack this turn. ``There is no shame in solitude. The lone Knight may succeed where a hundred founder.'' -Arna Kennerüd, Skyknight Art by L. A. Williams ------------------------------------------------------------------------------- Essence Filter Ice Age [Common] Casting Cost: 1GG Green Sorcery Destroy all enchantments or destroy all non-white enchantments. ``Freyalise has cleansed our bodies and minds of the plagues of Kjeldor; all she asks in return is that we keep pure our newly given home in Fyndhorn.'' -Kolbjörn, Elder Druid of the Juniper Order Art by Rick Emond ------------------------------------------------------------------------------- Essence Flare Ice Age [Common] Casting Cost: U Blue Enchant Creature Target creature gets +2/+0. During each of its controller's upkeeps, put a -0/-1 counter on the creature. These counters remain even if Essence Flare is removed. Never underestimate the power of the soul unleashed. Art by Richard Kane-Ferguson ------------------------------------------------------------------------------- Essence Vortex Ice Age [Uncommon] Casting Cost: 1UB Gold Instant Bury target creature. That creature's controller may counter this spell by paying the creature's toughness in life. Effects that prevent or redirect damage cannot be used to counter this loss of life. Masters who sacrifice for servants will receive the gift of loyalty. Art by Margaret Organ-Kean ------------------------------------------------------------------------------- Eternal Flame The Dark [Uncommon 1] Casting Cost: RR2 Red Sorcery Eternal Flame does an amount of damage to your opponent equal to the number of mountains you control, but it also does half that amount of damage to you, rounding up. Art by Mark Poole ------------------------------------------------------------------------------- Eternal Warrior Legends [Uncommon 1] and Gathering (4E) [Common] Casting Cost: R Red Enchant Creature Attacking does not cause target creature to tap. Warriors of the Tsunami-nito School spend years in training to master the way of effortless effort. Art by Anson Maddocks ------------------------------------------------------------------------------- Eureka Legends [Rare] Casting Cost: GG2 Green Sorcery Both players may take any permanent in their hand and put it directly into play. Players take turns playing one card from their hand until neither wants to play more permanents. No other spells or effects of any kind may be used while Eureka is in effect. If a spell has an X in its casting cost, X is 0. Art by Kaja Foglio ------------------------------------------------------------------------------- Evil Eye of Orms-By-Gore Legends [Uncommon 1] Casting Cost: B4 Black Summon Evil Eye (3/6) None of your creatures can attack except for Evil Eyes. Evil Eye can only be blocked by walls. ``The highway of fear is the shortest route to defeat.'' Art by Jesper Myrfors ------------------------------------------------------------------------------- Evil Presence Gathering (3E and 4E) [Uncommon] Casting Cost: B Black Enchant Land Target land becomes a basic swamp. Art by Sandra Everingham ------------------------------------------------------------------------------- Exorcist The Dark [Uncommon 1] Casting Cost: WW White Summon Exorcist (1/1) 1W,T: Target black creature is destroyed. Though they often bore little greater charm than the demons they battled, exorcists were always welcome in Scarwood. Art by Drew Tucker ------------------------------------------------------------------------------- Eye for an Eye Arabian Nights [Uncommon 3] and Gathering (3E and 4E) [Rare] Casting Cost: WW White Instant You may cast Eye for an Eye only when a creature, spell, or effect deals damage to you. Eye for an Eye deals an equal amount of damage to the controller of that creature, spell, or effect. If another spell or effect reduces the amount of damage you receive, it does not reduce the damage dealt by Eye for an Eye. Art by Mark Poole ------------------------------------------------------------------------------- Fallen Angel Legends [Uncommon 1] Casting Cost: BB3 Black Summon Angel (3/3) Flying Sacrifice a creature to give Fallen Angel +2/+1 until end of turn. Art by Anson Maddocks ------------------------------------------------------------------------------- Falling Star Legends [Rare] Casting Cost: RR2 Red Sorcery Flip Star onto the playing area from a height of at least one foot. Star must turn at least 360 degrees or it has no effect. When Falling Star lands, Falling Star does 3 damage to each creature that it touches. Any creatures damaged by Falling Star that are not destroyed become tapped. Art by Douglas Shuler ------------------------------------------------------------------------------- False Orders Gathering (UL) [Common] Casting Cost: R Red Instant You decide whether and how one defending creature blocks, though you can't make a choice the defender couldn't legally make. Play after defender has chosen defense but before damage is dealt. Art by Anson Maddocks ------------------------------------------------------------------------------- Fanatical Fever Ice Age [Uncommon] Casting Cost: 2GG Green Instant Target creature gains trample and gets +3/+0 until end of turn. ``Let go your fury, and hone your anger. Become the fist of the Freyalise!'' -Kolbjörn, Elder Druid of the Juniper Order Art by Julie Baroh ------------------------------------------------------------------------------- Farmstead Gathering (3E) [Rare] Casting Cost: WWW White Enchant Land Target land's controller gains 1 life if WW is spent during controller's upkeep. You cannot gain more than 1 life each turn through this enchantment. Art by Mark Poole ------------------------------------------------------------------------------- Farrel's Mantle Fallen Empires [Uncommon 3] Casting Cost: W2 White Enchant Creature If target creature attacks and is not blocked, it may deal X+2 damage to any other target creature, where X is the power of the creature Farrel's Mantle enchants. If it does so, it deals no damage to opponent this turn. Art by Anthony Waters ------------------------------------------------------------------------------- Farrel's Zealot (Beard) Fallen Empires [Common] Casting Cost: WW1 White Summon Townsfolk (2/2) If Farrel's Zealot attacks and is not blocked, you may choose to have it deal 3 damage to a target creature. If you do so, it deals no damage to opponent this turn. Farrel, a former priest, believed Icatia was far too complacent toward the Order of the Ebon Hand. Art by Edward Beard, Jr. ------------------------------------------------------------------------------- Farrel's Zealot (Benson) Fallen Empires [Common] Casting Cost: WW1 White Summon Townsfolk (2/2) If Farrel's Zealot attacks and is not blocked, you may choose to have it deal 3 damage to a target creature. If you do so, it deals no damage to opponent this turn. After the fall of Trokair, Farrel and his followers formally broke their ties with the rest of Icatia. Art by Melissa Benson ------------------------------------------------------------------------------- Farrel's Zealot (Kane-Ferguson) Fallen Empires [Common] Casting Cost: WW1 White Summon Townsfolk (2/2) If Farrel's Zealot attacks and is not blocked, you may choose to have it deal 3 damage to a target creature. If you do so, it deals no damage to opponent this turn. Farrel and his followers became a formidable band of vigilantes, battling Icatians and followers of Tourach. Art by Richard Kane-Ferguson ------------------------------------------------------------------------------- Farrelite Priest Fallen Empires [Uncommon 3] Casting Cost: WW1 White Summon Cleric (1/3) 1: Add W to your mana pool. Play this ability as an interrupt. If more than 3 is spent in this way during one turn, bury Farrelite Priest at end of turn. Although their methods were often brutal, Farrel's followers believed in the preservation of justice and virtue. Art by Phil Foglio ------------------------------------------------------------------------------- Fastbond Gathering (3E) [Rare] Casting Cost: G Green Enchantment You may put as many lands into play as you want each turn. Fastbond does 1 damage to you for every land beyond the first that you play in a single turn. Art by Mark Poole ------------------------------------------------------------------------------- Fasting The Dark [Uncommon 2] Casting Cost: W White Enchantment You may choose to skip your draw phase; if you do so, you gain 2 life. If you draw a card for any reason, Fasting is destroyed. During your upkeep, put a hunger counter on Fasting. When Fasting has five hunger counters on it, it is destroyed. Art by Douglas Shuler ------------------------------------------------------------------------------- Fear (IA) Ice Age [Common] Casting Cost: BB Black Enchant Creature Target creature cannot be blocked except by artifact creatures or black creatures. ``Even the bravest of warriors yet knows the dark clutch of fright upon his stalwart heart.'' -Lim-Dûl, the Necromancer Art by Rick Emond ------------------------------------------------------------------------------- Fear (RV) Gathering (3E and 4E) [Common] Casting Cost: BB Black Enchant Creature Target creature cannot be blocked except by black creatures or artifact creatures. Art by Mark Poole ------------------------------------------------------------------------------- Feedback Gathering (3E and 4E) [Uncommon] Casting Cost: 2U Blue Enchant Enchantment Feedback deals 1 damage to controller of target enchantment during that player's upkeep. Art by Quinton Hoover ------------------------------------------------------------------------------- Feint Legends [Common 1] Casting Cost: R Red Instant All creatures blocking target attacking creature become tapped. Target attacking creature and all creatures blocking it deal no damage during combat. Art by Brian Snoddy ------------------------------------------------------------------------------- Feldon's Cane Antiquities [Common 1] Casting Cost: 1 Artifact-Mono 0: Reshuffle your graveyard into your library. If Feldon's Cane is used, remove it from the game, returning it to its owner's deck only when the game is over. Feldon found the first of these canes frozen in the Ronom Glacier. Art by Mark Tedin ------------------------------------------------------------------------------- Fellwar Stone The Dark [Uncommon 2] and Gathering (4E) [Uncommon] Casting Cost: 2 Artifact T: Add one mana to your mana pool. This mana may be of any type that any land opponent controls can produce. Play this ability as an interrupt. ``What do you have that I cannot obtain?'' -Mairsil, called the Pretender Art by Quinton Hoover ------------------------------------------------------------------------------- Feral Thallid Fallen Empires [Uncommon 3] Casting Cost: GGG3 Green Summon Fungus (6/3) During your upkeep, put a spore counter on Feral Thallid. 0: Remove three spore counters from Feral Thallid to regenerate it. ``Born and bred of fungus, Thallids were nearly impossible to kill.'' -Sarpadian Empires, vol. I Art by Rob Alexander ------------------------------------------------------------------------------- Festival The Dark [Common 3] Casting Cost: W White Instant Opponent may not declare an attack this turn. Play during opponent's upkeep phase. Only after the townsfolk had drawn us into their merry celebration did we discover that their holiday rituals held a deeper purpose. Art by Mark Poole ------------------------------------------------------------------------------- Field of Dreams Legends [Rare] Casting Cost: U Blue Enchant World The top card of each player's library is always face up. Some people say that the world is round, and if you travel far enough you'll come to the other side, where everything is upside down. Art by Kaja Foglio ------------------------------------------------------------------------------- Fiery Justice Ice Age [Rare] Casting Cost: WRG Gold Sorcery Fiery Justice deals 5 damage divided any way you choose among any number of target creatures and/or players. Target opponent gains 5 life. ``The fire of justice burns like nothing else.'' -Lovisa Coldeyes, Balduvian Chieftain Art by Melissa Benson ------------------------------------------------------------------------------- Fire Covenant Ice Age [Uncommon] Casting Cost: 1BR Gold Instant Fire Covenant deals X damage, divided any way you choose among any number of target creatures, where X is equal to the amount of life you pay. Effects that prevent or redirect damage cannot be used to counter this loss of life. Art by Dan Frazier ------------------------------------------------------------------------------- Fire Drake The Dark [Uncommon 2] Casting Cost: RR1 Red Summon Drake (1/2) Flying R: +1/+0 until end of turn. No more than R may be spent in this way each turn. Art by Christopher Rush ------------------------------------------------------------------------------- Fire Elemental Gathering (3E and 4E) [Uncommon] Casting Cost: 3RR Red Summon Elemental (5/4) Fire Elementals are ruthless infernos, annihilating and consuming their foes in a frenzied holocaust. Crackling and blazing, they sear swift, terrible paths, leaving the land charred and scorched in their wake. Art by Melissa Benson ------------------------------------------------------------------------------- Fire Sprites Legends [Common 2] Casting Cost: G1 Green Summon Faeries (1/1) Flying G,T: Add R to your mana pool. This ability is played as an interrupt. Art by Julie Baroh ------------------------------------------------------------------------------- Fire and Brimstone The Dark [Uncommon 2] Casting Cost: WW3 White Instant Fire and Brimstone does 4 damage to target player and 4 damage to you. Can only be used during a turn in which target player has declared an attack. Art by Jeff A. Menges ------------------------------------------------------------------------------- Fireball Gathering (3E and 4E) [Common] Casting Cost: XR Red Sorcery Fireball deals X damage, divided evenly (round down) among any number of target creatures and/or players. Pay an additional 1 for each target beyond the first. Art by Mark Tedin ------------------------------------------------------------------------------- Firebreathing Gathering (3E and 4E) [Common] Casting Cost: R Red Enchant Creature R: Target creature Firebreathing enchants gets +1/+0 until end of turn. ``And topples round the dreary west A looming bastion fringed with fire.`` --Alfred, Lord Tennyson, ''In Memoriam'' Art by Dan Frazier ------------------------------------------------------------------------------- Firestorm Phoenix Legends [Rare] Casting Cost: RR4 Red Summon Phoenix (3/2) Flying If Phoenix is placed in the graveyard from play, return it to owner's hand instead. It may not be summoned again until owner's next turn. ``The bird of wonder dies, the maiden phoenix, Her ashes new-create another heir As great in admiration as herself.'' -William Shakespeare, King Henry the Eighth Art by Jeff A. Menges ------------------------------------------------------------------------------- Fishliver Oil Arabian Nights [Common 3 and 1] Casting Cost: U1 Blue Enchant Creature Target creature gains islandwalk ability. Then the maiden bade him cast off his robes and cover his body with fishliver oil, that he might safely follow her into the sea. Art by Anson Maddocks ------------------------------------------------------------------------------- Fissure The Dark [Common 3] and Gathering (4E) [Common] Casting Cost: 3RR Red Instant Bury target land or creature. ``Must not all things at the last be swallowed up in death?'' -Plato Art by Douglas Shuler ------------------------------------------------------------------------------- Flame Spirit Ice Age [Uncommon] Casting Cost: 4R Red Summon Spirit (2/3) R: +1/+0 until end of turn ``The spirit of the flame is the spirit of change.'' -Lovisa Coldeyes, Balduvian Chieftain Art by Justin Hampton ------------------------------------------------------------------------------- Flare Ice Age [Common] Casting Cost: 2R Red Instant Flare deals 1 damage to target creature or player. Draw a card at the beginning of the next turn's upkeep. ``I strive for elegance and speed in my work.'' -Jaya Ballard, Task Mage Art by Drew Tucker ------------------------------------------------------------------------------- Flash Counter Legends [Common 2] Casting Cost: U1 Blue Interrupt Counters target interrupt or instant spell. ``She grinned at me - a wicked grin. `I hope you weren't relying too heavily on that, my dear.''' -Medryn Silverwand, Diary Art by Harold McNeill ------------------------------------------------------------------------------- Flash Flood Legends [Common 2] Casting Cost: U Blue Instant Destroy target red permanent, or return target mountain to owner's hand. Enchantments on target land are destroyed. Many people say that no power can bring the mountains low. Many people are fools. Art by Tom Wänerstrand ------------------------------------------------------------------------------- Flashfires Gathering (3E and 4E) [Uncommon] Casting Cost: 3R Red Sorcery Destroy all plains. Art by Dameon Willich ------------------------------------------------------------------------------- Flight Gathering (3E and 4E) [Common] Casting Cost: U Blue Enchant Creature Target creature gains flying. Art by Anson Maddocks ------------------------------------------------------------------------------- Flood The Dark [Uncommon 2] and Gathering (4E) [Common] Casting Cost: U Blue Enchantment UU: Tap target creature without flying. ``A dash of cool water does wonders to clear a cluttered battlefield.'' -Vibekke Ragnild, Witches and War Art by Dennis Detwiller ------------------------------------------------------------------------------- Flooded Woodlands Ice Age [Rare] Casting Cost: 2UB Gold Enchantment No green creature can attack unless its controller sacrifices a land whenever that creature attacks. Freyalise's tears bring life and renewal, though they also bring trouble. Art by Kaja Foglio ------------------------------------------------------------------------------- Floral Spuzzem Legends [Uncommon 1] Casting Cost: G3 Green Summon Spuzzem (2/2) If Floral Spuzzem attacks an opponent and is not blocked, then Floral Spuzzem may choose to destroy a target artifact under that opponent's control and deal no damage. Art by Rob Alexander ------------------------------------------------------------------------------- Flow of Maggots Ice Age [Rare] Casting Cost: 2B Black Summon Insects (2/2) Cumulative Upkeep: 1. Cannot be blocked by non-wall creatures. ``The very earth seemed alive and made a sound like the writhing of the damned.'' -Lucilde Fiksdotter, Leader of the Order of the White Shield Art by Ron Spencer ------------------------------------------------------------------------------- Flying Carpet Arabian Nights [Uncommon 3] and Gathering (3E and 4E) [Rare] Casting Cost: 4 Artifact 2, T: Target creature gains flying until end of turn. If that creature is put into the graveyard before end of turn, destroy Flying Carpet. Art by Mark Tedin ------------------------------------------------------------------------------- Flying Men Arabian Nights [Common 5] Casting Cost: U Blue Summon Flying Men (1/1) Flying Saffiyah clapped her hands and twenty flying men appeared at her side, each well trained in the art of combat. Art by Christopher Rush ------------------------------------------------------------------------------- Fog Gathering (3E and 4E) [Common] Casting Cost: G Green Instant No creatures deal damage in combat this turn. Art by Jesper Myrfors ------------------------------------------------------------------------------- Folk of the Pines Ice Age [Common] Casting Cost: 4G Green Summon Dryads (2/5) 1G: +1/+0 until end of turn ``Our friends of the forest take many forms, yet all serve the will of Freyalise.'' -Laina of the Elvish Council Art by NéNé Thomas & Catherine Buck ------------------------------------------------------------------------------- Forbidden Lore Ice Age [Rare] Casting Cost: 2G Green Enchant Land When Forbidden Lore comes into play, choose target land. 0: Tap land Forbidden Lore enchants to give target creature +2/+1 until end of turn. Art by Christopher Rush ------------------------------------------------------------------------------- Force Spike Legends [Common 2] Casting Cost: U Blue Interrupt Target spell is countered unless its caster spends an additional 1. Art by Byron Wackwitz ------------------------------------------------------------------------------- Force Void Ice Age [Uncommon] Casting Cost: 2U Blue Interrupt Counter target spell unless that spell's caster pays an additional 1. Draw a card at the beginning of the next turn's upkeep. ``My mind and spirit are one - a barrier not readily passed.'' -Gustha Ebbasdotter, Kjeldoran Royal Mage Art by Mark Tedin ------------------------------------------------------------------------------- Force of Nature Gathering (3E and 4E) [Rare] Casting Cost: 2GGGG Green Summon Force (8/8) Trample During your upkeep, pay GGGG or Force of Nature deals 8 damage to you. Art by Douglas Shuler ------------------------------------------------------------------------------- Forcefield Gathering (UL) [Rare] Casting Cost: 3 Artifact-Poly 1: Lose only 1 life to an unblocked creature. Art by Dan Frazier ------------------------------------------------------------------------------- Forest (Barren Trees) Ice Age [Land 3] Land T: Add G to your mana pool Art by Pat Morrissey ------------------------------------------------------------------------------- Forest (Big Tree) Gathering (3E and 4E) [Land 8] Land T: Add G to your mana pool. Art by Christopher Rush ------------------------------------------------------------------------------- Forest (Path) Gathering (3E and 4E) [Land 8] Land T: Add G to your mana pool. Art by Christopher Rush ------------------------------------------------------------------------------- Forest (Pine Tree) Ice Age [Land 3] Land T: Add G to your mana pool Art by Pat Morrissey ------------------------------------------------------------------------------- Forest (Shadows) Gathering (3E and 4E) [Land 8] Land T: Add G to your mana pool. Art by Christopher Rush ------------------------------------------------------------------------------- Forest (Two Trees) Ice Age [Land 3] Land T: Add G to your mana pool Art by Pat Morrissey ------------------------------------------------------------------------------- Forethought Amulet Legends [Rare] Casting Cost: 5 Artifact Pay 3 during your upkeep or Forethought Amulet is destroyed. If you receive more than 2 damage from a sorcery or instant source, that damage is reduced to 2. Art by Melissa Benson ------------------------------------------------------------------------------- Forgotten Lore Ice Age [Uncommon] Casting Cost: G Green Sorcery Target opponent chooses target card from your graveyard. You may pay G to have that opponent choose a new target that he or she has not already chosen. Put the last target card in your hand. In ashes are the gems of history. Art by Harold McNeill ------------------------------------------------------------------------------- Fork Gathering (3E) [Rare] Casting Cost: RR Red Interrupt Any one sorcery or instant spell just cast is duplicated. Treat Fork as an exact copy of target spell except that Fork remains red. Caster of Fork chooses the copy's target. Art by Amy Weber ------------------------------------------------------------------------------- Formation Ice Age [Rare] Casting Cost: 1W White Instant Target creature gains banding until end of turn. Draw a card the the beginning of the next turn's upkeep. ``I have been a warrior for over four hundred years, and yet each generation of Kjeldorans teaches me new tricks. There can be no better allies.'' -Taaveti of Kelsinko, Elvish Hunter Art by Ken Meyer, Jr. ------------------------------------------------------------------------------- Fortified Area Legends [Uncommon 1] and Gathering (4E) [Common] Casting Cost: 1WW White Enchantment All walls you control gain banding and get +1/+0. Art by Randy Apslund-Faith ------------------------------------------------------------------------------- Foul Familiar Ice Age [Common] Casting Cost: 2B Black Summon Spirit (3/1) Cannot be declared as a blocking creature. B: Pay 1 life to return Foul Familiar to owner's hand. Effects that prevent or redirect damage cannot be used to counter this loss of life. ``Serve me, and live forever.'' -Lim-Dûl, the Necromancer Art by Anson Maddocks ------------------------------------------------------------------------------- Fountain of Youth The Dark [Uncommon 2] Casting Cost: 0 Artifact 2,T: Gain 1 life. The Fountain had stood in the town square for centuries, but only the pigeons knew its secret. Art by Daniel Gelon ------------------------------------------------------------------------------- Foxfire Ice Age [Common] Casting Cost: 2G Green Instant Untap target attacking creature. That creature neither receives nor deals damage in combat this turn. Draw a card at the beginning of the next turn's upkeep. ``Only the foolish fear Foxfire.'' -Kolbjörn, Elder Druid of the Juniper Order Art by Margaret Organ-Kean ------------------------------------------------------------------------------- Frankenstein's Monster The Dark [Uncommon 1] Casting Cost: BBX Black Summon Monster (0/1) When Frankenstein's Monster is brought into play, if you do not take X creatures from your graveyard and remove them from the game, Frankenstein's Monster is countered. For each creature removed from your graveyard in this way, you may choose to give Frankenstein's Monster a permanent +2/+0, +1/+1, or +0/+2. Art by Anson Maddocks ------------------------------------------------------------------------------- Freyalise Supplicant Ice Age [Uncommon] Casting Cost: 1G Green Summon Cleric (1/1) T: Sacrifice a red or white creature to have Freyalise Supplicant deal an amount of damage equal to half the creature's power, rounded down, to target creature or player. ``We have joined with the Druids of the Juniper Order. Our faith is one.'' -Laina of the Elvish Council Art by Liz Danforth & Doug Shuler ------------------------------------------------------------------------------- Freyalise's Charm Ice Age [Uncommon] Casting Cost: GG Green Enchantment GG: When any opponent successfully casts a black spell, draw a card. Use this ability only once each time a black spell is cast. GG: Return Freyalise's Charm to owner's hand. Art by Margaret Organ-Kean ------------------------------------------------------------------------------- Freyalise's Wind Ice Age [Rare] Casting Cost: 2GG Green Enchantment Whenever a permanent becomes tapped, put a wind counter on it. Permanents with any wind counters on them do not untap during their controller's untap phase; instead, remove all wind counters from those permanents. Art by Mark Tedin ------------------------------------------------------------------------------- Frost Giant Legends [Uncommon 1] Casting Cost: RRR3 Red Summon Giant (4/4) Rampage: 2 The Frost Giants have been out in the cold a long, long time, but they have their rage to keep them warm. Art by Daniel Gelon ------------------------------------------------------------------------------- Frozen Shade Gathering (3E and 4E) [Common] Casting Cost: 2B Black Summon Shade (0/1) B: +1/+1 until end of turn ``There are some qualities, some incorporate things, That have a double life, which thus is made A type of twin entity which springs From matter and light, evinced in solid and shade.``--Edgar Allan Poe, ''Silence'' Art by Douglas Shuler ------------------------------------------------------------------------------- Fumarole Ice Age [Uncommon] Casting Cost: 3BR Gold Sorcery Pay 3 life to destroy target creature and target land. Effects that prevent or redirect damage cannot be used to counter this loss of life. ``Too many of us have died in the explosions that wrack these hills.'' -Klazina Jansdotter, Leader of the Order of the Sacred Torch Art by Drew Tucker ------------------------------------------------------------------------------- Fungal Bloom Fallen Empires [Uncommon 1] Casting Cost: GG Green Enchantment GG: Put a spore counter on a target Fungus. ``Thallids could absorb energy from the forest itself. Even Elves were at a disadvantage in fighting them.'' -Sarpadian Empires, vol. III Art by Daniel Gelon ------------------------------------------------------------------------------- Fungusaur Gathering (3E and 4E) [Rare] Casting Cost: 3G Green Summon Fungusaur (2/2) At the end of any turn in which Fungusaur receives damage but does not leave play, put a +1/+1 counter on it. Rather than sheltering her young, the female Fungusaur often injures her own offspring, thereby ensuring their rapid growth. Art by Daniel Gelon ------------------------------------------------------------------------------- Fylgja Ice Age [Common] Casting Cost: W White Enchant Creature When Fylgja comes into play, put four healing counters on it. 0: Remove a healing counter from Fylgja to prevent 1 damage to creature Fylgja enchants. 2W: Put a healing counter on Fylgja. Art by Edward Beard, Jr. ------------------------------------------------------------------------------- Fyndhorn Bow Ice Age [Uncommon] Casting Cost: 2 Artifact 3,T: Target creature gains first strike until end of turn. ``With a bow like this, the hunting is always good.'' -Taaveti of Kelsinko, Elvish Hunter Art by Robert Alexander ------------------------------------------------------------------------------- Fyndhorn Brownie Ice Age [Common] Casting Cost: 2G Green Summon Brownie (1/1) 2G,T: Untap target creature. ``I've been insulted by drunks in a hundred inns, but never as skillfully or annoyingly as by those blasted Brownies.'' -General Jarkeld, the Arctic Fox Art by Richard Thomas ------------------------------------------------------------------------------- Fyndhorn Elder Ice Age [Uncommon] Casting Cost: 2G Green Summon Elf (1/1) T: Add GG to your mana pool. Play this ability as an interrupt. ``Do we know what we're doing? Yes - the will of Freyalise.'' -Laina of the Elvish Council Art by Christopher Rush ------------------------------------------------------------------------------- Fyndhorn Elves Ice Age [Common] Casting Cost: G Green Summon Elves (1/1) T: Add G to your mana pool. Play this ability as an interrupt. ``Living side by side with the Elves for so long leaves me with no doubt that we serve the same goddess.'' -Kolbjörn, Elder Druid of the Juniper Order Art by Justin Hampton ------------------------------------------------------------------------------- Fyndhorn Pollen Ice Age [Rare] Casting Cost: 2G Green Enchantment Cumulative Upkeep: 1. All creatures get -1/-0. 1G: All creatures get -1/-0 until end of turn. ``I breathed deeply, and suddenly I knew not who or where I was.'' -Taaveit of Kelsinko, Elvish Hunter Art by Phil Foglio ------------------------------------------------------------------------------- Gabriel Angelfire Legends [Rare] Casting Cost: WWGG3 Gold Summon Legend (4/4) During your upkeep, Gabriel gains one of the following abilities until your next upkeep: flying, First Strike, Trample, or Rampage: 3. Art by Daniel Gelon ------------------------------------------------------------------------------- Gaea's Avenger Antiquities [Uncommon 1] Casting Cost: GG1 Green Summon Gaea's Avenger (*+1/*+1) The *s below are the number of artifacts opponent has in play. Art by Pete Venters ------------------------------------------------------------------------------- Gaea's Liege Gathering (3E and 4E) [Rare] Casting Cost: 3GGG Green Summon Gaea's Liege (*/*) Gaea's Liege has power and toughness each equal to the number of forests you control; when Gaea's Leige attacks, these are instead equal to the number of forests defending player controls. T: Target land becomes a basic forest until Gaea's Liege leaves play. Art by Dameon Willich ------------------------------------------------------------------------------- Gaea's Touch The Dark [Common 3] Casting Cost: GG Green Enchantment You may put one additional land in play during each of your turns, but that land must be a basic forest. You may sacrifice Gaea's Touch to add GG to your mana pool. This ability is played as an interrupt. Art by Mark Poole ------------------------------------------------------------------------------- Game of Chaos Ice Age [Rare] Casting Cost: RRR Red Sorcery Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, you gain 1 life and that opponent loses 1 life. Otherwise, you lose 1 life and the opponent gains 1 life. Effects that prevent or redirect damage cannot be used to counter this loss of life. The winner of each round decides whether to continue. Double the stakes in life each round. Art by Drew Tucker ------------------------------------------------------------------------------- Gangrenous Zombies Ice Age [Common] Casting Cost: 1BB Black Summon Zombies (2/2) T: Sacrifice Gangrenous Zombies to have it deal 1 damage to each creature and player. If you control any snow-covered swamps, Gangrenous Zombies instead deals 2 damage to each creature and player. Art by Brian Snoddy ------------------------------------------------------------------------------- Gaseous Form Legends [Common 1] and Gathering (4E) [Common] Casting Cost: 2U Blue Enchant Creature Target creature neither deals nor receives damage during combat. ``. . . [A]nd gives to airy nothing A local habitation and a name.'' -William Shakespeare, A Midsummer-Night's Dream Art by Phil Foglio ------------------------------------------------------------------------------- Gate to Phyrexia Antiquities [Uncommon 3] Casting Cost: BB Black Enchantment Sacrifice one of your creatures during your upkeep to destroy any one artifact. You may not sacrifice a creature that is already on its way to the graveyard. ``The warm rain of grease on my face immediately made it clear I had entered Phyrexia.'' -Jarsyl, Diary Art by Sandra Everingham ------------------------------------------------------------------------------- Gauntlet of Might Gathering (UL) [Rare] Casting Cost: 4 Artifact-Continuous All red creatures gain +1/+1 and all mountains provide an extra red mana when tapped. Art by Christopher Rush ------------------------------------------------------------------------------- Gauntlets of Chaos Legends [Rare] Casting Cost: 5 Artifact 5: Sacrifice Gauntlets of Chaos. Take control of target land, creature, or artifact. Then give former controller of that permanent control of a target permanent of the same type under your control. You each control these permanents until game ends. Gauntlets of Chaos does not tap or untap these permanents. Enchantments on traded permanents are destroyed. Art by Dan Frazier ------------------------------------------------------------------------------- Gaze of Pain Ice Age [Common] Casting Cost: 1B Black Sorcery For each creature you control that attacks and is not blocked, you may choose to have it deal no damage to defending player this turn. If you do so, it instead deals damage equal to its power to any target creature. Remove the guardians to ensure your victory. Art by Anson Maddocks ------------------------------------------------------------------------------- General Jarkeld Ice Age [Rare] Casting Cost: 3W White Summon Legend (1/2) T: Switch the blocking creatures of two target attacking creatures; all defense must remain legal. Use this ability only during combat after defense is chosen and before damage is dealt. Art by Richard Thomas ------------------------------------------------------------------------------- Ghazbán Ogre Arabian Nights [Common 4] Casting Cost: G Green Summon Ogre (2/2) During its current controller's upkeep, the player with the highest life total takes control of Ghazbán Ogre. Art by Jesper Myrfors ------------------------------------------------------------------------------- Ghost Ship The Dark [Common 3] and Gathering (4E) [Uncommon] Casting Cost: 2UU Blue Summon Ship (2/4) Flying UUU: Regenerate ``That phantom prow split the storm as lightning cast its long shadow on the battlefield below.'' -Mireille Gaetane, The Valeriad Art by Tom Wänerstrand ------------------------------------------------------------------------------- Ghostly Flame Ice Age [Rare] Casting Cost: BR Gold Enchantment Both black and red permanents and spells are considered colorless sources of damage. ``Walk slowly when in the nether world, and seek that which calls.'' -Lim-Dûl, the Necromancer Art by Randy Gallegos ------------------------------------------------------------------------------- Ghosts of the Damned Legends [Common 2] Casting Cost: BB1 Black Summon Ghosts (0/2) T: Target creatures gets -1/-0 until end of turn. The voices of the dead ring in the heart long after they have faded from the ears. Art by Edward Beard, Jr. ------------------------------------------------------------------------------- Giant Badger Promotional [Rare] Casting Cost: 1GG Green Summon Badger (2/2) If assigned as a blocker, Giant Badger gets +2/+2 until end of turn. The wizard Greensleeves called a Giant Badger to her aid in an battle with the desert mage Karli. Art by Liz Danforth ------------------------------------------------------------------------------- Giant Growth (IA) Ice Age [Common] Casting Cost: G Green Instant Target creature gets +3/+3 until end of turn. ``Here in Fyndhorn, the goddess Freyalise is generous to her children.'' -Kolbjörn, Elder Druid of the Juniper Order Art by L. A. Williams ------------------------------------------------------------------------------- Giant Growth (RV) Gathering (3E and 4E) [Common] Casting Cost: G Green Instant Target creature gets +3/+3 until end of turn. Art by Sandra Everingham ------------------------------------------------------------------------------- Giant Shark The Dark [Common 3] Casting Cost: U5 Blue Summon Shark (4/4) If Giant Shark blocks or is blocked by a creature that has taken damage this turn, Giant Shark gains +2/+0 and Trample until end of turn. Giant Shark cannot attack unless opponent controls at least one island. Giant Shark is buried immediately if at any time controller controls no islands. Art by Tom Wänerstrand ------------------------------------------------------------------------------- Giant Slug Legends [Common 2] Casting Cost: B1 Black Summon Slug (1/1) 5: During controller's next upkeep Giant Slug gains landwalk ability of controller's choice until end of turn. The type of landwalk chosen must correspond with one of the five basic land types. Art by Anson Maddocks ------------------------------------------------------------------------------- Giant Spider Gathering (3E and 4E) [Common] Casting Cost: 3G Green Summon Spider (2/4) Can block creatures with flying. While it possesses potent venom, the Giant Spider often chooses not to paralyze its victims. Perhaps the creature enjoys the gentle rocking motion caused by its captives' struggles to escape its web. Art by Sandra Everingham ------------------------------------------------------------------------------- Giant Strength Legends [Common 2] and Gathering (4E) [Common] Casting Cost: RR Red Enchant Creature Target creature gets +2/+2. ``O! it is excellent To have a giant's strength, but it is tyrannous To use it like a giant.'' -William Shakespeare, Measure for Measure Art by Justin Hampton ------------------------------------------------------------------------------- Giant Tortoise Arabian Nights [Common 3 and 1] and Gathering (4E) [Common] Casting Cost: 1U Blue Summon Tortoise (1/1) Giant Tortoise gets +0/+3 while untapped. Art by Kaja Foglio ------------------------------------------------------------------------------- Giant Trap Door Spider Ice Age [Uncommon] Casting Cost: 1RG Gold Summon Spider (2/3) 1RG,T: Remove from the game target creature, which doesn't have flying and is attacking you, and Giant Trap Door Spider. ``So large and so quiet - a combination best avoided.'' -Disa the Restless, journal entry Art by Heather Hudson ------------------------------------------------------------------------------- Giant Turtle Legends [Common 2] Casting Cost: GG1 Green Summon Turtle (2/4) Giant Turtle may not attack if it attacked during your last turn. ``The turtle lives 'twixt plated decks Which practically conceal its sex. I think it clever of the turtle In such a fix to be so fertile.'' -Ogden Nash, ``The Turtle'' Art by Jeff A. Menges ------------------------------------------------------------------------------- Glacial Chasm Ice Age [Uncommon] Land Cumulative Upkeep: 2 life. When Glacial Chasm comes into play, sacrifice a land. You cannot attack. All damage dealt to you is reduced to 0. Art by Liz Danforth ------------------------------------------------------------------------------- Glacial Crevasses Ice Age [Rare] Casting Cost: 2R Red Enchantment 0: Sacrifice a snow-covered mountain. No creatures deal damage in combat this turn. ``We were chasing Lim-Dûl when the ridge in front of us suddenly crumbled. I can't believe it was mere coincidence.'' -Lucilde Fiksdotter, Leader of the Order of the White Shield Art by Mike Raabe ------------------------------------------------------------------------------- Glacial Wall Ice Age [Uncommon] Casting Cost: 2U Blue Summon Wall (0/7) ``We are farther west than any could have imagined possible, but I still wish to press on. Unfortunately, huge walls of ice block further travel. We can't believe they are natural.'' -Disa the Restless, journal entry Art by Dameon Willich ------------------------------------------------------------------------------- Glaciers Ice Age [Rare] Casting Cost: 2WU Gold Enchantment During your upkeep, pay WU or destroy Glaciers. All mountains become plains. ``Even the highest mountain can be ground to dust.'' -Lucilde Fiksdotter, Leader of the Order of the White Shield Art by Mark Tedin ------------------------------------------------------------------------------- Glasses of Urza Gathering (3E and 4E) [Uncommon] Casting Cost: 1 Artifact T: Look at target player's hand. Art by Douglas Shuler ------------------------------------------------------------------------------- Gloom Gathering (3E and 4E) [Uncommon] Casting Cost: 2B Black Enchantment White spells cost an additional 3 to cast. White enchantments with activation costs require an additional 3 to use. Art by Dan Frazier ------------------------------------------------------------------------------- Glyph of Delusion Legends [Common 1] Casting Cost: U Blue Instant Put X counters on one target creature that target wall blocked during this turn; X is the power of the blocked creature. Creature does not untap as normal while it has one or more of these counters on it. Remove one counter during creature's controller's upkeep. Art by Susan Van Camp ------------------------------------------------------------------------------- Glyph of Destruction Legends [Common 2] Casting Cost: R Red Instant Target wall you control gains +10/+0 when blocking. Any damage dealt to target wall is reduced to zero. Target wall is destroyed at end of turn. Art by Susan Van Camp ------------------------------------------------------------------------------- Glyph of Doom Legends [Common 2] Casting Cost: B Black Instant All creatures blocked by target wall are destroyed at the end of combat. ``He knows he has a short span of life, that the day will come when he must pass through the wall of oblivion...'' -William Faulkner Art by Susan Van Camp ------------------------------------------------------------------------------- Glyph of Life Legends [Common 2] Casting Cost: W White Instant Damage done to target wall by attacking creatures is added to your life point total. Any wall can be battered down, but at what cost? Art by Susan Van Camp ------------------------------------------------------------------------------- Glyph of Reincarnation Legends [Common 1] Casting Cost: G Green Instant Play after combat is over. All surviving creatures blocked by target wall this turn are buried. For each creature buried in this manner, choose one creature from attacker's graveyard and return it to play under attacker's control. Treat these creatures as if they were just summoned. If there are not enough creatures in attacker's graveyard, all creatures in attacker's graveyard are returned to play. Art by Susan Van Camp ------------------------------------------------------------------------------- Goblin Artisans Antiquities [Uncommon 3] Casting Cost: R Red Summon Goblins (1/1) You may tap Goblin Artisans as you cast an artifact. Then flip a coin; opponent calls heads or tails wile coin is in the air. If the flip ends up in opponent's favor, your artifact is countered. Otherwise, draw another card from your library. You can only use this ability once for each time you cast an artifact. Art by Julie Baroh ------------------------------------------------------------------------------- Goblin Balloon Brigade Gathering (3E and 4E) [Uncommon] Casting Cost: R Red Summon Goblins (1/1) R: Flying until end of turn ``From up here we can drop rocks and arrows and more rocks!'' ``Uh, yeah boss, but how do we get down?'' Art by Andi Rusu ------------------------------------------------------------------------------- Goblin Caves The Dark [Common 3] Casting Cost: RR1 Red Enchant Land If target land is a basic mountain, all Goblins gain +0/+2. The stench of countless generations of unspeakable activities was enough to loosen both our footing and our stomachs. Art by Drew Tucker ------------------------------------------------------------------------------- Goblin Chirurgeon (Foglio) Fallen Empires [Common] Casting Cost: R Red Summon Goblin (0/2) 0: Sacrifice a Goblin to regenerate a target creature. ``I asked one of my aides how they do it, but all he'd say was, `Trust me, Mayor, you don't want to know.'' -Lydia Wynforth, Mayor of Trokair Art by Phil Foglio ------------------------------------------------------------------------------- Goblin Chirurgeon (Frazier) Fallen Empires [Common] Casting Cost: R Red Summon Goblin (0/2) 0: Sacrifice a Goblin to regenerate a target creature. ``Perhaps Goblins are good for something after all.'' -Attributed to General Khurzog Art by Dan Frazier ------------------------------------------------------------------------------- Goblin Chirurgeon (Gelon) Fallen Empires [Common] Casting Cost: R Red Summon Goblin (0/2) 0: Sacrifice a Goblin to regenerate a target creature. The Chirurgeons patched up their fallen comrades with a gruesome mix of twisted limbs and mangled flesh. Art by Daniel Gelon ------------------------------------------------------------------------------- Goblin Digging Team The Dark [Common 3] Casting Cost: R Red Summon Goblins (1/1) T: Sacrifice Goblin Digging Team to destroy target wall. ``From down here we can make the whole wall collapse!'' ``Uh, yeah, boss, but how do we get out?'' Art by Ron Spencer ------------------------------------------------------------------------------- Goblin Flotilla Fallen Empires [Uncommon 1] Casting Cost: R2 Red Summon Goblins (2/2) Islandwalk At the beginning of the attack, pay R or any creatures blocking or blocked by Goblin Flotilla gain First Strike until end of turn. Exceptionally poor sailors, Goblins usually arrived at their destination retching and in no condition to fight. Art by Tom Wänerstrand ------------------------------------------------------------------------------- Goblin Grenade (Frazier) Fallen Empires [Common] Casting Cost: R Red Sorcery Sacrifice a Goblin to have Goblin Grenade deal 5 damage to one target. ``I don't suppose we could teach them to throw the cursed things?' --Ivra Jursdotter Art by Dan Frazier ------------------------------------------------------------------------------- Goblin Grenade (Rush) Fallen Empires [Common] Casting Cost: R Red Sorcery Sacrifice a Goblin to have Goblin Grenade deal 5 damage to one target. ``Without their massive numbers, the Goblins could never have launched such a successful offensive.'' -Sarpadian Empires, vol. VI Art by Christopher Rush ------------------------------------------------------------------------------- Goblin Grenade (Spencer) Fallen Empires [Common] Casting Cost: R Red Sorcery Sacrifice a Goblin to have Goblin Grenade deal 5 damage to one target. ``According to accepted theory, the Grenade held some kind of flammable mixture and was carried to its target by a hapless Goblin.'' -Sarpadian Empires, vol. IV Art by Ron Spencer ------------------------------------------------------------------------------- Goblin Hero The Dark [Common 3] Casting Cost: R2 Red Summon Goblin (2/2) They attacked in an orgy of rage and madness, but only one seemed as focused on killing us as on the sheer joy of battle. Art by Mark Tedin ------------------------------------------------------------------------------- Goblin King Gathering (3E and 4E) [Rare] Casting Cost: 1RR Red Summon Lord (2/2) All Goblins gain mountainwalk and get +1/+1. To become king of the Goblins, one must assassinate the previous king. Thus, only the most foolish seek positions of leadership. Art by Jesper Myrfors ------------------------------------------------------------------------------- Goblin Kites Fallen Empires [Uncommon 3] Casting Cost: R1 Red Enchantment R: A target creature you control, which cannot have a toughness greater than 2, gains flying until end of turn. Other effects may later be used to increase the creature's toughness. At end of turn, flip a coin; opponent calls heads or tails while coin is in the air. If the flip ends up in opponent's favor, bury that creature. Art by Anson Maddocks ------------------------------------------------------------------------------- Goblin Lyre Ice Age [Rare] Casting Cost: 3 Artifact 0: Sacrifice Goblin Lyre. Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, Goblin Lyre deals * damage to that opponent, where * is equal to the number of creatures you control. Otherwise, Goblin Lyre deals * damage to you, where * is equal to the number of creatures the opponent controls. Art by Mike Kimble ------------------------------------------------------------------------------- Goblin Mutant Ice Age [Uncommon] Casting Cost: 2RR Red Summon Goblin (5/3) Trample. Cannot attack if defending player controls an untapped creature with power greater than 2. Cannot be assigned to block any creature with power greater than 2. If only it had three brains, too. Art by Dan Gelon ------------------------------------------------------------------------------- Goblin Rock Sled The Dark [Common 3] and Gathering (4E) [Common] Casting Cost: 1R Red Summon Rock Sled (3/1) Trample Cannot attack if defending player controls no mountains. Rock Sled does not untap during your untap phase if it attacked during your last turn. Art by Dennis Detwiller ------------------------------------------------------------------------------- Goblin Sappers Ice Age [Common] Casting Cost: 1R Red Summon Goblins (1/1) RR,T: Target creature you control cannot be blocked this turn. At end of combat, destroy that creature and Goblin Sappers. RRRR,T: Target creature you control cannot be blocked this turn. At end of combat, destroy that creature. Art by Jeff A. Menges ------------------------------------------------------------------------------- Goblin Shrine The Dark [Common 3] Casting Cost: RR1 Red Enchant Land If target land is a basic mountain, all Goblins gain +1/0. Goblin Shrine does 1 damage to all Goblins if it leaves play. ``I knew it weren't no ordinary pile of-you know.'' -Norin the Wary Art by Ron Spencer ------------------------------------------------------------------------------- Goblin Ski Patrol Ice Age [Common] Casting Cost: 1R Red Summon Goblins (1/1) 1R: Flying and +2/+0. At end of turn, bury Goblin Ski Patrol. Use this ability only once and only if you control any snow-covered mountains. ``AIIIEEEE!'' -Ib Halfheart, Goblin Tactician Art by Mark Poole ------------------------------------------------------------------------------- Goblin Snowman Ice Age [Uncommon] Casting Cost: 3R Red Summon Goblins (1/1) When blocking, Goblin Snowman neither deals nor receives damage in combat. T: Goblin Snowman deals 1 damage to target creature it blocks. ``Strength in numbers? Right.'' -Ib Halfheart, Goblin Tactician Art by Dan Gelon ------------------------------------------------------------------------------- Goblin War Drums (Frazier) Fallen Empires [Common] Casting Cost: R2 Red Enchantment Each attacking creature you control that opponent chooses to block may not be blocked with fewer than two creatures. ``The Goblins' dreaded War Drums struck terror into the hearts of even their bravest foes.'' -Sarpadian Empires, vol. IV Art by Dan Frazier ------------------------------------------------------------------------------- Goblin War Drums (Hudson) Fallen Empires [Common] Casting Cost: R2 Red Enchantment Each attacking creature you control that opponent chooses to block may not be blocked with fewer than two creatures. The War Drums enabled Goblin and Orcish armies to crush the sparsely defended Dwarven cities. Art by Heather Hudson ------------------------------------------------------------------------------- Goblin War Drums (Kane-Ferguson) Fallen Empires [Common] Casting Cost: R2 Red Enchantment Each attacking creature you control that opponent chooses to block may not be blocked with fewer than two creatures. ``Defending the outer trenches, we strained our eyes in the darkness. All we could hear was the Drums' terrible pounding. Dobbs, on my right, broke first. Soon we were all heading for the walls.'' -Corporal Peter Douglas, courtmartial testimony Art by Richard Kane-Ferguson ------------------------------------------------------------------------------- Goblin War Drums (Menges) Fallen Empires [Common] Casting Cost: R2 Red Enchantment Each attacking creature you control that opponent chooses to block may not be blocked with fewer than two creatures. When creating a new War Drum, Goblin designers sought out the highest quality skulls. Serra Angel skulls were most highly prized, although most acknowledged that the skull of the exotic Sea Serpent made for a richer tone. Art by Jeff A. Menges ------------------------------------------------------------------------------- Goblin Warrens Fallen Empires [Uncommon 1] Casting Cost: R2 Red Enchantment 2R: Sacrifice two Goblins to put three Goblin tokens into play. Treat these tokens as 1/1 red creatures. ``Goblins bred underground, their numbers hidden from the enemy until it was too late.'' -Sarpadian Empires, vol. IV Art by Dan Frazier ------------------------------------------------------------------------------- Goblin Wizard The Dark [Uncommon 2] Casting Cost: RR2 Red Summon Goblin (1/1) T: Take a Goblin from your hand and put it directly into play. Treat this goblin as if it were just summoned. R: Target Goblin gains protection from white until end of turn. Art by Daniel Gelon ------------------------------------------------------------------------------- Goblins of the Flarg The Dark [Common 3] Casting Cost: R Red Summon Goblins (1/1) Mountainwalk Goblins of the Flarg are buried if controller controls any Dwarves. Art by Tom Wänerstrand ------------------------------------------------------------------------------- Golgothian Sylex Antiquities [Uncommon 1] Casting Cost: 4 Artifact-Poly 1: All cards from the Antiquities expansion, including Golgothian Sylex, must be discarded from play. From their earliest educations, the brothers had known that no human contrivance could stand against the true masters of Dominia. Art by Kerstin Kaman ------------------------------------------------------------------------------- Gorilla Pack Ice Age [Common] Casting Cost: 2G Green Summon Gorilla Pack (3/3) Gorilla Pack cannot attack if defending player controls no forests. Bury Gorilla Pack if you control no forests. ``We learned this at a dear price: once you cross the great river, get through the Yavimaya forest at top speed.'' -Disa the Restless, journal entry Art by Anthony Waters ------------------------------------------------------------------------------- Gosta Dirk Legends [Rare] Casting Cost: WWUU3 Summon Legend (4/4) First Strike Creatures with islandwalk may be blocked as if they did not have this ability. Art by Richard Thomas ------------------------------------------------------------------------------- Granite Gargoyle Gathering (3E) [Rare] Casting Cost: R2 Red Summon Gargoyle (2/2) Flying R: +0/+1 ``While most overworlders fortunately don't realize this, Gargoyles can be most delicious, providing you have the appropriate tools to carve them.'' -The Underworld Cookbook, by Asmoranomardicadaistinaculdacar Art by Christopher Rush ------------------------------------------------------------------------------- Grapeshot Catapult Antiquities [Common 4] and Gathering (4E) [Common] Casting Cost: 4 Artifact Creature (2/3) T: Grapeshot Catapult deals 1 damage to target creature with flying. Recent research suggests these creatures were invented by Urza's and Mishra's original master, Tocasia, and that both brothers used them. Art by Dan Frazier ------------------------------------------------------------------------------- Grave Robbers The Dark [Uncommon 1] Casting Cost: BB1 Black Summon Robbers (1/1) B,T: Take one artifact from any graveyard and remove it from the game. Gain 2 life. ``If you don't have your health, you don't have anything.'' -Proverb Art by Quinton Hoover ------------------------------------------------------------------------------- Gravebind Ice Age [Rare] Casting Cost: B Black Instant Target creature cannot regenerate this turn. Draw a card at the beginning of the next turn's upkeep. One foot in the grave, firmly planted. Art by Drew Tucker ------------------------------------------------------------------------------- Gravity Sphere Legends [Rare] Casting Cost: R2 Red Enchant World All creatures lose flying ability. On the morning of the Battle of Gal-Shan, the Sorcerer's cry rang out: ``Let no bird fly, let no creature take wing, let all the battle join as one.'' Art by Brian Snoddy ------------------------------------------------------------------------------- Gray Ogre Gathering (3E and 4E) [Common] Casting Cost: 2R Red Summon Ogre (2/2) The Ogre philosopher Gnerdel believed the purpose of life was to live as high on the food chain as possible. She refused to eat vegetarians, preferring to live entirely on creatures that preyed on sentient beings. Art by Dan Frazier ------------------------------------------------------------------------------- Great Defender Legends [Uncommon 1] Casting Cost: W White Instant Target creature gains +0/+X until end of turn where X is the creature's casting cost. Art by Mark Poole ------------------------------------------------------------------------------- Great Wall Legends [Uncommon 1] Casting Cost: W2 White Enchantment Creatures with plainswalk may be blocked as if they did not have this ability. Art by Sandra Everingham ------------------------------------------------------------------------------- Greater Realm of Preservation Legends [Uncommon 1] Casting Cost: W1 White Enchantment 1W: Prevents all damage against you from one red or black source. If a source does damage to you more than once in a turn, you must pay 1W each time you want to prevent the damage. Art by NéNé Thomas ------------------------------------------------------------------------------- Greed Legends and Gathering (4E) [Rare] Casting Cost: 3B Black Enchantment B: Pay 2 life to draw a card. Effects that prevent or redirect damage cannot be used to counter this loss of life. ``There is no calamity greater than lavish desires.. . . And there is no greater disaster than greed.'' -Tao Te Ching 46 Art by Phil Foglio ------------------------------------------------------------------------------- Green Mana Battery Legends [Uncommon 1] and Gathering (4E) [Rare] Casting Cost: 4 Artifact 2, T: Put one charge counter on Green Mana Battery. T: Add G to your mana pool and remove as many charge counters as you wish. For each charge counter removed from Green Mana Battery, add G to your mana pool. Play this ability as an interrupt. Art by Christopher Rush ------------------------------------------------------------------------------- Green Scarab Ice Age [Uncommon] Casting Cost: W White Enchant Creature Target creature gets +2/+2 as long as any opponent controls any green cards. That creature cannot be blocked by green creatures. Art by Nicola Leonard ------------------------------------------------------------------------------- Green Ward Gathering (3E and 4E) [Uncommon] Casting Cost: W White Enchant Creature Target creature gains protection from green. The protection granted by Green Ward does not destroy Green Ward. Art by Dan Frazier ------------------------------------------------------------------------------- Grizzled Wolverine Ice Age [Common] Casting Cost: 1RR Red Summon Wolverine (2/2) R: +2/+0 until end of turn. Use this ability only when a creature is assigned to block Grizzled Wolverine and only once each turn. ``Before you release a Wolverine from the trap, make sure it's really dead.'' -Lovisa Coldeyes, Balduvian Chieftain Art by Cornelius Brudi ------------------------------------------------------------------------------- Grizzly Bears Gathering (3E and 4E) [Common] Casting Cost: 1G Green Summon Bears (2/2) Don't try to outrun one of Dominia's Grizzlies; it'll catch you, knock you down, and eat you. Of course, you could run up a tree. In that case you'll get a nice view before it knocks the tree down and eats you. Art by Jeff A. Menges ------------------------------------------------------------------------------- Guardian Angel Gathering (3E) [Common] Casting Cost: WX White Instant Prevents X damage from being dealt to any one target. Any further damage to the same target this turn can be canceled by spending 1 mana per point of damage to be canceled. Art by Anson Maddocks ------------------------------------------------------------------------------- Guardian Beast Arabian Nights [Uncommon 2] Casting Cost: B3 Black Summon Guardian (2/4) As long as Guardian Beast is untapped, your non-creature artifacts cannot be further enchanted, destroyed, or taken under someone else's control. If something occurs that would destroy the Guardian Beast and artifacts simultaneously, the Guardian Beast is destroyed but your artifacts are not. If an artifact is enchanted or stolen while Guardian Beast is tapped, it remains so when Guardian Beast is untapped. Art by Ken Meyer, Jr. ------------------------------------------------------------------------------- Gwendlyn Di Corci Legends [Rare] Casting Cost: RBBU Gold Summon Legend (3/5) T: Target player discards one card from his or her hand at random. This power may only be used during your turn. Urborg became the final resting place of many swordsmen of renown, their steel outmatched by the wiles of Gwendlyn. Art by Julie Baroh ------------------------------------------------------------------------------- Halfdane Legends [Rare] Casting Cost: BUW1 Gold Summon Legend (*/*) When Halfdane come into play he is a 3/3. During your upkeep, Halfdane acquires the current power and toughness of target creature other than Halfdane. If there are no legal targets, Halfdane becomes 3/3. Art by Melissa Benson ------------------------------------------------------------------------------- Hallowed Ground Ice Age [Uncommon] Casting Cost: 1W White Enchantment WW: Return target non-snow-covered land you control to owner's hand. ``On this site where Kjeld's blood was spilled, let none raise a fist or deny a beggar.'' -Halvor Arenson, Kjeldoran Priest Art by Doug Shuler ------------------------------------------------------------------------------- Halls of Mist Ice Age [Rare] Land Cumulative Upkeep: 1. No creature can attack if it attacked during its controller's last turn. Art by Mark Poole ------------------------------------------------------------------------------- Hammerheim Legends [Uncommon 2] Casting Cost: Legendary Land T: Add R to your mana pool. T: Remove all landwalking ability from target creature until end of turn. ```Tis distance lends enchantment to the view, And robes the mountain in its azure hue.'' -Thomas Campbell, ``Pleasures of Hope'' Art by Byron Wackwitz ------------------------------------------------------------------------------- Hand of Justice Fallen Empires [Uncommon 1] Casting Cost: W5 White Summon Avatar (2/6) T: Tap three target white creatures you control to destroy any target creature. ``The Hand of Justice will come to cleanse the world if we are true.'' -Oliver Farrel Art by Melissa Benson ------------------------------------------------------------------------------- Hasran Ogress Arabian Nights [Common 3 and 2] Casting Cost: BB Black Summon Ogre (3/2) Unless you pay 2 each time Hasran Ogress attacks, Hasran Ogress does 3 damage to you. Art by Dan Frazier ------------------------------------------------------------------------------- Haunting Wind Antiquities [Uncommon 3] Casting Cost: B3 Black Enchantment Each time an artifact in play is tapped or its activation cost is paid, Haunting Wind does 1 damage to that artifact's controller. Is not triggered by continuous artifacts. These devices lured so many spirits that sometimes entire battlefields would become haunted at once. Art by Jeff A. Menges ------------------------------------------------------------------------------- Havenwood Battleground Fallen Empires [Uncommon 3] Land Comes into play tapped. T: Add G to your mana pool. T: Sacrifice Havenwood Battleground to add GG to your mana pool. Art by Mark Poole ------------------------------------------------------------------------------- Hazezon Tamar Legends [Rare] Casting Cost: WGR4 Gold Summon Legend (2/4) On your next upkeep after Hazezon is put into play, put * token Sand Warriors into play, where * is the number of lands under your control. Treat the Warriors as 1/1 white, green, and red creatures. If Hazezon leaves play, all Sand Warriors are also removed from the game. Art by Richard Kane-Ferguson ------------------------------------------------------------------------------- Headless Horseman Legends [Common 1] Casting Cost: B2 Black Summon Horseman (2/2) ``...[T]he ghost rides forth to the scene of battle in nightly quest of his head... he sometimes passes along the Hollow, like a midnight blast...'' -Washington Irving, The Legend of Sleepy Hollow Art by Quinton Hoover ------------------------------------------------------------------------------- Heal Ice Age [Common] Casting Cost: W White Instant Prevent 1 damage to any creature or player. Draw a card at the beginning of the next turn's upkeep. ``Sometimes even the smallest boon can save a life.'' -Halvor Arenson, Kjeldoran Priest Art by Mark Tedin ------------------------------------------------------------------------------- Healing Salve Gathering (3E and 4E) [Common] Casting Cost: W White Instant Give target player 3 life, or prevent up to 3 damage to any creature or player. Art by Dan Frazier ------------------------------------------------------------------------------- Heaven's Gate Legends [Uncommon 1] Casting Cost: W White Instant Changes the color of one or more target creatures to white until end of turn. You choose which and how many creatures are affected. Costs to tap, maintain, or use a special ability of target creatures remain entirely unchanged. Art by Douglas Shuler ------------------------------------------------------------------------------- Hecatomb Ice Age [Rare] Casting Cost: 1BB Black Enchantment When Hecatomb comes into play, sacrifice four creatures. 0: Tap target swamp you control to have Hecatomb deal 1 damage to target creature or player. Art by NéNé Thomas ------------------------------------------------------------------------------- Hell Swarm Legends [Common 1] Casting Cost: B Black Instant All creatures get -1/-0 until end of turn. The brightness of day turned in an instant to dusk as the swarm descended upon the battlefield. Art by Christopher Rush ------------------------------------------------------------------------------- Hell's Caretaker Legends [Rare] Casting Cost: B3 Black Summon Hell's Caretaker (1/1) T: During your upkeep sacrifice a creature and take a creature from your graveyard and put it directly into play. Treat this creature as though it were just summoned. You might leave here, Chenndra, should another take your place... Art by Sandra Everingham ------------------------------------------------------------------------------- Hellfire Legends [Rare] Casting Cost: BBB2 Black Sorcery All non-black creatures are destroyed. Hellfire does X + 3 damage to you; X is the number of creatures placed in the graveyard. ``High on a throne of royal state... insatiate to pursue vain war with heav'n.'' -John Milton, Paradise Lost Art by Pete Venters ------------------------------------------------------------------------------- Helm of Chatzuk Gathering (3E and 4E) [Rare] Casting Cost: 1 Artifact 1, T: Target creature gains banding until end of turn. Art by Mark Tedin ------------------------------------------------------------------------------- Hematite Talisman Ice Age [Uncommon] Casting Cost: 2 Artifact 3: Untap target permanent. Use this ability only when a red spell is successfully cast and only once for each red spell cast. Art by L. A. Williams ------------------------------------------------------------------------------- Heroism Fallen Empires [Uncommon 3] Casting Cost: W2 White Enchantment 0: Sacrifice a white creature to have attacking red creatures deal no damage during combat this turn. The attacking player may pay 2R for an attacking creature to have it deal damage as normal. Art by Mark Poole ------------------------------------------------------------------------------- Hidden Path The Dark [Uncommon 1] Casting Cost: GGGG2 Green Enchantment All green creatures gain forestwalk. ``Where moments before we were lost beyond hope, the strange, floating lights showed us the way and restored our morale.'' -Vervamon the Elder Art by Rob Alexander ------------------------------------------------------------------------------- High Tide (Maddocks) Fallen Empires [Common] Casting Cost: U Blue Instant Until end of turn, all islands produce an additional U when tapped for mana. ``May Svyelun and her tides favor you.'' -Traditional Merfolk blessing Art by Anson Maddocks ------------------------------------------------------------------------------- High Tide (Tucker) Fallen Empires [Common] Casting Cost: U Blue Instant Until end of turn, all islands produce an additional U when tapped for mana. ``When the very tides turn against you, it's time to consider retirement.'' -General Khurzog Art by Drew Tucker ------------------------------------------------------------------------------- High Tide (Weber) Fallen Empires [Common] Casting Cost: U Blue Instant Until end of turn, all islands produce an additional U when tapped for mana. ``By the time their enemies noticed the sea's changing mood, the Vodalians had often shifted formation and were ready to attack.'' -Sarpadian Empires, vol. V Art by Amy Weber ------------------------------------------------------------------------------- Hill Giant Gathering (3E and 4E) [Common] Casting Cost: 3R Red Summon Giant (3/3) Fortunately, Hill Giants have large blind spots in which a human can easily hide. Unfortunately, these blind spots are beneath the bottoms of their feet. Art by Dan Frazier ------------------------------------------------------------------------------- Hipparion Ice Age [Uncommon] Casting Cost: 1W White Summon Hipparion (1/3) Cannot be assigned to block a creature with power 3 or greater unless you pay an additional 1. ``Someone once said that Hipparions are to Warriors what Aesthir are to Skyknights. Don't believe it.'' -General Jarkeld, the Arctic Fox Art by Dameon Willich ------------------------------------------------------------------------------- Hoar Shade Ice Age [Common] Casting Cost: 3B Black Summon Shade (1/2) B: +1/+1 until end of turn ``The creature we fought in the western waste was double dangerous: mortally wounded, it rebounded and attacked again.'' -Disa the Restless, journal entry Art by Richard Thomas ------------------------------------------------------------------------------- Hollow Trees Fallen Empires [Uncommon 1] Land Comes into play tapped. You may choose not to untap Hollow Trees during your untap phase and instead put a storage counter on it. T: Remove any number of storage counters from Hollow Trees. For each storage counter removed, add G to your mana pool. Art by Pat Morrissey ------------------------------------------------------------------------------- Holy Armor Gathering (3E and 4E) [Common] Casting Cost: W White Enchant Creature Target creature gets +0/+2. W: Target creature Holy Armor enchants gets +0/+1 until end of turn. Art by Melissa Benson ------------------------------------------------------------------------------- Holy Day Legends [Common 1] Casting Cost: W White Instant Creatures attack and block as normal, but none deal any damage. All attacking creatures are still tapped. Play any time before attack damage is assigned. ``The day of spirits; my soul's calm retreat Which none disturb!'' -Henry Vaughan, ``Silex Scintillans'' Art by Justin Hampton ------------------------------------------------------------------------------- Holy Light The Dark [Common 3] Casting Cost: W2 White Instant All non-white creatures get -1/-1 until end of turn. ``Bathed in hallowed light, the infidels looked upon the impurities of their souls and despaired.'' -The Book of Tal Art by Drew Tucker ------------------------------------------------------------------------------- Holy Strength Gathering (3E and 4E) [Common] Casting Cost: W White Enchant Creature Target creature gets +1/+2. Art by Anson Maddocks ------------------------------------------------------------------------------- Homarid (Hoover) Fallen Empires [Common] Casting Cost: U2 Blue Summon Homarid (2/2) Put a tide counter on Homarid when it is brought into play and during your upkeep. If there is one tide counter on Homarid, it gets -1/-1. If there are three tide counters on Homarid, it gets +1/+1. When there are four tide counters on Homarid, remove them all. Art by Quinton Hoover ------------------------------------------------------------------------------- Homarid (Hudson) Fallen Empires [Common] Casting Cost: U2 Blue Summon Homarid (2/2) Put a tide counter on Homarid when it is brought into play and during your upkeep. If there is one tide counter on Homarid, it gets -1/-1. If there are three tide counters on Homarid, it gets +1/+1. When there are four tide counters on Homarid, remove them all. Art by Heather Hudson ------------------------------------------------------------------------------- Homarid (Tedin) Fallen Empires [Common] Casting Cost: U2 Blue Summon Homarid (2/2) Put a tide counter on Homarid when it is brought into play and during your upkeep. If there is one tide counter on Homarid, it gets -1/-1. If there are three tide counters on Homarid, it gets +1/+1. When there are four tide counters on Homarid, remove them all. Art by Mark Tedin ------------------------------------------------------------------------------- Homarid (Wackwitz) Fallen Empires [Common] Casting Cost: U2 Blue Summon Homarid (2/2) Put a tide counter on Homarid when it is brought into play and during your upkeep. If there is one tide counter on Homarid, it gets -1/-1. If there are three tide counters on Homarid, it gets +1/+1. When there are four tide counters on Homarid, remove them all. Art by Byron Wackwitz ------------------------------------------------------------------------------- Homarid Shaman Fallen Empires [Uncommon 1] Casting Cost: UU2 Blue Summon Homarid (2/1) U: Tap a target green creature. ``The ground grew swampy; hooves and claws sank into the marshy earth. Snarls of rage and bleats of despair echoed through the trees as the waters grew higher and higher.'' -Kyliki of Havenwood, `Havenwood Remembered' Art by Amy Weber ------------------------------------------------------------------------------- Homarid Spawning Bed Fallen Empires [Uncommon 3] Casting Cost: UU Blue Enchantment 1UU: Sacrifice a blue creature to put X Camarid tokens into play, where X is the casting cost of the sacrificed creature. Treat these tokens as 1/1 blue creatures. Art by Douglas Shuler ------------------------------------------------------------------------------- Homarid Warrior (Apslund-Faith) Fallen Empires [Common] Casting Cost: U4 Blue Summon Homarid (3/3) U: Homarid Warrior may not be the target of spells or effects until end of turn and does not untap as normal during your next untap phase. If Homarid Warrior is untapped, tap it. Art by Randy Apslund-Faith ------------------------------------------------------------------------------- Homarid Warrior (Gelon) Fallen Empires [Common] Casting Cost: U4 Blue Summon Homarid (3/3) U: Homarid Warrior may not be the target of spells or effects until end of turn and does not untap as normal during your next untap phase. If Homarid Warrior is untapped, tap it. Art by Daniel Gelon ------------------------------------------------------------------------------- Homarid Warrior (Shuler) Fallen Empires [Common] Casting Cost: U4 Blue Summon Homarid (3/3) U: Homarid Warrior may not be the target of spells or effects until end of turn and does not untap as normal during your next untap phase. If Homarid Warrior is untapped, tap it. Art by Douglas Shuler ------------------------------------------------------------------------------- Horn of Deafening Legends [Rare] Casting Cost: 4 Artifact 2T: Target creature deals no damage during combat this turn. ``A blast, an echo... then silence.'' Art by Dan Frazier ------------------------------------------------------------------------------- Hornet Cobra Legends [Common 2] Casting Cost: GG1 Green Summon Cobra (2/1) First Strike ``Then inch by inch out of the grass rose up the head and spread hood of Nag, the big black cobra, and he was five feet long from tongue to tail.'' -Rudyard Kipling, The Jungle Books Art by Sandra Everingham ------------------------------------------------------------------------------- Horror of Horrors Legends [Uncommon 1] Casting Cost: BB3 Black Enchantment Allows caster to sacrifice a swamp to regenerate a target black creature. ``And a horror of outer darkness after, And dust returneth to dust again.'' -Adam Lindsay Gordon, The Swimmer Art by Mark Tedin ------------------------------------------------------------------------------- Hot Springs Ice Age [Rare] Casting Cost: 1G Green Enchant Land When Hot Springs comes into play, choose target land you control. 0: Tap land Hot Springs enchants to prevent 1 damage to any creature or player. Warmth is life; heat is peace. Art by Nicola Leonard ------------------------------------------------------------------------------- Howl from Beyond (IA) Ice Age [Common] Casting Cost: XB Black Instant Target creature gets +X/+0 until end of turn. ``From the mouths of my servants, my voice shall emerge to shake the souls of my foes.'' -Lim-Dûl, the Necromancer Art by Mark Poole ------------------------------------------------------------------------------- Howl from Beyond (RV) Gathering (3E and 4E) [Common] Casting Cost: XB Black Instant Target creature gets +X/+0 until end of turn. Art by Mark Poole ------------------------------------------------------------------------------- Howling Mine Gathering (3E and 4E) [Rare] Casting Cost: 2 Artifact Each player draws one extra card during his or her draw phase. Art by Mark Poole ------------------------------------------------------------------------------- Hunding Gjornersen Legends [Uncommon 1] Casting Cost: UUW3 Gold Summon Legend (5/4) Rampage: 1 ``You would never guess, at the terrifying sight of the man, that Hunding was as charming a companion as one could wish for.'' Art by Richard Thomas ------------------------------------------------------------------------------- Hurkyl's Recall Antiquities [Uncommon 1] and Gathering (3E and 4E) [Rare] Casting Cost: 1U Blue Instant All artifacts in play owned by target player are returned to that player's hand. This spell, like many attributed to Drafna, was actually the work of his wife and former student, Hurkyl. Art by NéNé Thomas ------------------------------------------------------------------------------- Hurloon Minotaur Gathering (3E and 4E) [Common] Casting Cost: 1RR Red Summon Minotaur (2/3) The Minotaurs of the Hurloon Mountains are known for their love of battle. They are also known for their hymns to the dead, sung for friend and foe alike. These hymns can last for days, filling the mountain valleys with their low, haunting sounds. Art by Anson Maddocks ------------------------------------------------------------------------------- Hurr Jackal Arabian Nights [Common 4] and Gathering (4E) [Rare] Casting Cost: R Red Summon Jackal (1/1) T: Target creature cannot regenerate this turn. Art by Drew Tucker ------------------------------------------------------------------------------- Hurricane (IA) Ice Age [Uncommon] Casting Cost: XG Green Sorcery Hurricane deals X damage to each creature with flying and each player. ``This was quite possibly the least pleasant occurrence on the entire expedition.'' -Disa the Restless, journal entry Art by Cornelius Brudi ------------------------------------------------------------------------------- Hurricane (RV) Gathering (3E and 4E) [Uncommon] Casting Cost: XG Green Sorcery Hurricane deals X damage to each player and each creature with flying. Art by Dameon Willich ------------------------------------------------------------------------------- Hyalopterous Lemure Ice Age [Uncommon] Casting Cost: 4B Black Summon Lemure (4/3) 0: Flying and -1/-0 until end of turn ``The Lemures looked harmless, until they descended on my troops. Within moments, only bones remained.'' -Lucilda Fiksdotter, Leader of the Order of the White Shield Art by Richard Thomas ------------------------------------------------------------------------------- Hydroblast Ice Age [Common] Casting Cost: U Blue Interrupt Counter target spell if it is red or destroy target permanent if it is red. ``Heed the lessons of our time: the forms of water may move the land itself and hold captive the fires within.'' -Gustha Ebbasdotter, Kjeldoran Royal Mage Art by Kaja Foglio ------------------------------------------------------------------------------- Hymn of Rebirth Ice Age [Uncommon] Casting Cost: 3WG Gold Sorcery Take target creature from any graveyard and put it directly into play under your control as though it were just summoned. ``There will comes soft rains, and spring shall be amongst us, a welcome friend.'' -Halvor Arenson, Kjeldoran Priest Art by Richard Kane-Ferguson ------------------------------------------------------------------------------- Hymn to Tourach (Danforth) Fallen Empires [Common] Casting Cost: BB Black Sorcery Target player discards two cards at random from his or her hand. If target player does not have enough cards, his or her entire hand is discarded. ``Tourach's power was such that his followers deified him after his death.'' -Sarpadian Empires, vol. II Art by Liz Danforth ------------------------------------------------------------------------------- Hymn to Tourach (Hoover) Fallen Empires [Common] Casting Cost: BB Black Sorcery Target player discards two cards at random from his or her hand. If target player does not have enough cards, his or her entire hand is discarded. Knowing the Hymn's power, the followers of Leitbur carefully guarded their pillaged transcriptions. Art by Quinton Hoover ------------------------------------------------------------------------------- Hymn to Tourach (Kirschner) Fallen Empires [Common] Casting Cost: BB Black Sorcery Target player discards two cards at random from his or her hand. If target player does not have enough cards, his or her entire hand is discarded. Members of the Order often played the Hymn on instruments made from their victims' bones. Art by Scott Kirschner ------------------------------------------------------------------------------- Hymn to Tourach (Van Camp) Fallen Empires [Common] Casting Cost: BB Black Sorcery Target player discards two cards at random from his or her hand. If target player does not have enough cards, his or her entire hand is discarded. ``The eerie, wailing Hymn caused insanity even in hardened warriors.'' -Sarpadian Empires, vol. II Art by Susan Van Camp ------------------------------------------------------------------------------- Hyperion Blacksmith Legends [Uncommon 1] Casting Cost: RR1 Red Summon Smith (2/2) T: Target artifact controlled by opponent becomes tapped or untapped. ``The smith a mighty man is he With large and sinewy hands. And the muscles of his brawny arms Are strong as iron Bands.'' -Henry Wadsworth Longfellow, The Village Blacksmith Art by Dan Frazier ------------------------------------------------------------------------------- Hypnotic Specter Gathering (3E and 4E) [Uncommon] Casting Cost: 1BB Black Summon Specter (2/2) Flying An opponent damaged by Specter discards a card at random from his or her hand. Ignore this effect if opponent has no cards in hand. ``. . . There was no trace Of aught on that illumined face . . .`` --Samuel Coleridge, ''Phantom'' Art by Douglas Shuler ------------------------------------------------------------------------------- Icatian Infantry (Beard) Fallen Empires [Common] Casting Cost: W White Summon Soldiers (1/1) 1: Bands until end of turn 1: First Strike until end of turn The Icatian army easily repelled early surprise attacks by the Orcs on border towns like Montford. Art by Edward Beard, Jr. ------------------------------------------------------------------------------- Icatian Infantry (Rush) Fallen Empires [Common] Casting Cost: W White Summon Soldiers (1/1) 1: Bands until end of turn 1: First Strike until end of turn Although they had long been concerned about the Order of the Ebon Hand, the Icatians faced an even greater threat from Goblin and Orcish raiders. Art by Christopher Rush ------------------------------------------------------------------------------- Icatian Infantry (Shuler) Fallen Empires [Common] Casting Cost: W White Summon Soldiers (1/1) 1: Bands until end of turn 1: First Strike until end of turn ``Valiant Icatia was the last of the Sarpadian empires to fall. Its faithful soldiers defended their cities to the very end.'' -Sarpadian Empires, vol. VI Art by Douglas Shuler ------------------------------------------------------------------------------- Icatian Infantry (Tucker) Fallen Empires [Common] Casting Cost: W White Summon Soldiers (1/1) 1: Bands until end of turn 1: First Strike until end of turn ``Never Surrender' --Motto carved into a fragment of an Icatian wall Art by Drew Tucker ------------------------------------------------------------------------------- Icatian Javelineers (Beard) Fallen Empires [Common] Casting Cost: W White Summon Soldiers (1/1) When Icatian Javelineers is brought into play, put a javelin counter on it. T: Remove the javelin counter to have Icatian Javelineers deal 1 damage to any target. Art by Edward Beard, Jr. ------------------------------------------------------------------------------- Icatian Javelineers (Benson) Fallen Empires [Common] Casting Cost: W White Summon Soldiers (1/1) When Icatian Javelineers is brought into play, put a javelin counter on it. T: Remove the javelin counter to have Icatian Javelineers deal 1 damage to any target. Art by Melissa Benson ------------------------------------------------------------------------------- Icatian Javelineers (Kirschner) Fallen Empires [Common] Casting Cost: W White Summon Soldiers (1/1) When Icatian Javelineers is brought into play, put a javelin counter on it. T: Remove the javelin counter to have Icatian Javelineers deal 1 damage to any target. Art by Scott Kirschner ------------------------------------------------------------------------------- Icatian Lieutenant Fallen Empires [Uncommon 1] Casting Cost: WW White Summon Soldier (1/2) 1W: Target Soldier gets +1/+0 until end of turn. To become an officer, an Icatian Soldier had to pass a series of tests. These evaluated not only fighting and leadership skills, but also integrity, honor, and moral strength. Art by Pete Venters ------------------------------------------------------------------------------- Icatian Moneychanger (Beard) Fallen Empires [Common] Casting Cost: W White Summon Townsfolk (0/2) Moneychanger deals 3 damage to you when summoned; put three credit counters on Moneychanger at that time. During your upkeep, put one credit counter on Moneychanger. 0: Sacrifice Moneychanger to gain 1 life for each credit counter on it. Use this ability only during your upkeep. Art by Edward Beard, Jr. ------------------------------------------------------------------------------- Icatian Moneychanger (Benson) Fallen Empires [Common] Casting Cost: W White Summon Townsfolk (0/2) Moneychanger deals 3 damage to you when summoned; put three credit counters on Moneychanger at that time. During your upkeep, put one credit counter on Moneychanger. 0: Sacrifice Moneychanger to gain 1 life for each credit counter on it. Use this ability only during your upkeep. Art by Melissa Benson ------------------------------------------------------------------------------- Icatian Moneychanger (Tucker) Fallen Empires [Common] Casting Cost: W White Summon Townsfolk (0/2) Moneychanger deals 3 damage to you when summoned; put three credit counters on Moneychanger at that time. During your upkeep, put one credit counter on Moneychanger. 0: Sacrifice Moneychanger to gain 1 life for each credit counter on it. Use this ability only during your upkeep. Art by Drew Tucker ------------------------------------------------------------------------------- Icatian Phalanx Fallen Empires [Uncommon 3] Casting Cost: W4 White Summon Soldiers (2/4) Bands Even after the wall was breached in half a dozen places, the Phalanxes fought on, standing solidly against the onrushing raiders. Disciplined and dedicated, they held their ranks to the end, even in the face of tremendous losses. Art by Kaja Foglio ------------------------------------------------------------------------------- Icatian Priest Fallen Empires [Uncommon 3] Casting Cost: W White Summon Cleric (1/1) 1WW: Target creature gets +1/+1 until end of turn. ``May you be strong and valiant, to defeat the enemies of the pure.'' --``Leitbur's Prayer'' Art by Drew Tucker ------------------------------------------------------------------------------- Icatian Scout (Alexander) Fallen Empires [Common] Casting Cost: W White Summon Soldier (1/1) 1,T: Target creature gains First Strike until end of turn. ``Of course I'm not a spy! The enemy has spies. I am a Scout.'' -Ailis Connaut Art by Rob Alexander ------------------------------------------------------------------------------- Icatian Scout (Foglio) Fallen Empires [Common] Casting Cost: W White Summon Soldier (1/1) 1,T: Target creature gains First Strike until end of turn. ``Scouting is the art of balancing the need to go undiscovered with the need to get all the information you can. It's only by Leitbur's good grace that I'm still alive today.'' -Ailis Connaut, Diary Art by Phil Foglio ------------------------------------------------------------------------------- Icatian Scout (Kane-Ferguson) Fallen Empires [Common] Casting Cost: W White Summon Soldier (1/1) 1,T: Target creature gains First Strike until end of turn. ``Because the Orc hordes attacked along the entire border, Scouts were essential to Icatia's defense.'' -Sarpadian Empires, vol. VI Art by Richard Kane-Ferguson ------------------------------------------------------------------------------- Icatian Scout (Shuler) Fallen Empires [Common] Casting Cost: W White Summon Soldier (1/1) 1,T: Target creature gains First Strike until end of turn. ``Let it be known that Ailis Connaut acted with honor and bravery in the defense of the town of Montford, risking her life to scout the enemy's position...'' -Proclamation granting knighthood Art by Douglas Shuler ------------------------------------------------------------------------------- Icatian Skirmishers Fallen Empires [Uncommon 1] Casting Cost: W3 White Summon Soldiers (1/1) Bands, First Strike All creatures that band with Skirmishers to attack gain First Strike until end of turn. Skirmishers engaged raiders before they could reach the towns. Although these units typically suffered huge losses, they never lacked volunteers. Art by Heather Hudson ------------------------------------------------------------------------------- Icatian Store Fallen Empires [Uncommon 1] Land Comes into play tapped. You may choose not to untap Icatian Store during your untap phase and instead put a storage counter on it. T: Remove any number of storage counters from Icatian Store. For each storage counter removed, add W to your mana pool. Art by Pat Morrissey ------------------------------------------------------------------------------- Icatian Town Fallen Empires [Uncommon 1] Casting Cost: W5 White Sorcery Put 4 Citizen tokens into play. Treat these tokens as 1/1 white creatures. Icatia's once peaceful towns faced increasing attacks from Orcs and Goblins as the climate cooled. By the time the empire fell, they were little more than armed camps. Art by Tom Wänerstrand ------------------------------------------------------------------------------- Ice Cauldron Ice Age [Rare] Casting Cost: 4 Artifact X,T: Put a charge counter on Ice Cauldron, and put a spell card face up on Ice Cauldron. Note the type and amount of mana used to pay this activation cost. Use this ability only if there are no charge counters on Ice Cauldron. You may play that spell as though it were in your hand. T: Remove the charge counter from Ice Cauldron to add mana of the type and amount last used to put a charge counter on Ice Cauldron to your mana pool. This mana is usable only to cast the spell on top of Ice Cauldron. Art by Dan Frazier ------------------------------------------------------------------------------- Ice Floe Ice Age [Uncommon] Land You may choose not to untap Ice Floe during your untap phase. T: Tap target creature without flying that is attacking you. As long as Ice Floe remains tapped, that creature does not untap during its controller's untap phase. Art by Jeff A. Menges ------------------------------------------------------------------------------- Ice Storm Gathering (UL) [Uncommon] Casting Cost: G2 Green Sorcery Destroys and one land. Art by Dan Frazier ------------------------------------------------------------------------------- Iceberg Ice Age [Uncommon] Casting Cost: XUU Blue Enchantment When Iceberg comes into play, put X ice counters on it. 3: Put an ice counter on Iceberg. 0: Remove an ice counter from Iceberg to add one colorless mana to your mana pool. Play this ability as an interrupt. Art by Jeff A. Menges ------------------------------------------------------------------------------- Icequake Ice Age [Uncommon] Casting Cost: 1BB Black Sorcery Destroy target land. If that land is a snow-covered land, Icequake deals 1 damage to the land's controller. ``When the earth shakes, and their animals are swallowed up by the ground, perhaps they will think twice before attacking again.'' -Lim-Dûl, the Necromancer Art by Richard Kane-Ferguson ------------------------------------------------------------------------------- Ichneumon Druid Legends [Uncommon 1] Casting Cost: GG1 Green Summon Druid (1/1) Ichneumon Druid does 4 damage to any opponent casting an instant. This does not apply to the first instant cast by that opponent in each turn. Art by Melissa Benson ------------------------------------------------------------------------------- Icy Manipulator (IA) Ice Age [Uncommon] Casting Cost: 4 Artifact 1,T: Tap target artifact, creature, or land. ``The scavengers who first found it called it the `Bone Crank.'' Not a bad name, I'd say.'' -Arcum Dagsson, Soldevi Machinist Art by Amy Weber ------------------------------------------------------------------------------- Icy Manipulator (UL) Gathering (UL) [Uncommon] Casting Cost: 4 Artifact-Mono 1: You may tap any land, creature, or artifact in play on either side. No effects are generated by the target card. Art by Douglas Shuler ------------------------------------------------------------------------------- Icy Prison Ice Age [Rare] Casting Cost: UU Blue Enchantment When Icy Prison comes into play, remove target creature from the game. When Icy Prison leaves play, return that creature to play under its owner's control as though it were just summoned. During your upkeep, destroy Icy Prison. Any player may pay 3 to prevent this. Art by Anson Maddocks ------------------------------------------------------------------------------- Ifh-Biff Efreet Arabian Nights [Uncommon 2] Casting Cost: GG2 Green Summon Efreet (3/3) Flying While Ifh-Biff Efreet is in play, any player can pay G to have Ifh-Biff Efreet do 1 damage to each player and each flying creature in play. This ability does not tap the Ifh-Biff Efreet, and can be used as soon as it is successfully summoned. Art by Jesper Myrfors ------------------------------------------------------------------------------- Illusionary Forces Ice Age [Common] Casting Cost: 3U Blue Summon Illusion (4/4) Flying. Cumulative Upkeep: U ``This school was founded in secret, operates in secret, and exists for the teaching of secrets. Those who would alter reality must first escape it.'' -Gerda Äagesdotter, Archmage of the Unseen Art by Justin Hampton ------------------------------------------------------------------------------- Illusionary Mask Gathering (UL) [Rare] Casting Cost: 2 Artifact-Poly X: You can summon a creature face down so opponent doesn't know what it is. The X cost can be any amount of mana, even 0; it serves to hide the true casting cost of the creature, which you still have to spend. As soon as a face-down creature received damage, deals damage, or is tapped, you must turn it face up. Art by Amy Weber ------------------------------------------------------------------------------- Illusionary Presence Ice Age [Rare] Casting Cost: 1UU Blue Summon Illusion (2/2) Cumulative Upkeep: U. During your upkeep, Illusionary Presence gains a landwalk ability of your choice until end of turn. ``We could feel the Shaman's power, as surely as we felt the storm.'' -Disa the Restless, journal entry Art by Kaja Foglio ------------------------------------------------------------------------------- Illusionary Terrain Ice Age [Uncommon] Casting Cost: UU Blue Enchantment Cumulative Upkeep: 2. All basic lands of one type become basic lands of a different type of your choice. ``The drawing of maps is fruitless in the west near the ice walls; the very earth is formless.'' -Disa the Restless, journal entry Art by Robert Alexander ------------------------------------------------------------------------------- Illusionary Wall Ice Age [Common] Casting Cost: 4U Blue Summon Wall (7/4) Flying, first strike. Cumulative Upkeep: U ``Let them see what is not there and feel what does not touch them. When they no longer trust their senses, that is the time to strike.'' -Gerda Äagesdotter, Archmage of the Unseen Art by Mark Poole ------------------------------------------------------------------------------- Illusions of Grandeur Ice Age [Rare] Casting Cost: 3U Blue Enchantment Cumulative Upkeep: 2. When Illusions of Grandeur comes into play, gain 20 life. When Illusions of Grandeur leaves play, lose 20 life. Effects that prevent or redirect damage cannot be used to counter this loss of life. Art by Quinton Hoover ------------------------------------------------------------------------------- Immolation Legends [Common 1] and Gathering (4E) [Common] Casting Cost: R Red Enchant Creature Target creature gets +2/-2. Art by Scott Kirschner ------------------------------------------------------------------------------- Implements of Sacrifice Fallen Empires [Uncommon 1] Casting Cost: 2 Artifact 1,T: Sacrifice Implements of Sacrifice to add 2 mana of any one color to your mana pool. Play this ability as an interrupt. Relics of the Order of the Ebon Hand, the bowl and dagger bespeak the hideous cruelty of its rituals. Art by Margaret Organ-Kean ------------------------------------------------------------------------------- Imposing Visage Ice Age [Common] Casting Cost: R Red Enchant Creature Target creature cannot be blocked by only one creature. ``I can't believe they expect me to fight with this rabble. A Goblin in a big mask sends 'em running for cover.'' -Avram Garrison, Leader of the Knights of Stromgald Art by Phil Foglio ------------------------------------------------------------------------------- Imprison Legends [Rare] Casting Cost: B Black Enchant Creature Pay 1 each time target creature attempts to attack, block, or tap. That action is prevented and the creature becomes tapped. Destroy enchantment if mana is not paid. Art by Christopher Rush ------------------------------------------------------------------------------- In the Eye of Chaos Legends [Rare] Casting Cost: U2 Blue Enchant World All instants and interrupts are countered unless their caster pays an additional X, where X is the casting cost of the spell being cast. Art by Brian Snoddy ------------------------------------------------------------------------------- Incinerate Ice Age [Common] Casting Cost: 1R Red Instant Incinerate deals 3 damage to target creature or player. No creature damaged by Incinerate can regenerate this turn. ``Yes, I think `toast' is an appropriate description.'' -Jaya Ballard, Task Mage Art by Mark Poole ------------------------------------------------------------------------------- Indestructible Aura Legends [Common 2] Casting Cost: W White Instant Any damage dealt to target creature for remainder of turn is reduced to 0. Theodar strode the battle lines, snatching swords with his bare hands and casting them aside until all cowered before him. Art by Mark Poole ------------------------------------------------------------------------------- Infernal Darkness Ice Age [Rare] Casting Cost: 2BB Black Enchantment Cumulative upkeep: B and 1 life. All mana-producing lands produce B instead of their normal mana. ``I thought the day had brought enough horrors for our ragged band, but the night was far worse.'' -Lucilde Fiksdotter, Leader of the Order of the White Shield Art by Phil Foglio ------------------------------------------------------------------------------- Infernal Denizen Ice Age [Rare] Casting Cost: 7B Black Summon Infernal Denizen (5/7) During your upkeep, sacrifice two swamps. If you cannot, tap Infernal Denizen, and target opponent may gain control of target creature of his or her choice you control. The opponent loses control of that creature if Infernal Denizen leaves play. T: Gain control of target creature. Lose control of that creature if Infernal Denizen leaves play. Art by Drew Tucker ------------------------------------------------------------------------------- Infernal Medusa Legends [Uncommon 1] Casting Cost: BB3 Black Summon Medusa (2/4) All non-wall creatures blocking Medusa are destroyed at the end of combat, as are all creatures blocked by Medusa. Art by Anson Maddocks ------------------------------------------------------------------------------- Inferno The Dark [Uncommon 1] and Gathering (4E) [Rare] Casting Cost: 5RR Red Instant Inferno deals 6 damage to all players and all creatures. ``Any scrap of compassion that still existed in my soul was permanently snuffed out when they cast me out into the flames.'' -Mairsil, called the Pretender Art by Randy Apslund-Faith ------------------------------------------------------------------------------- Infinite Authority Legends [Rare] Casting Cost: WWW White Enchant Creature All creatures with toughness 3 or less blocking target creature or blocked by target creature are destroyed at end of combat. At the end of the turn put a +1/+1 counter on the target creature for each creaeture [sic] destroyed in this manner during the turn. Counters remain on creature even if enchantment leaves play. Art by Douglas Shuler ------------------------------------------------------------------------------- Infinite Hourglass Ice Age [Rare] Casting Cost: 4 Artifact During your upkeep, put a time counter on Infinite Hourglass. During any upkeep, any player may pay 3 to remove a time counter from Infinite Hourglass. All creatures get +1/+0 for each time counter on Infinite Hourglass. Art by Harold McNeill ------------------------------------------------------------------------------- Infuse Ice Age [Common] Casting Cost: 2U Blue Instant Untap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep. ``The potential for a change lies in all things. Know a thing's nature, know its possibilities, and know it anew.'' -Gustha Ebbasdotter, Kjeldoran Royal Mage Art by Randy Gallegos ------------------------------------------------------------------------------- Initiates of the Ebon Hand (Danforth) Fallen Empires [Common] Casting Cost: B Black Summon Clerics (1/1) 1: Add B to your mana pool. Play this ability as an interrupt. If more than 3 is spent in this way during one turn, bury Initiates of the Ebon Hand at end of turn. Ebon leaders soon realized that non-human races often had special talents that could be exploited. Art by Liz Danforth ------------------------------------------------------------------------------- Initiates of the Ebon Hand (Hudson) Fallen Empires [Common] Casting Cost: B Black Summon Clerics (1/1) 1: Add B to your mana pool. Play this ability as an interrupt. If more than 3 is spent in this way during one turn, bury Initiates of the Ebon Hand at end of turn. ``We are no longer Nature's children, but her masters...'' -Oath of the Ebon Hand Art by Heather Hudson ------------------------------------------------------------------------------- Initiates of the Ebon Hand (Kaja) Fallen Empires [Common] Casting Cost: B Black Summon Clerics (1/1) 1: Add B to your mana pool. Play this ability as an interrupt. If more than 3 is spent in this way during one turn, bury Initiates of the Ebon Hand at end of turn. ``Many Initiates sacrificed a hand to become full members of the Order.'' -Sarpadian Empires, vol. II Art by Kaja Foglio ------------------------------------------------------------------------------- Inquisition The Dark [Common 3] Casting Cost: B2 Black Sorcery Look at target player's hand. Inquisition does 1 damage to target player for each white card in his or her hand. Many of those entrusted to Primata Delphine's care tended to express themselves with screams. Art by Anson Maddocks ------------------------------------------------------------------------------- Instill Energy Gathering (3E and 4E) [Uncommon] Casting Cost: G Green Enchant Creature Target creature can attack the turn it comes into play on your side. 0: During your turn, untap target creature Instill Energy enchants. Use this ability only once each turn. Art by Dameon Willich ------------------------------------------------------------------------------- Invisibility Gathering (UL) [Common] Casting Cost: UU Blue Enchant Creature Target creature can be blocked only by walls. Art by Anson Maddocks ------------------------------------------------------------------------------- Invoke Prejudice Legends [Rare] Casting Cost: UUUU Blue Enchantment If opponent casts a Summon spell that does not match the color of one of the creatures under your control, that spell is countered unless the caster pays an additional X where X is the casting cost of the Summon spell. Art by Harold McNeill ------------------------------------------------------------------------------- Iron Star Gathering (3E and 4E) [Uncommon] Casting Cost: 1 Artifact 1: Gain 1 life for a successfully cast red spell. Use this effect either when the spell is cast or later in the turn but only once for each red spell cast. Art by Dan Frazier ------------------------------------------------------------------------------- Ironclaw Orcs Gathering (UL and 4E) [Common] Casting Cost: 1R Red Summon Orcs (2/2) Cannot be assigned to block any creature with power greater than 1. Generations of genetic weeding have given rise to the deviously cowardly Ironclaw clan. To say that Orcs in general are vicious, depraved, and ignoble does not do justice to the Ironclaw. Art by Anson Maddocks ------------------------------------------------------------------------------- Ironroot Treefolk Gathering (3E and 4E) [Common] Casting Cost: 4G Green Summon Treefolk (3/5) The mating habits of Treefolk, particularly the stalwart Ironroot Treefolk, are truly absurd. Molasses comes to mind. It's amazing the species can survive at all given such protracted periods of mate selection, conjugation, and gestation. Art by Jesper Myrfors ------------------------------------------------------------------------------- Island (Greenish) Gathering (3E and 4E) [Land 8] Land T: Add U to your mana pool. Art by Mark Poole ------------------------------------------------------------------------------- Island (Iceberg) Ice Age [Land 3] Land T: Add U to your mana pool Art by Anson Maddocks ------------------------------------------------------------------------------- Island (Purplish) Gathering (3E and 4E) [Land 8] Land T: Add U to your mana pool. Art by Mark Poole ------------------------------------------------------------------------------- Island (Red Sky) Gathering (3E and 4E) [Land 8] Land T: Add U to your mana pool. Art by Mark Poole ------------------------------------------------------------------------------- Island (Some Green) Ice Age [Land 3] Land T: Add U to your mana pool Art by Anson Maddocks ------------------------------------------------------------------------------- Island (with Trees) Ice Age [Land 3] Land T: Add U to your mana pool Art by Anson Maddocks ------------------------------------------------------------------------------- Island Fish Jasconius Arabian Nights [Uncommon 2] and Gathering (3E and 4E) [Rare] Casting Cost: 4UUU Blue Summon Island Fish (6/8) Does not untap during your untap phase. Cannot attack if defending player controls no islands. If at any time you control no islands, bury Island Fish Jasconius. UUU: Untap Island Fish. Use this ability only during your upkeep. Art by Jesper Myrfors ------------------------------------------------------------------------------- Island Sanctuary Gathering (3E and 4E) [Rare] Casting Cost: 1W White Enchantment During your draw phase, you may draw one less card from your library. If you do so, until start of your next turn the only creatures that can attack you are those with flying or islandwalk. Art by Mark Poole ------------------------------------------------------------------------------- Island of Wak-Wak Arabian Nights [Uncommon 2] Land Tap to reduce target flying creature's power to 0. The Isle of Wak-Wak, home to a tribe of winged folk, is named for a peculiar fruit that grows there. The fruit looks like a woman's head, and when ripe speaks the word ``Wak.'' Art by Douglas Shuler ------------------------------------------------------------------------------- Ivory Cup Gathering (3E and 4E) [Uncommon] Casting Cost: 1 Artifact 1: Gain 1 life for a successfully cast white spell. Use this effect either when the spell is cast or later in the turn but only once for each white spell cast. Art by Anson Maddocks ------------------------------------------------------------------------------- Ivory Guardians Legends [Uncommon 1] Casting Cost: WW4 White Summon Guardians (3/3) Protection from red All guardians gain +1/+1 if an opponent controls any red cards. The elite guard of the Mesa High Priests, the Ivory Guardians, were created to protect the innocent and faithful. Some say their actions are above the law. Art by Melissa Benson ------------------------------------------------------------------------------- Ivory Tower Antiquities [Uncommon 3] and Gathering (3E and 4E) [Rare] Casting Cost: 1 Artifact At the beginning of your upkeep, gain 1 life for each card in your hand in excess of four. Valuing scholarship above all else, the inhabitants of the Ivory Tower reward those who sacrifice power for knowledge. Art by Margaret Organ-Kean ------------------------------------------------------------------------------- Jacques le Vert Legends [Rare] Casting Cost: WGR1 Gold Summon Legend (3/2) All your green creatures gain +0/+2. Abandoning his sword to return to the lush forest of Pendelhaven, Jacques le Vert devoted his life to protecting the creatures of his homeland. Art by Andi Rusu ------------------------------------------------------------------------------- Jade Monolith Gathering (3E and 4E) [Rare] Casting Cost: 4 Artifact 1: Redirect to yourself all damage done to any creature. The source of the damage does not change. Art by Anson Maddocks ------------------------------------------------------------------------------- Jade Statue Gathering (UL) [Uncommon] Casting Cost: 4 Artifact (3/6) 2: Jade Statue becomes a creature for the duration of the current attack exchange. Can be a creature only during attack or defense. Art by Dan Frazier ------------------------------------------------------------------------------- Jalum Tome Antiquities [Uncommon 2] Casting Cost: 3 Artifact-Mono 2: Draw a card from your library, then immediately discard a card of your choice to your graveyard. This timeworn relic was responsible for many of Urza's victories, though he never fully comprehended its mystical runes. Art by Tom Wänerstrand ------------------------------------------------------------------------------- Jandor's Ring Arabian Nights [Uncommon 2] and Gathering (3E) [Rare] Casting Cost: 6 Artifact 2,T: Discard a card you just draw from your library, and draw another card to replace it. Art by Dan Frazier ------------------------------------------------------------------------------- Jandor's Saddlebags Arabian Nights [Uncommon 2] and Gathering (3E and 4E) [Rare] Casting Cost: 2 Artifact 3, T: Untap target creature. Each day of their journey, Jandor opened the saddlebags and found them full of mutton, quinces, cheese, date rolls, wine, and all manner of delicious and satisfying foods. Art by Dameon Willich ------------------------------------------------------------------------------- Jasmine Boreal Legends [Uncommon 1] Casting Cost: WG3 Gold Summon Legend (4/5) ``Peace must prevail, even if the wicked must die.'' Art by Richard Kane-Ferguson ------------------------------------------------------------------------------- Jayemdae Tome Gathering (3E and 4E) [Rare] Casting Cost: 4 Artifact 4, T: Draw one card. Art by Mark Tedin ------------------------------------------------------------------------------- Jedit Ojanen Legends [Uncommon 1] Casting Cost: UWW4 Gold Summon Legend (5/5) Mightiest of the Cat Warriors, Jedit Ojanen forsook the forests of his tribe and took service with the Robaran Mercenaries, rising through their ranks to lead them in the battle for Efrava. Art by Mark Poole ------------------------------------------------------------------------------- Jerrard of the Closed Fist Legends [Uncommon 1] Casting Cost: GGR3 Gold Summon Legend (6/5) Once, the order of the Closed Fist reached throughout the Kb'Briann Highlands. Now, Jerrard alone remains to uphold their standard. Art by Andi Rusu ------------------------------------------------------------------------------- Jester's Cap Ice Age [Rare] Casting Cost: 4 Artifact 2,T: Sacrifice Jester's Cap to look through target player's library and remove any three of those cards from the game. Reshuffle that library afterwards. ``Know your foes' strengths as well as their weaknesses.'' -Arcum Dagsson, Soldevi Machinist Art by Dan Frazier ------------------------------------------------------------------------------- Jester's Mask Ice Age [Rare] Casting Cost: 5 Artifact Comes into play tapped. 1,T: Sacrifice Jester's Mask to look through target opponent's hand and library. Give that player a new hand of as many cards as he or she had before. Reshuffle the remaining cards afterwards. Art by Dan Frazier ------------------------------------------------------------------------------- Jeweled Amulet Ice Age [Uncommon] Casting Cost: 0 Artifact 1,T: Put a charge counter on Jeweled Amulet. Note what type of mana was used to pay this activation cost. Use this ability only if there are no charge counters on Jeweled Amulet. T: Removed the charge counter from Jeweled Amulet to add one mana of the type last used to put a charge counter on Jeweled Amulet to your mana pool. Play this ability as an interrupt. Art by Dan Frazier ------------------------------------------------------------------------------- Jeweled Bird Arabian Nights [Uncommon 3] Casting Cost: 1 Artifact-Mono Draw a card, and exchange Jeweled Bird for your contribution to the ante. Your former contribution goes to your graveyard. Remove this card from your deck before playing if you are not playing for ante. Art by Amy Weber ------------------------------------------------------------------------------- Jihad Arabian Nights [Uncommon 2] Casting Cost: WWW White Enchantment Choose a color. As long as opponent has cards of this color in play, all white creatures gain +2/+1. Jihad must be discarded immediately if at any time opponent has no cards of this color in play. Art by Brian Snoddy ------------------------------------------------------------------------------- Johan Legends [Rare] Casting Cost: WGR3 Gold Summon Legend (5/4) If Johan does not attack and is not tapped, any of your creatures may attack without tapping. Art by Mark Tedin ------------------------------------------------------------------------------- Johtull Wurm Ice Age [Uncommon] Casting Cost: 5G Green Summon Wurm (6/6) For each blocking creature assigned to Johtull Wurm beyond the first, Johtull Wurm gets -2/-1 until end of turn. ``To bring her down we must be on all sides at once - leave one avenue open and we'll all be dead.'' -Taaveti of Kelsinko, Elvish Hunter Art by Dan Gelon ------------------------------------------------------------------------------- Jokulhaups Ice Age [Rare] Casting Cost: 4RR Red Sorcery Bury all artifacts, creatures, and lands. ``I was shocked when I first saw the aftermath of the Yavimaya Valley disaster. The raging waters had swept away trees, bridges, and even houses. My healers had much work to do.'' -Halvor Arenson, Kjeldoran Priest Art by Richard Thomas ------------------------------------------------------------------------------- Jovial Evil Legends [Rare] Casting Cost: B2 Black Sorcery Jovial Evil does 2 damage to opponent for each white creature he or she controls. ``Today, for a lark, let's visit the plains. I'm sure we'll find something to entertain us.'' Art by Christopher Rush ------------------------------------------------------------------------------- Juggernaut Gathering (3E) [Uncommon] Casting Cost: 4 Artifact-Creature (5/3) Must attack each turn if possible. Can't be blocked by walls. We had taken refuge in a small cave, thinking the entrance was too narrow for it to follow. To our horror, its gigantic head smashed into the mountainside, ripping itself a new entrance. Art by Dan Frazier ------------------------------------------------------------------------------- Jump Gathering (3E and 4E) [Common] Casting Cost: U Blue Instant Target creature gains flying until end of turn. Art by Mark Poole ------------------------------------------------------------------------------- Juniper Order Druid Ice Age [Common] Casting Cost: 2G Green Summon Cleric (1/1) T: Untap target land. Play this ability as an interrupt. ``The filthy towns of Kjeldor are no place for anyone to live. Fyndhorn is our home now.'' -Kolbjörn, Elder Druid of the Juniper Order Art by Jeff A. Menges ------------------------------------------------------------------------------- Junún Efreet Arabian Nights [Uncommon 2] and Gathering (4E) [Uncommon] Casting Cost: 1BB Black Summon Efreet (3/3) Flying During your upkeep, pay BB or bury Junún Efreet. Art by Christopher Rush ------------------------------------------------------------------------------- Justice Ice Age [Uncommon] Casting Cost: 2WW White Enchantment During your upkeep, pay WW or destroy Justice. Whenever a red creature or spell deals damage, Justice deals an equal amount of damage to the controller of that creature or spell. If another spell or effect reduces the amount of damage a red creature or spell deals, it does not reduce the amount of damage dealt by Justice. Art by Ruth Thompson ------------------------------------------------------------------------------- Juxtapose Legends [Rare] Casting Cost: U3 Blue Sorcery Target player and caster each choose one of the creatures they control with the highest casting cost. Exchange control of these creatures. Then do the same for artifacts. Juxtapose does not tap or untap these cards. The control of any enchantment cards played on these permanents is unchanged. If one player does not have an artifact or creature do not trade that type of card. Art by Justin Hampton ------------------------------------------------------------------------------- Juzám Djinn Arabian Nights [Uncommon 2] Casting Cost: BB2 Black Summon Djinn (5/5) Juzám Djinn does 1 damage to you during your upkeep. ``Expect my visit when the darkness comes. The night I think is best for hiding all.'' -Ouallada Art by Mark Tedin ------------------------------------------------------------------------------- Karakas Legends [Uncommon 2] Casting Cost: Legendary Land T: Add W to your mana pool. T: Return target legend to owner's hand; enchantments on target legend are destroyed. ``To make a prairie it takes a clover and one bee, One clover, and a bee, And revery.'' -Emily Dickinson Art by Nicola Leonard ------------------------------------------------------------------------------- Karma Gathering (3E and 4E) [Uncommon] Casting Cost: 2WW White Enchantment During each player's upkeep, Karma deals 1 damage to that player for each swamp he or she controls. Art by Richard Thomas ------------------------------------------------------------------------------- Karplusan Forest Ice Age [Rare] Land T: Add 1 to your mana pool. T: Add R to your mana pool. Karplusan Forest deals 1 damage to you. T: Add G to your mana pool. Karplusan Forest deals 1 damage to you. Art by Nicola Leonard ------------------------------------------------------------------------------- Karplusan Giant Ice Age [Uncommon] Casting Cost: 6R Red Summon Giant (3/3) 0: Tap target snow-covered land you control to give Karplusan Giant +1/+1 until end of turn. ``They aren't the brightest or the quickest of Giants. For that matter, the same holds true if you compare them to rocks.'' -Disa the Restless, journal entry Art by Dan Gelon ------------------------------------------------------------------------------- Karplusan Yeti Ice Age [Rare] Casting Cost: 3RR Red Summon Yeti (3/3) T: Karplusan Yeti deals an amount of damage equal to its power to target creature. That creature deals an amount of damage equal to its power to Karplusan Yeti. ``What's that smell?'' -Perena Deepcutter, Dwarven Armorer Art by Quinton Hoover ------------------------------------------------------------------------------- Kasimir the Lone Wolf Legends [Uncommon 1] Casting Cost: UW4 Gold Summon Legend (5/3) Popular indeed is the tale of how Kasimir was once a Holy man who renounced his order to take up the sword. But this tale is no more likely than any other. Art by Richard Kane-Ferguson ------------------------------------------------------------------------------- Keepers of the Faith Legends [Common 2] Casting Cost: WW1 White Summon Keepers (2/3) And then the Archangel Anthius spoke to them, saying, ``Fear shall be vanquished by the Sword of Faith.'' Art by Daniel Gelon ------------------------------------------------------------------------------- Kei Takahashi Legends [Rare] Casting Cost: WG2 Gold Summon Legend (2/2) T: Prevent up to 2 damage to one creature. Art by Scott Kirschner ------------------------------------------------------------------------------- Keldon Warlord Gathering (3E and 4E) [Uncommon] Casting Cost: 2RR Red Summon Lord (*/*) Keldon Warlord has power and toughness each equal to the number of non-wall creatures you control, including Warlord. For example, if you control two other non-wall creatures, Warlord is 3/3. If one of those creatures leaves play, Warlord immediately becomes 2/2. Art by Kev Brockschmidt ------------------------------------------------------------------------------- Kelsinko Ranger Ice Age [Common] Casting Cost: W White Summon Ranger (1/1) 1W: Target green creature gains first strike until end of turn. ``Rangers not trained by the Elves just aren't the same.'' -Lucilde Fiksdotter, Leader of the Order of the White Shield Art by Mark Poole ------------------------------------------------------------------------------- Khabál Ghoul Arabian Nights [Uncommon 3] Casting Cost: B2 Black Summon Ghoul (1/1) At the end of each turn, put a +1/+1 counter on Khabál Ghoul for each other creature that died during the turn and was not regenerated. Art by Douglas Shuler ------------------------------------------------------------------------------- Killer Bees Legends [Rare] and Gathering (4E) [Uncommon] Casting Cost: 1GG Green Summon Bees (0/1) Flying G: +1/+1 until end of turn The communal mind produces a savage strategy, yet no one could predict that this vicious crossbreed would unravel the secret of steel. Art by Phil Foglio ------------------------------------------------------------------------------- King Suleiman Arabian Nights [Uncommon 2] Casting Cost: W1 White Summon King (1/1) Tap to destroy an Efreet or Djinn. ``We made tempestuous winds obedient to Solomon... And many of the devils We also made obedient to him.'' -The Qur'an, 21:81 Art by Mark Poole ------------------------------------------------------------------------------- Kird Ape Arabian Nights [Common 5] and Gathering (3E) [Common] Casting Cost: R Red Summon Ape (1/1) Kird Ape gains +1/+2 if you have any forests in play. Art by Ken Meyer, Jr. ------------------------------------------------------------------------------- Kismet Legends [Uncommon 1] and Gathering (4E) [Uncommon] Casting Cost: 3W White Enchantment All of target player's creatures, lands, and artifacts come into play tapped. Art by Kaja Foglio ------------------------------------------------------------------------------- Kjeldoran Dead Ice Age [Common] Casting Cost: B Black Summon Dead (3/1) When Kjeldoran Dead comes into play, sacrifice a creature. B: Regenerate ``They shall kill those whom once they loved.'' -Lim-Dûl, the Necromancer Art by Melissa Benson ------------------------------------------------------------------------------- Kjeldoran Elite Guard Ice Age [Uncommon] Casting Cost: 3W White Summon Soldier (2/2) T: Target creature gets +2/+2 until end of turn. If that creature leaves play this turn, bury Kjeldoran Elite Guard. Use this ability only when attack or defense is announced. The winged helms of the Guard are put on for pageants - but taken off for war. Art by Melissa Benson ------------------------------------------------------------------------------- Kjeldoran Frostbeast Ice Age [Uncommon] Casting Cost: 3WG Gold Summon Frostbeast (2/4) At end of combat, destroy all creatures blocking or blocked by Kjeldoran Frostbeast. ``Two of my warriors found that the creature was dangerous not only in combat, but also in simple proximity.'' -Disa the Restless, journal entry Art by Mark Poole ------------------------------------------------------------------------------- Kjeldoran Guard Ice Age [Common] Casting Cost: 1W White Summon Soldier (1/1) T: Target creature gets +1/+1 until end of turn. If that creature leaves play this turn, bury Kjeldoran Guard. Use this ability only when attack or defense is announced and only if defending player controls no snow-covered lands. Art by Anthony Waters ------------------------------------------------------------------------------- Kjeldoran Knight Ice Age [Rare] Casting Cost: WW White Summon Knight (1/1) Banding. 1W: +1/+0 until end of turn. WW: +0/+2 until end of turn ``Those who do not ride the wind on Aesthir still command loyalty and respect.'' -Arna Kennerüd, Skyknight Art by Ron Spencer ------------------------------------------------------------------------------- Kjeldoran Phalanx Ice Age [Rare] Casting Cost: 5W White Summon Soldiers (2/5) Banding, first strike ``There's nothing I like better than watching a street full of soldiers kicking down the doors of the guilty and the impure.'' -Avram Garrison, Leader of the Knights of Stromgald Art by Richard Kane-Ferguson ------------------------------------------------------------------------------- Kjeldoran Royal Guard Ice Age [Rare] Casting Cost: 3WW White Summon Soldiers (2/5) T: Redirect to Kjeldoran Royal Guard all damage dealt to you from unblocked creatures this turn. ``Honorable in battle, generous in death.'' -Motto of the Kjeldoran Royal Guard Art by L. A. Williams ------------------------------------------------------------------------------- Kjeldoran Skycaptain Ice Age [Uncommon] Casting Cost: 4W White Summon Soldier (2/2) Banding, flying, first strike ``If we do our duty and uphold our honor, Kjeldor shall stand for a thousand years.'' -Arna Kennerüd, Skyknight Art by Mark Poole ------------------------------------------------------------------------------- Kjeldoran Skyknight Ice Age [Common] Casting Cost: 2W White Summon Soldier (1/1) Banding, flying, first strike ``My Aesthir is my most trusted ally. We fight as one and live as one, and we will die as one.'' -Arna Kennerüd, Skyknight Art by Mark Poole ------------------------------------------------------------------------------- Kjeldoran Warrior Ice Age [Common] Casting Cost: W White Summon Hero (1/1) Banding ``Give me a thousand such Warriors and I chould change the world.'' -Avram Garrison, Leader of the Knights of Stromgald. Art by Mark Poole ------------------------------------------------------------------------------- Knight of Stromgald Ice Age [Uncommon] Casting Cost: BB Black Summon Knight (2/1) Protection from white. BB: +1/+0 until end of turn. B: First strike until end of turn ``Kjeldorans should rule supreme, and to the rest, death!'' -Avram Garrison, Leader of the Knights of Stromgald Art by Mark Poole ------------------------------------------------------------------------------- Knights of Thorn The Dark [Uncommon 1] Casting Cost: W3 White Summon Knights (2/2) Protection from red Banding ``With a great cry, the Goblin host broke and ran as the first wave of Knights penetrated its ranks.'' -Tivadar of Thorn, History of the Goblin Wars Art by Christopher Rush ------------------------------------------------------------------------------- Knowledge Vault Legends [Rare] Casting Cost: 4 Artifact 2T: Take a card from your library without looking at it and place it face down under Knowledge Vault. Sacrifice Knowledge Vault to discard entire hand and take the cards under the vault into your hand. If Knowledge Vault leaves play, put all cards under it in your graveyard. Art by Amy Weber ------------------------------------------------------------------------------- Kobold Drill Sergeant Legends [Uncommon 1] Casting Cost: R1 Red Summon Drill Sergeant (1/2) All your Kobolds gain +0/+1 and Trample. ``Joining this army is easy, boy. Just survive your first battle.'' Art by Julie Baroh ------------------------------------------------------------------------------- Kobold Overlord Legends [Rare] Casting Cost: R1 Red Summon Lord (1/2) First Strike All your Kobolds gain First Strike. ``One for all, all for one; we strike first, and then you're done!'' -Oath of the Kobold Musketeers Art by Julie Baroh ------------------------------------------------------------------------------- Kobold Taskmaster Legends [Uncommon 1] Casting Cost: R1 Red Summon Taskmaster (1/2) All your Kobolds gain +1/+0. The Taskmaster knows that there is no cure for the common Kobold. Art by Randy Apslund-Faith ------------------------------------------------------------------------------- Kobolds of Kher Keep Legends [Common 2] Casting Cost: 0 Red Summon Kobolds (0/1) This card is a red spell when cast and Kobolds are a red creature. Kher Keep is unique among fortresses: impervious to aerial assault but defenseless from the ground. Art by Julie Baroh ------------------------------------------------------------------------------- Kormus Bell Gathering (3E and 4E) [Rare] Casting Cost: 4 Artifact All swamps become 1/1 black creatures. The swamps still count as lands but cannot be tapped for mana the turn they come into play. Art by Christopher Rush ------------------------------------------------------------------------------- Krovikan Elementalist Ice Age [Uncommon] Casting Cost: BB Black Summon Wizard (1/1) 2R: Target creature gets +1/+0 until end of turn. UU: Target creature you control gains flying until end of turn. At end of turn, bury that creature. ``The Elementalist's talents could be useful if turned to other purposes.'' -Zur the Enchanter Art by Doug Shuler ------------------------------------------------------------------------------- Krovikan Fetish Ice Age [Common] Casting Cost: 2B Black Enchant Creature Draw a card at the beginning of the upkeep of the turn after Krovikan Fetish comes into play. Target creature gets +1/+1. Some Krovikans find strength in the ears and eyes of their victims and wear such fetishes into battle. Art by Heather Hudson ------------------------------------------------------------------------------- Krovikan Sorcerer Ice Age [Common] Casting Cost: 2U Blue Summon Wizard (1/1) T: Choose and discard a card from your hand to draw a card. If the card discarded was black, draw two cards instead of one; keep one and discard the other. ``These Sorcerers always seem to have another surprise up their sleeves.'' -Zur the Enchanter Art by Pat Morrissey ------------------------------------------------------------------------------- Krovikan Vampire Ice Age [Uncommon] Casting Cost: 3BB Black Summon Vampire (3/3) At the end of a turn in which any creature is damaged by Krovikan Vampire and put into any graveyard, put that creature directly into play under your control. Treat the creature as though it were just summoned. If you lose control of Krovikan Vampire or Krovikan Vampire leaves play, bury the creature. Art by Quinton Hoover ------------------------------------------------------------------------------- Kry Shield Legends [Uncommon 1] Casting Cost: 2 Artifact 2T: Target creature you control deals no damage this turn, but gains +0/+X until end of turn, where X is the casting cost of target creature. Art by Richard Thomas ------------------------------------------------------------------------------- Kudzu Gathering (3E) [Rare] Casting Cost: GG1 Green Enchant Land When target land becomes tapped, it is destroyed. Unless that was the last land in play, Kudzu is not discarded; instead the player whose land it just destroyed may place it on any other land in play. Art by Mark Poole ------------------------------------------------------------------------------- Lady Caleria Legends [Rare] Casting Cost: WWGG3 Gold Summon Legend (3/6) T: Lady Caleria does 3 damage to target attacking or blocking creature. Art by Byron Wackwitz ------------------------------------------------------------------------------- Lady Evangela Legends [Rare] Casting Cost: BUW Gold Summon Legend (1/2) BW,T: Target creature does no damage during combat this turn. ``When milady was young, the sight of a rainbow would fill her soul with peace. As she grew, she learned to share her rapture with others.'' -Lady Gabriella Art by Mark Poole ------------------------------------------------------------------------------- Lady Orca Legends [Uncommon 1] Casting Cost: BR5 Gold Summon Legend (7/4) ``I do not remember what he said to her. I remember her fiery eyes, fixed upon him for an instant. I remember a flash, and the hot breath of sudden flames made me turn away. When I looked again, Angus was gone.'' -A Wayfarer, on meeting Lady Orca Art by Sandra Everingham ------------------------------------------------------------------------------- Lance Gathering (3E) [Uncommon] Casting Cost: W White Enchant Creature Target creature gains First Strike. Art by Rob Alexander ------------------------------------------------------------------------------- Land Cap Ice Age [Rare] Land If there are any depletion counters on Land Cap, it does not untap during your untap phase. At the beginning of your upkeep, remove a depletion counter from Land Cap. T: Add W to your mana pool. Put a depletion counter on Land Cap. T: Add U to your mana pool. Put a depletion counter on Land Cap. Art by L. A. Williams ------------------------------------------------------------------------------- Land Equilibrium Legends [Rare] Casting Cost: UU2 Blue Enchantment If your opponent controls at least as much land as you do, he or she must sacrifice a land for each land he or she puts into play. Art by Jesper Myrfors ------------------------------------------------------------------------------- Land Leeches The Dark [Common 3] and Gathering (4E) [Common] Casting Cost: 1GG Green Summon Leeches (2/2) First strike ``The standard cure for leeches requires the application of burning embers. Alternative methods must be devised should an ember of sufficient size prove more harmful than the leech.'' -Vervamon the Elder Art by Quinton Hoover ------------------------------------------------------------------------------- Land Tax Legends [Uncommon 1] and Gathering (4E) [Rare] Casting Cost: W White Enchantment During your upkeep, if an opponent controls more land than you, you may search your library and remove up to three basic land cards and put them into your hand. Reshuffle your library afterwards. Art by Brian Snoddy ------------------------------------------------------------------------------- Land's Edge Legends [Rare] Casting Cost: RR1 Red Enchant World Any player may discard a card from hand at any time. If that player discards a land, Land's Edge does 2 damage to target player of the discarding player's choice. Art by Brian Snoddy ------------------------------------------------------------------------------- Lapis Lazuli Talisman Ice Age [Uncommon] Casting Cost: 2 Artifact 3: Untap target permanent. Use this ability only when a blue spell is successfully cast and only once for each blue spell cast. Art by Amy Weber ------------------------------------------------------------------------------- Lava Burst Ice Age [Common] Casting Cost: XR Red Sorcery Lava Burst deals X damage to target creature or player. Effects that prevent or redirect damage cannot be used to protect that creature. ``Overkill? This isn't a game of Kick-the-Ouphe!'' -Jaya Ballard, Task Mage Art by Tom Wänerstrand ------------------------------------------------------------------------------- Lava Tubes Ice Age [Rare] Land If there are any depletion counters on Lava Tubes, it does not untap during your untap phase. At the beginning of your upkeep, remove a depletion counter from Lava Tubes. T: Add B to your mana pool. Put a depletion counter on Lava Tubes. T: Add R to your mana pool. Put a depletion counter on Lava Tubes. Art by Byron Wackwitz ------------------------------------------------------------------------------- Legions of Lim-Dûl Ice Age [Common] Casting Cost: 1BB Black Summon Zombies (2/3) Snow-covered swampwalk ``I have seen the faces of my dead friends among that grim band, and I can bear no more.'' -Lucilde Fiksdotter, Leader of the Order of the White Shield Art by Anson Maddocks ------------------------------------------------------------------------------- Leshrac's Rite Ice Age [Uncommon] Casting Cost: B Black Enchant Creature Target creature gains swampwalk. ``Bind me to thee, my soul to thine. I am your servant and your slave. I shall hunger your your word and thirst for your blessing. Blood for blood, flesh for flesh, Leshrac, my lord.'' -Lim-Dûl, the Necromancer Art by Richard Thomas ------------------------------------------------------------------------------- Leshrac's Sigil Ice Age [Uncommon] Casting Cost: BB Black Enchantment BB: When any opponent successfully casts a green spell, look at that player's hand and choose a card; he or she then discards that card. Use this ability only once each time a green spell is cast. BB: Return Leshrac's Sigil to owner's hand. Art by Drew Tucker ------------------------------------------------------------------------------- Lesser Werewolf Legends [Uncommon 1] Casting Cost: B3 Black Summon Lycanthrope (2/4) B: Lesser Werewolf gets -1/-0 until end of turn. Put a -0/-1 counter on target creature that blocks or is blocked by the Werewolf. Use this ability after defense is chosen but before damage is dealt. You may not use this ability to reduce the Lesser Werewolf's power below 0. Art by Quinton Hoover ------------------------------------------------------------------------------- Leviathan The Dark [Uncommon 1] and Gathering (4E) [Rare] Casting Cost: 5UUUU Blue Summon Leviathan (10/10) Trample Comes into play tapped and does not untap during your untap phase. During your upkeep, you may sacrifice two islands to untap Leviathan. Leviathan cannot attack unless you sacrifice two islands during your attack. Art by Mark Tedin ------------------------------------------------------------------------------- Ley Druid Gathering (3E and 4E) [Uncommon] Casting Cost: 2G Green Summon Cleric (1/1) T: Untap target land. Play this ability as an interrupt. After years of training, the Druid becomes one with nature, drawing power from the land and returning it when needed. Art by Sandra Everingham ------------------------------------------------------------------------------- Lhurgoyf Ice Age [Rare] Casting Cost: 2GG Green Summon Lhurgoyf (*/1+*) Lhurgoyf has power equal to the total number of creatures in all graveyards, and toughness equal to 1 plus the total number of creatures in all graveyards. ``Ach! Hans, run! It's the Lhurgoyf!'' -Saffi Eriksdotter, last words Art by Pete Venters ------------------------------------------------------------------------------- Library of Alexandria Arabian Nights [Uncommon 3] Land Tap to add 1 colorless mana to your mana pool or draw a card from your library; you may use the card-drawing ability only if you have exactly seven cards in your hand. Art by Mark Poole ------------------------------------------------------------------------------- Library of Leng Gathering (3E and 4E) [Uncommon] Casting Cost: 1 Artifact Skip the discard phase of your turn. If a spell or effect forces you to discard, you may discard to the top of your library rather than to your graveyard. If the discard is random, you may look at the card before choosing where to discard it. Art by Daniel Gelon ------------------------------------------------------------------------------- Lich Gathering (UL) [Rare] Casting Cost: BBBB Black Enchantment You lose all life. If you gain life later in the game, instead draw one card from your library for each life. For each point of damage you suffer, you must destroy one of your cards in play. Creatures destroyed in this way cannot be regenerated. You lose if this enchantment is destroyed or if you suffer a point of damage without sending a card to the graveyard. Art by Daniel Gelon ------------------------------------------------------------------------------- Life Chisel Legends [Uncommon 2] Casting Cost: 4 Artifact Sacrifice a creature during your upkeep to gain life equal to creature's toughness. Art by Anthony Waters ------------------------------------------------------------------------------- Life Matrix Legends [Rare] Casting Cost: 4 Artifact 4T: During your upkeep, put one counter on target creature. You may remove this counter at any time to regenerate that creature. Art by Amy Weber ------------------------------------------------------------------------------- Lifeblood Legends [Rare] Casting Cost: WW2 White Enchantment You gain 1 life point each time one of opponent's mountains becomes tapped. ``Foolish wizard! As you tap the power of your lofty keep, so grows my strength.'' -Malvern Xelionos, Letters Art by Mark Tedin ------------------------------------------------------------------------------- Lifeforce Gathering (3E and 4E) [Uncommon] Casting Cost: GG Green Enchantment GG: Counter target black spell. Play this ability as an interrupt. Art by Dameon Willich ------------------------------------------------------------------------------- Lifelace Gathering (3E and 4E) [Rare] Casting Cost: G Green Interrupt Change the color of target spell or target permanent to green. Costs to cast, tap, maintain or use a special ability of target remain unchanged. Art by Amy Weber ------------------------------------------------------------------------------- Lifetap Gathering (3E and 4E) [Uncommon] Casting Cost: UU Blue Enchantment Gain 1 life each time a forest controlled by target opponent becomes tapped. Art by Anson Maddocks ------------------------------------------------------------------------------- Lightning Blow Ice Age [Rare] Casting Cost: 1W White Instant Target creature gains first strike until end of turn. Draw a card at the beginning of the next turn's upkeep. ``If you do it right, they'll never know what hit them.'' -General Jarkeld, the Arctic Fox Art by Harold McNeill ------------------------------------------------------------------------------- Lightning Bolt Gathering (3E and 4E) [Common] Casting Cost: R Red Instant Lightning Bolt deals 3 damage to target creature or player. Art by Christopher Rush ------------------------------------------------------------------------------- Lim-Dûl's Cohort Ice Age [Common] Casting Cost: 1BB Black Summon Zombies (2/3) Creatures blocking or blocked by Lim-Dûl's Cohort cannot regenerate this turn. Join me in the place of power, you risen dead. Join me where the waters weep and the trees have no hearts. Art by Doug Shuler ------------------------------------------------------------------------------- Lim-Dûl's Hex Ice Age [Uncommon] Casting Cost: 1B Black Enchantment During your upkeep, Lim-Dûl's Hex deals 1 damage to each player. Each player may pay B or 3 to prevent the damage to himself or herself. ``The weak shall fall. The strong shall remain.'' -Lim-Dûl, the Necromancer Art by Liz Danforth ------------------------------------------------------------------------------- Living Armor The Dark [Uncommon 2] Casting Cost: 4 Artifact T: Sacrifice Living Armor to put a +0/+X counter on target creature, where X is the target creature's casting cost. Though it affords excellent protection, few don this armor. The process is uncomfortable and not easily reversed. Art by Anson Maddocks ------------------------------------------------------------------------------- Living Artifact Gathering (3E and 4E) [Rare] Casting Cost: G Green Enchant Artifact Put a vitality counter on Living Artifact for each damage dealt to you. 0: During your upkeep, remove a vitality counter to gain 1 life. Remove only one vitality counter during each of your upkeeps. Art by Anson Maddocks ------------------------------------------------------------------------------- Living Lands Gathering (3E and 4E) [Rare] Casting Cost: 3G Green Enchantment All forests become 1/1 creatures. The forests still count as lands but cannot be tapped for mana the turn they come into play. Art by Jesper Myrfors ------------------------------------------------------------------------------- Living Plane Legends [Rare] Casting Cost: GG2 Green Enchant World Treat all land in play as both lands and 1/1 creatures. They may not be tapped for mana the first turn they are brought into play. Art by Byron Wackwitz ------------------------------------------------------------------------------- Living Wall Gathering (3E) [Uncommon] Casting Cost: 4 Artifact-Creature (0/6) Counts as a wall. 1: Regenerates. Some fiendish mage had created a horrifying wall of living flesh, patched together from a jumble of still-recognizable body parts. As we sought to hew our way through it, some unknown power healed the gaping wounds we cut, denying us passage. Art by Anson Maddocks ------------------------------------------------------------------------------- Livonya Silone Legends [Rare] Casting Cost: GGRR2 Gold Summon Legend (4/4) First Strike Legendary Land-walk Livonya's own nature is a matter of mystery. Nothing is known for sure, merely rumors of unearthly stealth, and unholy alliances. Art by Richard Kane-Ferguson ------------------------------------------------------------------------------- Llanowar Elves Gathering (3E and 4E) [Common] Casting Cost: G Green Summon Elves (1/1) T: Add G to your mana pool. Play this ability as an interrupt. Hardened by their life in the haunted Llanowar Forest, these fierce beings are outcasts among elvenkind. Art by Anson Maddocks ------------------------------------------------------------------------------- Lord Magnus Legends [Uncommon 1] Casting Cost: WWG3 Gold Summon Legend (4/3) First Strike Creatures with plainswalk or forestwalk may be blocked as if they did not have either ability. Art by Mark Tedin ------------------------------------------------------------------------------- Lord of Atlantis Gathering (3E and 4E) [Rare] Casting Cost: UU Blue Summon Lord (2/2) All Merfolk gain islandwalk and get +1/+1. A master of tactics, the Lord of Atlantis makes his people bold in battle merely by arriving to lead them. Art by Melissa Benson ------------------------------------------------------------------------------- Lord of the Pit Gathering (3E and 4E) [Rare] Casting Cost: 4BBB Black Summon Demon (7/7) Flying trample During your upkeep, sacrifice a creature. If you cannot sacrifice a creature, Lord of the Pit deals 7 damage to you. You cannot sacrifice Lord of the Pit to itself. Art by Mark Tedin ------------------------------------------------------------------------------- Lost Order of Jarkeld Ice Age [Rare] Casting Cost: 2WW White Summon Knights (1+*/1+*) Lost Order of Jarkeld has power and toughness each equal to 1 plus the number of creatures target opponent controls. ``Let use remember brave Jarkeld and his troops, who perished in the Andarkar Wastes so long ago.'' -Halvor Arenson, Kjeldoran Priest Art by Andi Rusu ------------------------------------------------------------------------------- Lost Soul Legends [Common 2] and Gathering (4E) [Common] Casting Cost: 1BB Black Summon Lost Soul (2/1) Swampwalk Her hand gently beckons, she whispers your name - But those who go with her are never the same. Art by Randy Apslund-Faith ------------------------------------------------------------------------------- Lure (IA) Ice Age [Uncommon] Casting Cost: 1GG Green Enchant Creature All creatures able to block target creature must do so. Lure does not prevent a creature from blocking more than one creature if blocker has that ability. If blocker is forced to block more creatures than it is allowed to, defender chooses which of these creatures to block, but must block as many creatures as are allowed. Art by Phil Foglio ------------------------------------------------------------------------------- Lure (RV) Gathering (3E and 4E) [Uncommon] Casting Cost: 1GG Green Enchant Creature All creatures able to block target creature must do so. Lure does not prevent a creature from blocking more than one creature if blocker has that ability. If blocker is forced to block more creatures than it is allowed to, defender chooses which of these creatures to block, but must block as many creatures as allowed. Art by Anson Maddocks ------------------------------------------------------------------------------- Lurker The Dark [Uncommon 1] Casting Cost: G2 Green Summon Lurker (2/3) Lurker may not be the target of any spell unless Lurker was declared as an attacker or blocker this turn. ``Each night we felt it watching us from the darkness beyond our fire. We only had one pack horse left.'' -Maeveen O'Donagh, Memoirs of a Soldier Art by Anson Maddocks ------------------------------------------------------------------------------- Maddening Wind Ice Age [Uncommon] Casting Cost: 2G Green Enchant Creature Cumulative Upkeep: G. During target creature's controller's upkeep, Maddening Wind deals 2 damage to that player. ``It is Freyalise, walking on the world.'' -Kolbjörn, Elder Druid of the Juniper Order Art by Dameon Willich ------------------------------------------------------------------------------- Magical Hack Gathering (3E and 4E) [Rare] Casting Cost: U Blue Interrupt Change the text of target spell or target permanent by replacing all occurrences of one basic land type with another. For example, you may change ``swampwalk'' to ``plainswalk.'' Art by Julie Baroh ------------------------------------------------------------------------------- Magnetic Mountain Arabian Nights [Uncommon 3] and Gathering (3E and 4E) [Rare] Casting Cost: 1RR Red Enchantment Blue creatures do not untap during their controllers' untap phase. During his or her upkeep, a player may pay an additional 4 to untap a blue creature he or she controls. Art by Susan Van Camp ------------------------------------------------------------------------------- Magus of the Unseen Ice Age [Rare] Casting Cost: 1U Blue Summon Wizard (1/1) 1U,T: Untap target artifact opponent controls and gain control of it until end of turn. If that artifact is an artifact creature, it can attack, and you may use any of its abilities that require T as part of the activation cost. When you lose control of the artifact, tap it. Art by Kaja Foglio ------------------------------------------------------------------------------- Mahamoti Djinn Gathering (3E and 4E) [Rare] Casting Cost: 4UU Blue Summon Djinn (5/6) Flying Of royal blood among the spirits of the air, the Mahamoti Djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection. Art by Dan Frazier ------------------------------------------------------------------------------- Malachite Talisman Ice Age [Uncommon] Casting Cost: 2 Artifact 3: Untap target permanent. Use this ability only when a green spell is successfully cast and only once for each green spell cast. Art by Christopher Rush ------------------------------------------------------------------------------- Mana Clash The Dark [Uncommon 1] and Gathering (4E) [Rare] Casting Cost: R Red Sorcery You and target opponent each flip a coin. Mana Clash deals 1 damage to any player whose coin comes up tails. Repeat this process until both players' coins come up heads at the same time. Art by Mark Tedin ------------------------------------------------------------------------------- Mana Crypt Promotional [Rare] Casting Cost: 0 Artifact During your upkeep, flip a coin. Opponent calls heads or tails while coin is in the air. If flip ends up in opponent's favor, Mana Crypt deals 3 damage to you. T: Add two colorless mana to your mana pool. Play this ability as an interrupt. Art by Mark Tedin ------------------------------------------------------------------------------- Mana Drain Legends [Uncommon 1] Casting Cost: UU Blue Interrupt Counters target spell. At the beginning of your next main phase, add X to your mana pool, where X is the casting cost of target spell. Art by Mark Tedin ------------------------------------------------------------------------------- Mana Flare Gathering (3E and 4E) [Rare] Casting Cost: 2R Red Enchantment Whenever a player taps a land for mana, it produces one additional mana of the same type. Art by Christopher Rush ------------------------------------------------------------------------------- Mana Matrix Legends [Rare] Casting Cost: 6 Artifact Pay up to 2 less than required whenever casting an instant, interrupt, or enchantment spell. Art by Mark Tedin ------------------------------------------------------------------------------- Mana Short Gathering (3E and 4E) [Rare] Casting Cost: 2U Blue Instant Mana Short empties target player's mana pool and taps that player's lands. Art by Dameon Willich ------------------------------------------------------------------------------- Mana Vault Gathering (3E and 4E) [Rare] Casting Cost: 1 Artifact Mana Vault does not untap during your untap phase. If it remains tapped during your upkeep, Mana Vault deals 1 damage to you. 4: Untap Mana Vault. Use this ability only during your upkeep. T: Add 3 colorless mana to your mana pool. Play this ability as an interrupt. Art by Mark Tedin ------------------------------------------------------------------------------- Mana Vortex The Dark [Uncommon 1] Casting Cost: UU1 Blue Enchantment Each player who controls land sacrifices one land during his or her upkeep. If at any time there are no lands in play, Mana Vortex is destroyed. If you do not sacrifice a land when Mana Vortex is cast, Mana Vortex is countered. Art by Douglas Shuler ------------------------------------------------------------------------------- Manabarbs Gathering (3E and 4E) [Rare] Casting Cost: 3R Red Enchantment Each time any land is tapped for mana, Manabarbs deals 1 damage to that land's controller. Art by Christopher Rush ------------------------------------------------------------------------------- Marble Priest Legends [Uncommon 1] Casting Cost: 5 Artifact-Creature (3/3) All walls able to block Marble Priest must do so. Walls able to block more than one creature can still do so. If blocking wall is compelled to block more creatures than it is legally able to, defender chooses which of these attacking creatures to block, but must block as many creatures as it legally can. Damage dealt to Marble Priest from walls during combat is reduce to 0. Art by Melissa Benson ------------------------------------------------------------------------------- Marhault Elsdragon Legends [Uncommon 1] Casting Cost: GRR3 Gold Summon Legend (4/6) Rampage: 1 Marhault follows a strict philosophy, never letting emotions cloud his thoughts. No chance observer could imagine the rage in his heart. Art by Mark Poole ------------------------------------------------------------------------------- Marsh Gas The Dark [Common 3] and Gathering (4E) [Common] Casting Cost: B Black Instant All creatures get -2/-0 until end of turn. ``Comes right outta th' ground. If ya can smell it, it's too late.'' -Keevy Bogsbury Art by Douglas Shuler ------------------------------------------------------------------------------- Marsh Goblins The Dark [Common 3] Casting Cost: BR Gold Summon Goblins (1/1) Swampwalk Counts as both a black card and a red card. Even the other Goblin races shun the Marsh Goblins, thanks to certain unwholesome customs they practice. Art by Quinton Hoover ------------------------------------------------------------------------------- Marsh Viper The Dark [Common 3] and Gathering (4E) [Common] Casting Cost: 3G Green Summon Viper (1/2) If Marsh Viper damages a player, he or she gets two poison counters. If a player has ten or more poison counters, he or she loses the game. ``All we had left were their black and bloated bodies.'' -Maeveen O'Donagh, Memoirs of a Soldier Art by Ron Spencer ------------------------------------------------------------------------------- Márton Stromgald Ice Age [Rare] Casting Cost: 2RR Red Summon Legend (1/1) If Márton Stromgald attacks, all other attacking creatures get +*/+* until end of turn, where * is equal to the number of other attacking creatures. If Márton blocks, all other blocking creatures get +*/+* until end of turn, where * is equal to the number of other blocking creatures. Art by Mark Poole ------------------------------------------------------------------------------- Martyr's Cry The Dark [Uncommon 1] Casting Cost: WW White Sorcery All white creatures are removed from the game. Players must draw one card for each white creature they control that is lost in this manner. ``It is only fitting that one such as I should die in pursuit of knowledge.'' -Vervamon the Elder Art by Jeff A. Menges ------------------------------------------------------------------------------- Martyrs of Korlis Antiquities [Uncommon 3] Casting Cost: WW3 White Summon Bodyguard (1/6) Unless Martyrs of Korlis is tapped, any damage done to you by artifacts is instead applied to Martyrs of Korlis. You may not take this damage yourself, though you may prevent it if possible. No more than one Bodyguard of your choice can take damage for you in this manner each turn. Art by Margaret Organ-Kean ------------------------------------------------------------------------------- Master of the Hunt Legends [Rare] Casting Cost: GG2 Green Summon Master (2/2) 2GG: Put a Wolves of the Hunt token into play. Treat this token as a 1/1 green creature with the ability Bands with other Wolves of the Hunt. Art by Jeff A. Menges ------------------------------------------------------------------------------- Maze of Ith The Dark [Common 1] Land T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat. Art by Anson Maddocks ------------------------------------------------------------------------------- Meekstone Gathering (3E and 4E) [Rare] Casting Cost: 1 Artifact No creatures with power greater than 2 untap during their controllers' untap phase. Art by Quinton Hoover ------------------------------------------------------------------------------- Melee Ice Age [Uncommon] Casting Cost: 4R Red Instant Cast only on your turn during combat before defense is chosen. Choose how attacking creatures you control are blocked; all defense must be legal. After declaring blocking, untap any unblocked attacking creature. Treat those creatures as though they had not attacked. Art by Dameon Willich ------------------------------------------------------------------------------- Melting Ice Age [Uncommon] Casting Cost: 3R Red Enchantment All snow-covered lands become non-snow-covered lands of the same type. ``Who needs the sun when you've got me around?'' -Jaya Ballard, Task Mage Art by Randy Gallegos ------------------------------------------------------------------------------- Mercenaries Ice Age [Rare] Casting Cost: 3W White Summon Mercenaries (3/3) Whenever Mercenaries damages a player, that player may pay 3 to prevent that damage. ``Blasted amateurs! Doesn't the queen think we can fight well enough on our own?'' -Avram Garrison, Leader of the Knights of Stromgald Art by Cornelius Brudi ------------------------------------------------------------------------------- Merchant Ship Arabian Nights [Uncommon 3] Casting Cost: U Blue Summon Ship (0/2) If Merchant Ship attacks and is not blocked, you gain 2 life. Merchant Ship cannot attack unless opponent has islands in play. Merchant Ship is destroyed immediately if at any time you have no islands in play. Art by Tom Wänerstrand ------------------------------------------------------------------------------- Merfolk Assassin The Dark [Uncommon 2] Casting Cost: UU Blue Summon Merfolk (1/2) T: Destroy target creature that has islandwalk. Art by Denise [sic] Detwiler ------------------------------------------------------------------------------- Merfolk of the Pearl Trident Gathering (3E and 4E) [Common] Casting Cost: U Blue Summon Merfolk (1/1) Most human scholars believe that Merfolk are the survivors of sunken Atlantis, humans adapted to the water. Merfolk, however, believe that humans sprang forth from Merfolk who adapted themselves in order to explore their last frontier. Art by Jeff A. Menges ------------------------------------------------------------------------------- Merieke Ri Berit Ice Age [Rare] Casting Cost: WUB Gold Summon Legend (1/1) Does not untap during your untap phase. T: Gain control of target creature. Lose control of that creature if you lose control of Merieke Ri Berit. If Merieke Ri Berit leaves play or becomes untapped, bury the creature. Art by Heather Hudson ------------------------------------------------------------------------------- Merseine (Hudson) Fallen Empires [Common] Casting Cost: UU2 Blue Enchant Creature Put three net counters on Merseine when it is brought into play. Target creature Merseine enchants does not untap as normal during its controller's untap phase as long as any net counters remain. As a fast effect, target creature's controller may pay creature's casting cost to remove a net counter. Art by Heather Hudson ------------------------------------------------------------------------------- Merseine (Organ-Kean) Fallen Empires [Common] Casting Cost: UU2 Blue Enchant Creature Put three net counters on Merseine when it is brought into play. Target creature Merseine enchants does not untap as normal during its controller's untap phase as long as any net counters remain. As a fast effect, target creature's controller may pay creature's casting cost to remove a net counter. Art by Margaret Organ-Kean ------------------------------------------------------------------------------- Merseine (Tucker) Fallen Empires [Common] Casting Cost: UU2 Blue Enchant Creature Put three net counters on Merseine when it is brought into play. Target creature Merseine enchants does not untap as normal during its controller's untap phase as long as any net counters remain. As a fast effect, target creature's controller may pay creature's casting cost to remove a net counter. Art by Drew Tucker ------------------------------------------------------------------------------- Merseine (Venters) Fallen Empires [Common] Casting Cost: UU2 Blue Enchant Creature Put three net counters on Merseine when it is brought into play. Target creature Merseine enchants does not untap as normal during its controller's untap phase as long as any net counters remain. As a fast effect, target creature's controller may pay creature's casting cost to remove a net counter. Art by Pete Venters ------------------------------------------------------------------------------- Mesa Pegasus Gathering (3E and 4E) [Common] Casting Cost: 1W White Summon Pegasus (1/1) Flying, Bands Before a woman marries in the village of Sursi, she must visit the land of the Mesa Pegasus. Legend has it that if the woman is pure of heart and her love is true, a Mesa Pegasus will appear, blessing her family with long life and good fortune. Art by Melissa Benson ------------------------------------------------------------------------------- Mesmeric Trance Ice Age [Rare] Casting Cost: 1UU Blue Enchantment Cumulative Upkeep: 1. U: Discard a card from your hand to draw a card. ``Magic overused can freeze the mind. Creativity is more important than power.'' -Zur the Enchanter Art by Dan Frazier ------------------------------------------------------------------------------- Metamorphosis Arabian Nights [Common 4] Casting Cost: G Green Sorcery Sacrifice a creature of yours in play for an amount of mana equal to its casting cost plus 1. This mana can be of any one color, and can only be used to summon creatures. Art by Christopher Rush ------------------------------------------------------------------------------- Meteor Shower Ice Age [Common] Casting Cost: XXR Red Sorcery Meteor Shower deals X+1 damage divided any way you choose among any number of target creatures and/or players. ``Eenie, meenie, minie, moe... oh, why not all of them?'' -Jaya Ballard, Task Mage Art by Rick Emond ------------------------------------------------------------------------------- Mightstone Antiquities [Uncommon 3] Casting Cost: 4 Artifact-Continuous All attacking creatures gain +1/+0. While exploring the sacred cave of Koilos with his brother Mishra and their master Tocasia, Urza fell behind in the Hall of Tagsin, where he discovered the remarkable Mightstone. Art by Pete Venters ------------------------------------------------------------------------------- Mijae Djinn Arabian Nights [Uncommon 2] and Gathering (3E) [Rare] Casting Cost: RRR Red Summon Djinn (6/3) If you choose to attack with Mijae Djinn, flip a coin immediately after attack is announced; opponent calls heads or tails while coin is in the air. If the flip ends up in opponent's favor, Mijae Djinn is tapped but does not attack. Art by Susan Van Camp ------------------------------------------------------------------------------- Millstone Antiquities [Uncommon 3] and Gathering (3E and 4E) [Rare] Casting Cost: 2 Artifact 2, T: Take the top two cards from target player's library and put them into that player's graveyard. More than one mage was driven insane by the sound of the Millstone relentlessly grinding away. Art by Kaja Foglio ------------------------------------------------------------------------------- Mind Bomb The Dark [Uncommon 1] and Gathering (4E) [Uncommon] Casting Cost: U Blue Sorcery Mind Bomb deals 3 damage to each player. All players may discard up to three cards of their choice from their hands. Each card a player discards in this manner prevents 1 damage to that player from Mind Bomb. Art by Mark Tedin ------------------------------------------------------------------------------- Mind Ravel Ice Age [Common] Casting Cost: 2B Black Sorcery Target player chooses and discards a card from his or her hand. Ignore this ability if that player has no cards in hand. Draw a card at the beginning of the next turn's upkeep. An end to reason, an end to order. Forget all that has been. Art by Mark Tedin ------------------------------------------------------------------------------- Mind Twist Gathering (3E and 4E) [Rare] Casting Cost: XB Black Sorcery Target player discards X cards at random from his or her hand. If that player does not have enough cards, his or her entire hand is discarded. Art by Julie Baroh ------------------------------------------------------------------------------- Mind Warp Ice Age [Uncommon] Casting Cost: X3B Black Sorcery Look at target player's hand and choose X cards; that player then discards those cards. If the player does not have enough cards in hand, his or her entire hand is discarded. Art by Liz Danforth ------------------------------------------------------------------------------- Mind Whip Ice Age [Rare] Casting Cost: 2BB Black Enchant Creature During target creature's controller's upkeep, he or she pays 3 or Mind Whip deals 2 damage to him or her. If Mind Whip deals damage in this way, tap that creature. ``A mind in agony is a sparrow without wings.'' -Lim-Dûl, the Necromancer Art by Drew Tucker ------------------------------------------------------------------------------- Mindstab Thrull (Hudson) Fallen Empires [Common] Casting Cost: BB1 Black Summon Thrull (2/2) If Mindstab Thrull attacks and is not blocked, you may sacrifice it to force the player it attacked to discard three cards. If you do so, it deals no damage during combat this turn. If that player does not have enough cards, his or her entire hand is discarded. Art by Heather Hudson ------------------------------------------------------------------------------- Mindstab Thrull (Kane-Ferguson) Fallen Empires [Common] Casting Cost: BB1 Black Summon Thrull (2/2) If Mindstab Thrull attacks and is not blocked, you may sacrifice it to force the player it attacked to discard three cards. If you do so, it deals no damage during combat this turn. If that player does not have enough cards, his or her entire hand is discarded. Art by Richard Kane-Ferguson ------------------------------------------------------------------------------- Mindstab Thrull (Tedin) Fallen Empires [Common] Casting Cost: BB1 Black Summon Thrull (2/2) If Mindstab Thrull attacks and is not blocked, you may sacrifice it to force the player it attacked to discard three cards. If you do so, it deals no damage during combat this turn. If that player does not have enough cards, his or her entire hand is discarded. Art by Mark Tedin ------------------------------------------------------------------------------- Minion of Leshrac Ice Age [Rare] Casting Cost: 4BBB Black Summon Demon (5/5) Protection from black. During your upkeep, sacrifice a creature or Minion of Leshrac deals 5 damage to you. If Minion of Leshrac deals damage to you in this way, tap it. You cannot sacrifice Minion of Leshrac to itself. T: Destroy target creature or land. Art by L. A. Williams ------------------------------------------------------------------------------- Minion of Tevesh Szat Ice Age [Rare] Casting Cost: 4BBB Black Summon Demon (4/4) During your upkeep, pay BB or Minion of Tevesh Szat deals 2 damage to you. T: Target creature gets +3/-2 until end of turn. ``A minion given over to Tevesh Szat is a stronger minion gained.'' -Lim-Dûl, the Necromancer Art by Julie Baroh ------------------------------------------------------------------------------- Miracle Worker The Dark [Common 3] Casting Cost: W White Summon Miracle Worker (1/1) T: Destroy target enchantment card on a creature you control. ``Those blessed hands could bring surcease to even the most tainted soul.'' -Sister Betje, Miracles of the Saints Art by Ron Spencer ------------------------------------------------------------------------------- Mirror Universe Legends [Rare] Casting Cost: 6 Artifact T: Sacrifice Mirror Universe during your upkeep, and trade your number of life points with opponent. For example, if you had 2 life points and your opponent had 10, you would now have 10 life points and your opponent would have 2. Effects that prevent or redirect damage may not be used to counter this change of life. Art by Phil Foglio ------------------------------------------------------------------------------- Mishra's Factory (Fall/Two Ballons/Red) Antiquities [Uncommon 1] and Gathering (4E) [Uncommon] Land T: Add 1 colorless mana to your mana pool. 1: Mishra's Factory becomes an Assembly Worker, a 2/2 artifact creature, until end of turn. Assembly Worker still counts as a land but cannot be tapped for mana the turn it comes into play. T: Target Assembly Worker gets +1/+1 until end of turn. Art by Kaja Foglio & Phil Foglio ------------------------------------------------------------------------------- Mishra's Factory (Spring/Blue Balloon/Pale Green) Antiquities [Common 1] Land Tap to add 1 colorless mana to your mana pool or give any Assembly Worker +1/+1 until end of turn. 1: Mishra's Factory becomes an Assembly Worker, a 2/2 artifact creature, until end of turn. Assembly Worker is still considered a land as well. Art by Kaja Foglio & Phil Foglio ------------------------------------------------------------------------------- Mishra's Factory (Summer/Red Balloon/Dark Green) Antiquities [Uncommon 1] Land Tap to add 1 colorless mana to your mana pool or give any Assembly Worker +1/+1 until end of turn. 1: Mishra's Factory becomes an Assembly Worker, a 2/2 artifact creature, until end of turn. Assembly Worker is still considered a land as well. Art by Kaja Foglio & Phil Foglio ------------------------------------------------------------------------------- Mishra's Factory (Winter) Antiquities [Uncommon 1] Land Tap to add 1 colorless mana to your mana pool or give any Assembly Worker +1/+1 until end of turn. 1: Mishra's Factory becomes an Assembly Worker, a 2/2 artifact creature, until end of turn. Assembly Worker is still considered a land as well. Art by Kaja Foglio & Phil Foglio ------------------------------------------------------------------------------- Mishra's War Machine Antiquities [Uncommon 1] and Gathering (3E and 4E) [Rare] Casting Cost: 7 Artifact Creature (5/5) Banding During your upkeep, choose and discard one card from your hand, or Mishra's War Machine deals 3 damage to you. If Mishra's War Machine deals damage to you in this way, tap it. Art by Amy Weber ------------------------------------------------------------------------------- Mishra's Workshop Antiquities [Uncommon 1] Land Tap to add 3 colorless mana to your mana pool. This mana may only be used to cast artifacts. Though he eventually came to despise Tocasia, Mishra listened well to her lessons on clarity of purpose. Unlike his brother, he focused his mind on a single goal. Art by Kaja Foglio ------------------------------------------------------------------------------- Mistfolk Ice Age [Common] Casting Cost: UU Blue Summon Mistfolk (1/2) U: Counter target spell that targets Mistfolk. ``Although my official log will state there is no evidence pointing to the existence of the Mistfolk, my certainty is lessened by the cursed consistency of the expedition's eyewitness accounts.'' -Disa the Restless, journal entry Art by Quinton Hoover ------------------------------------------------------------------------------- Moat Legends [Rare] Casting Cost: WW2 White Enchantment Non-flying creatures cannot attack. The purpose of any moat is to impede attack. Some are filled with water, some with thistles. Some are filled with things best left unseen. Art by Jeff A. Menges ------------------------------------------------------------------------------- Mold Demon Legends [Rare] Casting Cost: BB5 Black Summon Mold Demon (6/6) When Mold Demon is brought into play, controller must sacrifice two swamps or Mold Demon is buried. Art by Jesper Myrfors ------------------------------------------------------------------------------- Mole Worms Ice Age [Uncommon] Casting Cost: 2B Black Summon Worms (1/1) You may choose not to untap Mole Worms during your untap phase. T: Tap target land. As long as Mole Worms remains tapped, that land does not untap during its controller's untap phase. Art by Dan Gelon ------------------------------------------------------------------------------- Mons's Goblin Raiders Gathering (3E and 4E) [Common] Casting Cost: R Red Summon Goblins (1/1) The intricate dynamics of Rundvelt Goblin affairs are often confused with anarchy. The chaos, however, is the chaos of a thundercloud, and direction will sporadically and violently appear. Pashalik Mons and his Raiders are the thunderhead that leads in the storm. Art by Jeff A. Menges ------------------------------------------------------------------------------- Monsoon Ice Age [Rare] Casting Cost: 2RG Gold Enchantment Whenever any island is untapped at the end of its controller's turn, tap it; Monsoon deals 1 damage to that player. ``No one in her right mind would venture off the coast of Kjeldor during this season.'' -Disa the Restless, journal entry Art by NéNé Thomas ------------------------------------------------------------------------------- Moor Fiend Ice Age [Common] Casting Cost: 3B Black Summon Fiend (3/3) Swampwalk ``Let them close the gates of Krov from dusk until dawn if they so choose. It matters not. My fiends shall yet rend their flesh from their bones.'' -Lim-Dûl, the Necromancer Art by Anson Maddocks ------------------------------------------------------------------------------- Moorish Cavalry Arabian Nights [Common 4 and 1] Casting Cost: WW2 White Summon Cavalry (3/3) Trample Members of the elite Moorish Cavalry are very particular about their mounts, choosing only those whose bloodlines have been pure for generations. Art by Dameon Willich ------------------------------------------------------------------------------- Morale The Dark [Common 3] and Gathering (4E) [Common] Casting Cost: 1WW White Instant All attacking creatures get +1/+1 until end of turn. ``After Lacjsi's speech, the Knights grew determined to crush their ancient enemies clan by clan.'' -Tivadar of Thorn, History of the Goblin Wars Art by Mark Poole ------------------------------------------------------------------------------- Moss Monster Legends [Common 2] Casting Cost: GG3 Green Summon Monster (3/6) After the battle, an eerie silence gripped the forest. The losers' remains were lightly dusted with green. Art by Jesper Myrfors ------------------------------------------------------------------------------- Mountain (Blue Sky) Gathering (3E and 4E) [Land 8] Land T: Add R to your mana pool. Art by Douglas Shuler ------------------------------------------------------------------------------- Mountain (Green Sky) Gathering (3E and 4E) [Land 8] Land T: Add R to your mana pool. Art by Douglas Shuler ------------------------------------------------------------------------------- Mountain (Pinnacles in Snow) Ice Age [Land 3] Land T: Add R to your mana pool Art by Tom Wänerstrand ------------------------------------------------------------------------------- Mountain (Red Sky) Arabian Nights [Common 1] and Gathering (3E and 4E) [Land 8] Land T: Add R to your mana pool. Art by Douglas Shuler ------------------------------------------------------------------------------- Mountain (Snow-capped) Ice Age [Land 3] Land T: Add R to your mana pool Art by Tom Wänerstrand ------------------------------------------------------------------------------- Mountain (Yellowish) Ice Age [Land 3] Land T: Add R to your mana pool Art by Tom Wänerstrand ------------------------------------------------------------------------------- Mountain Goat Ice Age [Common] Casting Cost: R Red Summon Goat (1/1) Mountainwalk ``Folklore has it that to capture a Mountain Goat is a sign of divine blessing. I just know it's a sign that dinner is on the way.'' -Klazina Jansdotter, Leader of the Order of the Sacred Torch Art by Cornelius Brudi ------------------------------------------------------------------------------- Mountain Stronghold Legends [Uncommon 1] Land All your red legends gain Bands with other legends. Art by Tom Wänerstrand ------------------------------------------------------------------------------- Mountain Titan Ice Age [Rare] Casting Cost: 2BR Gold Summon Titan (2/2) 1RR: For the rest of the turn, put a +1/+1 counter on Mountain Titan whenever you successfully cast a black spell. ``The Titans claimed to draw strength from the rocks, but I suspect them of some darker allegiance.'' -Disa the Restless, journal entry Art by Melissa Benson ------------------------------------------------------------------------------- Mountain Yeti Legends [Uncommon 1] Casting Cost: RR2 Red Summon Yeti (3/3) Mountainwalk protection from white The Yeti's single greatest asset is its unnerving ability to blend in with its surroundings. Art by Dan Frazier ------------------------------------------------------------------------------- Mox Emerald Gathering (UL) [Rare] Casting Cost: 0 Artifact-Mono Add 1 green mana to your mana pool. Tapping this artifact can be played as an interrupt. Art by Dan Frazier ------------------------------------------------------------------------------- Mox Jet Gathering (UL) [Rare] Casting Cost: 0 Artifact-Mono Add 1 black mana to your mana pool. Tapping this artifact can be played as an interrupt. Art by Dan Frazier ------------------------------------------------------------------------------- Mox Pearl Gathering (UL) [Rare] Casting Cost: 0 Artifact-Mono Add 1 white mana to your mana pool. Tapping this artifact can be played as an interrupt. Art by Dan Frazier ------------------------------------------------------------------------------- Mox Ruby Gathering (UL) [Rare] Casting Cost: 0 Artifact-Mono Add 1 red mana to your mana pool. Tapping this artifact can be played as an interrupt. Art by Dan Frazier ------------------------------------------------------------------------------- Mox Sapphire Gathering (UL) [Rare] Casting Cost: 0 Artifact-Mono Add 1 blue mana to your mana pool. Tapping this artifact can be played as an interrupt. Art by Dan Frazier ------------------------------------------------------------------------------- Mudslide Ice Age [Rare] Casting Cost: 2R Red Enchantment Creatures without flying do not untap during their controller's untap phase. At the end of his or her upkeep, each player may pay an additional 2 per creature to untap a creature without flying he or she controls. Art by Brian Snoddy ------------------------------------------------------------------------------- Murk Dwellers The Dark [Common 3] and Gathering (4E) [Common] Casting Cost: 3B Black Summon Murk Dwellers (2/2) When attacking and not blocked, Murk Dwellers gets +2/+0 until end of turn. When Raganorn unsealed the catacombs, he found more than the dead and their treasures. Art by Drew Tucker ------------------------------------------------------------------------------- Musician Ice Age [Rare] Casting Cost: 2U Blue Summon Mage (1/3) Cumulative Upkeep: 1. T: Put a music counter on target creature. During that creature's controller's upkeep, he or she pays 1 for each music counter on the creature, or destroy the creature. Art by Drew Tucker ------------------------------------------------------------------------------- Mystic Might Ice Age [Rare] Casting Cost: U Blue Enchant Land Cumulative Upkeep: 1U. When Mystic Might comes into play, choose target land you control. 0: Tap land Mystic Might enchants to give target creature +2/+2 until end of turn Art by Nicola Leonard ------------------------------------------------------------------------------- Mystic Remora Ice Age [Common] Casting Cost: U Blue Enchantment Cumulative Upkeep: 1. Whenever target opponent successfully casts a non-creature spell, you may draw a card. That player may pay 4 to counter this effect. Art by Ken Meyer, Jr. ------------------------------------------------------------------------------- Nacre Talisman Ice Age [Uncommon] Casting Cost: 2 Artifact 3: Untap target permanent. Use this ability only when a white spell is successfully cast and only once for each white spell cast. Art by Mark Tedin ------------------------------------------------------------------------------- Nafs Asp Arabian Nights [Common 2 and 2] and Gathering (4E) [Common] Casting Cost: G Green Summon Asp (1/1) If Nafs Asp damages a player, it also deals 1 damage to that player during his or her next draw phase. Before then, the player may pay 1 to prevent this damage. Art by Christopher Rush ------------------------------------------------------------------------------- Naked Singularity Ice Age [Rare] Casting Cost: 5 Artifact Cumulative Upkeep: 3. Instead of their normal mana, plains produce R, islands produce G, swamps produce W, mountains produce U, and forests produce B. Art by Mark Tedin ------------------------------------------------------------------------------- Nalathni Dragon Promotional [Rare] Casting Cost: RR2 Red Summon Dragon (1/1) Flying Bands R: +1/+0 until end of turn. If more than RRR is spent in this manner during one turn, bury Nalathni Dragon at end of turn. These small but intelligent Dragons and their Olesian allies held back the tide of Pashalik Mon's hordes of Goblin Raiders. Art by Michael Whelan ------------------------------------------------------------------------------- Nameless Race The Dark [Uncommon 1] Casting Cost: B3 Black Summon Nameless Race (*/*) Trample Pay * life when bringing Nameless Race into play. Effects that prevent or redirect damage may not be used to counter this loss of life. When Nameless Race is brought into play, * may not be greater than the total number of white cards all opponents have in play and in their graveyards. Art by Quinton Hoover ------------------------------------------------------------------------------- Natural Selection Gathering (UL) [Rare] Casting Cost: G Green Instant Look at the top three cards of any player's library. You may opt to rearrange those three cards or shuffle the entire library. Art by Mark Poole ------------------------------------------------------------------------------- Nature's Lore Ice Age [Uncommon] Casting Cost: 1G Green Sorcery Search your library for any forest and put it directly into play. This does not count towards your one land per turn limit. Reshuffle your library afterwards. ``Fyndhorn is our home.'' -Kolbjörn, Elder Druid of the Juniper Order Art by Rick Emond ------------------------------------------------------------------------------- Nebuchadnezzar Legends [Rare] Casting Cost: BU3 Gold Summon Legend (3/3) X,T: Name a card. Opponent reveals X cards from his or her hand at random, or entire hand if he or she does not have enough cards. Opponent then discards any of those cards that match the one you named. May only use this power during your turn. Art by Richard Kane-Ferguson ------------------------------------------------------------------------------- Necrite (Rush) Fallen Empires [Common] Casting Cost: BB1 Black Summon Thrull (2/2) If Necrite attacks and is not blocked, you may sacrifice it to bury a target creature controlled by the player Necrite attacked this turn. If you do so, Necrite deals no damage during combat this turn. ``Ever see a wall drop dead of fright, kid? It ain't pretty.'--Cpl. Dobbs Art by Christopher Rush ------------------------------------------------------------------------------- Necrite (Spencer) Fallen Empires [Common] Casting Cost: BB1 Black Summon Thrull (2/2) If Necrite attacks and is not blocked, you may sacrifice it to bury a target creature controlled by the player Necrite attacked this turn. If you do so, Necrite deals no damage during combat this turn. Necrites killed Jherana Rure, ending the counter-insurgency. Art by Ron Spencer ------------------------------------------------------------------------------- Necrite (Tucker) Fallen Empires [Common] Casting Cost: BB1 Black Summon Thrull (2/2) If Necrite attacks and is not blocked, you may sacrifice it to bury a target creature controlled by the player Necrite attacked this turn. If you do so, Necrite deals no damage during combat this turn. Was it the sight, smell, or aura of the Necrite that killed so effectively? Art by Drew Tucker ------------------------------------------------------------------------------- Necropolis The Dark [Uncommon 2] Casting Cost: 5 Artifact-Creature (0/1) Counts as a wall. 0: Take a creature in your graveyard and remove it from the game. Put X +0/+1 counters on Necropolis, where X is the removed creature's casting cost. Art by NéNé Thomas ------------------------------------------------------------------------------- Necropotence Ice Age [Rare] Casting Cost: BBB Black Enchantment Skip your draw phase. If you discard a card from your hand, remove that card from the game. 0: Pay 1 life to set aside the top card of your library. At the beginning of your next discard phase, put that card into your hand. Effects that prevent or redirect damage cannot be used to counter this loss of life. Art by Mark Tedin ------------------------------------------------------------------------------- Nether Shadow Gathering (3E and 4E) [Rare] Casting Cost: BB Black Summon Shadow (1/1) At the end of your upkeep, if Shadow is in your graveyard with at least three creature cards above it, you may return it to play. Shadow can attack the turn it comes into play. Art by Christopher Rush ------------------------------------------------------------------------------- Nether Void Legends [Rare] Casting Cost: B3 Black Enchant World All spells cast are countered unless their casters pay an additional 3. These days, some wizards are finding that they have a little too much spell left at the end of their mana. Art by Harold McNeill ------------------------------------------------------------------------------- Nettling Imp Gathering (3E) [Uncommon] Casting Cost: B2 Black Summon Imp (1/1) T: Force a particular one of opponent's non-wall creatures to attack. If target creature cannot attack, it is killed at end of turn. This ability can only be used during opponent's turn, before the attack. May not be used on creatures summoned this turn. Art by Quinton Hoover ------------------------------------------------------------------------------- Nevinyrral's Disk Gathering (3E and 4E) [Rare] Casting Cost: 4 Artifact Comes into play tapped. 1, T: Destroy all creatures, enchantments, and artifacts, including Nevinyrral's Disk itself. Art by Mark Tedin ------------------------------------------------------------------------------- Niall Silvain The Dark [Uncommon 1] Casting Cost: GGG Green Summon Niall Silvain (2/2) GGGG,T: Target creature is regenerated. This is his domain, and while you remain here you must value all life as you value your own. Art by Christopher Rush ------------------------------------------------------------------------------- Nicol Bolas Legends [Rare] Casting Cost: UUBBRR2 Summon Elder Dragon Legend (7/7) Flying An opponent damaged by Nicol Bolas must discard entire hand. Ignore this effect if opponent has no cards left in hand. Pay UBR during your upkeep or Nicol Bolas is buried. Art by Edward Beard, Jr. ------------------------------------------------------------------------------- Night Soil (Everingham) Fallen Empires [Common] Casting Cost: GG Green Enchantment 1: Remove two creatures in any graveyard from the game to put a Saproling token into play. Treat this token as a 1/1 green creature. Some said killing the Thallids only encouraged them. Art by Sandra Everingham ------------------------------------------------------------------------------- Night Soil (Hudson) Fallen Empires [Common] Casting Cost: GG Green Enchantment 1: Remove two creatures in any graveyard from the game to put a Saproling token into play. Treat this token as a 1/1 green creature. The Elves gathered huge piles of rot to grow fungus. Out of imitation or forethought, the Thallids did the same. Art by Heather Hudson ------------------------------------------------------------------------------- Night Soil (Tucker) Fallen Empires [Common] Casting Cost: GG Green Enchantment 1: Remove two creatures in any graveyard from the game to put a Saproling token into play. Treat this token as a 1/1 green creature. ``There were often more Thallids after a battle than before.'' -Sarpadian Empires, vol. III Art by Drew Tucker ------------------------------------------------------------------------------- Nightmare Gathering (3E and 4E) [Rare] Casting Cost: 5B Black Summon Nightmare (*/*) Flying Nightmare has power and toughness each equal to the number of swamps its controller controls. The Nightmare arises from its lair in the swamps. As the poisoned land spreads, so does the Nightmare's rage and terrifying strength. Art by Melissa Benson ------------------------------------------------------------------------------- Norritt Ice Age [Common] Casting Cost: B3 Black Summon Imp (1/1) T: Untap target blue creature. T: Force target non-wall creature to attack. If creature cannot attack, destroy it at end of turn. Use this ability only during target creature's controller's turn, before the attack. Cannot target creatures brought under their controller's control this turn. Art by Mike Raabe ------------------------------------------------------------------------------- North Star Legends [Rare] Casting Cost: 4 Artifact 4T: You may cast one spell this turn by paying its casting cost with any type of mana. For example, 2GG becomes 4. However, the card still retains its original color. This ability is played as an interrupt. Art by Kaja Foglio ------------------------------------------------------------------------------- Northern Paladin Gathering (3E and 4E) [Rare] Casting Cost: 2WW White Summon Paladin (3/3) WW, T: Destroy target black permanent. ``Look to the north; there you will find aid and comfort.'' -The Book of Tal Art by Douglas Shuler ------------------------------------------------------------------------------- Nova Pentacle Legends [Rare] Casting Cost: 4 Artifact 3T: Redirect damage done to you from one source to target creature of opponent's choice. Art by Richard Thomas ------------------------------------------------------------------------------- Oasis Arabian Nights [Uncommon 4] and Gathering (4E) [Uncommon] Land T: Prevent 1 damage to any creature. Art by Brian Snoddy ------------------------------------------------------------------------------- Oath of Lim-Dûl Ice Age [Rare] Casting Cost: 3B Black Enchantment For each 1 damage dealt to you or 1 life you lose, sacrifice a permanent you control or choose and discard a card from your hand. You cannot sacrifice Oath of Lim-Dûl in this way. Ignore this effect if you control no permanents other than Oath of Lim-Dûl and have no cards in hand. BB: Draw a card. Art by Doug Shuler ------------------------------------------------------------------------------- Obelisk of Undoing Antiquities [Uncommon 1] Casting Cost: 1 Artifact-Mono 6: Return any of your permanents in play to your hand; enchantments on that permanent are discarded. Can be used only on permanents you cast. The Battle of Tomakul taught Urza not to rely on fickle reinforcements. Art by Tom Wänerstrand ------------------------------------------------------------------------------- Obsianus Golem Gathering (3E and 4E) [Uncommon] Casting Cost: 6 Artifact Creature (4/6) ``The foot stone is connected to the ankle stone, the ankle stone is connected to the leg stone . . .'' -Song of the Artificer Art by Jesper Myrfors ------------------------------------------------------------------------------- Old Man of the Sea Arabian Nights [Uncommon 2] Casting Cost: UU1 Blue Summon Marid (2/3) Tap to gain control of a creature with power no greater than Old Man's power. If Old Man becomes untapped, you lose control of this creature; you may choose not to untap Old Man as normal. You also lose control of the creature if Old Man dies or if the creature's power becomes greater than Old Man's. Art by Susan Van Camp ------------------------------------------------------------------------------- Onulet Antiquities [Uncommon 3] and Gathering (3E and 4E) [Rare] Casting Cost: 3 Artifact Creature (2/2) If Onulet is put into the graveyard from play, you gain 2 life. An early inspiration for Urza, Tocasia's Onulets contained magical essences that could be cannibalized after they stopped functioning. Art by Anson Maddocks ------------------------------------------------------------------------------- Onyx Talisman Ice Age [Uncommon] Casting Cost: 2 Artifact 3: Untap target permanent. Use this ability only when a black spell is successfully cast and only once for each black spell cast. Art by Sandra Everingham ------------------------------------------------------------------------------- Orc General The Dark [Uncommon 2] Casting Cost: R2 Red Summon General (2/2) T: Sacrifice one Orc or Goblin to give all Orcs +1/+1 until end of turn. ``Your army must fear you more than the enemy. Only then will you triumph.'' -Malga Phlegmtooth Art by Jesper Myrfors ------------------------------------------------------------------------------- Orcish Artillery Gathering (3E and 4E) [Uncommon] Casting Cost: 1RR Red Summon Orcs (1/3) T: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you. In a rare display of ingenuity, the Orcs invented an incredibly destructive weapon. Most Orcish artillerists are those who dared criticize its effectiveness. Art by Anson Maddocks ------------------------------------------------------------------------------- Orcish Cannoneers Ice Age [Uncommon] Casting Cost: 1RR Red Summon Orcs (1/3) T: Orcish Cannoneers deals 2 damage to target creature or player and 3 damage to you. ``It's a thankless job, and you'll probably die in an explosion. But the pay is pretty good.'' -Toothlicker Harj, Orcish Captain Art by Dan Frazier ------------------------------------------------------------------------------- Orcish Captain Fallen Empires [Uncommon 3] Casting Cost: R Red Summon Orc (1/1) 1: Choose a target Orc. Flip a coin; opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, that Orc gets +2/+0 until end of turn. Otherwise, that Orc gets -0/-2 until end of turn. There's a chance to win every battle. Art by Mark Tedin ------------------------------------------------------------------------------- Orcish Conscripts Ice Age [Common] Casting Cost: R Red Summon Orcs (2/2) Cannot be declared as attacking unless at least two other creatures are also declared as attacking. Cannot be assigned to block unless at least two other creatures are also assigned to block. Art by Doug Shuler ------------------------------------------------------------------------------- Orcish Farmer Ice Age [Common] Casting Cost: 1RR Red Summon Orc (2/2) T: Target land becomes a swamp until its controller's next untap phase. ``Yes, the Farmers keep our soldiers fed. But why do they have to make every battlefield a pigpen?'' -Toothlicker Harj, Orcish Captain Art by Dan Frazier ------------------------------------------------------------------------------- Orcish Healer Ice Age [Uncommon] Casting Cost: RR Red Summon Cleric (1/1) RR,T: Target creature cannot regenerate this turn. RBB,T: Regenerate target black or green creature. RGG,T: Regenerate target black or green creature. Art by Quinton Hoover ------------------------------------------------------------------------------- Orcish Librarian Ice Age [Rare] Casting Cost: 1R Red Summon Orc (1/1) R,T: Take the top eight cards of your library; remove four of them at random from the game. Put the remaining four on top of your library in any order. Us hungry, need food... Lots of books... Hmm... Art by Phil Foglio ------------------------------------------------------------------------------- Orcish Lumberjack Ice Age [Common] Casting Cost: R Red Summon Orc (1/1) T: Sacrifice a forest to add three mana in any combination of red and/or green to your mana pool. Play this ability as an interrupt. ``How did I ever let myself get talked into this project?'' -Toothlicker Harj, Orcish Captain Art by Dan Frazier ------------------------------------------------------------------------------- Orcish Mechanics Antiquities [Common 4] Casting Cost: R2 Red Summon Orcs (1/1) Tap to do 2 points of damage to any target. Each time you use this ability, you must choose one of your artifacts in play and place it in the graveyard. This artifact cannot be one already on its way to the graveyard, and artifact creatures killed in this way may not be regenerated. Art by Pete Venters ------------------------------------------------------------------------------- Orcish Oriflamme Gathering (3E and 4E) [Uncommon] Casting Cost: 3R Red Enchantment All attacking creatures you control get +1/+0. Art by Dan Frazier ------------------------------------------------------------------------------- Orcish Spy (Gelon) Fallen Empires [Common] Casting Cost: R Red Summon Orc (1/1) T: Look at the top three cards of target player's library and return them in the same order. ``Orcish armies often employed the smaller, swifter, and less intelligent Goblins as spies.'' -Sarpadian Empires, vol. I Art by Daniel Gelon ------------------------------------------------------------------------------- Orcish Spy (Van Camp) Fallen Empires [Common] Casting Cost: R Red Summon Orc (1/1) T: Look at the top three cards of target player's library and return them in the same order. ``Yeah, they're ugly, they desert in droves, and their personal habits are enough to make you sick. But I'll say this for Orcs: they make great spies.'' -Ivra Jursdotter Art by Susan Van Camp ------------------------------------------------------------------------------- Orcish Spy (Venters) Fallen Empires [Common] Casting Cost: R Red Summon Orc (1/1) T: Look at the top three cards of target player's library and return them in the same order. ``You idiot! Never let the spies mingle with the Orcish regulars after completing a mission. Now we'll never get them to fight!' --General Khurzog Art by Pete Venters ------------------------------------------------------------------------------- Orcish Squatters Ice Age [Rare] Casting Cost: 4R Red Summon Orcs (2/3) If Orcish Squatters attacks and is not blocked, you may gain control of target land controlled by defending player. If you do so, Orcish Squatters deals no damage in combat this turn. Lose control of that land if Orcish Squatters leaves play or if you lose control of Orcish Squatters. Art by Richard Kane-Ferguson ------------------------------------------------------------------------------- Orcish Veteran (Benson) Fallen Empires [Common] Casting Cost: R2 Red Summon Orc (2/2) Cannot be assigned to block any white creature of power greater than 1. R: First Strike until end of turn Although models of courage for Orcs, the Veterans quickly learned to fear the swift justice of their Icatian enemies. Art by Melissa Benson ------------------------------------------------------------------------------- Orcish Veteran (Frazier) Fallen Empires [Common] Casting Cost: R2 Red Summon Orc (2/2) Cannot be assigned to block any white creature of power greater than 1. R: First Strike until end of turn ``Orcs often greeted promotions to Icatian battle with anguished wails and pleas for mercy.'' -Sarpadian Empires, vol. VI Art by Dan Frazier ------------------------------------------------------------------------------- Orcish Veteran (Hoover) Fallen Empires [Common] Casting Cost: R2 Red Summon Orc (2/2) Cannot be assigned to block any white creature of power greater than 1. R: First Strike until end of turn Unsuccessful in their early battle for Montford, the Orcs quickly tempered their bloodlust with cowardice. Art by Quinton Hoover ------------------------------------------------------------------------------- Orcish Veteran (Shuler) Fallen Empires [Common] Casting Cost: R2 Red Summon Orc (2/2) Cannot be assigned to block any white creature of power greater than 1. R: First Strike until end of turn Orcs are not exactly known for their valor - although most Orcs have seen countless battles, only a handful have actually fought in them. Art by Douglas Shuler ------------------------------------------------------------------------------- Order of Leitbur (Female) Fallen Empires [Common] Casting Cost: WW White Summon Clerics (2/1) Protection from black WW: +1/+0 until end of turn W: First Strike until end of turn ``The powers of the corrupt will fade before the fury of the pure.'' -Bethan Leitbur, 'The Way' Art by Byron Wackwitz ------------------------------------------------------------------------------- Order of Leitbur (Male) Fallen Empires [Common] Casting Cost: WW White Summon Clerics (2/1) Protection from black WW: +1/+0 until end of turn W: First Strike until end of turn Followers of Tourach regarded all other religions equally: with open contempt. Not so the followers of Leitbur, who made it their mission to eradicate the Order of the Ebon Hand. Art by Byron Wackwitz ------------------------------------------------------------------------------- Order of Leitbur (Many) Fallen Empires [Common] Casting Cost: WW White Summon Clerics (2/1) Protection from black WW: +1/+0 until end of turn W: First Strike until end of turn ``Trained to battle the followers of Tourach, the Order of Leitbur was not as successful in later conflicts with Orcish and Goblin raiders.'' -Sarpadian Empires, vol. I Art by Randy Apslund-Faith ------------------------------------------------------------------------------- Order of the Ebon Hand (Benson) Fallen Empires [Common] Casting Cost: BB Black Summon Clerics (2/1) Protection from white BB: +1/+0 until end of turn B: First strike until end of turn A true follower of Tourach took pride in achievement to the exclusion of other concerns. Art by Melissa Benson ------------------------------------------------------------------------------- Order of the Ebon Hand (Rush) Fallen Empires [Common] Casting Cost: BB Black Summon Clerics (2/1) Protection from white BB: +1/+0 until end of turn B: First strike until end of turn ``There are intriguing similarities between the Order and Icatia's Leitbur religion, suggesting the two had a common origin.'' -Sarpadian Empires, vol. VI Art by Christopher Rush ------------------------------------------------------------------------------- Order of the Ebon Hand (Spencer) Fallen Empires [Common] Casting Cost: BB Black Summon Clerics (2/1) Protection from white BB: +1/+0 until end of turn B: First strike until end of turn Dedicated to the principles of Tourach, members of the Order of the Ebon Hand demonstrated their devotion with grisly rituals. Art by Ron Spencer ------------------------------------------------------------------------------- Order of the Sacred Torch Ice Age [Rare] Casting Cost: 1WW White Summon Paladin (2/2) T: Pay 1 life to destroy target black spell. Effects that prevent or redirect damage cannot be used to counter this loss of life. Play this ability as an interrupt. Art by Ruth Thompson ------------------------------------------------------------------------------- Order of the White Shield Ice Age [Uncommon] Casting Cost: WW White Summon Knights (2/1) Protection from black. W: First strike until end of turn. WW: +1/+0 until end of turn ``Shall we turn away a worthy soul because his parents were peasants? I think not.'' -Lucilde Fiksdotter, Leader of the Order of the White Shield Art by Ruth Thompson ------------------------------------------------------------------------------- Orgg Fallen Empires [Uncommon 1] Casting Cost: RR3 Red Summon Orgg (6/6) Trample Orgg may not attack if opponent controls an untapped creature of power greater than 2. Orgg cannot be assigned to block any creature of power greater than 2. It's bigger than it thinks. Art by Daniel Gelon ------------------------------------------------------------------------------- Ornithopter Antiquities [Common 4] and Gathering (3E and 4E) [Uncommon] Casting Cost: 0 Artifact Creature (0/2) Flying Many scholars believe that these creatures were the result of Urza's first attempt at mechanical life, perhaps created in his early days as an apprentice to Tocasia. Art by Amy Weber ------------------------------------------------------------------------------- Osai Vultures Legends [Common 1] and Gathering (4E) [Uncommon] Casting Cost: 1W White Summon Vultures (1/1) Flying At the end of any turn in which a creature is put into the graveyard from play, put a carrion counter on Vultures. 0: Remove two carrion counters to give Vultures +1/+1 until end of turn. Art by Dan Frazier ------------------------------------------------------------------------------- Oubliette Arabian Nights [Common 2 and 2] Casting Cost: BB1 Black Enchantment Select a creature in play when Oubliette is cast. That creature is considered out of play as long as Oubliette is in play. Hence the creature cannot be the target of spells and cannot receive damage, use special powers, attack, or defend. All counters and enchantments on the creature remain but are also out of play. If Oubliette is removed, creature returns to play tapped. Art by Douglas Shuler ------------------------------------------------------------------------------- Pale Bears Ice Age [Rare] Casting Cost: 2G Green Summon Bears (2/2) Islandwalk ``Daughter, on the day you have killed your Pale Bear, then will I give you your true name.'' -Lovisa Coldeyes, Chieftain Art by Anthony Waters ------------------------------------------------------------------------------- Palladia-Mors Legends [Rare] Casting Cost: WWGGRR2 Summon Elder Dragon Legend (7/7) Flying Trample Pay WGR during your upkeep or Palladia-Mors is buried. Art by Edward Beard, Jr. ------------------------------------------------------------------------------- Panic Ice Age [Common] Casting Cost: R Red Instant Target creature cannot block this turn. Cast only during combat before defense is chosen. Draw a card at the beginning of the next turn's upkeep. ``If you'd been there, you would've run from that deer, too!'' -Jaya Ballard, Task Mage Art by Mike Kimble ------------------------------------------------------------------------------- Paralyze Gathering (3E and 4E) [Common] Casting Cost: B Black Enchant Creature Target creature does not untap during its controller's untap phase. That player may pay an additional 4 during his or her upkeep to untap it. Tap target creatures when Paralyze comes into play. Art by Anson Maddocks ------------------------------------------------------------------------------- Part Water Legends [Uncommon 1] Casting Cost: UXX Blue Sorcery X target creatures gain islandwalk until end of turn. ``... and the waters were a wall unto them on their right hand, and on their left.'' -Exodus, 14:22 Art by NéNé Thomas ------------------------------------------------------------------------------- Pavel Maliki Legends [Uncommon 1] Casting Cost: BR4 Gold Summon Legend (5/3) BR: +1/+0 until end of turn. We all know the legend: Pavel wanders the realms, helping those in greatest need. But is this a measure of his generosity, or of his obligation to atone? Art by Andi Rusu ------------------------------------------------------------------------------- Pearled Unicorn Gathering (3E and 4E) [Common] Casting Cost: 2W White Summon Unicorn (2/2) `` `Do you know, I always thought Unicorns were fabulous monsters, too? I never saw one alive before!' `Well, now that we have seen each other,' said the Unicorn, `if you'll believe in me, I'll believe in you.'' '' -Lewis Carroll Art by Cornelius Brudi ------------------------------------------------------------------------------- Pendelhaven Legends [Uncommon 2] Casting Cost: Legendary Land T: Add G to your mana pool. T: Target 1/1 creature gains +1/+2 until end of turn. ``This is the forest primeval. The murmuring pines and the hemlocks... Stand like Druids of old.'' -Henry Wadsworth Longfellow, ``Evangeline'' Art by Byron Wackwitz ------------------------------------------------------------------------------- Pentagram of the Ages Ice Age [Rare] Casting Cost: 4 Artifact 4,T: Prevent all damage dealt to you from one source. Pentagram of the Ages does not prevent the same source damaging you again later this turn. ``Take this item, for instance. How would it destroy us, Relicbane?'' -Arcum Dagsson, Soldevi Machinist Art by Doug Shuler ------------------------------------------------------------------------------- People of the Woods The Dark [Uncommon 2] Casting Cost: GG Green Summon People of the Woods (1/*) The * below represents the number of forests controlled by People of the Wood's controller. ``Their rain of arrows left only myself alive, cowering within a tree hollow. They did not even come out to loot the bodies.'' -Vervamon the Elder Art by Drew Tucker ------------------------------------------------------------------------------- Personal Incarnation Gathering (3E and 4E) [Rare] Casting Cost: 3WWW White Summon Avatar (6/6) Owner may redirect any or all damage done to Personal Incarnation to self instead. If Personal Incarnation is put into the graveyard from play, owner loses half his or her remaining life, rounding up the loss. Effects that redirect or prevent damage cannot be used to counter this loss of life. Art by Kev Brockschmidt ------------------------------------------------------------------------------- Pestilence Gathering (3E and 4E) [Common] Casting Cost: 2BB Black Enchantment At the end of any turn, if there are no creatures in play, bury Pestilence. B: Pestilence deals 1 damage to all creatures and players. Art by Jesper Myrfors ------------------------------------------------------------------------------- Pestilence Rats Ice Age [Common] Casting Cost: 2B Black Summon Rats (*/3) Pestilence Rats has power equal to the total number of other Rats in play, no matter who controls them. For example, as long as there are two other Rats in play, Pestilence Rats has power and toughness 2/3. Art by Jeff A. Menges ------------------------------------------------------------------------------- Petra Sphinx Legends [Rare] Casting Cost: WWW2 White Summon Sphinx (3/4) T: Target player names a card and then turns over the top card of his or her library. If it matches the named card, the card is put in the player's hand; otherwise it is put into the graveyard. What walks on four legs in the morning, two legs in the afternoon, and three legs in the evening? Art by Sandra Everingham ------------------------------------------------------------------------------- Phantasmal Forces Gathering (3E and 4E) [Uncommon] Casting Cost: 3U Blue Summon Phantasm (4/1) Flying During your upkeep, pay U or destroy Phantasmal Forces. These beings embody the essence of true heroes long dead. Summoned from the dreamrealms, they rise to meet their enemies. Art by Mark Poole ------------------------------------------------------------------------------- Phantasmal Mount Ice Age [Uncommon] Casting Cost: 1U Blue Summon Phantasm (1/1) Flying. T: Target creature you control, which has toughness less than 3, gains flying and gets +1/+1 until end of turn. Other effects may later be used to increase the creature's toughness beyond 3. If Phantasmal Mount leaves play before end of turn, bury the creature. If the creature leaves play before end of turn, bury Phantasmal Mount. Art by Melissa Benson ------------------------------------------------------------------------------- Phantasmal Terrain Gathering (3E and 4E) [Common] Casting Cost: UU Blue Enchant Land Target land becomes any basic land type of your choice. Art by Dameon Willich ------------------------------------------------------------------------------- Phantom Monster Gathering (3E and 4E) [Uncommon] Casting Cost: 3U Blue Summon Phantasm (3/3) Flying ``While, like a ghastly rapid river, Through the pale door, A hideous throng rush out forever, And laugh - but smile no more.`` --Edgar Allan Poe, ''The Haunted Palace'' Art by Jesper Myrfors ------------------------------------------------------------------------------- Phyrexian Gremlins Antiquities [Common 4] Casting Cost: B2 Black Summon Gremlins (1/1) Tap Gremlins to tap an artifact. As long as Gremlins remain tapped and in play, that artifact does not untap as normal during its controller's upkeep phase. You may choose not to untap Gremlins during your untap phase. Art by Amy Weber ------------------------------------------------------------------------------- Piety Arabian Nights [Common 3 and 1] and Gathering (4E) [Common] Casting Cost: 2W White Instant All blocking creatures get +0/+3 until end of turn. ``Whoever obeys God and His Prophet, fears God and does his duty to Him, will surely find success.'' -The Qur'an, 24:52 Art by Mark Poole ------------------------------------------------------------------------------- Pikemen The Dark [Common 3] and Gathering (4E) [Common] Casting Cost: 1W White Summon Pikemen (1/1) Banding First Strike ``As the cavalry bore down, we faced them with swords drawn and pikes hidden in the grass at our feet. `Don't lift your pikes 'til I give the word,' I said.'' -Maeveen O'Donagh, Memoirs of a Soldier Art by Dennis Detwiller ------------------------------------------------------------------------------- Pirate Ship Gathering (3E and 4E) [Rare] Casting Cost: 4U Blue Summon Ship (4/3) Cannot attack if defending player controls no islands. If at any time you control no islands, bury Pirate Ship. T: Pirate Ship deals 1 damage to target creature or player. Art by Tom Wänerstrand ------------------------------------------------------------------------------- Pit Scorpion Legends [Common 2] and Gathering (4E) [Common] Casting Cost: 2B Black Summon Scorpion (1/1) If Pit Scorpion damages a player, he or she gets a poison counter. If a player has ten or more poison counters, he or she loses the game. Sometimes the smallest nuisance can be the greatest pain. Art by Scott Kirschner ------------------------------------------------------------------------------- Pit Trap Ice Age [Uncommon] Casting Cost: 2 Artifact 2,T: Sacrifice Pit Trap to bury target creature without flying that is attacking you. ``These traps are truly a symbol of great cruelty and sinister cunning.'' -Sorine Relicsbane, Soldevi Heretic Art by Anson Maddocks ------------------------------------------------------------------------------- Pixie Queen Legends [Rare] Casting Cost: GG2 Green Summon Pixie Queen (1/1) Flying GGGT: Target creature gains flying until end of turn. Art by Quinton Hoover ------------------------------------------------------------------------------- Plague Rats Gathering (3E and 4E) [Common] Casting Cost: 2B Black Summon Rats (*/*) Plague Rats has power and toughness each equal to the number of Plague Rats in play, no matter who controls them. For example, if there are two Plague Rats in play, each has power and toughness 2/2. During the dark times, the rats seemed to grow ever stronger. Art by Anson Maddocks ------------------------------------------------------------------------------- Plains (Butterfly/Dark) Ice Age [Land 3] Land T: Add W to your mana pool. Art by Christopher Rush ------------------------------------------------------------------------------- Plains (Dots) Gathering (3E and 4E) [Land 8] Land T: Add W to your mana pool. Art by Jesper Myrfors ------------------------------------------------------------------------------- Plains (Some Clouds) Ice Age [Land 3] Land T: Add W to your mana pool. Art by Christopher Rush ------------------------------------------------------------------------------- Plains (Sunset Clouds) Gathering (3E and 4E) [Land 9] Land T: Add W to your mana pool. Art by Jesper Myrfors ------------------------------------------------------------------------------- Plains (Sunset Clouds) Ice Age [Land 3] Land T: Add W to your mana pool. Art by Christopher Rush ------------------------------------------------------------------------------- Plains (Trees) Gathering (3E and 4E) [Land 8] Land T: Add W to your mana pool. Art by Jesper Myrfors ------------------------------------------------------------------------------- Planar Gate Legends [Rare] Casting Cost: 6 Artifact Pay up to 2 less than required whenever casting a summon spell. Nireya reached through the Gate, sensing the energies trapped beyond. Art by Melissa Benson ------------------------------------------------------------------------------- Plateau (Brudi) Gathering (3E) [Rare] Land T: Add either R or W to your mana pool. Counts as both mountains and plains and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected. Art by Drew Tucker ------------------------------------------------------------------------------- Plateau (Tucker) Gathering (UL) [Rare] Land Counts as both mountains and plains and is affected by spells that affect either. Tap to add either R or W to your mana pool. Art by Drew Tucker ------------------------------------------------------------------------------- Polar Kraken Ice Age [Rare] Casting Cost: 8UUU Blue Summon Kraken (11/11) Trample. Cumulative Upkeep: Sacrifice a land. Comes into play tapped. ``It was big. Really, really, big. No, bigger than that. It was big!'' -Arna Kennerüd, Skyknight Art by Mark Tedin ------------------------------------------------------------------------------- Portent Ice Age [Common] Casting Cost: U Blue Sorcery Look at the top three cards of target player's library; then, either shuffle that library or put those three cards on top of the library in any order. Draw a card at the beginning of the next turn's upkeep. Art by Liz Danforth ------------------------------------------------------------------------------- Power Artifact Antiquities [Uncommon 3] Casting Cost: UU Blue Enchant Artifact The activation cost of target artifact is reduced by 2. If this would reduce target artifact's activation cost below 1, target artifact's activation cost becomes 1. Power Artifact has no effect on artifacts that have no activation cost or whose activation cost is 0. Art by Douglas Shuler ------------------------------------------------------------------------------- Power Leak Gathering (3E and 4E) [Common] Casting Cost: 1U Blue Enchant Enchantment During the upkeep of target enchantment's controller, Power Leak deals 2 damage to him or her. That player may pay 1 for each damage he or she wishes to prevent from Power Leak. Art by Drew Tucker ------------------------------------------------------------------------------- Power Sink (IA) Ice Age [Common] Casting Cost: XU Blue Interrupt Counter target spell unless that spell's caster pays an additional X. That player must draw and pay all available mana from lands and mana pool until X is paid; he or she may also pay mana from other sources if desired. Art by Mark Poole ------------------------------------------------------------------------------- Power Sink (RV) Gathering (3E and 4E) [Common] Casting Cost: XU Blue Interrupt Counter a target spell if its caster does not pay X. Target spell's caster must draw and pay all available mana from lands and mana pool until X is paid; he or she may also pay mana from other sources if desired. Art by Richard Thomas ------------------------------------------------------------------------------- Power Surge Gathering (3E and 4E) [Rare] Casting Cost: RR Red Enchantment During each player's upkeep, Power Surge deals that player 1 damage for each land he or she controls that was untapped at the beginning of the turn, before the untap phase. Art by Douglas Shuler ------------------------------------------------------------------------------- Powerleech Antiquities [Uncommon 3] Casting Cost: GG Green Enchantment Gain 1 life whenever one of opponent's artifacts becomes tapped, or whenever the activation cost of one of opponent's artifacts is paid. Is not triggered by continuous artifacts. The Forest of Argoth has developed a resistance to mechanical intrusion. Art by Christopher Rush ------------------------------------------------------------------------------- Pox Ice Age [Rare] Casting Cost: BBB Black Sorcery Each player loses 1/3 of his or life; then chooses and discards 1/3 of the cards in his or her hand; then sacrifices 1/3 of the creatures he or she controls; and finally sacrifices 1/3 of the lands he or she controls. Round each loss up. Effects that prevent or redirect damage cannot be used to counter this loss of life. Art by Cornelius Brudi ------------------------------------------------------------------------------- Pradesh Gypsies Legends [Uncommon 1] and Gathering (4E) [Common] Casting Cost: 2G Green Summon Gypsies (1/1) 1G, T: Target creature gets -2/-0 until end of turn. Art by Quinton Hoover ------------------------------------------------------------------------------- Preacher The Dark [Uncommon 1] Casting Cost: WW1 White Summon Preacher (1/1) T: Gain control of one of opponent's creatures. Opponent chooses which target creature you control. If Preacher becomes untapped, you lose control of this creature; you may choose not to untap Preacher as normal during your untap phase. You also lose control of the creature if Preacher leaves play or at end of game. Art by Quinton Hoover ------------------------------------------------------------------------------- Presence of the Master Legends [Uncommon 1] Casting Cost: W3 White Enchantment While Presence of the Master is in play, any new enchantments cast are countered. Art by Phil Foglio ------------------------------------------------------------------------------- Priest of Yawgmoth Antiquities [Common 4] Casting Cost: B1 Black Summon Cleric (1/2) Tap to add an amount of black mana equal to target artifact's casting cost to your mana pool. This effect is played as an interrupt. Target artifact, which must belong to you, is discarded. This artifact cannot be one that is already on its way to the graveyard, and artifact creatures killed this way may not be regenerated. Art by Mark Tedin ------------------------------------------------------------------------------- Primal Clay Antiquities [Uncommon 3] and Gathering (3E and 4E) [Rare] Casting Cost: 4 Artifact Creature (*/*) When Primal Clay comes into play, choose whether to make it a 1/6 wall, a 2/2 creature with flying, or a 3/3 creature. Art by Kaja Foglio ------------------------------------------------------------------------------- Primordial Ooze Legends [Uncommon 1] Casting Cost: R Red Summon Ooze (1/1) Must attack each turn if possible. Gains +1/+1 at end of your upkeep. Use counters. The pay 1 per counter or Ooze deal 1 damage to you for each counter and becomes tapped. The thick, moving mass from the beginning of evolution swallows and digests the animate and inanimate as it unthinkingly strives to continue its existence. Art by Sandra Everingham ------------------------------------------------------------------------------- Princess Lucrezia Legends [Uncommon 1] Casting Cost: BUU3 Gold Summon Legend (5/4) T: Add U to your mana pool. This ability is played as an interrupt. Art by Edward Beard, Jr. ------------------------------------------------------------------------------- Prismatic Ward Ice Age [Common] Casting Cost: 1W White Enchant Creature When Prismatic Ward comes into play, choose a color; all damage dealt to target creature by sources of that color is reduced to 0. ``These, of all spells, must have common components I can isolate and use.'' -Halvor Arnsson, Kjeldoran Priest Art by L. A. Williams ------------------------------------------------------------------------------- Prodigal Sorcerer Gathering (3E and 4E) [Common] Casting Cost: 2U Blue Summon Wizard (1/1) T: Prodigal Sorcerer deals 1 damage to target creature or player. Occasionally a member of the Institute of Arcane Study acquires a taste for worldly pleasures. Seldom do they have trouble finding employment. Art by Douglas Shuler ------------------------------------------------------------------------------- Psionic Blast Gathering (UL) [Uncommon] Casting Cost: U2 Blue Instant Psionic Blast does 4 damage to any target, but it does 2 damage to you as well. Art by Douglas Shuler ------------------------------------------------------------------------------- Psionic Entity Legends and Gathering (4E) [Rare] Casting Cost: 4U Blue Summon Entity (2/2) T: Psionic Entity deals 2 damage to target creature or player and 3 damage to itself. Creatures of the Æther are notorious for neglecting their own well-being. Art by Justin Hampton ------------------------------------------------------------------------------- Psychic Allergy The Dark [Uncommon 1] Casting Cost: UU3 Blue Enchantment Choose a color when casting Psychic Allergy. During opponent's upkeep, Psychic Allergy does 1 damage to opponent for each card of this color that he or she controls. Sacrifice two islands during your upkeep or Psychic Allergy is destroyed. Art by Mark Tedin ------------------------------------------------------------------------------- Psychic Purge Legends [Common 1] Casting Cost: U Blue Sorcery Psychic Purge does 1 damage to any target. If a spell cast by opponent or a permanent under opponent's control causes you to discard this card, opponent loses 5 life. Effects that prevent or redirect damage may not be used to counter this loss of life. Art by Susan Van Camp ------------------------------------------------------------------------------- Psychic Venom Gathering (3E and 4E) [Common] Casting Cost: 1U Blue Enchant Land Whenever target land becomes tapped, Psychic Venom deals 2 damage to that land's controller. Art by Brian Snoddy ------------------------------------------------------------------------------- Puppet Master Legends [Uncommon 1] Casting Cost: UUU Blue Enchant Creature If target creature is placed in the graveyard, return creature to owner's hand. All enchantments on target creature are destroyed. You may pay UUU to return Puppet Master to its owner's hand if target creature returns to its owner's hand. Art by Sandra Everingham ------------------------------------------------------------------------------- Purelace Gathering (3E and 4E) [Rare] Casting Cost: W White Interrupt Change the color of target spell or target permanent to white. Costs to cast, tap, maintain, or use a special ability of target remain unchanged. Art by Sandra Everingham ------------------------------------------------------------------------------- Pygmy Allosaurus Ice Age [Rare] Casting Cost: 2G Green Summon Dinosaur (2/2) Swampwalk ``I don't understand the appeal of keeping those things as pets, unless you want your children eaten.'' -General Jarkeld, the Arctic Fox Art by Anson Maddocks ------------------------------------------------------------------------------- Pyknite Ice Age [Common] Casting Cost: 2G Green Summon Pyknite (1/1) Draw a card at the beginning of the upkeep of the turn after Pyknite comes into play. ``Never cross a Pyknite, if you value your scalp.'' -Lovisa Coldeyes, Balduvian Chieftain Art by Edward Beard, Jr. ------------------------------------------------------------------------------- Pyramids Arabian Nights [Uncommon 2] Casting Cost: 6 Artifact-Poly 2: Prevents a land from being destroyed, or removes an enchantment from any land. Art by Amy Weber ------------------------------------------------------------------------------- Pyroblast Ice Age [Common] Casting Cost: R Red Interrupt Counter target spell if it is blue, or destroy target permanent if it is blue. ``Just the thing for those pesky water mages.'' -Jaya Ballard, Task Mage Art by Kaja Foglio ------------------------------------------------------------------------------- Pyroclasm Ice Age [Uncommon] Casting Cost: 1R Red Sorcery Pyroclasm deals 2 damage to each creature. ``Leaves more room for the big ones to fight in, you know.'' -Jaya Ballard, Task Mage Art by Pat Morrissey ------------------------------------------------------------------------------- Pyrotechnics Legends [Common 2] and Gathering (4E) [Uncommon] Casting Cost: 4R Red Sorcery Pyrotechnics deals 4 damage divided any way you choose among any number of target creatures and/or players. ``Hi! ni! ya! Behold the man of flint, that's me! Four lightnings zigzag from me, strike and return.'' -Navajo war chant Art by Anson Maddocks ------------------------------------------------------------------------------- Quagmire Legends [Uncommon 1] Casting Cost: B2 Black Enchantment Creatures with swampwalk may be blocked as if they did not have this ability. Art by Dan Frazier ------------------------------------------------------------------------------- Quarum Trench Gnomes Legends [Rare] Casting Cost: R3 Red Summon Gnomes (1/1) T: Target plains produce 1 instead of W until end of game. Use counters. ``O Great Captain, all is lost. They tunneled, they burrowed, they trenched. They sapped the strength of our defenses.'' -Sorgus, Chronicles of the Quarum Plains Art by Dan Frazier ------------------------------------------------------------------------------- Rabid Wombat Legends [Uncommon 1] Casting Cost: GG2 Green Summon Wombat (0/1) Wombat gains +2/+2 for each creature enchantment on it. Attacking does not cause Rabid Wombat to tap. Art by Kaja Foglio ------------------------------------------------------------------------------- Radjan Spirit Legends [Uncommon 1] and Gathering (4E) [Uncommon] Casting Cost: 3G Green Summon Spirit (3/2) T: Target creature loses flying until end of turn. Art by Christopher Rush ------------------------------------------------------------------------------- Rag Man The Dark [Uncommon 1] and Gathering (4E) [Rare] Casting Cost: 2BB Black Summon Rag Man (2/1) BBB, T: Look at target opponent's hand. If that player has any creature cards in hand, he or she discards one of them at random. Use this ability only during your turn. ``Aw, he's just a silly, dirty little man. What's to be afraid of?'' Art by Daniel Gelon ------------------------------------------------------------------------------- Raging Bull Legends [Common 1] Casting Cost: R2 Red Summon Bull (2/2) ``Sometimes the bulls win, and sometimes the bears win. But the bulls have more fun.'' -Anonymous Art by Randy Apslund-Faith ------------------------------------------------------------------------------- Raging River Gathering (UL) [Rare] Casting Cost: RR Red Enchantment When you attack, non-flying defending creatures must be divided as opponent wishes between the left and right sides of the River. You then chose on which side of the River to place each attacking creature, and attacking creatures can only be blocked by flying creatures or those on the same side of the River. Art by Sandra Everingham ------------------------------------------------------------------------------- Ragnar Legends [Rare] Casting Cost: UWG Gold Summon Legend (2/2) UWGT: Regenerate target creature. ``On the field of honor, a soldier need have no fear.'' Art by Melissa Benson ------------------------------------------------------------------------------- Raiding Party Fallen Empires [Uncommon 3] Casting Cost: R2 Red Enchantment Raiding Party may not be the target of white spells or effects. 0: Sacrifice an Orc to destroy all plains. A player may tap a white creature to prevent up to two plains from being destroyed. Any number of creatures may be tapped in this manner. Art by Quinton Hoover ------------------------------------------------------------------------------- Rainbow Vale Fallen Empires [Uncommon 1] Land T: Add 1 mana of any color to your mana pool. Control of Rainbow Vale passes to opponent at end of turn. In the feudal days of Icatia, finding the Rainbow Vale was often the goal of Knights' quests. Art by Kaja Foglio ------------------------------------------------------------------------------- Raise Dead Gathering (3E and 4E) [Common] Casting Cost: B Black Sorcery Take target creature from your graveyard and put it into your hand. Art by Jeff A. Menges ------------------------------------------------------------------------------- Rakalite Antiquities [Uncommon 3] Casting Cost: 6 Artifact-Poly 2: Prevent 1 damage to any target. If Rakalite is used, it returns to its owner's hand at end of turn; all enchantments on Rakalite are then discarded. Urza was the first to understand that the war would not be lost for lack of power, but for lack of troops. Art by Christopher Rush ------------------------------------------------------------------------------- Rally Ice Age [Common] Casting Cost: WW White Instant All blocking creatures get +1/+1 until end of turn. ``Stand your ground, troops! This shall be our finest hour!'' -General Jarkeld, the Arctic Fox Art by Heather Hudson ------------------------------------------------------------------------------- Ramirez DePietro Legends [Uncommon 1] Casting Cost: BBU3 Gold Summon Legend (4/3) First Strike Ramirez DePietro is a most flamboyant pirate. Be careful not to believe his tall tales, especially when you ask his age. Art by Phil Foglio ------------------------------------------------------------------------------- Ramses Overdark Legends [Rare] Casting Cost: BBUU2 Gold Summon Legend (4/3) T: Destroys a target creature which has an enchantment card played on it. Art by Richard Kane-Ferguson ------------------------------------------------------------------------------- Rapid Fire Legends [Rare] Casting Cost: W3 White Instant Play before defense is chosen. Target creature gains first strike until end of turn. If the creature does not already have Rampage, then it also gains Rampage: 2 until end of turn. Art by Justin Hampton ------------------------------------------------------------------------------- Rasputin Dreamweaver Legends [Rare] Casting Cost: WU4 Gold Summon Legend (4/1) Put seven counters on Rasputin when brought into play. You may remove a counter to prevent one damage to Rasputin or add 1 to your mana pool. This ability is played as an interrupt. Put one counter on Rasputin during your upkeep if he started the turn untapped. You may not have more than seven of these counters on Rasputin at any time. Art by Andi Rusu ------------------------------------------------------------------------------- Ray of Command Ice Age [Common] Casting Cost: 3U Blue Instant Untap target creature opponent controls and gain control of it until end of turn. That creature can attack or use abilities that require T as part of the activation cost. When you lose control of the creature, tap it. Art by Harold McNeill ------------------------------------------------------------------------------- Ray of Erasure Ice Age [Common] Casting Cost: U Blue Instant Target player takes the top card of his or her library and puts in in his or her graveyard. Draw a card at the beginning of the next turn's upkeep. ``What is real can be unreal.'' -Gerda Äagesdotter, Archmage of the Unseen Art by Mike Raabe ------------------------------------------------------------------------------- Reality Twist Ice Age [Rare] Casting Cost: UUU Blue Enchantment Cumulative Upkeep: 1UU. Instead of their normal mana, plains produce R, swamps produce G, mountains produce W, and forests produce B. ``Nothing is as it seems.'' -Gerda Äagesdotter, Archmage of the Unseen Art by JE ------------------------------------------------------------------------------- Rebirth Legends and Gathering (4E) [Rare] Casting Cost: 3GGG Green Sorcery Each player may be healed to 20 life. Any player choosing to be healed antes an additional card from the top of his or her library. Remove Rebirth from your deck before playing if not playing for ante. Art by Mark Tedin ------------------------------------------------------------------------------- Recall Legends [Rare] Casting Cost: UXX Blue Sorcery Sacrifice X cards from your hand and then bring X cards from your graveyard to your hand. Then remove Recall from the game. Art by Brian Snoddy ------------------------------------------------------------------------------- Reclamation Ice Age [Rare] Casting Cost: 2WG Gold Enchantment No black creature can attack unless its controller sacrifices a land whenever that creature attacks. ``We shall oppose Lim-Dûl and his forces by any means necessary, even if the very earth be torn asunder.'' -Arna Kennerüd, Skyknight Art by Dameon Willich ------------------------------------------------------------------------------- Reconstruction Antiquities [Common 4] and Gathering (3E) [Common] Casting Cost: U Blue Sorcery Bring one artifact from your graveyard to your hand. Tedious research made the Sages of the College of Lat-Nam adept in repairing broken artifacts. Art by Anson Maddocks ------------------------------------------------------------------------------- Red Elemental Blast Gathering (3E and 4E) [Common] Casting Cost: R Red Interrupt Counter target blue spell or destroy target blue permanent. Art by Richard Thomas ------------------------------------------------------------------------------- Red Mana Battery Legends [Uncommon 1] and Gathering (4E) [Rare] Casting Cost: 4 Artifact 2, T: Put one charge counter on Red Mana Battery. T: Add R to your mana pool and remove as many charge counters as you wish. For each charge counter removed from Red Mana Battery, add R to your mana pool. Play this ability as an interrupt. Art by Mark Tedin ------------------------------------------------------------------------------- Red Scarab Ice Age [Uncommon] Casting Cost: W White Enchant Creature Target creature gets +2/+2 as long as any opponent controls any red cards. That creature cannot be blocked by red creatures. Art by Sandra Everingham ------------------------------------------------------------------------------- Red Ward Gathering (3E and 4E) [Uncommon] Casting Cost: W White Enchant Creature Target creature gains protection from red. The protection granted by Red Ward does not destroy Red Ward. Art by Dan Frazier ------------------------------------------------------------------------------- Reflecting Mirror The Dark [Uncommon 2] Casting Cost: 4 Artifact X,T: Target spell, which targets you, targets the player of your choice instead. X is twice the casting cost of target spell. This ability is played as an interrupt. Art by Mark Poole ------------------------------------------------------------------------------- Regeneration (IA) Ice Age [Common] Casting Cost: 1G Green Enchant Creature When Regeneration comes into play, choose target creature. G: Regenerate creature Regeneration enchants. ``Faith in Freyalise has given me the gift, not the curse, of unprecedented longevity.'' -Laina of the Elvish Council Art by Justin Hampton ------------------------------------------------------------------------------- Regeneration (RV) Gathering (3E and 4E) [Common] Casting Cost: 1G Green Enchant Creature G: Regenerate target creature Regeneration enchants. Art by Quinton Hoover ------------------------------------------------------------------------------- Regrowth Gathering (3E) [Uncommon] Casting Cost: G1 Green Sorcery Bring any card from your graveyard to your hand. Art by Dameon Willich ------------------------------------------------------------------------------- Reincarnation Legends [Uncommon 1] Casting Cost: GG1 Green Instant If target creature is placed in graveyard this turn, bring a creature from that graveyard directly into play under the control of the owner of the target creature. Treat this creature as though it were just summoned. Art by Edward Beard, Jr. ------------------------------------------------------------------------------- Relic Barrier Legends [Uncommon 2] Casting Cost: 2 Artifact T: Target artifact becomes tapped. Art by Harold McNeill ------------------------------------------------------------------------------- Relic Bind Legends [Uncommon 1] and Gathering (4E) [Rare] Casting Cost: 2U Blue Enchant Artifact When target artifact opponent controls becomes tapped, you may give 1 life or have Relic Bind deal 1 damage to target player. Art by Christopher Rush ------------------------------------------------------------------------------- Remove Enchantments Legends [Common 1] Casting Cost: W White Instant Remove all enchantments you control and remove all enchantment cards played on all permanents you control. If this spell is cast during opponent's attack, also remove all enchantment cards played on attacking creatures. All enchantments you own are returned to your hand; all other enchantments are destroyed. Art by Brian Snoddy ------------------------------------------------------------------------------- Remove Soul Legends [Common 2] Casting Cost: U1 Blue Interrupt Counter target summon spell. Nethya stiffened suddenly, head cocked as if straining to hear some distant sound, then fell lifeless to the ground. Art by Brian Snoddy ------------------------------------------------------------------------------- Repentant Blacksmith Arabian Nights [Uncommon 2] Casting Cost: W1 White Summon Smith (1/2) Protection from red ``For my confession they burned me with fire And found that I was for endurance made.'' -The Arabian Nights, trans. Haddawy Art by Drew Tucker ------------------------------------------------------------------------------- Reset Legends [Uncommon 1] Casting Cost: UU Blue Interrupt All your lands untap. Reset can only be played on an opponent's turn after his or her upkeep phase. Art by Nicola Leonard ------------------------------------------------------------------------------- Resurrection Gathering (3E) [Uncommon] Casting Cost: WW2 White Sorcery Take a creature from your graveyard and put it directly into play. Treat this creature as though it were just summoned. Art by Dan Frazier ------------------------------------------------------------------------------- Revelation Legends [Rare] Casting Cost: G Green Enchant World All players play with the cards in their hands face up on the table. ``Many are in high place, and of renown: but mysteries are revealed unto the meek.'' -Ecclesiastes 3:19 Art by Kaja Foglio ------------------------------------------------------------------------------- Reverberation Legends [Rare] Casting Cost: UU2 Blue Instant Damage from one sorcery spell is redirected to its caster. Art by Justin Hampton ------------------------------------------------------------------------------- Reverse Damage Gathering (3E and 4E) [Rare] Casting Cost: 1WW White Instant All damage dealt to you so far this turn by one source is retroactively added to your life total instead of subtracted. Further damage this turn is treated normally. Art by Dameon Willich ------------------------------------------------------------------------------- Reverse Polarity Antiquities [Common 4] and Gathering (3E) [Uncommon] Casting Cost: WW White Instant All damage done to you by artifacts so far this turn is retroactively added to your life total instead of subtracted. Further damage this turn is treated normally. Art by Justin Hampton ------------------------------------------------------------------------------- Righteous Avengers Legends [Uncommon 1] Casting Cost: W4 White Summon Avengers (3/1) Plainswalk Few can withstand the wrath of the righteous. Art by Heather Hudson ------------------------------------------------------------------------------- Righteousness Gathering (3E and 4E) [Rare] Casting Cost: W White Instant Target blocking creature gets +7/+7 until end of turn. Art by Douglas Shuler ------------------------------------------------------------------------------- Rime Dryad Ice Age [Common] Casting Cost: G Green Summon Dryad (1/2) Snow-covered forestwalk ``The Dryads told us to stay, as if no new horrors would come when it was so cold. Three of us left anyway. The rest believed their lies, and their skeletons weren't found until the thaw.'' -Disa the Restless, journal entry Art by Heather Hudson ------------------------------------------------------------------------------- Ring of Immortals Legends [Rare] Casting Cost: 5 Artifact 3T: Counters target interrupt or enchantment. Can only counter spells which target a permanent under your control. This ability is played as an interrupt. Art by Melissa Benson ------------------------------------------------------------------------------- Ring of Márûf Arabian Nights [Uncommon 2] Casting Cost: 5 Artifact-Mono 5: Instead of drawing a card from the top of your library, select one of your cards from outside the game. This card can be any card you have that you're not using in your deck or that for some reason has left the game. Ring of Márûf is removed from the game entirely after use. Art by Dan Frazier ------------------------------------------------------------------------------- Ring of Renewal Fallen Empires [Uncommon 1] Casting Cost: 5 Artifact 5,T: Discard a card at random from your hand and draw two cards. To the uninitiated, the Ring of Renewal is merely an oddity. For those fluent in the wielding of magic, however, it is a source of great knowledge. Art by Douglas Shuler ------------------------------------------------------------------------------- Riptide The Dark [Common 3] Casting Cost: U Blue Instant All blue creatures become tapped. Art by Randy Apslund-Faith ------------------------------------------------------------------------------- Ritual of Subdual Ice Age [Rare] Casting Cost: 4GG Green Enchantment Cumulative Upkeep: 2. All mana producing lands produce colorless mana instead of their normal mana. ``That which does not bend to the will of Freyalise shall surely break.'' -Kolbjörn, Elder Druid of the Juniper Order Art by Justin Hampton ------------------------------------------------------------------------------- Riven Turnbull Legends [Uncommon 1] Casting Cost: BU5 Gold Summon Legend (5/7) T: Add B to you mana pool. This ability is played as an interrupt. ``Political violence is a perfectly legitimate answer to the persecution handed down by dignitaries of the state.'' Art by Richard Kane-Ferguson ------------------------------------------------------------------------------- River Delta Ice Age [Rare] Land If there are any depletion counters on River Delta, it does not untap during your untap phase. At the beginning of your upkeep, remove a depletion counter from River Delta. T: Add U to your mana pool. Put a depletion counter on River Delta. T: Add B to your mana pool. Put a depletion counter on River Delta. Art by Sandra Everingham ------------------------------------------------------------------------------- River Merfolk Fallen Empires [Uncommon 1] Casting Cost: UU Blue Summon Merfolk (2/1) U: Mountainwalk until end of turn ``Dwelling in icy mountain streams near their Goblin and Orcish foes, the River Merfolk were known for their stoicism.'' -Sarpadian Empires, vol. V Art by Douglas Shuler ------------------------------------------------------------------------------- Roc of Kher Ridges Gathering (3E) [Rare] Casting Cost: R3 Red Summon Roc (3/3) Flying We encountered a valley topped with immense boulders and eerie rock formations. Suddenly one of these boulders toppled from its perch and sprouted gargantuan wings, casting a shadow of darkness and sending us fleeing in terror. Art by Andi Rusu ------------------------------------------------------------------------------- Rock Hydra Gathering (3E) [Rare] Casting Cost: RRX Red Summon Hydra (0/0) Put X +1/+1 counters (heads) on Hydra. Each point of damage Hydra suffers kills one head unless controller spends R per head. During controller's upkeep, new heads may be grown for RRR apiece. Art by Jeff A. Menges ------------------------------------------------------------------------------- Rocket Launcher Antiquities [Uncommon 3] and Gathering (3E) [Rare] Casting Cost: 4 Artifact 2: Do 1 damage to any target. Rocket Launcher may not be used until it begins a turn in play on your side. If it is used, Rocket Launcher is destroyed at end of turn. What these devices lacked in subtlety, they made up in strength. Art by Pete Venters ------------------------------------------------------------------------------- Rod of Ruin Gathering (3E and 4E) [Uncommon] Casting Cost: 4 Artifact 3, T: Rod of Ruin deals 1 damage to target creature or player. Art by Christopher Rush ------------------------------------------------------------------------------- Rohgahh of Kher Keep Legends [Rare] Casting Cost: BBRR2 Gold Summon Legend (5/5) All your Kobolds of Kher Keep gain +2/+2. Pay RRR during your upkeep, or Rohgahh and all Kobolds of Kher Keep become tapped and come under opponent's control. Art by Edward Beard, Jr. ------------------------------------------------------------------------------- Royal Assassin Gathering (3E and 4E) [Rare] Casting Cost: 1BB Black Summon Assassin (1/1) T: Destroy target tapped creature. Trained in the arts of stealth, the Royal Assassins choose their victims carefully, relying on timing and precision rather than brute force. Art by Tom Wänerstrand ------------------------------------------------------------------------------- Rubinia Soulsinger Legends [Rare] Casting Cost: UWG2 Gold Summon Legend (2/3) T: Gain control of target creature. Rubinia does not tap or untap this creature. If Rubinia becomes untapped you lose control of this creature; you may choose not to untap Rubinia as normal during your untap phase. You also lose control of target creature if either Rubinia leaves play or you lose control of Rubinia. Art by Rob Alexander ------------------------------------------------------------------------------- Ruins of Trokair Fallen Empires [Uncommon 3] Land Comes into play tapped. T: Add W to your mana pool. T: Sacrifice Ruins of Trokair to add WW to your mana pool. Art by Mark Poole ------------------------------------------------------------------------------- Rukh Egg Arabian Nights [Common 3 and 1] Casting Cost: R3 Red Summon Egg (0/3) If Rukh Egg goes to the graveyard, a Rukh - a 4/4 red flying creature - comes into play on your side at the end of that turn. Use a counter to represent Rukh. Rukh is treated exactly like a normal creature except that if it leaves play it is removed from the game entirely. Art by Christopher Rush ------------------------------------------------------------------------------- Runed Arch Ice Age [Rare] Casting Cost: 3 Artifact Comes into play tapped. X,T: Sacrifice Runed Arch. X target creatures with power no greater than 2 cannot be blocked this turn. Other effects may later be used to increase a creature's power beyond 2. Art by Phil Foglio ------------------------------------------------------------------------------- Runesword The Dark [Uncommon 2] Casting Cost: 6 Artifact 3,T: Target attacking creature gains +2/+0 until end of turn. Any creature damaged by target creature may not be regenerated this turn; if such a creature is placed in the graveyard this turn, remove it from the game. If target creature leaves play before end of turn, Runesword is buried. Art by Christopher Rush ------------------------------------------------------------------------------- Rust Legends [Common 2] Casting Cost: G Green Interrupt Counter target artifact effect, which must require an activation cost. ``How dull it is to pause, to make an end, To rust unburnished, not to shine in use, As though to breathe were life!'' -Alfred, Lord Tennyson, ``Ulysses'' Art by Liz Danforth ------------------------------------------------------------------------------- Sabretooth Tiger Ice Age [Common] Casting Cost: 2R Red Summon Tiger (2/1) First strike ``Daughter, it is now your turn to hunt the Tiger, and make a blanket of its fur.'' -Lovisa Coldeyes, Balduvian Chieftain Art by Melissa Benson ------------------------------------------------------------------------------- Sacred Boon Ice Age [Uncommon] Casting Cost: 1W White Instant Prevent up to 3 damage to target creature. At end of turn, put a +0/+1 counter on that creature for each 1 damage prevented by Sacred Boon. ``Divine gifts are granted to those who are worthy.'' -Halvor Arenson, Kjeldoran Priest Art by Mike Raabe ------------------------------------------------------------------------------- Sacrifice Gathering (3E) [Uncommon] Casting Cost: B Black Interrupt Sacrifice one of your creatures to add to your mana pool a number of black mana equal to that creature's casting cost. Art by Dan Frazier ------------------------------------------------------------------------------- Safe Haven The Dark [Uncommon 1] Land 2,T: Remove target creature you control from game. This ability is played as an interrupt. During your upkeep, sacrifice Safe Haven to return all creatures it has removed from game directly into play. Treat this as if they were just summoned. Art by Christopher Rush ------------------------------------------------------------------------------- Sage of Lat-Nam Antiquities [Common 4] Casting Cost: U1 Blue Summon Sage (1/2) Tap to draw a card from your library. Each time you use this ability, you must choose one of your artifacts in play and place it in the graveyard. This artifact cannot be one that is already on its way to the graveyard, and artifact creatures killed this way may not be regenerated. Art by Pete Venters ------------------------------------------------------------------------------- Samite Healer Gathering (3E and 4E) [Common] Casting Cost: 1W White Summon Cleric (1/1) T: Prevent 1 damage to any creature or player. Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others. Art by Tom Wänerstrand ------------------------------------------------------------------------------- Sand Silos Fallen Empires [Uncommon 1] Land Comes into play tapped. You may choose not to untap Sand Silos during your untap phase and instead put a storage counter on it. T: Remove any number of storage counters from Sand Silos. For each storage counter removed, add U to your mana pool. Art by Pat Morrissey ------------------------------------------------------------------------------- Sandals of Abdallah Arabian Nights [Uncommon 3] Casting Cost: 4 Artifact-Mono 2: Gives one creature islandwalk ability until end of turn. If that creature is destroyed before end of turn, so are Sandals. Art by Dan Frazier ------------------------------------------------------------------------------- Sandstorm Arabian Nights [Common 5] and Gathering (4E) [Common] Casting Cost: G Green Instant Sandstorm deals 1 damage to all attacking creatures. Even the landscape turned against Sarsour, first rising up and pelting him, then rearranging itself so he could no longer find his way. Art by Brian Snoddy ------------------------------------------------------------------------------- Savaen Elves The Dark [Common 3] Casting Cost: G Green Summon Elves (1/1) GG,T: Target enchant land is destroyed. ``Purity of magic can only come from purity of the land. How can a meal nourish if the ingredients are spoiled?'' -Sidaine of Savaen Art by Ron Spencer ------------------------------------------------------------------------------- Savannah Gathering (3E) [Rare] Land T: Add either W or G to your mana pool. Counts as both plains and forest and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected. Art by Rob Alexander ------------------------------------------------------------------------------- Savannah Lions Gathering (3E and 4E) [Rare] Casting Cost: W White Summon Lions (2/1) The traditional kings of the jungle command a healthy respect in other climates as well. Relying mainly on their stealth and speed, Savannah Lions can take a victim by surprise, even in the endless, flat plains of their homeland. Art by Daniel Gelon ------------------------------------------------------------------------------- Scaled Wurm Ice Age [Common] Casting Cost: 7G Green Summon Wurm (7/6) ``Flourishing during the Ice Age, these Wurms were the bane of all Kjeldorans. Their great size and ferocity made them the subject of countless nightmares - they embodied the worst of the Ice Age.'' -Kjeldor: Ice Civilization Art by Dan Gelon ------------------------------------------------------------------------------- Scarecrow The Dark [Uncommon 2] Casting Cost: 5 Artifact-Creature (2/2) 6,T: Until end of turn, all damage done to you by flying creatures is reduced to 0. There was more malice in its button eyes than should have been possible in something that had never known life. Art by Anson Maddocks ------------------------------------------------------------------------------- Scarwood Bandits The Dark [Uncommon 1] Casting Cost: GG2 Green Summon Bandits (2/2) Forestwalk 2G,T: Take control of target artifact. Opponent may counter this action by paying 2. You lose control of target artifact if Scarwood Bandits leave play or at end of game. Art by Mark Poole ------------------------------------------------------------------------------- Scarwood Goblins The Dark [Common 3] Casting Cost: GR Gold Summon Goblins (2/2) Counts as both a green card and a red card. Larger and more cunning than most Goblins, Scarwood Goblins are thankfully found only in isolated pockets. Art by Ron Spencer ------------------------------------------------------------------------------- Scarwood Hag The Dark [Uncommon 2] Casting Cost: G1 Green Summon Hag (1/1) GGGG,T: Target creature gains forestwalk until end of turn. T: Target creature loses forestwalk until end of turn. Art by Anson Maddocks ------------------------------------------------------------------------------- Scathe Zombies Gathering (3E and 4E) [Common] Casting Cost: 2B Black Summon Zombies (2/2) ``They groaned, they stirred, they all uprose, Nor spake, nor moved their eyes; /It had been strange, even in a dream, To have seen those dead men rise.'' -Samuel Coleridge, ``The Rime of the Ancient Mariner'' Art by Jesper Myrfors ------------------------------------------------------------------------------- Scavenger Folk The Dark [Common 3] Casting Cost: G Green Summon Scavenger Folk (1/1) G,T: Sacrifice Scavenger Fold to destroy target artifact. String, weapons, wax, or jewels - it makes no difference. Leave nothing unguarded in Scarwood. Art by Denise [sic] Detwiler ------------------------------------------------------------------------------- Scavenging Ghoul Gathering (3E and 4E) [Uncommon] Casting Cost: 3B Black Summon Ghoul (2/2) At the end of each turn, put a corpse counter on Scavenging Ghoul for each creature put into the graveyard during that turn. 0: Remove a corpse counter from Scavenging Ghoul to regenerate it. Art by Jeff A. Menges ------------------------------------------------------------------------------- Scrubland Gathering (3E) [Rare] Land T: Add either W or B to your mana pool. Counts as both plains and swamp and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected. Art by Jesper Myrfors ------------------------------------------------------------------------------- Scryb Sprites Gathering (3E and 4E) [Common] Casting Cost: G Green Summon Faeries (1/1) Flying The only sound was the gentle clicking of the Faeries' wings. Then those intruders who were still standing turned and fled. One thing was certain: they didn't think the Scryb were very funny anymore. Art by Amy Weber ------------------------------------------------------------------------------- Sea King's Blessing Legends [Uncommon 1] Casting Cost: U Blue Instant Changes the color of one or more target creatures to blue until end of turn. You choose which and how many creatures are affected. Cost to tap, maintain, or use a special ability of target creature(s) remains entirely unchanged. Art by Randy Apslund-Faith ------------------------------------------------------------------------------- Sea Serpent Gathering (3E and 4E) [Common] Casting Cost: 5U Blue Summon Serpent (5/5) Cannot attack if defending player controls no islands. If at any time you control no islands, bury Sea Serpent. Legend has it that Serpents used to be bigger, but how could that be? Art by Jeff A. Menges ------------------------------------------------------------------------------- Sea Spirit Ice Age [Uncommon] Casting Cost: 4U Blue Summon Spirit (2/3) U: +1/+0 until end of turn ``It rose above our heads, above the ship, and still higher yet. No foggy, ice-laden sea in the world could frighten me more.'' -General Jarkeld, the Arctic Fox Art by Robert Alexander ------------------------------------------------------------------------------- Seafarers' Quay Legends [Uncommon 1] Land All your blue legends gain Bands with other legends. Art by Tom Wänerstrand ------------------------------------------------------------------------------- Seasinger Fallen Empires [Uncommon 3] Casting Cost: UU1 Blue Summon Merfolk (0/1) Bury Seasinger if you control no islands. T: Gain control of a target creature if its controller controls at least one island. You lose control of target creature if Seasinger leaves play, if you lose control of Seasinger, or if Seasinger becomes untapped. You may choose not to untap Seasinger as normal during your untap phase. Art by Amy Weber ------------------------------------------------------------------------------- Season of the Witch The Dark [Uncommon 1] Casting Cost: BBB Black Enchantment At the end of each player's turn, all of his or her untapped creatures that could have attacked but did not are destroyed. If you do not pay 2 life during your upkeep, Season of the Witch is destroyed. Effects that prevent or redirect damage may not be used to counter this loss of life. Art by Jesper Myrfors ------------------------------------------------------------------------------- Sedge Troll Gathering (3E) [Rare] Casting Cost: R2 Red Summon Troll (2/2) Troll gains +1/+1 if controller has any swamps in play. B: Regenerates The stench was overpowering; something loathsome was cooking. Occasionally something surfaced in the thick paste, but my host would push it down before I could make it out. Art by Dan Frazier ------------------------------------------------------------------------------- Seeker Legends [Uncommon 1] and Gathering (4E) [Common] Casting Cost: 2WW White Enchant Creature Target creature cannot be blocked except by white creatures and artifact creatures. Art by Mark Poole ------------------------------------------------------------------------------- Segovian Leviathan Legends [Uncommon 1] and Gathering (4E) [Uncommon] Casting Cost: 4U Blue Summon Leviathan (3/3) Islandwalk ``Leviathan, too! Can you catch him with a fish-hook or run a line round his tongue?'' -Job 40:25 Art by Melissa Benson ------------------------------------------------------------------------------- Seizures Ice Age [Common] Casting Cost: 1B Black Enchant Creature Whenever target creature becomes tapped, that creature's controller pays 3 or Seizures deals 3 damage to him or her. ``Sheathe your sword, warrior, lest ye fall on it when stricken.'' -Lim-Dûl, the Necromancer Art by Julie Baroh ------------------------------------------------------------------------------- Sengir Vampire Gathering (3E and 4E) [Uncommon] Casting Cost: 3BB Black Summon Vampire (4/4) Flying Put a +1/+1 counter on Sengir Vampire each time a creature is put into the graveyard the same turn Sengir Vampire damaged it. Art by Anson Maddocks ------------------------------------------------------------------------------- Sentinel Legends [Rare] Casting Cost: 4 Artifact-Creature (1/*) The * in the lower right hand corner is 1 when cast. While blocking, you may choose to change * equal to one plus the power of target creature Sentinel blocks this turn. While attacking, you may choose to change * equal to one plus the power of target creature than blocks Sentinel this turn. Art by Randy Apslund-Faith ------------------------------------------------------------------------------- Seraph Ice Age [Rare] Casting Cost: 6W White Summon Angel (4/4) Flying. At the end of a turn in which any creature is damaged by Seraph and put into the graveyard, put that creature directly into play under your control as though it were just summoned. If you lose control of Seraph or if Seraph leaves play, bury the creature. Art by Christopher Rush ------------------------------------------------------------------------------- Serendib Djinn Arabian Nights [Uncommon 2] Casting Cost: UU2 Blue Summon Djinn (5/6) Flying During your upkeep, you must choose one of your own lands and destroy it. If you destroy an island in this manner, Serendib Djinn does 3 damage to you. Serendib Djinn is destroyed immediately if at any time you have no land in play. Art by Anson Maddocks ------------------------------------------------------------------------------- Serendib Efreet Arabian Nights [Uncommon 2] and Gathering (3E) [Rare] Casting Cost: U2 Blue Summon Efreet (3/4) Flying Serendib Efreet does 1 damage to you during your upkeep. Art by Anson Maddocks ------------------------------------------------------------------------------- Serpent Generator Legends [Rare] Casting Cost: 6 Artifact 4T: Put a Poison Snake token into play. Treat this token as a 1/1 artifact creature. If this creature damages opponent, opponent gets a poison counter. If opponent ever has ten or more poison counters, opponent loses game. Art by Mark Tedin ------------------------------------------------------------------------------- Serra Angel Gathering (3E and 4E) [Uncommon] Casting Cost: 3WW White Summon Angel (4/4) Flying Attacking does not cause Serra Angel to tap. Born with wings of light and a sword of faith, this heavenly incarnation embodies both fury and purity. Art by Douglas Shuler ------------------------------------------------------------------------------- Sewers of Estark Promotional [Rare] Casting Cost: BB2 Black Instant If target creature is attacking, it cannot be blocked until end of turn; play before defense is chosen. If target creature is blocking, it and all creatures it blocks do no damage during combat. Art by Melissa Benson ------------------------------------------------------------------------------- Shahrazad Arabian Nights [Uncommon 2] Casting Cost: WW White Sorcery Players must leave game in progress as it is and use the cards left in their libraries as decks with which to play a subgame of Magic. When subgame is over, players shuffle these cards, return them to libraries, and resume game in progress, with any loser of subgame halving his or her remaining life points, rounding down. Effects that prevent damage may not be used to counter this loss of life. The subgame has no ante; using less than forty cards may be necessary. Art by Kaja Foglio ------------------------------------------------------------------------------- Shambling Strider Ice Age [Common] Casting Cost: 4GG Green Summon Strider (5/5) RG: +1/-1 until end of turn Freyalise forbid that any stranger should wander into the Striders' territory. Art by Doug Shuler ------------------------------------------------------------------------------- Shanodin Dryads Gathering (3E and 4E) [Common] Casting Cost: G Green Summon Nymphs (1/1) Forestwalk Moving without sound, swift figures pass through branches and undergrowth completely unhindered. One with the trees around them, the Dryads of Shanodin Forest are seen only when they wish to be. Art by Anson Maddocks ------------------------------------------------------------------------------- Shapeshifter Antiquities [Uncommon 1] and Gathering (4E) [Uncommon] Casting Cost: 6 Artifact Creature (*/(7-*)) Shapeshifter has power and toughness that add up to seven, but neither may be more than seven. Set them when Shapeshifter comes into play; you may change them during your upkeep. Art by Dan Frazier ------------------------------------------------------------------------------- Shatter (IA) Ice Age [Common] Casting Cost: 1R Red Instant Destroy target artifact. ``Let the past be the past. Do not call up that which you cannot put down. Destroy that which destroyed us, so long ago.'' -Sorine Relicsbane, Soldevi Heretic. Art by Byron Wackwitz ------------------------------------------------------------------------------- Shatter (RV) Gathering (3E and 4E) [Common] Casting Cost: 1R Red Instant Destroy target artifact. Art by Amy Weber ------------------------------------------------------------------------------- Shatterstorm Antiquities [Uncommon 1] and Gathering (3E) [Uncommon] Casting Cost: RR2 Red Sorcery All artifacts in play are buried. Chains of leaping fire and sizzling lightning laid waste the artificers' handiwork, sparing not a single device. Art by Mark Poole ------------------------------------------------------------------------------- Shelkin Brownie Legends [Common 1] Casting Cost: G1 Green Summon Faerie (1/1) T: Remove the Bands with other ability from target creature until end of turn. Leave a bowl of milk on your doorstep each night for the brownies, or they'll cause you no end of mischief. Art by Douglas Shuler ------------------------------------------------------------------------------- Shield Bearer Ice Age [Common] Casting Cost: 1W White Summon Soldier (0/3) Banding ``You have almost completed your four years, my son. Soon you shall be a Skyknight.'' -Arna Kennerüd, Skyknight Art by Dan Frazier ------------------------------------------------------------------------------- Shield Wall Legends [Uncommon 1] Casting Cost: W1 White Instant All your creatures gain +0/+2 until end of turn. Art by Douglas Shuler ------------------------------------------------------------------------------- Shield of the Ages Ice Age [Uncommon] Casting Cost: 2 Artifact 2: Prevent 1 damage to you. ``This shield is a true rarity: an artifact whose purpose is obvious.'' -Arcum Dagsson, Soldevi Machinist Art by Anson Maddocks ------------------------------------------------------------------------------- Shimian Night Stalker Legends [Uncommon 1] Casting Cost: BB3 Black Summon Night Stalker (4/4) BT: Redirect all damage done to you from any one attacking creature to the Shimian Night Stalker. ```Tis now the very witching time of night, When churchyards yawn and hell itself breathes out Contagion to this world.'' -William Shakespeare, Hamlet Art by Jesper Myrfors ------------------------------------------------------------------------------- Shivan Dragon Gathering (3E and 4E) [Rare] Casting Cost: 4RR Red Summon Dragon (5/5) Flying R: +1/+0 until end of turn While it's true most Dragons are cruel, the Shivan Dragon seems to take particular glee in the misery of others, often tormenting its victims much like a cat plays with a mouse before delivering the final blow. Art by Melissa Benson ------------------------------------------------------------------------------- Shyft Ice Age [Rare] Casting Cost: 4U Blue Summon Shyft (4/2) During your upkeep, you may change the color of Shyft to any color or combination of colors. ``Capturing this specimen was not easy. Study it well, that you someday might be as versatile.'' -Gerda Äagesdotter, Archmage of the Unseen Art by Richard Thomas ------------------------------------------------------------------------------- Sibilant Spirit Ice Age [Rare] Casting Cost: 5U Blue Summon Spirit (5/6) Flying. Whenever Sibilant Spirit is declared as an attacker, defending player may draw a card. ``Relax. I'm sure it's just a snake hissing.'' -Avram Garrison, Leader of the Knights of Stromgald Art by Ron Spencer ------------------------------------------------------------------------------- Silhouette Legends [Uncommon 1] Casting Cost: U1 Blue Instant Until end of turn, damage done to target creature by spells or effects that target it is reduced to 0. Art by Kaja Foglio ------------------------------------------------------------------------------- Silver Erne Ice Age [Uncommon] Casting Cost: 3U Blue Summon Erne (2/2) Flying, trample ``I've seen a larger Erne knock a Giant to the ground and stay airborne. They move not with the wind, but as the wind.'' -Arna Kennerüd, Skyknight Art by Melissa Benson ------------------------------------------------------------------------------- Simulacrum Gathering (3E and 4E) [Uncommon] Casting Cost: 1B Black Instant All damage done to you so far this turn is instead retroactively applied to a target creature you control. Further damage this turn is treated normally. Art by Mark Poole ------------------------------------------------------------------------------- Sindbad Arabian Nights [Uncommon 3] and Gathering (4E) [Uncommon] Casting Cost: 1U Blue Summon Sindbad (1/1) T: Draw a card. If it is not a land, discard it. Art by Julie Baroh ------------------------------------------------------------------------------- Singing Tree Arabian Nights [Uncommon 2] Casting Cost: G3 Green Summon Singing Tree (0/3) Tap to reduce an attacking creature's power to 0. Art by Rob Alexander ------------------------------------------------------------------------------- Sinkhole Gathering (UL) [Common] Casting Cost: BB Black Sorcery Destroys any one land. Art by Sandra Everingham ------------------------------------------------------------------------------- Sir Shandlar of Eberyn Legends [Uncommon 1] Casting Cost: WG4 Gold Summon Legend (4/7) ``Remember Sir Shandlar! Remember and stand firm!'' --rallying cry of the Eberyn militia Art by Andi Rusu ------------------------------------------------------------------------------- Siren's Call Gathering (3E and 4E) [Uncommon] Casting Cost: U Blue Instant All of target opponent's creatures that can attack must do so. At end of turn, destroy any non-wall creatures that did not attack. Play only during opponent's turn, before opponent's attack. Siren's Call does not affect creatures brought under opponent's control this turn. Art by Anson Maddocks ------------------------------------------------------------------------------- Sisters of the Flame The Dark [Uncommon 2] and Gathering (4E) [Common] Casting Cost: 1RR Red Summon Sisters (2/2) T: Add R to your mana pool. Play this ability as an interrupt. We are many wicks sharing a common tallow; we feed the skies with the ashes of our prey. Art by Jesper Myrfors ------------------------------------------------------------------------------- Sivitri Scarzam Legends [Uncommon 1] Casting Cost: BU5 Gold Summon Legend (6/4) Even the brave have cause to tremble at the sight of Sivitri Scarzam. Who else has tamed Scarzam's Dragon? Art by NéNé Thomas ------------------------------------------------------------------------------- Skeleton Ship Ice Age [Rare] Casting Cost: 3UB Gold Summon Legend (0/3) If at any time you control no islands, bury Skeleton Ship. T: Put a -1/-1 counter on target creature. ``The sea gives up her dead as easily as the soil.'' -Lim-Dûl, the Necromancer Art by Amy Weber & Tom Wänerstrand ------------------------------------------------------------------------------- Skull Catapult Ice Age [Uncommon] Casting Cost: 4 Artifact 1,T: Sacrifice a creature to have Skull Catapult deal 2 damage to target creature or player. ``Let any who doubt the evil of using the ancient devices look at this infernal machine. What manner of fiend would design such a sadistic device?'' -Sorine Relicsbane, Soldevi Heretic Art by Byron Wackwitz ------------------------------------------------------------------------------- Skull of Orm The Dark [Uncommon 2] Casting Cost: 3 Artifact 5,T: Bring one enchantment card from your graveyard to your hand. Though lifeless, the Skull still possessed a strange power over the flow of magic. Art by Tom Wänerstrand ------------------------------------------------------------------------------- Sleight of Mind (IA) Ice Age [Uncommon] Casting Cost: U Blue Interrupt Change the text of target spell or permanent by replacing all instances of one color word with another. For example, you may change ``Counters black spells'' to ``Counters blue spells''. Sleight of Mind cannot change mana symbols. Art by Nicola Leonard ------------------------------------------------------------------------------- Sleight of Mind (RV) Gathering (3E and 4E) [Rare] Casting Cost: U Blue Interrupt Change the text of target spell or target permanent by replacing all occurrences of one color word with another. For example, you may change ``Counters black spells'' to ``Counters blue spells.'' Sleight of Mind cannot change mana symbols. Art by Mark Poole ------------------------------------------------------------------------------- Smoke Gathering (3E and 4E) [Rare] Casting Cost: RR Red Enchantment No player may untap more than one creature during his or her untap phase. Art by Jesper Myrfors ------------------------------------------------------------------------------- Snow Devil Ice Age [Common] Casting Cost: 1U Blue Enchant Creature Target creature gains flying. As long as you control any snow-covered lands, that creature also gains first strike when blocking. ``Give me wings to fly and speed to strike. In return, the glory I earn shall be yours.'' -Steinar Icefist, Balduvian Shaman Art by Ken Meyer, Jr. ------------------------------------------------------------------------------- Snow Fortress Ice Age [Rare] Casting Cost: 5 Artifact Creature (0/4) Counts as a wall. 1: +1/+0 until end of turn. 1: +0/+1 until end of turn. 3: Snow Fortress deals 1 damage to target creature without flying that is attacking you. Art by Jeff A. Menges ------------------------------------------------------------------------------- Snow Hound Ice Age [Uncommon] Casting Cost: 2W White Summon Dog (1/1) 1,T: Return Snow Hound to owner's hand and target blue or green creature you control to owner's hand. ``If you're starving, eat your horses, your dead, or yourself - but never eat your dog.'' -General Jarkeld, the Arctic Fox Art by Pat Morrissey ------------------------------------------------------------------------------- Snow-Covered Forest Ice Age [Land] Land T: Add G to your mana pool. Art by Pat Morrissey ------------------------------------------------------------------------------- Snow-Covered Island Ice Age [Land] Land T: Add U to your mana pool. Art by Anson Maddocks ------------------------------------------------------------------------------- Snow-Covered Mountain Ice Age [Land] Land T: Add R to your mana pool. Art by Tom Wänerstrand ------------------------------------------------------------------------------- Snow-Covered Plains Ice Age [Land] Land T: Add W to your mana pool. Art by Christopher Rush ------------------------------------------------------------------------------- Snow-Covered Swamp Ice Age [Land] Land T: Add B to your mana pool. Art by Doug Shuler ------------------------------------------------------------------------------- Snowblind Ice Age [Rare] Casting Cost: 3G Green Enchant Creature Target creature gets -*/-*. When that creature attacks, * is equal to the number of snow-covered lands defending player controls. At other times, * is equal to the number of snow-covered lands its controller controls. If this reduces the creature's toughness to less than 1, the creature's toughness is 1. Art by Doug Shuler ------------------------------------------------------------------------------- Snowfall Ice Age [Common] Casting Cost: 2U Blue Enchantment Cumulative Upkeep: U. Islands may produce an additional U when tapped for mana. This mana is usable only for cumulative upkeep. Snow-covered islands may produce either an additional UU or and additional U when tapped for mana. This mana is usable only for cumulative upkeep. Art by Phil Foglio ------------------------------------------------------------------------------- Sol Ring Gathering (3E) [Uncommon] Casting Cost: 1 Artifact T: Add 2 colorless mana to your mana pool. This ability is played as an interrupt. Art by Mark Tedin ------------------------------------------------------------------------------- Sol'kanar the Swamp King Legends [Rare] Casting Cost: RBU2 Gold Summon Legend (5/5) Swampwalk Sol'kanar's controller gains 1 life each time a black spell is cast. Art by Richard Kane-Ferguson ------------------------------------------------------------------------------- Soldevi Golem Ice Age [Rare] Casting Cost: 4 Artifact Creature (5/3) Does not untap during your untap phase. 0: Untap target creature opponent controls to untap Soldevi Golem at the end of your upkeep. Use this ability only during your upkeep. Slow and steady wins the race. Art by Anson Maddocks ------------------------------------------------------------------------------- Soldevi Machinist Ice Age [Uncommon] Casting Cost: 1U Blue Summon Wizard (1/1) T: Add two colorless mana to your mana pool. This mana may only be used to pay the activation cost of an artifact. Play this ability as an interrupt. ``Perhaps this time the power of the artificers shall be used wisely.'' -Arcum Dagsson, Soldevi Machinist Art by Jeff A. Menges ------------------------------------------------------------------------------- Soldevi Simulacrum Ice Age [Uncommon] Casting Cost: 4 Artifact Creature (2/4) Cumulative Upkeep: 1. 1: +1/+0 until end of turn They look human - until they bleed. Art by Dan Frazier ------------------------------------------------------------------------------- Songs of the Damned Ice Age [Common] Casting Cost: B Black Interrupt Add B to your mana pool for each creature in your graveyard. Not wind, but the breath of the dead. Art by Pete Venters ------------------------------------------------------------------------------- Sorceress Queen Arabian Nights [Uncommon 3] and Gathering (3E and 4E) [Rare] Casting Cost: 1BB Black Summon Sorceress (1/1) T: Target creature other than Sorceress Queen becomes 0/2 until end of turn. Art by Kaja Foglio ------------------------------------------------------------------------------- Sorrow's Path The Dark [Uncommon 1] Land T: Exchange two of opponent's blocking creatures. This exchange may not cause an illegal block. Sorrow's Path does 2 damage to you and 2 damage to each creature you control whenever it is tapped. Art by Randy Apslund-Faith ------------------------------------------------------------------------------- Soul Barrier Ice Age [Uncommon] Casting Cost: 2U Blue Enchantment Whenever target opponent casts a summon spell, Soul Barrier deals 2 damage to him or her. That player may pay 2 to prevent this damage. ``There's more than one way to skin an Ouphe, or thwart a mage.'' -Gustha Ebbasdotter, Kjeldoran Royal Mage Art by Harold McNeill ------------------------------------------------------------------------------- Soul Burn Ice Age [Common] Casting Cost: 2B Black Sorcery Soul Burn deals 1 damage to a single target creature or player for each B or R you pay in addition to the casting cost. Gain 1 life for each B you spend in this way. You cannot gain more life than the toughness of the creature or the total life of the targeted player. Art by Robert Alexander ------------------------------------------------------------------------------- Soul Exchange Fallen Empires [Uncommon 3] Casting Cost: BB Black Sorcery Sacrifice a creature, but remove it from the game instead of putting it in your graveyard. Take a creature from your graveyard and put it directly into play as though it were just summoned. Put a +2/+2 counter on this creature if the creature sacrificed was a Thrull. Art by Anthony Waters ------------------------------------------------------------------------------- Soul Kiss Ice Age [Common] Casting Cost: 2B Black Enchant Creature When Soul Kiss comes into play, choose target creature. B: Pay 1 life to give creature Soul Kiss enchants +2/+2 until end of turn. You cannot spend more than BBB in this way each turn. Effects that prevent or redirect damage cannot be used to counter this loss of life. Art by Nicola Leonard ------------------------------------------------------------------------------- Soul Net Gathering (3E and 4E) [Uncommon] Casting Cost: 1 Artifact 1: Gain 1 life when a creature is put into the graveyard from play. Use this effect only once each time a creature is put into the graveyard. Art by Dameon Willich ------------------------------------------------------------------------------- Spectral Cloak Legends [Uncommon 1] Casting Cost: UU Blue Enchant Creature Target creature cannot be the target of instants, sorceries, fast effects, or enchantments unless creature is tapped. Art by Rob Alexander ------------------------------------------------------------------------------- Spectral Shield Ice Age [Uncommon] Casting Cost: 1WU Gold Enchant Creature Target creature gets +0/+2. That creature cannot be the target of further spells. ``What can be a stronger shield than concealment? Have you ever defeated an enemy you didn't know existed?'' -Gerda Äagesdotter, Archmage of the Unseen Art by Margaret Organ-Kean ------------------------------------------------------------------------------- Spell Blast Gathering (3E and 4E) [Common] Casting Cost: XU Blue Interrupt Counter target spell. X is the casting cost of the target spell. Art by Brian Snoddy ------------------------------------------------------------------------------- Spinal Villain Legends [Rare] Casting Cost: R2 Red Summon Villain (1/2) T: Destroy target blue creature. ``Striking silent as a dream, Cutting short the strangled scream...'' -Tobrian, ``Watchdragon'' Art by Anson Maddocks ------------------------------------------------------------------------------- Spirit Link Legends [Uncommon 1] and Gathering (4E) [Uncommon] Casting Cost: W White Enchant Creature Gain 1 life for every 1 damage target creature deals. You may gain more life than the toughness of the creature or the total life of the player Spirit Link enchants. Art by Kaja Foglio ------------------------------------------------------------------------------- Spirit Shackle Legends [Common 1] and Gathering (4E) [Uncommon] Casting Cost: BB Black Enchant Creature Put a -0/-2 counter on target creature every time it becomes tapped. These counters remain even if Spirit Shackle is removed. Art by Edward Beard, Jr. ------------------------------------------------------------------------------- Spirit Shield Fallen Empires [Uncommon 1] Casting Cost: 3 Artifact 2,T: Target creature gets +0/+2 as long as Spirit Shield remains tapped. You may choose not to untap Spirit Shield as normal during your untap phase. At times, survival must outweigh all other considerations. Art by Scott Kirschner ------------------------------------------------------------------------------- Spiritual Sanctuary Legends [Rare] Casting Cost: WW2 White Enchantment Any player with plains under his or her control gains 1 life point during upkeep. Art by Amy Weber ------------------------------------------------------------------------------- Spitting Slug The Dark [Uncommon 2] Casting Cost: GG1 Green Summon Slug (2/4) 1G: Spitting Slug gains First Strike until end of turn. If this ability is not activated, all creatures blocking or blocked by Spitting Slug gain First Strike until end of turn. Art by Anson Maddocks ------------------------------------------------------------------------------- Spoils of Evil Ice Age [Rare] Casting Cost: 2B Black Interrupt For each artifact or creature in target opponent's graveyard, add one colorless mana to your mana pool and gain 1 life. ``Virtue has its rewards, as does its opposite.'' -Lim-Dûl, the Necromancer Art by Quinton Hoover ------------------------------------------------------------------------------- Spoils of War Ice Age [Rare] Casting Cost: XB Black Sorcery Put X +1/+1 counters on any number of target creatures, distributed any way you choose, where X is equal to the number of creatures and artifacts in target opponent's graveyard. ``This is the fun part!'' -Ib Halfheart, Goblin Tactician Art by Pete Venters ------------------------------------------------------------------------------- Spore Cloud (Myrfors) Fallen Empires [Common] Casting Cost: GG1 Green Instant Tap all blocking creatures. No creatures deal damage in combat this turn. Neither attacking nor blocking creatures untap as normal during their controllers' next untap phase. Art by Jesper Myrfors ------------------------------------------------------------------------------- Spore Cloud (Van Camp) Fallen Empires [Common] Casting Cost: GG1 Green Instant Tap all blocking creatures. No creatures deal damage in combat this turn. Neither attacking nor blocking creatures untap as normal during their controllers' next untap phase. Art by Susan Van Camp ------------------------------------------------------------------------------- Spore Cloud (Weber) Fallen Empires [Common] Casting Cost: GG1 Green Instant Tap all blocking creatures. No creatures deal damage in combat this turn. Neither attacking nor blocking creatures untap as normal during their controllers' next untap phase. Art by Amy Weber ------------------------------------------------------------------------------- Spore Flower Fallen Empires [Uncommon 3] Casting Cost: GG Green Summon Fungus (0/1) During your upkeep, put a spore counter on Spore Flower. 0: Remove three spore counters from Spore Flower. No creatures deal damage in combat this turn. Art by Margaret Organ-Kean ------------------------------------------------------------------------------- Squire The Dark [Common 3] Casting Cost: W1 White Summon Squire (1/2) ``Of twenty yeer of age he was, I gesse. /Of his stature he was of even lengthe, And wonderly deliver, and greete of strengthe.'' -Geoffrey Chaucer, The Canterbury Tales Art by Denise [sic] Detwiler ------------------------------------------------------------------------------- Staff of Zegon Antiquities [Common 4] Casting Cost: 4 Artifact-Mono 3: Target creature loses -2/-0 until end of turn. Creatures with power less than 1 deal no damage. Though Mishra was impressed by the staves Ashnod had created for Zegon's defense, he understood they only hinted at her full potential. Art by Mark Poole ------------------------------------------------------------------------------- Staff of the Ages Ice Age [Rare] Casting Cost: 3 Artifact Creatures with any landwalk ability may be blocked as though they did not have those abilities. ``We found this staff useful on our visit to this very commission. Would Relicbane prefer we had been slain by Lim-Dûl's horrors?'' -Arcum Dagsson, Soldevi Machinist Art by Dan Gelon ------------------------------------------------------------------------------- Stampede Ice Age [Rare] Casting Cost: 1GG Green Instant All attacking creatures gain trample and get +1/+0 until end of turn. ``We could see the horizon blacken with the great beasts, but it was too late. The icefield offered no immediate safety, but luckily most of us reached a crevasse in which we could take cover.'' -Disa the Restless, journal entry Art by Jeff A. Menges ------------------------------------------------------------------------------- Standing Stones The Dark [Uncommon 2] Casting Cost: 3 Artifact 1,T: Pay 1 life and add 1 mana of any color to your mana pool. This ability is played as an interrupt. Effects that prevent or redirect damage may not be used to counter this loss of life. Art by Sandra Everingham ------------------------------------------------------------------------------- Stangg Legends [Rare] Casting Cost: GR4 Gold Summon Legend (3/4) When Stangg is brought into play, also put a Stangg Twin token into play. Stangg Twin token is a 3/4 green and red legend. If Stangg leaves play, remove Stangg Twin token from game. if Stangg Twin leaves play, bury Stangg. Art by Mark Poole ------------------------------------------------------------------------------- Stasis Gathering (3E and 4E) [Rare] Casting Cost: 1U Blue Enchantment Players do not get an untap phase. Pay U during your upkeep or destroy Stasis. Art by Fay Jones ------------------------------------------------------------------------------- Steal Artifact Gathering (3E and 4E) [Uncommon] Casting Cost: 2UU Blue Enchant Artifact Gain control of target artifact. Art by Amy Weber ------------------------------------------------------------------------------- Stench of Evil Ice Age [Uncommon] Casting Cost: 2BB Black Sorcery Destroy all plains. Stench of Evil deals 1 damage to each player for each plains he or she controls that is destroyed in this way. Each player may pay 2 for each 1 damage he or she wishes to prevent from Stench of Evil. Art by Mark Tedin ------------------------------------------------------------------------------- Stone Calendar The Dark [Uncommon 1] Casting Cost: 5 Artifact Your spells cost up to 1 less to cast; casting cost of spells cannot go below 0. The Pretender Mairsil ordered a great Calendar drawn up to show when the paths to the Dark Lands were strongest. Art by Amy Weber ------------------------------------------------------------------------------- Stone Giant Gathering (3E and 4E) [Uncommon] Casting Cost: 2RR Red Summon Giant (3/4) T: Target creature you control, which must have toughness less than Stone Giant's power, gains flying until end of turn. Destroy that creature at end of turn. Other effects may later be used to increase the creature's toughness beyond Stone Giant's power. Art by Dameon Willich ------------------------------------------------------------------------------- Stone Rain (IA) Ice Age [Common] Casting Cost: 2R Red Sorcery Destroy target land. ``May the forces that took Argoth beneath the waves never come among us again.'' -Arcum Dagsson, Soldevi Machinist Art by Kaja Foglio ------------------------------------------------------------------------------- Stone Rain (RV) Gathering (3E and 4E) [Common] Casting Cost: 2R Red Sorcery Destroy target land. Art by Daniel Gelon ------------------------------------------------------------------------------- Stone Spirit Ice Age [Uncommon] Casting Cost: 4R Red Summon Spirit (4/3) Cannot be blocked by creatures with flying. ``The spirit of the stone is the spirit of strength.'' -Lovisa Coldeyes, Balduvian Chieftain Art by Jeff A. Menges ------------------------------------------------------------------------------- Stone-Throwing Devils Arabian Nights [Common 3 and 1] Casting Cost: B Black Summon Devils (1/1) First Strike Sometimes those with the most sin cast the first stones. Art by Ken Meyer, Jr. ------------------------------------------------------------------------------- Stonehands Ice Age [Common] Casting Cost: 2R Red Enchant Creature Target creature gets +0/+2. R: Creature Stonehands enchants gets +1/+0 until end of turn. ``Trust in the power of stone. Stone is strong; stone shatters swords; stone breaks bones. Trust in stone.'' -Lovisa Coldeyes, Balduvian Chieftain Art by Dan Frazier ------------------------------------------------------------------------------- Storm Seeker Legends [Uncommon 1] Casting Cost: G3 Green Instant Storm Seeker does 1 damage to opponent for every card in his or her hand. Art by Mark Poole ------------------------------------------------------------------------------- Storm Spirit Ice Age [Rare] Casting Cost: 3WUG Gold Summon Spirit (3/3) Flying. T: Storm Spirit deals 2 damage to target creature. ``Come to us, with your lightning. Come to us, with your thunder. Serve us with your strength, and smite our foes with your power.'' -Steinar Icefist, Balduvian Shaman Art by Pete Venters ------------------------------------------------------------------------------- Storm World Legends [Rare] Casting Cost: R Red Enchant World If any player has less than four cards in hand at the end of his or her upkeep, Storm World does one damage to that player for each card less than four. Art by Christopher Rush ------------------------------------------------------------------------------- Stormbind Ice Age [Rare] Casting Cost: 1RG Gold Enchantment 2: Discard a card at random from your hand to have Stormbind deal 2 damage to target creature or player. ``Once, our people could call down the storm itself to do our bidding.'' -Lovisa Coldeyes, Balduvian Chieftain Art by NéNé Thomas & Pat Morrissey ------------------------------------------------------------------------------- Stream of Life Gathering (3E and 4E) [Common] Casting Cost: XG Green Sorcery Target player gains X life. Art by Mark Poole ------------------------------------------------------------------------------- Strip Mine (Narrow Steps, Sky) Antiquities [Uncommon 1] Land Tap to add 1 colorless mana to your mana pool or place Strip Mine in your graveyard and destroy one land of your choice. Unlike previous conflicts, the war between Urza and Mishra made Dominia itself a casualty of war. Art by Daniel Gelon ------------------------------------------------------------------------------- Strip Mine (Small Tower) Antiquities [Uncommon 1] and Gathering (4E) [Uncommon] Land T: Add 1 colorless mana to your mana pool. T: Sacrifice Strip Mine to destroy target land. Unlike previous conflicts, the war between Urza and Mishra made Dominia itself a casualty of war. Art by Daniel Gelon ------------------------------------------------------------------------------- Strip Mine (Wide Steps, No Sky) Antiquities [Common 1] Land Tap to add 1 colorless mana to your mana pool or place Strip Mine in your graveyard and destroy one land of your choice. Unlike previous conflicts, the war between Urza and Mishra made Dominia itself a casualty of war. Art by Daniel Gelon ------------------------------------------------------------------------------- Strip Mine (Wide Steps, Sky) Antiquities [Uncommon 1] Land Tap to add 1 colorless mana to your mana pool or place Strip Mine in your graveyard and destroy one land of your choice. Unlike previous conflicts, the war between Urza and Mishra made Dominia itself a casualty of war. Art by Daniel Gelon ------------------------------------------------------------------------------- Stromgald Cabal Ice Age [Rare] Casting Cost: 1BB Black Summon Knights (2/2) T: Pay 1 life to counter target white spell. Effects that prevent or redirect damage cannot be used to counter this loss of life. Play this ability as an interrupt. ``Kjeldor must be supreme at any cost.'' -Avram Garrison, Leader of the Knights of Stromgald Art by Anson Maddocks ------------------------------------------------------------------------------- Stunted Growth Ice Age [Rare] Casting Cost: 3GG Green Sorcery Target player chooses three cards from his or her hand and puts them on top of his or her library in any order. If that player does not have enough cards in hand, his or her entire hand is put on top of his or her library in any order. Art by NéNé Thomas ------------------------------------------------------------------------------- Su-Chi Antiquities [Uncommon 3] Casting Cost: 4 Artifact-Creature (4/4) If Su-Chi goes to the graveyard, its controller gains 4 colorless mana. Flawed copies of relics from the Thran Empire, the Su-Chi were inherently unstable but provided useful knowledge for Tocasia's students. Art by Christopher Rush ------------------------------------------------------------------------------- Subdue Legends [Common 1] Casting Cost: G Green Instant Target creature deals no damage during combat but gains X toughness until end of turn; X is target creature's casting cost. Art by Brian Snoddy ------------------------------------------------------------------------------- Sulfurous Springs Ice Age [Rare] Land T: Add 1 to your mana pool. T: Add B to your mana pool. Sulfurous Springs deals 1 damage to you. T: Add R to your mana pool. Sulfurous Springs deals 1 damage to you. Art by Phil Foglio ------------------------------------------------------------------------------- Sunastian Falconer Legends [Uncommon 1] Casting Cost: GR3 Gold Summon Legend (4/4) T: Add 2 to your mana pool. This ability is played as an interrupt. Sunastian has roots in both sorcery and swordplay; he has learned never to depend too heavily on the latter. Art by Christopher Rush ------------------------------------------------------------------------------- Sunglasses of Urza Gathering (3E and 4E) [Rare] Casting Cost: 3 Artifact You may use white mana in your mana pool as either white or red mana. Art by Dan Frazier ------------------------------------------------------------------------------- Sunken City The Dark [Common 3] and Gathering (4E) [Common] Casting Cost: UU Blue Enchantment All blue creatures get +1/+1. During your upkeep, pay UU or destroy Sunken City. Art by Jesper Myrfors ------------------------------------------------------------------------------- Sunstone Ice Age [Uncommon] Casting Cost: 3 Artifact 2: Sacrifice a snow-covered land to have all creatures deal no damage in combat this turn. ``I dispute Relicbane's hysterical allegations, Commissioner, but it is true that these artifacts can be dangerous.'' -Arcum Dagsson, Soldevi Machinist Art by Phil Foglio ------------------------------------------------------------------------------- Svyelunite Priest Fallen Empires [Uncommon 3] Casting Cost: U1 Blue Summon Merfolk (1/1) UU,T: Target creature may not be the target of spells or effects until end of turn. Use this ability only during your upkeep. ``Early Vodalians worshipped Svyelun, goddess of the Pearl Moon. Later she became a more abstract figure.'' -Sarpadian Empires, vol. V Art by Ron Spencer ------------------------------------------------------------------------------- Svyelunite Temple Fallen Empires [Uncommon 3] Land Comes into play tapped. T: Add U to your mana pool. T: Sacrifice Svyelunite Temple to add UU to your mana pool. Art by Mark Poole ------------------------------------------------------------------------------- Swamp (Greenish) Gathering (3E and 4E) [Land 8] Land T: Add B to your mana pool. Art by Dan Frazier ------------------------------------------------------------------------------- Swamp (River in Center) Ice Age [Land 3] Land T: Add B to your mana pool. Art by Doug Shuler ------------------------------------------------------------------------------- Swamp (River to Right) Ice Age [Land 3] Land T: Add B to your mana pool. Art by Doug Shuler ------------------------------------------------------------------------------- Swamp (Tree Stump) Ice Age [Land 3] Land T: Add B to your mana pool. Art by Doug Shuler ------------------------------------------------------------------------------- Swamp (Whitish) Gathering (3E and 4E) [Land 8] Land T: Add B to your mana pool. Art by Dan Frazier ------------------------------------------------------------------------------- Swamp (Yellowish) Gathering (3E and 4E) [Land 8] Land T: Add B to your mana pool. Art by Dan Frazier ------------------------------------------------------------------------------- Sword of the Ages Legends [Rare] Casting Cost: 6 Artifact Sword of the Ages comes into play tapped. T: Sacrifice Sword of the Ages and as many creatures as you choose. Sword does the combined power of these creatures in damage to one target. Sacrificed creatures and Sword are then removed from the game entirely. Art by Dan Frazier ------------------------------------------------------------------------------- Swords to Plowshares (IA) Ice Age [Uncommon] Casting Cost: W White Instant Remove target creature from the game. That creature's controller gains life equal to its power. ``The so-called Barbarians will not respect us for our military might - they will respect us for our honor.'' Lucilde Fiksdotter, Leader of the Order of the White Shield Art by Kaja Foglio ------------------------------------------------------------------------------- Swords to Plowshares (RV) Gathering (3E and 4E) [Uncommon] Casting Cost: W White Instant Remove target creature from the game. The creature's controller gains life equal to its power. Art by Jeff A. Menges ------------------------------------------------------------------------------- Sylvan Library Legends [Uncommon 1] and Gathering (4E) [Rare] Casting Cost: 1G Green Enchantment You may draw two extra cards during your draw phase. If you do so, put two of the cards drawn this turn back on top of your library (in any order) or pay 4 life per card not replaced. Effects that prevent or redirect damage cannot be used to counter this loss of life. Art by Harold McNeill ------------------------------------------------------------------------------- Sylvan Paradise Legends [Uncommon 1] Casting Cost: G Green Instant Changes the color of one or more target creatures to green until end of turn. You choose which and how many creatures are affected. Cost to tap, maintain, or use a special ability of target creatures remains entirely unchanged. Art by Randy Apslund-Faith ------------------------------------------------------------------------------- Syphon Soul Legends [Common 2] Casting Cost: B2 Black Sorcery Syphon Soul does 2 damage to all players except caster. Caster gains life points equal to the amount of damage done by Syphon Soul. ``Her lips suck forth; see, where it flies!'' -Christopher Marlowe, The Tragical History of Doctor Faustus Art by Melissa Benson ------------------------------------------------------------------------------- Tablet of Epityr Antiquities [Common 4] Casting Cost: 1 Artifact-Poly 1: You gain 1 life every time one of your artifacts goes to the graveyard. Can only give 1 life each time an artifact reaches the graveyard. Originally considered the work of Urza, this tablet was created by forgers seeking to imitate Urza's masterpieces. Art by Christopher Rush ------------------------------------------------------------------------------- Taiga Gathering (3E) [Rare] Land T: Add either R or G to your mana pool. Counts as both mountains and forest and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected. Art by Rob Alexander ------------------------------------------------------------------------------- Takklemaggot Legends [Uncommon 1] Casting Cost: BB2 Black Enchant Creature Put a 0/-1 counter on target creature during its controller's upkeep. If the creature is placed in the graveyard, its controller chooses a new target for Takklemaggot. If there are no legal targets, Takklemaggot becomes an enchantment and does 1 damage to the controller of the last creature Takklemaggot was on, during his or her upkeep. Takklemaggot does not revert to a creature enchantment even if other creatures are afterwards brought into play. Art by Daniel Gelon ------------------------------------------------------------------------------- Tangle Kelp The Dark [Uncommon 2] Casting Cost: U Blue Enchant Creature Target creature does not untap during its controller's untap phase if it attacked during its controller's last turn. Target creature becomes tapped when Tangle Kelp is cast. Art by Rob Alexander ------------------------------------------------------------------------------- Tarpan Ice Age [Common] Casting Cost: G Green Summon Tarpan (1/1) If Tarpan is put into the graveyard from play, gain 1 life. ``A good Tarpan will serve you, faithful and true. A bad one will kick you in the head.'' -General Jarkeld, the Arctic Fox Art by Margaret Organ-Kean ------------------------------------------------------------------------------- Tawnos's Coffin Antiquities [Uncommon 1] Casting Cost: 4 Artifact-Mono 3: Select a creature in play; that creature is considered out of play as long as Coffin remains tapped. Hence the creature cannot be the target of spells and cannot receive damage, use special powers, attack, or defend. All counters and enchantments on the creature remain but are also out of play. If Coffin is untapped or removed, creature returns to play tapped. You may choose not to untap Coffin during the untap phase. Art by Christopher Rush ------------------------------------------------------------------------------- Tawnos's Wand Antiquities [Uncommon 3] and Gathering (4E) [Uncommon] Casting Cost: 4 Artifact 2, T: Target creature with power no greater than 2 becomes unblockable until end of turn. Other effects may later be used to increase the creature's power beyond 2. Art by Douglas Shuler ------------------------------------------------------------------------------- Tawnos's Weaponry Antiquities [Uncommon 3] and Gathering (4E) [Uncommon] Casting Cost: 2 Artifact 2, T: Target creature gets +1/+1 as long as Tawnos's Weaponry remains tapped. You may choose not to untap Tawnos's Weaponry during your untap phase. When war machines became too costly, Tawnos's Weaponry replaced them. Art by Dan Frazier ------------------------------------------------------------------------------- Telekinesis Legends [Rare] Casting Cost: UU Blue Instant Target creature deals no damage during combat this turn. Creature becomes tapped and may not untap as normal during its controller's next two untap phases. Art by Daniel Gelon ------------------------------------------------------------------------------- Teleport Legends [Rare] Casting Cost: UUU Blue Instant Target creature cannot be blocked until end of turn. Play after attack is declared and before defense is chosen. Art by Douglas Shuler ------------------------------------------------------------------------------- Tempest Efreet Legends and Gathering (4E) [Rare] Casting Cost: 1RRR Red Summon Efreet (3/3) T: Choose a card at random from target opponent's hand and put it in yours. Bury Tempest Efreet in opponent's graveyard. The change in ownership is permanent. Play this ability as an interrupt. Before you choose the card to be switched, the opponent may prevent effect by paying 10 life or conceding game; if this is done, bury Tempest Efreet. Effects that prevent or redirect damage cannot be used to counter this loss of life. Remove Tempest Efreet from your deck before playing if not playing for ante. Art by NéNé Thomas ------------------------------------------------------------------------------- Terror Gathering (3E and 4E) [Common] Casting Cost: 1B Black Instant Bury target non-black or non-artifact creature. Art by Ron Spencer ------------------------------------------------------------------------------- Tetravus Antiquities [Uncommon 1] and Gathering (4E) [Rare] Casting Cost: 6 Artifact Creature (1/1) Flying When Tetravus comes into play, put three +1/+1 counters on it. During your upkeep, you may move each of these counters on or off of Tetravus, regardless of who controls them. Counters that are removed become Tetravite tokens. Treat these tokens as 1/1 artifact creatures with flying. These creatures cannot have enchantments played on them and do not share any enchantments on Tetravus. Art by Mark Tedin ------------------------------------------------------------------------------- Tetsuo Umezawa Legends [Rare] Casting Cost: RBU Gold Summon Legend (3/3) RBBU,T: Destroy target tapped creature or target blocking creature. Tetsuo may not be a target of an enchant creature spell. Art by Julie Baroh ------------------------------------------------------------------------------- Thallid (Beard) Fallen Empires [Common] Casting Cost: G Green Summon Fungus (1/1) During your upkeep, put a spore counter on Thallid. 0: Remove three spore counters from Thallid to put a Saproling token into play. Treat this token as a 1/1 green creature. Art by Edward Beard, Jr. ------------------------------------------------------------------------------- Thallid (Gelon) Fallen Empires [Common] Casting Cost: G Green Summon Fungus (1/1) During your upkeep, put a spore counter on Thallid. 0: Remove three spore counters from Thallid to put a Saproling token into play. Treat this token as a 1/1 green creature. Art by Daniel Gelon ------------------------------------------------------------------------------- Thallid (Myrfors) Fallen Empires [Common] Casting Cost: G Green Summon Fungus (1/1) During your upkeep, put a spore counter on Thallid. 0: Remove three spore counters from Thallid to put a Saproling token into play. Treat this token as a 1/1 green creature. Art by Jesper Myrfors ------------------------------------------------------------------------------- Thallid (Spencer) Fallen Empires [Common] Casting Cost: G Green Summon Fungus (1/1) During your upkeep, put a spore counter on Thallid. 0: Remove three spore counters from Thallid to put a Saproling token into play. Treat this token as a 1/1 green creature. Art by Ron Spencer ------------------------------------------------------------------------------- Thallid Devourer Fallen Empires [Uncommon 3] Casting Cost: GG1 Green Summon Fungus (2/2) During your upkeep, put a spore counter on Thallid Devourer. 0: Remove three spore counters from Thallid Devourer to put a Saproling token into play. Treat this token as a 1/1 green creature. 0: Sacrifice a Saproling to give Thallid Devourer +1/+2 until end of turn. Art by Ron Spencer ------------------------------------------------------------------------------- The Abyss Legends [Rare] Casting Cost: B3 Black Enchant World All players bury one target non-artifact creature under their control, if they have any, during their upkeep. ``An immense river of oblivion is sweeping us away into a nameless abyss.'' -Ernest Renan, Souvenirs d'Enfance et de Jeunesse Art by Pete Venters ------------------------------------------------------------------------------- The Brute Legends [Common 1] and Gathering (4E) [Common] Casting Cost: 1R Red Enchant Creature Target creature gets +1/+0. RRR: Regenerate target creature The Brute enchants. ``Union may be strength, but it is mere blind brute strength unless wisely directed.'' -Samuel Butler Art by Mark Poole ------------------------------------------------------------------------------- The Fallen The Dark [Uncommon 2] Casting Cost: BBB1 Black Summon Fallen (2/3) During its controller's upkeep, The Fallen does 1 damage to each opponent it has previously damaged. Magic often masters those who cannot master it. Art by Jesper Myrfors ------------------------------------------------------------------------------- The Hive Gathering (3E and 4E) [Rare] Casting Cost: 5 Artifact 5, T: Put a Wasp token into play. Treat this token as a 1/1 artifact creature with flying. Art by Sandra Everingham ------------------------------------------------------------------------------- The Lady of the Mountain Legends [Uncommon 1] Casting Cost: GR4 Gold Summon Legend (5/5) Her given name has been lost in the mists of time. Legend says that her silent vigil will one day be ended by the one who, pure of heart and spirit, calls out that name again. Art by Richard Kane-Ferguson ------------------------------------------------------------------------------- The Rack Antiquities [Uncommon 3] and Gathering (3E and 4E) [Uncommon] Casting Cost: 1 Artifact At the end of target opponent's upkeep, The Rack deals that player 1 damage for each card in his or her hand fewer than three. Invented in Mishra's earlier days, the Rack was once his most feared creation. Art by Richard Thomas ------------------------------------------------------------------------------- The Tabernacle at Pendrell Vale Legends [Rare] Casting Cost: Legendary Land All creatures now require an upkeep cost of 1 in addition to any other upkeep costs they may have. If the upkeep cost for a creature is not paid, the creature is destroyed. Art by Nicola Leonard ------------------------------------------------------------------------------- The Wretched Legends [Rare] Casting Cost: BB3 Black Summon Wretched (2/5) At the end of combat take control of all creatures that blocked The Wretched. The Wretched does not tap or untap these creatures. You lose control of these creatures if The Wretched leaves play or if you lose control of The Wretched. Art by Christopher Rush ------------------------------------------------------------------------------- Thelon's Chant Fallen Empires [Uncommon 3] Casting Cost: GG1 Green Enchantment During your upkeep, pay G or bury Thelon's Chant. Whenever a player puts a swamp into play, Thelon's Chant deals 3 damage to him or her unless that player puts a -1/-1 counter on a target creature he or she controls. Art by Melissa Benson ------------------------------------------------------------------------------- Thelon's Curse Fallen Empires [Uncommon 1] Casting Cost: GG Green Enchantment Blue creatures do not untap as normal during their controller's untap phase. During his or her upkeep, a blue creature's controller may pay an additional U to untap it. Each creature may be untapped in this way only once per turn. Art by Pete Venters ------------------------------------------------------------------------------- Thelonite Druid Fallen Empires [Uncommon 3] Casting Cost: G2 Green Summon Cleric (1/1) 1G,T: Sacrifice a creature to turn all your forests into 2/3 creatures until end of turn. The forests still count as lands but may not be tapped for mana if they were brought into play this turn. ``The magic at the heart of all living things can bear awe-inspiring fruit.'' -Kolevi of Havenwood, Elder Druid Art by Margaret Organ-Kean ------------------------------------------------------------------------------- Thelonite Monk Fallen Empires [Uncommon 1] Casting Cost: GG2 Green Summon Cleric (1/2) T: Sacrifice a green creature to turn a target land into a basic forest. Mark changed land with a counter. ``As the climate worsened, some Thelonites turned to fertilizing with fresh blood in an attempt to keep Havenwood alive and growing.'' -Sarpadian Empires, vol. III Art by Byron Wackwitz ------------------------------------------------------------------------------- Thermokarst Ice Age [Uncommon] Casting Cost: 1GG Green Sorcery Destroy target land. If that land is a snow-covered land, gain 1 life. ``Finally we understand the lesson of our home: loss begets renewal.'' -Kolbjörn, Elder Druid of the Juniper Order Art by Ken Meyer, Jr. ------------------------------------------------------------------------------- Thicket Basilisk Gathering (3E and 4E) [Uncommon] Casting Cost: 3GG Green Summon Basilisk (2/4) At the end of combat, destroy all non-wall creatures blocking or blocked by Basilisk. Moss-covered statues littered the area, a macabre monument to the Basilisk's power. Art by Dan Frazier ------------------------------------------------------------------------------- Thorn Thallid (Gelon) Fallen Empires [Common] Casting Cost: GG1 Green Summon Fungus (2/2) During your upkeep, put a spore counter on Thorn Thallid. 0: Remove three spore counters from Thorn Thallid to have it deal 1 damage to any target. ``The danger in cultivating massive plants caught the Elves by surprise.'' -Sarpadian Empires, vol. III Art by Daniel Gelon ------------------------------------------------------------------------------- Thorn Thallid (Hudson) Fallen Empires [Common] Casting Cost: GG1 Green Summon Fungus (2/2) During your upkeep, put a spore counter on Thorn Thallid. 0: Remove three spore counters from Thorn Thallid to have it deal 1 damage to any target. ``The cooling climate forced the Elves to experiment with new food sources.'' -Sarpadian Empires, vol. I Art by Heather Hudson ------------------------------------------------------------------------------- Thorn Thallid (Myrfors) Fallen Empires [Common] Casting Cost: GG1 Green Summon Fungus (2/2) During your upkeep, put a spore counter on Thorn Thallid. 0: Remove three spore counters from Thorn Thallid to have it deal 1 damage to any target. ``I don't know which is worse, getting hit with those darts or having to watch them grow back.'' -Orcish Soldier Art by Jesper Myrfors ------------------------------------------------------------------------------- Thorn Thallid (Tedin) Fallen Empires [Common] Casting Cost: GG1 Green Summon Fungus (2/2) During your upkeep, put a spore counter on Thorn Thallid. 0: Remove three spore counters from Thorn Thallid to have it deal 1 damage to any target. ``Scholars still debate whether the Thallids were truly sentient.'' -Sarpadian Empires, vol. III Art by Mark Tedin ------------------------------------------------------------------------------- Thoughtlace Gathering (3E and 4E) [Rare] Casting Cost: U Blue Interrupt Change the color of target spell or target permanent to blue. Costs to cast, tap, maintain, or use a special ability of target remain unchanged. Art by Mark Poole ------------------------------------------------------------------------------- Thoughtleech Ice Age [Uncommon] Casting Cost: GG Green Enchantment Whenever an island controlled by target opponent becomes tapped, gain 1 life. ``A resourceful mage has many sources of information. The best one is your foe.'' -Zur the Enchanter Art by Mark Tedin ------------------------------------------------------------------------------- Throne of Bone Gathering (3E and 4E) [Uncommon] Casting Cost: 1 Artifact 1: Gain 1 life for a successfully cast black spell. Use this effect either when the spell is cast or later in the turn but only once for each black spell cast. Art by Anson Maddocks ------------------------------------------------------------------------------- Thrull Champion Fallen Empires [Uncommon 1] Casting Cost: B4 Black Summon Thrull (2/2) All Thrulls get +1/+1. T: Take control of a target Thrull. You lose control of target Thrull if Thrull Champion leaves play or you lose control of Thrull Champion. ``Those idiots should never have bred Thrulls for combat!' --Jherana Rure Art by Daniel Gelon ------------------------------------------------------------------------------- Thrull Retainer Fallen Empires [Uncommon 3] Casting Cost: B Black Enchant Creature Target creature gets +1/+1. Sacrifice Thrull Retainer to regenerate the creature it enchants. ``Until the Rebellion, Thrulls served their masters faithfully - even at the cost of their own lives.'' -Sarpadian Empires, vol. II Art by Ron Spencer ------------------------------------------------------------------------------- Thrull Wizard Fallen Empires [Uncommon 3] Casting Cost: B2 Black Summon Thrull (1/1) 1B: Counters a target black spell if caster of target spell does not pay an additional B or 3. Play this ability as an interrupt. ``In crafting intelligent Thrulls to assist in sacrifices, Sahr inadvertently set the stage for the Thrull Rebellion.'' -Sarpadian Empires, vol. II Art by Anson Maddocks ------------------------------------------------------------------------------- Thunder Spirit Legends [Rare] Casting Cost: WW1 White Summon Spirit (2/2) First Strike Flying ``It was full of fire and smoke and light and... it drove between us and the Efrafans like a thousand thunderstorms with lightning.'' -Richard Adams, Watership Down Art by Randy Apslund-Faith ------------------------------------------------------------------------------- Thunder Wall Ice Age [Uncommon] Casting Cost: 1UU Blue Summon Wall (0/2) Flying. U: +1/+1 until end of turn ``The Lemures had barely take wing when the sky roared with thunder. The swarm of little beasts wavered, divided, and fell, crashing to the earth.'' -General Jarkeld, the Arctic Fox Art by Richard Thomas ------------------------------------------------------------------------------- Tidal Flats (Alexander 1) Fallen Empires [Common] Casting Cost: U Blue Enchantment UU: All your creatures that are blocking any non-flying creatures gain First Strike until end of turn. The attacking player may pay 1 for each attacking creature to prevent Tidal Flats from giving that creature's blockers First Strike. Art by Rob Alexander ------------------------------------------------------------------------------- Tidal Flats (Alexander 2) Fallen Empires [Common] Casting Cost: U Blue Enchantment UU: All your creatures that are blocking any non-flying creatures gain First Strike until end of turn. The attacking player may pay 1 for each attacking creature to prevent Tidal Flats from giving that creature's blockers First Strike. Art by Rob Alexander ------------------------------------------------------------------------------- Tidal Flats (Everingham) Fallen Empires [Common] Casting Cost: U Blue Enchantment UU: All your creatures that are blocking any non-flying creatures gain First Strike until end of turn. The attacking player may pay 1 for each attacking creature to prevent Tidal Flats from giving that creature's blockers First Strike. Art by Sandra Everingham ------------------------------------------------------------------------------- Tidal Influence Fallen Empires [Uncommon 3] Casting Cost: U2 Blue Enchantment Put a tide counter on Tidal Influence when it is brought into play and during your upkeep. If there is one tide counter on Tidal Influence, all blue creatures get -2/-0. If there are three tide counters on Tidal Influence, all blue creatures get +2/+0. When there are four tide counters on Tidal Influence, remove them all. You may not cast Tidal Influence if there is another Tidal Influence in play. Art by Tom Wänerstrand ------------------------------------------------------------------------------- Timber Wolves Gathering (3E and 4E) [Rare] Casting Cost: G Green Summon Wolves (1/1) Banding Though many think of Wolves as solitary predators, they are actually extremely social animals. During a hunt they often call to each other, which can be quite unsettling for their prey. Art by Melissa Benson ------------------------------------------------------------------------------- Timberline Ridge Ice Age [Rare] Land If there are any depletion counters on Timberline Ridge, it does not untap during your untap phase. At the beginning of your upkeep, remove a depletion counter from Timberline Ridge. T: Add R to your mana pool. Put a depletion counter on Timberline Ridge. T: Add G to your mana pool. Put a depletion counter on Timberline Ridge. Art by Jeff A. Menges ------------------------------------------------------------------------------- Time Bomb Ice Age [Rare] Casting Cost: 4 Artifact During your upkeep, put a time counter on Time Bomb. 1,T: Sacrifice Time Bomb to have it deal * damage to each creature and player, where * is equal to the number of time counters on Time Bomb. Art by Amy Weber ------------------------------------------------------------------------------- Time Elemental Legends and Gathering (4E) [Rare] Casting Cost: 2U Blue Summon Elemental (0/2) 2UU, T: Return target permanent to owner's hand. You cannot use this ability on permanents with enchantment cards played on them. If Time Elemental blocks or attacks, destroy it at end of combat. In this case, Time Elemental deals 5 damage to its controller. Art by Amy Weber ------------------------------------------------------------------------------- Time Vault Gathering (UL) [Rare] Casting Cost: 2 Artifact-Mono Tap to gain an additional turn after the current one. Time Vault doesn't untap normally during untap phase; to untap it, you must skip a turn. Time Vault begins tapped. Art by Mark Tedin ------------------------------------------------------------------------------- Time Walk Gathering (UL) [Rare] Casting Cost: U1 Blue Sorcery Take an extra turn after this one. Art by Amy Weber ------------------------------------------------------------------------------- Timetwister Gathering (UL) [Rare] Casting Cost: U2 Blue Sorcery Set Timetwister aside in a new graveyard pile. Shuffle your hand, library, and graveyard together into a new library, and draw a new had of seven cards, leaving all cards in play where they are; opponent must do the same. Art by Mark Tedin ------------------------------------------------------------------------------- Tinder Wall Ice Age [Common] Casting Cost: G Green Summon Wall (0/3) 0: Sacrifice Tinder Wall to add RR to your mana pool. Play this ability as an interrupt. R: Sacrifice Tinder Wall to have it deal 2 damage to target creature it blocks. Art by Rick Emond ------------------------------------------------------------------------------- Titania's Song Antiquities [Uncommon 3] and Gathering (3E and 4E) [Rare] Casting Cost: 3G Green Enchantment All non-creature artifacts lose all their usual abilities and become artifact creatures with toughness and power each equal to their casting costs. If Titania's Song leaves play, artifacts return to normal just before the untap phase of the next turn. Art by Kerstin Kaman ------------------------------------------------------------------------------- Tivadar's Crusade The Dark [Uncommon 2] Casting Cost: WW1 White Sorcery All Goblins are destroyed. Art by Denise [sic] Detwiler ------------------------------------------------------------------------------- Tobias Andrion Legends [Uncommon 1] Casting Cost: UW3 Gold Summon Legend (4/4) Administrator of the military state of Sheoltun, Tobias is the military right arm of the empire and the figurehead of its freedom. Art by Andi Rusu ------------------------------------------------------------------------------- Tolaria Legends [Uncommon 2] Casting Cost: Legendary Land T: Add U to your mana pool. T: During upkeep remove the Banding or Bands with other ability from target creature until end of turn. ``Fairest Isle, all isles excelling, Seat of Pleasures, and of loves...'' -John Dryden Art by Nicola Leonard ------------------------------------------------------------------------------- Tor Giant Ice Age [Common] Casting Cost: 3R Red Summon Giant (3/3) ``What do you do then? Run. Run very fast. Don't stop until you see the camp - or a bigger Giant.'' -Toothlicker Harj, Orcish Captain Art by Doug Shuler ------------------------------------------------------------------------------- Tor Wauki Legends [Uncommon 1] Casting Cost: BBR2 Gold Summon Legend (3/3) T: Tor Wauki does 2 damage to target attacking or blocking creature. Art by Randy Apslund-Faith ------------------------------------------------------------------------------- Tormod's Crypt The Dark [Uncommon 2] Casting Cost: 0 Artifact T: Sacrifice Tormod's Crypt to remove all cards in target player's graveyard from the game. The dark opening seemed to breath the cold, damp air of the dead earth in a steady rhythm. Art by Christopher Rush ------------------------------------------------------------------------------- Torsten von Ursus Legends [Uncommon 1] Casting Cost: WGG3 Gold Summon Legend (5/5) ``How can you accuse me of evil? Though these deeds be unsavory, no one will argue: good shall follow from them.'' Art by Mark Poole ------------------------------------------------------------------------------- Total War Ice Age [Rare] Casting Cost: 3R Red Enchantment Whenever any player declares an attack, destroy all untapped non-wall creatures that player controls that don't attack. Do not destroy creatures the player did not control at the beginning of the turn. Art by Drew Tucker ------------------------------------------------------------------------------- Touch of Darkness Legends [Uncommon 1] Casting Cost: B Black Instant Changes the color of one or more target creatures to black until end of turn. You choose which and how many creatures are affected. Cost to tap, maintain, or to use a special ability of target creatures remains entirely unchanged. ``Black spirits and white, red spirits and gray, Mingle, mingle, mingle, you that mingle may.'' -Thomas Middleton, The Witch Art by Pete Venters ------------------------------------------------------------------------------- Touch of Death Ice Age [Common] Casting Cost: 2B Black Sorcery Touch of Death deals 1 damage to target player, and you gain 1 life. Draw a card at the beginning of the next turn's upkeep. ``What was yours is mine. Your land, your people, and now your life.'' -Lim-Dûl, the Necromancer Art by Melissa Benson ------------------------------------------------------------------------------- Touch of Vitae Ice Age [Uncommon] Casting Cost: 2G Green Instant Target creature may untap one additional time this turn. That creature may attack or use abilities that require T as part of the activation cost this turn. Draw a card at the beginning of the next turn's upkeep. Art by L. A. Williams ------------------------------------------------------------------------------- Tourach's Chant Fallen Empires [Uncommon 3] Casting Cost: BB1 Black Enchantment During your upkeep, pay B or bury Tourach's Chant. Whenever a player puts a forest into play, Tourach's Chant deals 3 damage to him or her unless that player puts a -1/-1 counter on a target creature he or she controls. Art by Richard Kane-Ferguson ------------------------------------------------------------------------------- Tourach's Gate Fallen Empires [Uncommon 1] Casting Cost: BB1 Black Enchant Land Can only be played on a target land you control. Sacrifice a Thrull to put three time counters on Tourach's Gate. During your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, bury it. 0: Tap land Tourach's Gate enchants. All attacking creatures you control get +2/-1 until end of turn. Art by Sandra Everingham ------------------------------------------------------------------------------- Tower of Coireall The Dark [Uncommon 2] Casting Cost: 2 Artifact T: Target creature cannot be blocked by walls until end of turn. Art by Dan Frazier ------------------------------------------------------------------------------- Tracker The Dark [Uncommon 1] Casting Cost: G2 Green Summon Tracker (2/2) GG,T: Tracker does an amount of damage equal to its power to target creature. Target creature does an amount of damage equal to its power to Tracker. Art by Jeff A. Menges ------------------------------------------------------------------------------- Trailblazer Ice Age [Rare] Casting Cost: 2GG Green Instant Target creature cannot be blocked this turn. ``Our Elvish Hunter Taaveti led us swiftly along hidden paths through the dense forest. We caught the Orcs from behind, and completely by surprise.'' -Lucilde Fiksdotter, Leader of the Order of the White Shield Art by Julie Baroh ------------------------------------------------------------------------------- Tranquility Gathering (3E and 4E) [Common] Casting Cost: 2G Green Sorcery Destroy all enchantments. Art by Douglas Shuler ------------------------------------------------------------------------------- Transmutation Legends [Common 1] Casting Cost: B1 Black Instant Until end of turn, target creature's power and toughness are switched. Effects that alter power alter toughness instead, and vice versa. ``You know what I was, You see what I am: change me, change me!'' -Randall Art by Susan Van Camp ------------------------------------------------------------------------------- Transmute Artifact Antiquities [Uncommon 3] Casting Cost: UU Blue Sorcery Search through your library for one artifact and immediately place it into play; also, choose any artifact in play that you control and place it in its owner's graveyard. If the new artifact has a casting cost greater than that of the discarded one, you must pay the difference or Transmute Artifact fails and both artifacts are discarded. Shuffle your library after playing this card. Art by Anson Maddocks ------------------------------------------------------------------------------- Triassic Egg Legends [Rare] Casting Cost: 4 Artifact 3T: Put one counter on Triassic Egg. If there are at least two such counters, you may sacrifice Triassic Egg to take any creature from your hand or graveyard and put it directly into play. Treat this creature as though it were just summoned. Art by Dan Frazier ------------------------------------------------------------------------------- Triskelion Antiquities [Uncommon 1] and Gathering (4E) [Rare] Casting Cost: 6 Artifact Creature (1/1) When Triskelion comes into play, put three +1/+1 counters on it. 0: Remove one of these counters from Triskelion to have Triskelion deal 1 damage to target creature or player. A brainchild of Tawnos, the Triskelion later proved both versatile and useful. Art by Douglas Shuler ------------------------------------------------------------------------------- Tropical Island Gathering (3E) [Rare] Land T: Add either U or G to your mana pool. Counts as both mountains and swamp and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected. Art by Jesper Myrfors ------------------------------------------------------------------------------- Tsunami Gathering (3E and 4E) [Uncommon] Casting Cost: 3G Green Sorcery Destroy all islands. Art by Richard Thomas ------------------------------------------------------------------------------- Tuknir Deathlock Legends [Rare] Casting Cost: GGRR Gold Summon Legend (2/2) Flying GR,T: Target creature gains +2/+2 until end of turn. An explorer of the Æther, Tuknir often discovers himself in the most unusual physical realms. Art by Liz Danforth ------------------------------------------------------------------------------- Tundra Gathering (3E) [Rare] Land T: Add either W or U to your mana pool. Counts as both plains and islands and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected. Art by Jesper Myrfors ------------------------------------------------------------------------------- Tundra Wolves Legends [Common 2] and Gathering (4E) [Common] Casting Cost: W White Summon Wolves (1/1) First strike I heard their eerie howling, the wolves calling their kindred across the frozen plains. Art by Quinton Hoover ------------------------------------------------------------------------------- Tunnel Gathering (3E and 4E) [Uncommon] Casting Cost: R Red Instant Bury target wall. Art by Dan Frazier ------------------------------------------------------------------------------- Twiddle Gathering (UL and 4E) [Common] Casting Cost: U Blue Instant Tap or untap target land, artifact, or creature. Art by Rob Alexander ------------------------------------------------------------------------------- Two-Headed Giant of Foriys Gathering (UL) [Rare] Casting Cost: R4 Red Summon Giant (4/4) Trample May block two attacking creatures; divide damage between them however controller likes. Art by Anson Maddocks ------------------------------------------------------------------------------- Typhoon Legends [Rare] Casting Cost: G2 Green Sorcery Typhoon does 1 damage to each opponent for each island he or she controls. Fierce winds ripped across the tropical landscape. What they did not destroy with their fiery breath was washed away by torrential rain. Art by Anson Maddocks ------------------------------------------------------------------------------- Uncle Istvan The Dark [Uncommon 2] and Gathering (4E) [Uncommon] Casting Cost: 1BBB Black Summon Uncle Istvan (1/3) All damage done to Uncle Istvan by creatures is reduced to 0. Solitude drove the old hermit insane. Now he only keeps company with those he can catch. Art by Daniel Gelon ------------------------------------------------------------------------------- Underground River Ice Age [Rare] Land T: Add 1 to your mana pool. T: Add U to your mana pool. Underground River deals 1 damage to you. T: Add B to your mana pool. Underground River deals 1 damage to you. Art by NéNé Thomas ------------------------------------------------------------------------------- Underground Sea Gathering (3E) [Rare] Land T: Add either U or B to your mana pool. Counts as both islands and swamp and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected. Art by Jesper Myrfors ------------------------------------------------------------------------------- Undertow Legends [Uncommon 1] Casting Cost: U2 Blue Enchantment Creatures with islandwalk may be blocked as if they did not have this ability. Art by Randy Apslund-Faith ------------------------------------------------------------------------------- Underworld Dreams Legends [Uncommon 1] Casting Cost: BBB Black Enchantment Underworld Dreams does 1 damage to opponent for each card he or she draws. ``In the drowsy dark cave of the mind dreams build their nest with fragments dropped from day's caravan.'' -Rabindranath Tagore Art by Julie Baroh ------------------------------------------------------------------------------- Unholy Citadel Legends [Uncommon 1] Land All your black legends gain Bands with other legends. Art by Mark Poole ------------------------------------------------------------------------------- Unholy Strength Gathering (3E and 4E) [Common] Casting Cost: B Black Enchant Creature Target creature gets +2/+1. Art by Douglas Shuler ------------------------------------------------------------------------------- Unstable Mutation Arabian Nights [Common 5] and Gathering (3E and 4E) [Common] Casting Cost: U Blue Enchant Creature Target creature gets +3/+3. During each of its controller's upkeeps, put a -1/-1 counter on the creature. These counters remain even if Unstable Mutation is removed. Art by Douglas Shuler ------------------------------------------------------------------------------- Unsummon Gathering (3E and 4E) [Common] Casting Cost: U Blue Instant Return target creature to owner's hand. Art by Douglas Shuler ------------------------------------------------------------------------------- Untamed Wilds Legends [Uncommon 1] and Gathering (4E) [Uncommon] Casting Cost: 2G Green Sorcery Search your library for any one basic land and put it directly into play. This does not count towards your one land per turn limit. Reshuffle your library afterwards. Art by NéNé Thomas ------------------------------------------------------------------------------- Updraft Ice Age [Uncommon] Casting Cost: 1U Blue Instant Target creature gains flying until end of turn. Draw a card at the beginning of the next turn's upkeep. ``The power of flight has but one equal in battle: surprise. Understanding how to use both is the key to victory.'' -Arnjlot Olasson, Sky Mage Art by L. A. Williams ------------------------------------------------------------------------------- Ur-Drago Legends [Rare] Casting Cost: BBUU3 Gold Summon Legend (4/4) First Strike Creatures with swampwalk may be blocked as if they did not have this ability. Art by Christopher Rush ------------------------------------------------------------------------------- Urborg Legends [Uncommon 2] Casting Cost: Legendary Land T: Add B to your mana pool. T: Remove First Strike ability or swampwalk ability from target creature until end of turn. ``Resignedly beneath the sky/The melancholy waters lie./So blend the turrets and shadows there/That all seem pendulous in air,/While from a proud tower in town/Death looks gigantically down.'' -Edgar Allan Poe, ``The City in the Sea'' Art by Byron Wackwitz ------------------------------------------------------------------------------- Urza's Avenger Antiquities [Uncommon 1] and Gathering (4E) [Rare] Casting Cost: 6 Artifact Creature (4/4) 0: Urza's Avenger gets -1/-1 until end of turn and your choice of flying, banding, first strike, or trample until end of turn. Unable to settle on just one design, Urza decided to create one versatile being. Art by Amy Weber ------------------------------------------------------------------------------- Urza's Bauble Ice Age [Uncommon] Casting Cost: 0 Artifact T: Sacrifice Urza's Bauble to choose a card at random from target player's hand; look at that card. Ignore this ability if that player has no cards left in hand. Draw a card at the beginning of the next turn's upkeep. Art by Christopher Rush ------------------------------------------------------------------------------- Urza's Chalice Antiquities [Common 4] Casting Cost: 1 Artifact-Poly 1: Any artifact cast by any player gives you 1 life. Can only give 1 life each time an artifact is cast. When sorely wounded or tired, Urza would often retreat to the workshops of his apprentices. They were greatly amazed at how much better he looked each time he took a sip of water. Art by Jeff A. Menges ------------------------------------------------------------------------------- Urza's Mine (Bathyscape) Antiquities [Common 2] Land Tap to add 1 colorless mana to your mana pool. If you have Urza's Mine, Urza's Tower, and Urza's Power Plant in play at the same time, tap to add 2 colorless mana to your mana pool. Mines became common as cities during the days of the artificers. Art by Anson Maddocks ------------------------------------------------------------------------------- Urza's Mine (Pulley) Antiquities [Common 1] Land Tap to add 1 colorless mana to your mana pool. If you have Urza's Mine, Urza's Tower, and Urza's Power Plant in play at the same time, tap to add 2 colorless mana to your mana pool. Mines became common as cities during the days of the artificers. Art by Anson Maddocks ------------------------------------------------------------------------------- Urza's Mine (Tower) Antiquities [Common 2] Land Tap to add 1 colorless mana to your mana pool. If you have Urza's Mine, Urza's Tower, and Urza's Power Plant in play at the same time, tap to add 2 colorless mana to your mana pool. Mines became common as cities during the days of the artificers. Art by Anson Maddocks ------------------------------------------------------------------------------- Urza's Mine (Tunnel Mouth) Antiquities [Common 1] Land Tap to add 1 colorless mana to your mana pool. If you have Urza's Mine, Urza's Tower, and Urza's Power Plant in play at the same time, tap to add 2 colorless mana to your mana pool. Mines became common as cities during the days of the artificers. Art by Anson Maddocks ------------------------------------------------------------------------------- Urza's Miter Antiquities [Uncommon 1] Casting Cost: 3 Artifact-Poly 3: Draw one card from your library every time an artifact of yours goes to the graveyard. Can only let you draw one card per artifact destruction. May not be used when you destroy an artifact to gain benefits from another card. Art by Randy Apslund-Faith ------------------------------------------------------------------------------- Urza's Power Plant (Columns) Antiquities [Common 1] Land Tap to add 1 colorless mana to your mana pool. If you have Urza's Mine, Urza's Tower, and Urza's Power Plant in play at the same time, tap to add 2 colorless mana to your mana pool. Artifact construction required immense resources. Art by Mark Tedin ------------------------------------------------------------------------------- Urza's Power Plant (Cooper Sphere) Antiquities [Common 2] Land Tap to add 1 colorless mana to your mana pool. If you have Urza's Mine, Urza's Tower, and Urza's Power Plant in play at the same time, tap to add 2 colorless mana to your mana pool. Artifact construction required immense resources. Art by Mark Tedin ------------------------------------------------------------------------------- Urza's Power Plant (Insect) Antiquities [Common 2] Land Tap to add 1 colorless mana to your mana pool. If you have Urza's Mine, Urza's Tower, and Urza's Power Plant in play at the same time, tap to add 2 colorless mana to your mana pool. Artifact construction required immense resources. Art by Mark Tedin ------------------------------------------------------------------------------- Urza's Power Plant (Vat) Antiquities [Common 1] Land Tap to add 1 colorless mana to your mana pool. If you have Urza's Mine, Urza's Tower, and Urza's Power Plant in play at the same time, tap to add 2 colorless mana to your mana pool. Artifact construction required immense resources. Art by Mark Tedin ------------------------------------------------------------------------------- Urza's Tower (Fall/Forest) Antiquities [Common 2] Land Tap to add 1 colorless mana to your mana pool. If you have Urza's Mine, Urza's Tower, and Urza's Power Plant in play at the same time, tap to add 3 colorless mana to your mana pool. Urza always put Tocasia's lessons on resource-gathering to effective use. Art by Mark Poole ------------------------------------------------------------------------------- Urza's Tower (Spring/Seashore) Antiquities [Common 1] Land Tap to add 1 colorless mana to your mana pool. If you have Urza's Mine, Urza's Tower, and Urza's Power Plant in play at the same time, tap to add 3 colorless mana to your mana pool. Urza always put Tocasia's lessons on resource-gathering to effective use. Art by Mark Poole ------------------------------------------------------------------------------- Urza's Tower (Summer/Plains) Antiquities [Common 1] Land Tap to add 1 colorless mana to your mana pool. If you have Urza's Mine, Urza's Tower, and Urza's Power Plant in play at the same time, tap to add 3 colorless mana to your mana pool. Urza always put Tocasia's lessons on resource-gathering to effective use. Art by Mark Poole ------------------------------------------------------------------------------- Urza's Tower (Winter/Mountains) Antiquities [Common 1] Land Tap to add 1 colorless mana to your mana pool. If you have Urza's Mine, Urza's Tower, and Urza's Power Plant in play at the same time, tap to add 3 colorless mana to your mana pool. Urza always put Tocasia's lessons on resource-gathering to effective use. Art by Mark Poole ------------------------------------------------------------------------------- Uthden Troll Gathering (3E and 4E) [Uncommon] Casting Cost: 2R Red Summon Troll (2/2) R: Regenerate ``Oi oi oi, me gotta hurt in 'ere, Oi oi oi, me smell a ting is near, Gonna bosh 'n gonna nosh 'n da hurt'll disappear.'' -Troll chant Art by Douglas Shuler ------------------------------------------------------------------------------- Vaevictis Asmadi Legends [Rare] Casting Cost: BBRRGG2 Summon Elder Dragon Legend (7/7) Flying B: Gain +1/+0 until end of turn. R: Gain +1/+0 until end of turn. G: Gain +1/+0 until end of turn. Pay BRG during your upkeep or Vaevictis Asmadi is buried. Art by Andi Rusu ------------------------------------------------------------------------------- Vampire Bats Legends [Common 2] and Gathering (4E) [Common] Casting Cost: B Black Summon Bats (0/1) Flying B: +1/+0 until end of turn. You cannot spend more than BB in this way each turn. ``For something is amiss or out of place When mice with wings can wear a human face.`` --Theodore Roethke, ''The Bat'' Art by Anson Maddocks ------------------------------------------------------------------------------- Veldt Ice Age [Rare] Land If there are any depletion counters on Veldt, it does not untap during your untap phase. At the beginning of your upkeep, remove a depletion counter from Veldt. T: Add W to your mana pool. Put a depletion counter on Veldt. T: Add G to your mana pool. Put a depletion counter on Veldt. Art by L. A. Williams ------------------------------------------------------------------------------- Venarian Gold Legends [Common 1] Casting Cost: UUX Blue Enchant Creature Put X counters on target creature. Target creature becomes tapped when Venarian Gold is cast. Creature does not untap as normal if it has any of these counters on it. Remove one counter during creature's controller's upkeep phase. Art by Daniel Gelon ------------------------------------------------------------------------------- Venom The Dark [Common 3] and Gathering (4E) [Common] Casting Cost: 1GG Green Enchant Creature At the end of combat, destroy all non-wall creatures blocking or blocked by target creature. ``I told him it was just a flesh wound, but the next time I looked at him, poor Tadhg was dead and gone.'' -Maeveen O'Donagh, Memoirs of a Soldier Art by Tom Wänerstrand ------------------------------------------------------------------------------- Venomous Breath Ice Age [Uncommon] Casting Cost: 3G Green Instant At end of combat, destroy all creatures blocking or blocked by target creature this turn. Art by L. A. Williams ------------------------------------------------------------------------------- Verduran Enchantress Gathering (3E and 4E) [Rare] Casting Cost: 1GG Green Summon Enchantress (0/2) 0: Draw a card when you successfully cast an enchantment. Use this effect only once for each enchantment cast. Some say magic was first practiced by women, who have always felt strong ties to the land. Art by Kev Brockschmidt ------------------------------------------------------------------------------- Vertigo Ice Age [Uncommon] Casting Cost: R Red Instant Vertigo deals 2 damage to target creature with flying; that creature loses flying until end of turn. ``I saw the wizard gesturing, but I didn't guess his plan until my Aesthir cried out and went into a dive.'' -Arna Kennerüd, Skyknight Art by Drew Tucker ------------------------------------------------------------------------------- Vesuvan Doppelganger Gathering (3E) [Rare] Casting Cost: UU3 Blue Summon Doppelganger (*/*) Upon summoning, Doppelganger acquires all characteristics except color of any one creature in play on either side; any creature enchantments on the original creature are not copied. During controller's upkeep, Doppelganger may take on the characteristics of a different creature in play instead. Doppelganger may continue to copy a creature even after that creature leaves play, but if it switches it won't be able to switch back. Art by Quinton Hoover ------------------------------------------------------------------------------- Veteran Bodyguard Gathering (3E) [Rare] Casting Cost: WW3 White Summon Bodyguard (2/5) Unless Bodyguard is tapped, any damage done to you by unblocked creatures is done instead to Bodyguard. You may not take this damage yourself, though you can prevent it if possible. No more than one Bodyguard of your choice can take damage for you in this manner each turn. Art by Douglas Shuler ------------------------------------------------------------------------------- Vexing Arcanix Ice Age [Rare] Casting Cost: 4 Artifact 3,T: Target player names a card and then turns over the top card of his or her library. If that is the card named, put it into the player's hand. Otherwise, put it into the player's graveyard, and Vexing Arcanix deals 2 damage to that player. Art by Randy Gallegos ------------------------------------------------------------------------------- Vibrating Sphere Ice Age [Rare] Casting Cost: 4 Artifact During your turn, all creatures you control get +2/+0. During all other turns, all creatures you control get -0/-2. ``Unearthly and invisible fibers emanate from this sphere, entangling all who draw near.'' -Arcum Dagsson, Soldevi Machinist Art by Richard Thomas ------------------------------------------------------------------------------- Visions Legends [Uncommon 1] and Gathering (4E) [Uncommon] Casting Cost: W White Sorcery Look at the top five cards of any library. You may then shuffle that library. ``Visions of glory, spare my aching sight, Ye unborn ages, crowd not on my soul!`` --Thomas Gray, ''The Bard'' Art by NéNé Thomas ------------------------------------------------------------------------------- Vodalian Knights Fallen Empires [Uncommon 1] Casting Cost: UU1 Blue Summon Merfolk (2/2) First Strike U: Flying until end of turn Vodalian Knights may not attack unless opponent controls at least one island. Bury Vodalian Knights if you control no islands. Fear the Knight leaping from the water into the air, weapon ready. Art by Susan Van Camp ------------------------------------------------------------------------------- Vodalian Mage (Hoover) Fallen Empires [Common] Casting Cost: U2 Blue Summon Merfolk (1/1) U,T: Counters a target spell if caster of target spell does not pay an additional 1. Play this ability as an interrupt. Vodalian Mages were invaluable in magical combat. Unfortunately, the Homarids raided with strength, numbers, and very little magic. Art by Quinton Hoover ------------------------------------------------------------------------------- Vodalian Mage (Poole) Fallen Empires [Common] Casting Cost: U2 Blue Summon Merfolk (1/1) U,T: Counters a target spell if caster of target spell does not pay an additional 1. Play this ability as an interrupt. ``Come back, cowards! Everyone knows Merfolk can't wield magic!' --Pashadar Dirf, Goblin Flotilla Commander, last words Art by Mark Poole ------------------------------------------------------------------------------- Vodalian Mage (Van Camp) Fallen Empires [Common] Casting Cost: U2 Blue Summon Merfolk (1/1) U,T: Counters a target spell if caster of target spell does not pay an additional 1. Play this ability as an interrupt. ``Vodalian Mages are remarkable. Their merchants bring them arcane lore and devices from across the seas.'' -Lydia Wynforth, Mayor of Trokair Art by Susan Van Camp ------------------------------------------------------------------------------- Vodalian Soldiers (Benson) Fallen Empires [Common] Casting Cost: U1 Blue Summon Merfolk (1/2) ``Vodalian Soldiers had some unique advantages. Often they would ride into battle on war machines rumored to have come from the far northern oceans.'' -Sarpadian Empires, vol. V Art by Melissa Benson ------------------------------------------------------------------------------- Vodalian Soldiers (Kane-Ferguson) Fallen Empires [Common] Casting Cost: U1 Blue Summon Merfolk (1/2) ``Stalwart Soldiers, you stand against the Homarids for Vodalia and for honor. Your homeland cries out for protection, and the moment has come. Now let your valor shine, and sound the cry to battle. Victory to Vodalia!'' -Marshall Volnikov Art by Richard Kane-Ferguson ------------------------------------------------------------------------------- Vodalian Soldiers (Menges) Fallen Empires [Common] Casting Cost: U1 Blue Summon Merfolk (1/2) ``You think you know everything there is to know about battle? You know Orc droppings! Underwater combat is three dimensional. Those thrice-damned Vodalians don't attack in ranks; they attack in schools.'' -Ivra Jursdotter Art by Jeff A. Menges ------------------------------------------------------------------------------- Vodalian Soldiers (Van Camp) Fallen Empires [Common] Casting Cost: U1 Blue Summon Merfolk (1/2) ``The cooling climate introduced a new threat to Vodalia: the Homarids. Once a minor nuisance, they thrived in the changing environment. Their ceaseless attacks strained Vodalia's defenses to their limit, eventually overwhelming the empire.'' -Sarpadian Empires, vol. V Art by Susan Van Camp ------------------------------------------------------------------------------- Vodalian War Machine Fallen Empires [Uncommon 1] Casting Cost: UU1 Blue Summon Wall (0/4) 0: Tap target Merfolk you control to allow Vodalian War Machine to attack this turn or to give Vodalian War Machine +2/+1 until end of turn. If Vodalian War Machine is put in the graveyard, all Merfolk tapped in this manner this turn are destroyed. Art by Amy Weber ------------------------------------------------------------------------------- Volcanic Eruption Gathering (3E and 4E) [Rare] Casting Cost: XUUU Blue Sorcery Destroy X target mountains. Volcanic Eruption deals 1 damage to each creature and player for each mountain put into the graveyard in this way. Art by Douglas Shuler ------------------------------------------------------------------------------- Volcanic Island Gathering (3E) [Rare] Land T: Add either R or U to your mana pool. Counts as both mountains and islands and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected. Art by Brian Snoddy ------------------------------------------------------------------------------- Voodoo Doll Legends [Rare] Casting Cost: 6 Artifact Put one counter on Voodoo Doll during your upkeep. If Voodoo Doll is not tapped at end of your turn, it does X damage to you and is destroyed. X equals the number of counters on Voodoo Doll. XX, T: Voodoo Doll does X damage to any one target. Art by Sandra Everingham ------------------------------------------------------------------------------- Walking Dead Legends [Common 1] Casting Cost: B1 Black Summon Walking Dead (1/1) B: Regenerates The Walking Dead are the remains of freakish experiments by the Necromantic Lords. Art by Dan Frazier ------------------------------------------------------------------------------- Walking Wall Ice Age [Uncommon] Casting Cost: 4 Artifact Creature (0/6) Counts as a wall. 3: Walking Wall gets +3/-1 until end of turn and can attack this turn. Walking Wall cannot attack the turn it comes under your control. Use this ability only once a turn. ``The fortress is not what it seems.'' -Arcum Dagsson, Soldevi Machinist Art by Anthony Waters ------------------------------------------------------------------------------- Wall of Air Gathering (3E and 4E) [Uncommon] Casting Cost: 1UU Blue Summon Wall (1/5) Flying ``This `standing windstorm' can hold us off indefinitely? Ridiculous!'' Saying nothing, she put a pinch of salt on the table. With a bang she clapped her hands, and the salt disappeared, blown away. Art by Richard Thomas ------------------------------------------------------------------------------- Wall of Bone Gathering (3E and 4E) [Uncommon] Casting Cost: 2B Black Summon Wall (1/4) B: Regenerate The Wall of Bone is said to be an aspect of the Great Wall in Hel, where the bones of all sinners wait for Ragnarok, when Hela will call them forth for the final battle. Art by Anson Maddocks ------------------------------------------------------------------------------- Wall of Brambles Gathering (3E and 4E) [Uncommon] Casting Cost: 2G Green Summon Wall (2/3) G: Regenerate ``What else, when chaos draws all forces inward to shape a single leaf.'' -Conrad Aiken Art by Anson Maddocks ------------------------------------------------------------------------------- Wall of Caltrops Legends [Common 1] Casting Cost: W1 White Summon Wall (2/1) If Wall of Caltrops and one or more other walls join to block an attacker and no other creatures besides walls block that attacker, Wall of Caltrops gains Banding ability until end of turn. ``Ow! Ow ow ow! Oooh, ow, OW!'' Art by Brian Snoddy ------------------------------------------------------------------------------- Wall of Dust Legends [Uncommon 1] and Gathering (4E) [Uncommon] Casting Cost: 2R Red Summon Wall (1/4) No creature blocked by Wall of Dust may attack during its controller's next turn. An ever-moving swarm of dust engulfs and disorients anything that comes near. Art by Richard Thomas ------------------------------------------------------------------------------- Wall of Earth Legends [Common 2] Casting Cost: R1 Red Summon Wall (0/6) The ground shuddered violently and the earth seemed to come to life. The elemental force contained in the vast wall of earth was trapped, bent to its controller's will. Art by Richard Thomas ------------------------------------------------------------------------------- Wall of Fire Gathering (3E and 4E) [Uncommon] Casting Cost: 1RR Red Summon Wall (0/5) R: +1/+0 until end of turn Conjured from the bowels of hell,the fiery wall forms an impassable barrier, searing the soul of any creature attempting to pass through its terrible bursts of flame. Art by Richard Thomas ------------------------------------------------------------------------------- Wall of Heat Legends [Common 1] Casting Cost: R2 Red Summon Wall (2/6) At a distance, we mistook the sound for a waterfall... Art by Richard Thomas ------------------------------------------------------------------------------- Wall of Ice Gathering (3E and 4E) [Uncommon] Casting Cost: 2G Green Summon Wall (0/7) ``And through the drifts the snowy cliffs Did send a dismal sheen: Nor shapes of men nor beasts we ken - The ice was all between.`` --Samuel Coleridge, ''The Rime of the Ancient Mariner'' Art by Richard Thomas ------------------------------------------------------------------------------- Wall of Lava Ice Age [Uncommon] Casting Cost: 1RR Red Summon Wall (1/3) R: +1/+1 until end of turn ``Now there's something you don't see every day.'' -Jaya Ballard, Task Mage Art by Pete Venters ------------------------------------------------------------------------------- Wall of Light Legends [Uncommon 1] Casting Cost: W2 White Summon Wall (1/5) Protection from black As many attackers were dazzled by the wall's beauty as were halted by its force. Art by Richard Thomas ------------------------------------------------------------------------------- Wall of Opposition Legends [Rare] Casting Cost: RR3 Red Summon Wall (0/6) 1: +1/+0 until end of turn. Like so many obstacles in life, the Wall of Opposition is but an illusion, held fast by the focus and belief of the one who creates it. Art by Harold McNeill ------------------------------------------------------------------------------- Wall of Pine Needles Ice Age [Uncommon] Casting Cost: 3G Green Summon Wall (3/3) G: Regenerate The power of the forest takes a hundred forms. Some are more surprising than others. Art by Brian Snoddy ------------------------------------------------------------------------------- Wall of Putrid Flesh Legends [Uncommon 1] Casting Cost: B2 Black Summon Wall (2/4) Protection from white Damage done to wall by creatures with enhancement cards played on them is reduced to 0. Art by Richard Thomas ------------------------------------------------------------------------------- Wall of Shadows Legends [Common 2] Casting Cost: BB1 Black Summon Wall (0/1) Damage Wall of Shadows receives from creatures it blocks is reduced to 0. Effects that target only walls may not target Wall of Shadows. Art by Pete Venters ------------------------------------------------------------------------------- Wall of Shields Ice Age [Uncommon] Casting Cost: 3 Artifact Creature (0/4) Banding, counts as a wall ``It's the pokey bits that hurt the most.'' -Ib Halfheart, Goblin Tactician Art by Randy Gallegos ------------------------------------------------------------------------------- Wall of Spears Antiquities [Uncommon 3] and Gathering (4E) [Common] Casting Cost: 3 Artifact Creature (2/3) First strike counts as a wall Even the most conservative generals revised their tactics after the Battle of Sarinth, during which a handful of peasant-pikemen held off a trio of rampaging Craw Wurms. Art by Sandra Everingham ------------------------------------------------------------------------------- Wall of Stone Gathering (3E and 4E) [Uncommon] Casting Cost: 1RR Red Summon Wall (0/8) The Earth herself lends her strength to these walls of living stone, which possess the stability of ancient mountains. These mighty bulwarks thwart ground-based troops, providing welcome relief for weary warriors who defend the land. Art by Dan Frazier ------------------------------------------------------------------------------- Wall of Swords Gathering (3E and 4E) [Uncommon] Casting Cost: 3W White Summon Wall (3/5) Flying Just as the evil ones approached to slay Justina, she cast a great spell, imbuing her weapons with her own life force. Thus she fulfilled the prophecy: ``In the death of your savior will you find salvation.'' Art by Mark Tedin ------------------------------------------------------------------------------- Wall of Tombstones Legends [Uncommon 1] Casting Cost: B1 Black Summon Wall (0/1+*) At the end of your upkeep, the * below is set to the number of creatures in your graveyard. Art by Dan Frazier ------------------------------------------------------------------------------- Wall of Vapor Legends [Common 2] Casting Cost: U3 Blue Summon Wall (0/1) Damage done to Wall of Vapor by creatures it blocks is reduced to 0. ``Walls of a castle are made out of stone, Walls of a house out of bricks or of wood. My walls are made out of magic alone, Stronger than any that ever have stood.'' -Chrysoberyl Earthsdaughter, Incantations Art by Richard Thomas ------------------------------------------------------------------------------- Wall of Water Gathering (3E and 4E) [Uncommon] Casting Cost: 1UU Blue Summon Wall (0/5) U: +1/+0 until end of turn A deafening roar arose as the fury of an enormous vertical river supplanted our serenity. Eddies turned into whirling geysers, leveling everything in their path. Art by Richard Thomas ------------------------------------------------------------------------------- Wall of Wonder Legends [Uncommon 1] Casting Cost: UU2 Blue Summon Wall (1/5) 2UU: Gain +4/-4 and allow Wall of Wonder to attack this turn. So confusing is the Wall's appearance that few of its victims even see it move. Art by Richard Thomas ------------------------------------------------------------------------------- Wall of Wood Gathering (3E and 4E) [Common] Casting Cost: G Green Summon Wall (0/3) Everybody knows that to ward off trouble, you knock on wood. But usually it's better to make a wall out of the wood and let trouble do the knocking. Art by Mark Tedin ------------------------------------------------------------------------------- Wand of Ith The Dark [Uncommon 2] Casting Cost: 4 Artifact 3,T: Look at one card at random from target player's hand. If the card is not a land, target player must choose either to discard it or pay an amount of life equal to its casting cost. If the card is a land, target player must choose either to discard it or pay 1 life. Effects that prevent or redirect damage may not be used to counter this loss of life. Can only be used during controller's turn. Art by Quinton Hoover ------------------------------------------------------------------------------- Wanderlust Gathering (3E and 4E) [Uncommon] Casting Cost: 2G Green Enchant Creature Wanderlust deals 1 damage to target creature's controller during that player's upkeep. Art by Cornelius Brudi ------------------------------------------------------------------------------- War Barge The Dark [Uncommon 2] Casting Cost: 4 Artifact 3: Target creature gains islandwalk until end of turn. If War Barge leaves play this turn, target creature is buried. Art by Tom Wänerstrand ------------------------------------------------------------------------------- War Chariot Ice Age [Uncommon] Casting Cost: 3 Artifact 3,T: Target creature gains trample until end of turn. ``I wouldn't advise using it with a Woolly Mammoth, but it's quite appropriate for many other beasts.'' -Arcum Dagsson, Soldevi Machinist Art by Dameon Willich ------------------------------------------------------------------------------- War Elephant Arabian Nights [Common 3 and 1] Casting Cost: W3 White Summon Elephant (2/2) Trample Bands ``When elephants fight it is the grass that suffers.'' -Kikuyu Proverb Art by Kristen Bishop ------------------------------------------------------------------------------- War Mammoth Gathering (3E and 4E) [Common] Casting Cost: 3G Green Summon Mammoth (3/3) Trample I didn't think Mammoths could ever hold a candle to a well-trained battle horse. Then one day I turned my back on a drunken soldier. His blow never landed; Mi'cha flung the brute over ten meters. Art by Jeff A. Menges ------------------------------------------------------------------------------- Warning Ice Age [Common] Casting Cost: W White Instant Target attacking creature deals no damage in combat this turn. ``The folk of the Karplusan Mountains are impossible to ambush.'' -Lovisa Coldeyes, Balduvian Chieftain Art by Pat Morrissey ------------------------------------------------------------------------------- Warp Artifact Gathering (3E and 4E) [Rare] Casting Cost: BB Black Enchant Artifact Warp Artifact deals 1 damage to target artifact's controller during his or her upkeep. Art by Amy Weber ------------------------------------------------------------------------------- Water Elemental Gathering (3E and 4E) [Uncommon] Casting Cost: 3UU Blue Summon Elemental (5/4) Unpredictable as the sea itself, Water Elementals shift without warning from tranquility to tempest. Capricious and fickle, they flow restlessly from one shape to another, expressing their moods with their physical forms. Art by Jeff A. Menges ------------------------------------------------------------------------------- Water Wurm The Dark [Common 3] Casting Cost: U Blue Summon Wurm (1/1) Water Wurm gains +0/+1 if opponent controls at least one island. Art by Ron Spencer ------------------------------------------------------------------------------- Weakness Gathering (3E and 4E) [Common] Casting Cost: B Black Enchant Creature Target creature gets -2/-1. Art by Douglas Shuler ------------------------------------------------------------------------------- Weakstone Antiquities [Uncommon 3] Casting Cost: 4 Artifact-Continuous All attacking creatures lose -1/-0. Creatures with power less than 1 deal no damage. During the brothers' childhood, Tocasia took them to explore the sacred cave of Koilos. There, in the Hall of Tagsin, Mishra discovered the mysterious Weakstone. Art by Justin Hampton ------------------------------------------------------------------------------- Web Gathering (3E and 4E) [Rare] Casting Cost: G Green Enchant Creature Target creature gets +0/+2 and can block creatures with flying. Art by Rob Alexander ------------------------------------------------------------------------------- Whalebone Glider Ice Age [Uncommon] Casting Cost: 2 Artifact 2,T: Target creature with power no greater than 3 gains flying until end of turn. Other effects may later be used to increase that creature's power beyond 3. ``It's no Ornithopter, but then I'm no Urza.'' -Arcum Dagsson, Soldevi Machinist Art by Amy Weber ------------------------------------------------------------------------------- Wheel of Fortune Gathering (3E) [Rare] Casting Cost: R2 Red Sorcery All players must discard their hands and draw seven new cards. Art by Daniel Gelon ------------------------------------------------------------------------------- Whippoorwill The Dark [Uncommon 2] Casting Cost: G Green Summon Whippoorwill (1/1) GG,T: Until end of turn, target creature may not regenerate and damage done to target creature may not be prevented or redirected. If target creature goes to the graveyard, remove it from game. If the Whippoorwill remains silent, the soul has not reached its reward. Art by Douglas Shuler ------------------------------------------------------------------------------- Whirling Dervish Legends [Uncommon 1] and Gathering (4E) [Uncommon] Casting Cost: GG Green Summon Dervish (1/1) Protection from black Put a +1/+1 counter on Whirling Dervish at the end of each turn in which it damages opponent. Art by Susan Van Camp ------------------------------------------------------------------------------- White Knight Gathering (3E and 4E) [Uncommon] Casting Cost: WW White Summon Knight (2/2) Protection from black First Strike Out of the blackness and stench of the engulfing swamp emerged a shimmering figure. Only the splattered armor and ichor-stained sword hinted at the unfathomable evil the Knight had just laid waste. Art by Daniel Gelon ------------------------------------------------------------------------------- White Mana Battery Legends [Uncommon 1] and Gathering (4E) [Rare] Casting Cost: 4 Artifact 2, T: Put one charge counter on White Mana Battery. T: Add W to your mana pool and remove as many charge counters as you wish. For each charge counter removed from White Mana Battery, add W to your mana pool. Play this ability as an interrupt. Art by Anthony Waters ------------------------------------------------------------------------------- White Scarab Ice Age [Uncommon] Casting Cost: W White Enchant Creature Target creature gets +2/+2 as long as any opponent controls any white cards. That creature cannot be blocked by white creatures. Art by Kaja Foglio ------------------------------------------------------------------------------- White Ward Gathering (3E and 4E) [Uncommon] Casting Cost: W White Enchant Creature Target creature gains protection from white. The protection granted by White Ward does not destroy White Ward. Art by Dan Frazier ------------------------------------------------------------------------------- Whiteout Ice Age [Uncommon] Casting Cost: 1G Green Instant All creatures with flying lose flying until end of turn. If Whiteout is in your graveyard, you may sacrifice a snow-covered land to return Whiteout to your hand. Art by NéNé Thomas ------------------------------------------------------------------------------- Wiitigo Ice Age [Rare] Casting Cost: 3GGG Green Summon Wiitigo (0/0) When Wiitigo comes into play, put six +1/+1 counters on it. During your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from Wiitigo. Ignore this effect if there are no counters left on Wiitigo. Art by Melissa Benson ------------------------------------------------------------------------------- Wild Growth (IA) Ice Age [Common] Casting Cost: G Green Enchant Land Wild Growth adds G to your mana pool whenever target land is tapped for mana. ``Here in Fyndhorn, where Freyalise's power is strongest, the forest has its own opinion.'' -Laina of the Elvish Council Art by Mike Raabe ------------------------------------------------------------------------------- Wild Growth (RV) Gathering (3E and 4E) [Common] Casting Cost: G Green Enchant Land Wild Growth adds G to your mana pool each time target land is tapped for mana. Art by Mark Poole ------------------------------------------------------------------------------- Will-O'-The-Wisp Gathering (3E) [Rare] and Gathering (4E) Casting Cost: B Black Summon Will-O'-The-Wisp (0/1) Flying B: Regenerate ``About, about in reel and rout The death-fires danced at night; The water, like a witch's oils, Burnt green, and blue and white.`` --Samuel Coleridge, ''The Rime of the Ancient Mariner'' Art by Jesper Myrfors ------------------------------------------------------------------------------- Willow Satyr Legends [Rare] Casting Cost: GG2 Green Summon Satyr (1/1) T: Gain control of target legend. If Willow Satyr becomes untapped, you lose control of this legend; you may choose not to untap Willow Satyr as normal. You also lose control of legend if Willow Satyr leaves play, if you lose control of Willow Satyr, or if the game ends. Art by Jeff A. Menges ------------------------------------------------------------------------------- Wind Spirit Ice Age [Uncommon] Casting Cost: 4U Blue Summon Spirit (3/2) Flying. Cannot be blocked by only one creature. ``To visit the sky requires bravery, and thought, and little else. To master the sky requires the binding of its masters, and little else.'' -Arnjlot Olasson, Sky Mage Art by Kaja Foglio ------------------------------------------------------------------------------- Winds of Change Legends [Uncommon 1] and Gathering (4E) [Rare] Casting Cost: R Red Sorcery All players shuffle their hands into their libraries and then draw the same number of cards they originally held. ``'Tis the set of sails, and not the gales, Which tells us the way to go.'' -Ella Wheeler Wilcox Art by Justin Hampton ------------------------------------------------------------------------------- Windseeker Centaur Promotional [Rare] Casting Cost: RR1 Red Summon Centaur (2/2) Attacking does not cause Windseeker Centaur to tap. Loyal and passionate in battle, the Windseeker tribe roams the Green Lands near the Honeyed Sea. Art by Anson Maddocks ------------------------------------------------------------------------------- Wings of Aesthir Ice Age [Uncommon] Casting Cost: WU Gold Enchant Creature Target creature gains flying and first strike and gets +1/+0. ``For those of courage, even the sky holds no limit.'' -Arnjlot Olasson, Sky Mage Art by Edward Beard, Jr. ------------------------------------------------------------------------------- Winter Blast Legends [Rare] and Gathering (4E) [Uncommon] Casting Cost: XG Green Sorcery Tap X target creatures. Winter Blast deals 2 damage to each of these target creatures with flying. ``Blow, winds, and crack your cheeks! rage! blow!'' -William Shakespeare, King Lear Art by Kaja Foglio ------------------------------------------------------------------------------- Winter Orb Gathering (3E and 4E) [Rare] Casting Cost: 2 Artifact No player may untap more than one land during his or her untap phase. Art by Mark Tedin ------------------------------------------------------------------------------- Winter's Chill Ice Age [Rare] Casting Cost: XU Blue Instant Cast only during combat before defense is chosen. At end of combat, destroy X target attacking creatures; X cannot be greater than the number of snow-covered lands you control. For each attacking creature, its controller may pay 1 or 2 to prevent it from being destroyed in this way. If that player pays 1, the creature neither deals nor receives damage in combat. If that player pays 2, the creature deals and receives damage in combat as normal. Art by Edward Beard, Jr. ------------------------------------------------------------------------------- Witch Hunter The Dark [Uncommon 1] Casting Cost: WW2 White Summon Hunter (1/1) T: Witch Hunter does 1 damage to target player. 1WW,T: Returns target creature opponent controls from play to owner's hand. Enchantments on target creature are destroyed. Art by Jesper Myrfors ------------------------------------------------------------------------------- Withering Wisps Ice Age [Uncommon] Casting Cost: 1BB Black Enchantment At the end of any turn, if there are no creatures in play, bury Withering Wisps. B: Withering Wisps deals 1 damage to each creature and each player. You cannot spend more B in this way each turn than the number of snow-covered swamps you control. Art by NéNé Thomas ------------------------------------------------------------------------------- Wolverine Pack Legends [Common 2] Casting Cost: GG2 Green Summon Wolverine Pack (2/4) Rampage: 2 ``Give them great meals of beef and iron and steel, they will eat like wolves and fight like devils.'' -William Shakespeare, King Henry V Art by Jeff A. Menges ------------------------------------------------------------------------------- Wood Elemental Legends [Rare] Casting Cost: G3 Green Summon Elemental (*/*) *'s are set to the number of untapped forests you sacrifice when Wood Elemental is brought into play. Art by Brian Snoddy ------------------------------------------------------------------------------- Wooden Sphere Gathering (3E and 4E) [Uncommon] Casting Cost: 1 Artifact 1: Gain 1 life for a successfully cast green spell. Use this effect either when the spell is cast or later in the turn but only once for each green spell cast. Art by Mark Tedin ------------------------------------------------------------------------------- Woolly Mammoths Ice Age [Common] Casting Cost: 1GG Green Summon Mammoths (3/2) Gains trample as long as you control any snow-covered lands. ``Mammoths may be good to ride on, but they're certainly bad to fall off of!'' -Disa the Restless, journal entry Art by Dan Frazier ------------------------------------------------------------------------------- Woolly Spider Ice Age [Common] Casting Cost: 1GG Green Summon Spider (2/3) Can block creatures with flying. If Woolly Spider is assigned to block a creature with flying, Woolly Spider gets +0/+2 until end of turn. ``We need not fear the forces of the air; I've yet to see a Spider without an appetite.'' -Taaveti of Kelsinko, Elvish Hunter Art by Dan Gelon ------------------------------------------------------------------------------- Word of Binding The Dark [Common 3] and Gathering (4E) [Common] Casting Cost: XBB Black Sorcery Tap X target creatures. ``That was the worst experience of my days: standing there helpless as they killed my whole troop.'' -Maeveen O'Donagh, Memoirs of a Soldier Art by Ron Spencer ------------------------------------------------------------------------------- Word of Blasting Ice Age [Uncommon] Casting Cost: 1R Red Instant Bury target wall. Word of Blasting deals an amount of damage equal to that wall's casting cost to the wall's controller. ``Walls? What walls?'' -Jaya Ballard, Task Mage Art by Ken Meyer, Jr. ------------------------------------------------------------------------------- Word of Command Gathering (UL) [Rare] Casting Cost: BB Black Instant You may look at opponent's hand and choose any card opponent can legally play using mana from his or her mana pool or lands. Opponent must play this card immediately; you make all the decisions it calls for. This spell may not be countered after you have looked at opponent's hand. Art by Jesper Myrfors ------------------------------------------------------------------------------- Word of Undoing Ice Age [Common] Casting Cost: U Blue Instant Return target creature to owner's hand. Return any white enchantments you own on that creature to your hand. ``It was in Urza's journals that I finally found the secret at the core of the summonings.'' -Journal, author unknown Art by Christopher Rush ------------------------------------------------------------------------------- Worms of the Earth The Dark [Uncommon 1] Casting Cost: BBB2 Black Enchantment No new land may be brought into play. During any player's upkeep, any player may destroy Worms of the Earth by sacrificing two lands or taking 5 damage from Worms of the Earth. The ground collapsed, leaving nothing but the great Worms' mucous residues. Art by Anson Maddocks ------------------------------------------------------------------------------- Wormwood Treefolk The Dark [Uncommon 1] Casting Cost: GG3 Green Summon Treefolk (4/4) GG: Wormwood Treefolk gains forestwalk until end of turn and does 2 damage to you. BB: Wormwood Treefolk gains swampwalk until end of turn and does 2 damage to you. Art by Jesper Myrfors ------------------------------------------------------------------------------- Wrath of God Gathering (3E and 4E) [Rare] Casting Cost: 2WW White Sorcery Bury all creatures. Art by Quinton Hoover ------------------------------------------------------------------------------- Wrath of Marit Lage Ice Age [Rare] Casting Cost: 3UU Blue Enchantment When Wrath of Marit Lage comes into play, tap all red creatures. Red creatures do not untap during their controller's untap phase. Dead Marit Lage lies dreaming, not dead. Art by Mike Raabe ------------------------------------------------------------------------------- Wyluli Wolf Arabian Nights [Common 4 and 1] Casting Cost: G1 Green Summon Wolf (1/1) Tap to give any creature in play +1/+1 until end of turn. ``When one wolf calls, others follow. Who wants to fight creatures that eat scorpions?'' -Maimun al-Wyluli, Diary Art by Susan Van Camp ------------------------------------------------------------------------------- Xenic Poltergeist Antiquities [Uncommon 3] and Gathering (4E) [Rare] Casting Cost: 1BB Black Summon Poltergeist (1/1) T: Target non-creature artifact becomes an artifact creature with power and toughness each equal to its casting cost. Target retains all original abilities. This change lasts until your next upkeep. Art by Dan Frazier ------------------------------------------------------------------------------- Xira Arien Legends [Rare] Casting Cost: GRB Gold Summon Legend (1/2) Flying GRB,T: Target player draws one card. A regular guest at the Royal Masquerade, Arien is the envy of the Court. She appears in a new costume every hour. Art by Melissa Benson ------------------------------------------------------------------------------- Yavimaya Gnats Ice Age [Uncommon] Casting Cost: 2G Green Summon Insects (0/1) Flying. G: Regenerate ``It is our third day of travel on the Yavimaya River, and still these creatures plague us. Davin Lansson, our naturalist, has facetiously labeled them `gnats,' and the name has stuck.'' -Disa the Restless, journal entry Art by Dan Frazier ------------------------------------------------------------------------------- Yawgmoth Demon Antiquities [Uncommon 1] Casting Cost: BB4 Black Summon Demon (6/6) Flying First Strike During your upkeep, choose one of your artifacts in play and place it in the graveyard, or Yawgmoth Demon becomes tapped and deals 2 points of damage to you. Artifact creatures destroyed this way may not be regenerated. Art by Sandra Everingham ------------------------------------------------------------------------------- Ydwen Efreet Arabian Nights [Uncommon 2] Casting Cost: RRR Red Summon Efreet (3/6) If you choose to block with Ydwen Efreet, flip a coin immediately after defense is announced; opponent calls heads or tails while coin is in the air. If the flip ends up in opponent's favor, Ydwen Efreet cannot block this turn. Art by Drew Tucker ------------------------------------------------------------------------------- Yotian Soldier Antiquities [Common 4] and Gathering (4E) [Common] Casting Cost: 3 Artifact Creature (1/4) Attacking does not cause Yotian Soldier to tap. After Kroog was destroyed while most of its defenders were at his side, Urza vowed that none of his allies would ever need to fear for their own defense again, even while laying siege to a city far from their homes. Art by Christopher Rush ------------------------------------------------------------------------------- Zelyon Sword Fallen Empires [Uncommon 1] Casting Cost: 3 Artifact 3,T: Target creature gets +2/+0 as long as Zelyon Sword remains tapped. You may choose not to untap Zelyon Sword as normal during your untap phase. No sheath shall hold what finds its home in flesh. Art by Scott Kirschner ------------------------------------------------------------------------------- Zephyr Falcon Legends [Common 2] and Gathering (4E) [Common] Casting Cost: 1U Blue Summon Falcon (1/1) Flying Attacking does not cause Zephyr Falcon to tap. Although greatly prized among falconers, the Zephyr Falcon is capricious and not easily tamed. Art by Heather Hudson ------------------------------------------------------------------------------- Zombie Master Gathering (3E and 4E) [Rare] Casting Cost: 1BB Black Summon Lord (2/3) All zombies gain swampwalk and `` B: Regenerate.'' They say the Zombie Master controlled these foul creatures even before his own death, but now that he is one of them, nothing can make them betray him. Art by Jeff A. Menges ------------------------------------------------------------------------------- Zur's Weirding Ice Age [Rare] Casting Cost: 3U Blue Enchantment All players play with the cards in their hands face up on the table. Whenever any player draws a card, any other player may pay 2 life to force the drawing player to discard that card. Effects that prevent or redirect damage cannot be used to counter this loss of life. Art by Liz Danforth ------------------------------------------------------------------------------- Zuran Enchanter Ice Age [Common] Casting Cost: 1U Blue Summon Wizard (1/1) 2B,T: Target player chooses and discards one card from his or her hand. Ignore this ability if that player has no cards in his or her hand. Use this ability only during your turn. ``We are Kjeldorans no more.'' -Zur the Enchanter Art by Doug Shuler ------------------------------------------------------------------------------- Zuran Orb Ice Age [Uncommon] Casting Cost: 0 Artifact 0: Sacrifice a land to gain 2 life. ``I will go to any length to achieve my goal. Eternal life is worth any sacrifice.'' -Zur the Enchanter Art by Sandra Everingham ------------------------------------------------------------------------------- Zuran Spellcaster Ice Age [Common] Casting Cost: 2U Blue Summon Wizard (1/1) T: Zuran Spellcaster deals 1 damage to target creature or player. ``A mage must be precise as well as potent; cautious, as well as clever.'' -Zur the Enchanter Art by Edward Beard, Jr. ------------------------------------------------------------------------------- This listing is composed of copyrighted material from Magic: The Gathering, a product of Wizards of the Coast Inc. All card texts, names, and graphics included here are Copyright © Wizards of the Coast, Inc, and used by permission only. This document prepared by Tom Christiansen on Friday, 0 July 1995; report errors to him at tchrist@mox.perl.com.