================================================================ Title : Houses 1.2 Filename : HOUSES12.WAD Author : Michael Lundy Email Address : Okay, so I don't quite have one Misc. Author Info : First person ever who knew how to align textures in Deathmatch levels. Description : 14 deathmatch levels. The first 9 are house related. This WAD changed even more since 1.1 (There's only one funky song left!!. It's on level 12.) Additional Credits to : MYHOUSE.WAD the authors of TNPLHOME.WAD BLOTWALZ.WAD (by Tom Walz) PPALACE.WAD PUEBLO.WAD TOWNHOUS.WAD Mansion (KR-3.WAD) MUD3.WAD HOUSE.WAD (If you think this sucks, you should check out the original.) AYRTON_2.WAD RAVEN1.WAD THEFRAY.WAD DETH2.WAD (I think I found this one in BLOTWALZ.) G-50 New York Subway Chook v2.2 Cringe (I hope it's okay to include your music in my WAD. I'm trying to find cool music to replace yours. I'm also using another status bar in this version.) VAMUS1.WAD Butt-head for DOOM (Push a wall and find out.) TRINITY2.WAD MEGADETH.WAD MASSACRE.WAD ZWIEBACK.WAD Obtituary. Hey, Innocent Crew! This WAD is cool, but you forgot the levels within the ZIP file, one of the most important things for a WAD. ...And anything else I left out. * * * R E A D T H I S : Every single level has an exit, if you didn't know. I put exits on levels that didn't have exits. Read this if you can't find the exits. These may not be exactly accurate. Level 1: Walk through the front door On the left side, there should be a wall that goes outward, next to the two sofas. In that wall there are two doors, each with John Romero heads in it. Kill it to go to the next level Level 4: Go to the staircase inside. walk down until you teleport and go back up without going backwards at all. You should find the exit switch in front of a Mega- sphere. Level 6: In the garage, there is a John Romero head. kill it to go to the next level. Level 9: The John Romero head is next to the TV. Level 10: Get outside and go to the room west of the column supported lights. Open the door in the room. Kill all the monsters and the Romero heads to end the level. Level 13: There is a head in the corner of the arena. ================================================================ * Play Information * Episode and Level # : MAP01 through MAP14 Single Player : Yes. Some levels are self-playable. Cooperative 2-4 Player : Yes, just get DEU and ADE2 to stop questioning me on that. Deathmatch 2-4 Player : YESSSSSSSS! Difficulty Settings : Some of these levels may have them. New Sounds : Yes. From Cringe, BESTIAL.WAD, MEGADETH.WAD, Blood on the Walz, Halls of Death, and many others. New Graphics : Some. They were collected from Chook v2.2, Cringe, and Halls of Death. New Music : Yes. Check out level 3, Beavis and Butt-head will like this tune. Demos Replaced : All. I'm amazed I made it past level 8 on demo #3 and level 3 on demo #1. Maybe I should try level 10 on my next version, if I make the next version. * Disclaimer on demos: These demos were made with DOOM 2 1.666, not 1.7, 1.7a, 1.8 or 1.9 * Construction * Base : Modified Levels. I took levels with poor alignment and bad texture choices and gave them really cool textures. Build Time : 3 hours per every messed up level. Not all of them were messed up. Editor(s) used : DEUTEX 3.4, ADE2, ENDOOMER 1.0.1 Known Bugs : One HOM effect on level 2 when you are walking around the pool. I can't fix this. Any extreme misalignment would be called a bug by me. Any of those you find might be a bug. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels as long as you credit me in your work. Distrubute this freely; it's freeware. * Where to get this WAD * FTP sites: ftp://ftp.cdrom.com/.5/idgames/newstuff/houses12.zip After 7-10 days look for this file in the directory below: ftp://ftp.cdrom.com/.5/idgames/levels/doom2/deathmatch/houses12.zip BBS numbers: none. Other: It would suck to upload to Delphi.