ۥ-1@ -} |$$$$$$$24D(lllllllllnnnnnn41$?BOUTSIDE THE MUSEUM, IN A TUNNEL OR BY THE LAKE You cannot get across the river in the museum yard. When you solve the puzzle in the gazebo, stepping stones will rise from the water and you will be able to cross the river. You need help opening the puzzle in the gazebo. Turn the combination to 029. This is the number inside the mouth of the dragon near the museum gate. You need a small hint on the gear puzzle in the gazebo. In seven moves or less, move the black gears to the bottom row and the white gears to the top row. When the gears are in place, turn the crank on the right. Heres an extra hint: use only one of the extra pegs and use only diagonal moves. You need a detailed hint on the gear puzzle in the gazebo. Get a pencil! Before you move anything, draw a picture of the gears and pegs. Label the empty peg on the left "A". Label the empty peg on the right "B". From left to right, number the black gear positions "1 - 2 - 3" and the white gear positions "4 - 5 - 6". Then, referring to your picture, move the puzzle gears in the following order: gear at position 1 to peg A gear at position 5 to position 1 gear at position 3 to position 5 gear at position 6 to position 3 gear at position 2 to position 6 gear at position 4 to position 2 the gear on peg A to position 4 When the gears are in place, turn the crank on the right. You need a small hint on the Stonehenge puzzle. Match the colors and symbols on the puzzle with those found on objects throughout the museum grounds. When the puzzle opens, follow the stairs leading down You cannot find the symbol for the green tile. The symbol for the green tile is on the ground behind the large stone sculpture beside the path. You cannot find the symbol for the red-brown tile. The symbol for the red-brown tile is on the back of the wooden bench. You cannot find the symbol for the white tile. To see the white symbol, look through the stone arch towards the museum gate. You cannot find the symbol for the bronze tile. Look between the stonehenge monoliths to see this symbol carved on the side of the hill. You cannot find the symbol for the yellow-red tile. This symbol is on the wall next to the large urn on the brick staircase. You cannot find the symbol for the dark gray tile. This symbol is above the door at the top of the brick staircase. It is too dark to see in the tunnel underneath Stonehenge. Just inside the door at the bottom of the stairs, on the left hand side, there is an electrical panel. Open the panel by pushing the red button. Flip the switch to turn on the lights. You need directions through the tunnel underneath Stonehenge. To reach the end of the tunnel, go left at each intersection you encounter until you reach the door at the end of the tunnel. You need help with the Egyptian ship on the Underground lake. Disengage the crank mechanism at the rear of the boat by pulling down on the lever. Engage mechanism at the front of the boat by pushing forward on the lever. Move the boat across the lake by clicking on the rotating crank. You need help opening the double doors at the end of the tunnel. There is a box on the wall next to the doors, click on it to open it. You must line up the carved heads to match the pattern on the doors - a diagonal line going from the lower left to the upper right. Click on the arrows around the puzzle to move the carved heads. When you have arranged the heads in the proper order, the doors will open to reveal an elevator. In the Museum Office, the Professors Bedroom, and Workshop You cannot find the entrance to the Professors Bedroom. Click on the hanging tapestry to reveal a secret passage to an elevator. The elevator will take you to the Professors Bedroom. Looking for things to do in the Professors Bedroom? You need to read the Professors journal for important clues. Look at the clock on the bedside table, too. Watch out for an Ixupi in this room! You cannot figure out what to do with the clock in the Professors Bedroom. The clock in the Professors Bedroom is a representation of the big clock in the clock tower. You do not have to do anything with this small clock, but you must solve the big clock puzzle! Trying to open the chest of drawers in the Workshop? Click on the drawing of the basilisks skull on the workbench and note the numbers of the bones. Open the drawers that are NOT listed on the drawing, then turn the key to reveal a hidden cupboard beneath the chest of drawers. Trying to open the gold door with the purple star? The answer to this puzzle is on page 16 of the book "Egyptian Hieroglyphs Explained". Arrange on the symbols on the door to represent the hieroglyphs for North, South, East and West. North should be on the top, South on the bottom, East on the right and West on the left. You don't have "Egyptian Hieroglyphs Explained" in your Flashback. This book is with the professors body on the shore of the Underground Lake. Trying to figure out the transforming masks in the Main Hall. Open all the masks, you may find a pot. Make sure that you try the inner masks as well as the outer masks. The fountain in the Main Entry Hall has no water in it. Click on the stones at the base of the fountain. One will move to reveal a faucet. Turn the faucet to start the fountain. Watch out for an Ixupi here! Cannot open the Tall door or the small door near the desk in the Main Hall. You will never be able to open the door near the desk. This is the door from the outside and its locked. Most of the small secret doors near the floor are one-way and cannot be entered from the Entry Hall. Only the small doors near the desk and the fountain can be opened from this side, but only after you've entered the main hall from the other side. A list of the possible locations of pots in these rooms. Remember that these are possible locations. Each game is different; the pots and lids locations can change from game to game. Here are the possible locations of the pots and lids in these areas: In the desk drawer in the Office. In the cupboard below the drawers in the Workshop. In the transforming mask in the Main Entry Hall. In the slide from the Puzzle Room that ends in the Main Entry Hall. The Library, Strange Beasts Room, or Amazing Plants Room Looking for something interesting to read in the Library? Click on the books to the right of the candelabra until you find the following: an untitled black book with a spiral symbol on the cover, the book called "South American Pictographs", the book "Mythology of the Stars" and the book "In Search of the Unexplained". These books provide important clues to puzzles throughout the museum. A small hint about the skeleton dial. In the drawer of the desk in the Main Entry Hall, you will find a museum brochure. This brochure has the colors for all the skeleton dials in the museum. In the Strange Beasts Room, what color should the skeleton dial be? The skeleton dial in the Strange Beasts Room should be set to blue. You do not know what to do in the Amazing Plants Room. There is probably a pot hidden in this room. Look around, but watch out for Ixupi! Here is a list of the possible locations of pots in these rooms. Remember that these are possible locations. Each game is different; the pots and lids locations can change from game to game. Here are the possible locations of the pots and lids in these areas: In the giant eagles nest in the Strange Beasts Room. On one of the shelves of pots in the Amazing Plants Room. In one of the lower cupboards in the Library. In the hollow base of the statue at the top of the ladder in the Library. You cannot open the breaker box in the Museum Power Plant. You wont be able to open the breaker box until you capture all the Ixupi except the electrical one. Once you capture nine Ixupi, you will see that the breaker box is blown open. The Mysteries of the Deep, Subterranean World or Power Plant A small hint about Poseidon's globe. Look at the map on the wall in the museum office. Where does the Professor want to explore? You need help with the organ musical puzzle. Click on the Siren plaque to hear the tune, the match it on the organ. If you number the clams on the organ 1 through 7 from left to right, the tune is 1, 6, 5, 1, 6, 5, 7, 4, 2, 1. A tiny little clue about the door to the Subterranean World. Watch the movie in the Projection Room. The complete hint on the door to the Subterranean World. Click on the door until you find all nine of the symbols that depress when you click on them. Number these symbols from left to right, with the upper left being number one and the lower right being number nine. Start with the symbols in their original positions and click on them in this order: 6, 1, 9, 3, 4, 6, 4. Lost in the Subterranean World? Download the file MAZEMAP.GIF for a map of the Subterranean World. The Ixupi at the generator keeps attacking you. Unlike the other Ixupi, once this guys in the generator, he's not going to move around. He will stay there until you capture him with his pot. Once you capture him, the game will end. Here is a list of the possible locations of pots in these rooms. Remember that these are possible locations. Each game is different; the pots and lids locations can change from game to game. Here are the possible locations of the pots and lids in these areas: In Bimini Island in the Mysteries of the Deep Room. On the ledge by the tar pit in the Subterranean World. A detailed hint about Poseidon's globe. Click on the latitude and longitude settings to move them. The center should be set to 20 North and 75 West. The Isle of Bimini will rise from the floor and reveal a secret compartment. You will find its contents very helpful! What color is the skeleton dial in the Subterranean World? The skeleton dial in the Subterranean World should be set to yellow. You do not know what to do with the paper in Beths hand. The slip of paper in Beths hand is torn from page 17 in "Egyptian Hieroglyphs Explained". This is the fourth riddle. Once you have this slip of paper, you can operate the guillotine in the Mans Inhumanity to Man Room. If the usher is about to open the theater doors. Move Gabriel from the office to the prop room. Return to the office to change into your evening gown. After speaking with Leber, go to the spotlight room and use the opera glasses to make sure von Glower is sitting in the mittelloge. Tie the mittelloge doors shut with the rope you picked up backstage, then hang the "private" sign over the rope. The Theater, Projection Room or Clock Tower You cannot find the Projection Room in the Theater. There are two small staircases leading up to the stage. To get to the Projection Room, take the left one onto the stage. Go into the door at the top of the stairs and follow the passage to the next set of stairs and up into the Projection Room. Want to watch a movie in the theater? In the Projection Room, you will find a film projector. Click on the top reel until the film is wound tight. Then click on the green button to start the movie. How to open the small door in the hall from the Theater. Press the blue button to the left of the door. If you enter however, you cant come back this way, it is a one way door. Need a hint on opening the door with the letter-wheels? Turn the wheels until the name "Geoffrey" is spelled out on the right spoke of the circle. You cannot find the Clock tower? You will find a passage leading up to the clock tower when you open the door with the letter-wheels. You'll find this door in the passage behind the stage in the Theater. You want to know what time it is. Use the video surveillance console in the Clock Tower to look at the outside and see the time. A small hint about setting the clack. Read the Professors journal in his bedroom for an important clue. A detailed hint on setting the clock. The clock must be set to 5:30. Use the chains in the staircase to set the clock. The chains on the right move the minute hand and the chains on the left move the hour hand. The easiest way to solve this puzzle is to listen for the chimes. Pull the chain on the far right until it rings one chime. This indicates that the clock is on the half hour. Then pull the second chain on the right until you hear the melodic chimes. This indicates that the gold cuckoo clock faces have rotated. There are four different rotations for the gold faces. You will have to go up into the clock tower to see the results of pulling the chains. When you have successfully set the clock, one of the gold faces will open and you will find a pot in its mouth. Need help with the Jukebox in the Clock Tower? You can play all the songs if you want, but set the jukebox to B-2, the Anansi Spider Song before you leave the tower. Here is a list of possible locations of pots in the Clack Tower Remember that these are possible locations. Each game is different; the pots and lids locations can change from game to game. Here are the possible locations of the pots and lids in these areas: Behind the curtain on the stage. (The curtain will open after you watch the movie.) In the golden heads mouth in the Clock Tower after you solve the clock puzzle. Tombs & Curses Room, Funeral Room, Shaman Room, Secret Passages Need help with the puzzle at the top of the stairs in the Tomb. You must click on the tiles to rotate them until there are three continuous grooves from the top to the bottom. To make it easier, start at the top and work your way down, matching each successive piece to the previous one. When the puzzle is complete, three balls will roll down the grooves and the door will open. For a picture of what the door should look like, download the file TOMBDOOR.GIF. A little hint on the sarcophagus and obelisks puzzle. Talk to the sphinx. He knows all, sees all, tells all. Click on his chest. Stairs will open, climb them to get closer to the sphinxes lips. A detailed hint on the sarcophagus and obelisks puzzle. Use the book "Egyptian Hieroglyphics Explained" to find the hieroglyphics for the names Aakhunaten and Nefertiti. Turn the hieroglyphics on the obelisks to represent these names and the sarcophagus will open. What color is the skeleton dial in the Tombs & Curses Room? The skeleton dial in the Tombs and Curses Room should be set to green. Need help with the marble puzzle in the Tombs & Curses Room. Use the video surveillance console in the clock tower to discover an important clue in this room. A little hint on the Shamans drums. Okay, okay, get a pencil. Its RAM - TA - BO - BA - TA - RAM - BA. After you drum out the code, you must put the drumstick back in the Shamans hands. What color is the skeleton dial in the Funeral Rites Room? The skeleton dial in the Funeral Rites Room should be set to blue. Need help finding the secret passages? The easiest way is through the secret door in the green wall of the Tombs and Curses Room. Turn the green flower on the wall and the door will open. You can also reach the secret passages through the Mayan Temple in the Strange Inventions Room. Need help with the Chinese Checker puzzle. You'd better have a pencil for this one! The object of this puzzle is to jump the marbles until you have only one left in the center square. When you have one marble in the center square, a secret door in the base of the sarcophagus will open. To solve this puzzle, draw a picture of the checkerboard and number the marbles from 1 to 33, starting with the upper left marble. Then, make the following moves: 5 to 17 12 to 10 3 to 11 1 to 3 18 to 6 30 to 18 27 to 25 13 to 27 24 to 26 22 to 24 27 to 25 31 to 23 16 to 28 33 to 31 4 to 16 31 to 23 7 to 9 10 to 8 21 to 7 7 to 9 24 to 10 10 to 8 8 to 22 22 to 24 24 to 26 19 to 17 16 to 18 3 to 11 11 to 25 26 to 24 29 to 17 Need help opening the wooden door in the secret passages? There is a painting on the wall next to the wooden door. When you click on this painting, you will see a jumbled picture. Click on the tiles in the picture to rotate them and move them around to form a picture of a knight riding a two-headed horse. When the painting is put back together, the door will open, revealing the Fortune Tellers room. For a picture of the unscrambled painting, you can download the file PAINTING.GIF. Need help with the Fortune Teller machine? Put the coin in the machine until you get the riddle about aligning Earth with Love and War. Write this riddle down - you'll need it later! Here is a list of the possible locations of pots in these rooms. Remember that these are possible locations. Each game is different; the pots and lids locations can change from game to game. Here are the possible locations of the pots and lids in these areas: In the sarcophagus by the sphinx in the Tombs and Curses Room. In the base of the animal sarcophagus in the Funeral Rites Room. Among the masks in the Shaman room. Gods Room, Myths & Legends Room, Werewolf Room, Planetarium For help getting through the red door in the Gods & Religious. Click on the box on the wall next to the door. Click on the tiles to rotate them and put them together to form a pattern. When you get the correct pattern, the door will open. If you have good eyes, turn all the pieces so that the pale pink highlight is on the top and right sides. The pieces will then be oriented in the proper direction and will be easier to fit together. If you need help making the pattern to open the door. There is a picture of the pattern in the address book in Beths purse. You will find her purse on the stairs leading to the Museum Power Plant. You can download the file REDDOOR.GIF to see a picture of the completed puzzle. You do not know how to play the Sumerian Ire Click on the round button near the bulls head to start the puzzle. The lyre will play a pattern on the strings that you must duplicate. If you miss one, you will have to start over again. The sequence is random and will be different each time. The best way to solve this puzzle is to number the strings from one to eight and write down the numbers as they are played. What color is the skeleton dial in the Gods Room? The skeleton dial in the Gods and Religious Items Room, should be set to red. There is no riddle on Thors monolith. You cant get this riddle until you get the Fortune Teller riddle and the Planetarium riddle. If you have read these two riddles, the monolith will rotate to show you Thors riddle. You found Thors riddle, but you just do not get it! Throes riddle refers you to page 17 in the book "Egyptian Hieroglyphs Explained". You are missing page 17 of Egyptian Hieroglyphs Explained. Beth has it. You will need to find her body to obtain the missing part of page 17 You are trying to play the Anansi Spider music box. The Anansi Spider music box will not play until the jukebox in the clock tower is set to B-2, the Anansi Spider Song. Click on the music box key to wind it up. The music box will play and open up to reveal a secret compartment. What color is the skeleton dial in the Werewolf room? The skeleton dial next to the Werewolf in the Myths and Legends room should be set to red. For help with the pictograph puzzle in the Planetarium. The solution to this puzzle is in the book "In Search of the Unexplained". If you don't have this book in your Flashback, go to the library and read it. When you have lined up the pictographs properly, the UFO will open. For help with the solar system model puzzle in the Planetarium. You cant do the solar system model puzzle until you've got the riddle from the Fortune Teller. Once you've seen the riddle, and read the book "The Mythology of Stars", you will know to rotate Mars and Venus so that they align with the Earth. Stand next to the plaque to align the planets. When the planets are aligned, look at the floor to get another important riddle. You need help finding the Fortune Teller. Go back to the Tombs and Curses room and enter the secret passages by rotating the green flower on the green wall of the room. In the secret passages you will find a small wooden door with a painting on the wall next to it. When you click on this painting, you will see a jumbled picture. Click on the tiles in the picture to rotate them and move them around to form a picture of a knight riding a two-headed horse. When the painting is put back together, the small door will open, revealing the Fortune Tellers room. You solved the solar system puzzle in the Planetarium. This riddle refers to the god Thor in the Gods and Religious Items room. Go to that room and click on the monolith next to Thors chariot. Here is a list of the possible locations of pots in these rooms. Remember that these are possible locations. Each game is different; the pots and lids locations can change from game to game. Here are the possible locations of the pots and lids in these areas: In the Sumerian bull by the lyre in the Gods and Religious Items Room. In the Anansi Spider music box in the Myths and Legends Room. In the Maori chest next to the snake in the Myths and Legends Room. In the Janitors Closet in the hall between the Myths and Legends Room and the Planetarium. In the spaceship in the Planetarium. Strange Inventions Room, Man's Inhumanity to Man A small hint on the Alchemy Machine in the Strange Inventions Room. Click on the silver octagon shape on the machine, then click on the individual pieces to rotate and drag them into place. When all the tubes are connected to other tubes of the same color, a secret compartment will be revealed. Here's a detailed hint on where to place the pieces in the Alchemy Machine. One of the pieces has a blue wire that not only loops around the center, but has no rivets. Place this on the north position. One of the pieces has a green wire that has rivets on both ends and makes a ninety degree bend. Place this piece in the northwest position. One of the pieces has a pink wire that loops around the center wires and ends with both pink connectors side by side. This piece goes in the southeast position. One of the pieces has each wire looping back so that each color has 2 side by side pieces. This pieces goes in the southwest position. One piece has a green wire that goes straight through the center. Place this piece in the west position. The last piece has yellow neighboring pieces on the opposite side of blue neighboring pieces. This pieces goes in the south position. You cannot work the guillotine in the mans Inhumanity to Man Room You will not be able to release the guillotine until you have found Beths body and read the final riddle. For help hanging the condemned man in the Mans Inhumanity Room. The dials should be set to the number of inches that the man will fall. See the plaque for a clue on the number. For help with the door puzzle in the Puzzle Room. The object of this puzzle is to deduce what symbols are hidden behind the small panel at the left of the game. When you pull the lever, the tiles will be mixed up randomly and hidden behind the little panel. Click on the tiles in the visible column to change the symbols. Flip the switch at the bottom of the column when the tiles are arranged the way you want. The score for the column will be displayed at the top: 1 point for each tile that is correct but in the wrong place, 10 points for each tile that is correct and in the proper place. Work down the columns from left to right until you have the correct symbols in their proper places. The panel will snap open when you have the correct arrangement. A small door will then open in the wall. A small hint on the pinball machine puzzle in the Puzzle Room. Number the spaces from left to right, one through nine. Then make a chart with one through three on the top, four to six in the middle and seven through nine on the bottom. Then, draw arrows that show the direction the balls move when you flip them. It is then easy to see how to flip them to get them in the right holes. A big, detailed hint on the Pinball Puzzle To solve the puzzle, flip the balls in the following order. If the ball doesn't go in the target socket the first time you flip it, use the other flipper and it will. The order is: Flip the blue ball from space 4 to space 5. Flip the pink ball from space 7 to space 4. Flip the purple ball from space 8 to space 7. Flip the blue ball from space 5 to space 8. Flip the pink ball from space 4 to space 5. Flip the green ball from space 1 to space 4. Flip the red ball from space 2 to space 1. Flip the plaid ball from space 3 to space 2. Flip the beige ball from space 6 to space 3. Flip the yellow ball from space 9 to space 6. Flip the blue ball from space 8 to space 9. Flip the pink ball from space 5 to space 8. Flip the plaid ball from space 2 to space 5. Flip the beige ball from space 3 to space 2. Flip the yellow ball from space 6 to space 3. Flip the blue ball from space 9 to space 6. Flip the pink ball from space 8 to space 9. Flip the pink ball from space 5 to space 8. When all balls are in their matching sockets, the hidden door will open. The skeleton dial door in the Puzzle Room will not open. This door will open when all the skeleton dials in the museum are set to the right color. The dial in the Strange Beasts Room must be set to blue. The dial in the Subterranean World should be yellow. The skeleton dial near the werewolf should be red. The Viking Burial dial is blue. The dial in the Tombs and Curses room should be green. The Two-Headed Gods dial is red. You cannot move the eye symbol on the wall in the stone room. You will not be able to move this symbol until you have released the guillotine in the Mans Inhumanity to Man Room Here is a list of possible locations of pots in these areas. Remember that these are possible locations. Each game is different; the pots and lids locations can change from game to game. Here are the possible locations of the pots and lids in these areas: In the Alchemy Machine in the Strange Inventions Room. In the Gallows below the hanged man in the Mans Inhumanity to Man Room. On the bridge in the Puzzle Room. Other Very Helpful Information! Need a map of the museum? Go to the Mysteries of the Deep Room and click on Poseidon's globe. Click on the latitude and longitude settings to move them. The center should be set to 20 North and 75 West. The Isle of Bimini will rise from the floor and reveal a secret compartment. You will find a map and maybe a pot! Here is a list of the different types of Ixupi. There are ten types of Ixupi that you must trap: Ashes Crystal Electrical Fabric Metal Sand Tar Water Wax Wood Want to know what pots go with each Ixupi? Read the book "South American Pictographs" in the library. This book contains all the Ixupi pot symbols and their definitions. What are the possible locations of the Ashes Ixupi? This entity will be found either in the fireplace in the museum office or in the ashes on the cremation platform in the funeral rites room. What are the possible locations of the Crystal Ixupi? This entity is in the chandelier at the top of the stairs in the main entry hall or in the crystals from the crystal machine in the Mysteries of the Deep Room. What are the possible locations of the Electrical Ixupi? This bad guy is in the light bulb in the Planetarium, the electric chair in Mans Inhumanity to Man Room, or in the Museum Power Plant. What are the possible locations of the Fabric Ixupi? Look in the mummies rags in the Tombs and Curses Room, the rags in the janitors closet, or the burial cloths in the Funeral Rites Room. What are the possible locations of the Sand Ixupi? Look in the sand sculpture in the Mysteries of the Deep Room or the sand at the base of the cactus in the Amazing Plants Room. What are the possible locations of the Tar Ixupi? This nasty fellow can be found in the tar pit in the Strange Beasts Room or in the tar pit in the Subterranean World. What are the possible locations of the Water Ixupi? You will find the water Ixupi in the underground lake, the fountain in the main entry hall, or in the toilet in the janitors closet. What are the possible locations of the Wax Ixupi? Look at the candelabra in the library, the wax effigy in the Shaman Room or the wax snake in the Myths and Legends Room. What are the possible locations of the Metal Ixupi? This meanie can be found in the unicorn statue in the Strange Beasts room, the film canisters in the Projection Room, or in the armor in the Professors Bedroom. What are the possible locations of the Wood Ixupi? This entity is in one of four places: the pile of 2x4s in the second floor secret passage, the wood slats taken off the crate in the Myths and Legends room, the Tahitian statue in the Gods and Religious Items room, or the partially uncrated statue in the workshop off the museum office. Here is a list of the possible locations of all pots and lids. Remember that these are possible locations. Each game is different; the pots and lids locations will change from game to game. In the desk drawer in the Museum Office. In the cupboard beneath the drawers in the Workshop. In the cupboard in the Library. In the hollow base of the statue at top of ladder in the Library. In the transforming mask in the Main Entry Hall. In the slide from the puzzle room to the Main Entry Hall. In the giant eagles nest in the Strange Beasts Room. On the shelf with other pots in the Amazing Plants Room. In Bimini Island in the Mysteries of the Deep Room. On the ledge by the tar pit in the Subterranean World. Behind the stage curtain in the theater. In the Egyptian sarcophagus in the Tombs and Curses Room. In the drawer under the animal sarcophagus in the Funeral Rites Room. In the Sumerian bull in the Gods and Religious Items Room. Among the masks in the Shaman Room. In the music box in the Myths and Legends Room. In the Maori chest in the Myths and Legends Room. In the Janitors closet in the hall between the Werewolf Room & the Planetarium In the UFO in the Planetarium. In the alchemy machine in the Strange Inventions Room. Under the gallows after hanging the man in the Mans Inhumanity to Man room. On the bridge behind the wall of the Puzzle Room. In the golden head in the Clock Tower. Looking for the body of the Professor? The body of the Professor is on the shore of the Underground Lake, right by the door from the Stonehenge stairs. Wondering where Merricks body is? Merricks body is in the wooden lion coffin in the Funeral Rites Room. How about Beths body -where is it? Beths body is hidden in the wall underneath the breaker box in the Museum Power Plant. You cannot discover Beths body until you have trapped all the Ixupi except the electrical one. Where is the ghost of the Professor? The professors ghost is in a pot on the shore of the Underground Lake, by the door that leads to the elevator to the office. Where is Merricks ghost? Merricks ghost is in a pot in the Fortune Tellers room. Where is Beths ghost? Beths ghost is in a pot in the clock tower. nd lake, the fountain in the main entry hall, or in the toilet in the janitors closet. 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