MENU PRINCIPAL
 AUTOMATA for ART

DISTRIBUTION MODE	About the shareware distribution mode of AUTOMATA for ART (concerns only the limited version)
REGISTERED VERSION	What is the interest of the registered version AUTOMATA for ART ? (concerns only the limited version) What additional functionalities are included int the licensed version?
INTEREST AND APPLICATIONS	What can you do with the AUTOMATA for ART software ?
MOUSE USE	How to use the mouse with the AUTOMATA for ART application?
KEYBOARD SHORTCUTS	What are the keyboard shortcuts ?
COMMANDS	What are the menu commands and functions of AUTOMATA for ART?
DISCLAIMER OF WARRANTY	What are the conditions of warranty?
SUPPORT	Which support is provided?
DLL	How to use AUTODLL.DLL?
CONFIGURATION	Which configuration is requested?
INSTALLATION	How to install the software?
FILES	Which files are included in the package?

All marks mentioned in this documentation are trademarks.

This documentation is copyright (c) 1992-1995 Paul FRANCESCHI.


COMMANDS

AUTOMATA for ART contains the features listed below:

FILE

New

Save initialisation file

Quitr

EDIT

Copy informations window

Copy bitmap window

Copy mosaïc window

Copy array window

INITIALIZATION

Point

Standard

Null

Random

Special patterns

Array fill

SELECTION

Save

Load

Copy

Paste

0-State

Increment

Decrement

OPTIONS

Step

Array

Zoom

Mosaïc

Automata

Random

Coulors

Transition rules

Neighborhood parameters

Preferences

Statistics

PROCESS

Next

Level

Until stable

Continuous

Continuous until

WINDOW

Informations

Zoom

Array window

Mosaïc

Multi-bitmap

SAMPLES

387-8-0-4-0-0-0-0-112

337-0-128-4-2-0-0-40

289-6-4-0-128-16-4-0-10

HELP

Index

Keyboard

Shareware informations

About

Commands


DISTRIBUTION

 SHAREWARE INFORMATIONS

This section only concerns the limited shareware version:

The AUTOMATA for ART 2.0 application is a shareware program, and is provided at no charge to the user for evaluation. Feel free to share it with the others, but do not give it away altered or as part of another system.

If you find this program useful, and continue to use the AUTOMATA for ART software, after a reasonable trial period, you must make a registration payment of 49$. You will receive the version AUTOMATA for ART 2.0 extended.

You can register directly from Paul FRANCESCHI or from

Public (software) Library

P.O. Box 35705

Houston, TX 77235-5705

USA

with your MC, Visa, AmEx, or Discover card by calling  PsL to 800-242-4775 (from overseas: 713-524-6394) or by FAX to 713-524-6398 or by CompuServe to 71355,470, and you will receive the AUTOMATA for ART 2.0 extended version including the license. Please specify item number #11005. These numbers are for ordering only. Paul FRANCESCHI can NOT be reached at those numbers. To contact Paul FRANCESCHI for information about dealer pricing, volume discounts, site licensing, the status of shipment of the product, the latest version number or for technical information, or to discuss returns, write

Paul FRANCESCHI

Résidence la Pietrina

Avenue de la Grande Armée

20000 Ajaccio

FRANCE

The registration will license one copy for use on any one computer at any one time. Commercial users of AUTOMATA for ART must register and pay their copies within 30 days of first use or their license is withdrawn. Site-License arrangements may be made by contacting the author.

The software license concerns one copy, to use with one computer. The extended version includes the two additional functionalities:

- option Options/Transition rules: this option allows to use 16^9 (68719476736) cellular automata

- option Options/Neighborhood parameters: for each cellular automata, one can modify the 9 neighborhood parameters, assigning them specific values, giving therefore access to 16^18 types (4722366482869645213696) of cellular automata


REGISTER
EXTENDED VERSION - LICENCE

This section only concerns the limited shareware version. The advantages of registering your version, are the following:

1) You receive the AUTOMATA for ART 2.0 extended version, including the following supplementary functionalities:

- option Options/Transition rules: this option allows to use 16^9 (68719476736) cellular automata

- option Options/Neighborhood parameters: for each cellular automata, one can modify the 9 neighborhood parameters, assigning them specific values, giving therfore access to 16^18 types (4722366482869645213696) of cellular automata

Please see the corresponding sections of the help file for an overview of these functions.

2) You can directly contact the author; any comments or suggestions are welcome. Don' t hesitate to suggest a new option or functionality.

If you are a registered user, your license is automatically attributed.


APPLICATIONS

The AUTOMATA for ART application is a graphical creation software, allowing the creation of bitmaps, using the graphical properties of cellular automata.

You obtain images of esthetical quality (see help file mor more examples), allowing their use in graphical creation. AUTOMATA for ART creates patterns for patchwork, enamel, mosaïcs, decoration, etc... and more generally, in all fields where the creation of graphical patterns is necessary.

You create bitmaps in the Bitmap, Multi-bitmap, or Mosaïc windows, and then transfer them with the help of the Edition options, in other software or applications. Images are exported in .BMP format.

You can select pre-defined automata with the Options/Automata, whose graphical properties are already remarkable, or define your own automata, using the Options/Parameters, which allows you to modify the parameters of the current automaton.

You may also change the colors corresponding to each state (form 0 to 15); using the Options/Colors option in the main menu, you can modify the default colors. This possibiliy is important for graphical creation, and you may define your own colors, corresponding to your particular scopes.

An other available and interesting  mode, is to modify the colors, several times, when using a specified automaton. Colors can be changed at any time, according to the effects desired.


GARANTIE
DISCLAIMER OF WARRANTY

THE AUTOMATA FOR ART APPLICATION AND ITS DOCUMENTATION ARE SOLD "AS IS", AND WITHOUT WARRANTIES AS TO PERFORMANCE OF MERCHANTABILITY OR ANY OTHER WARRANTIES WHETER EXPRESSED OR IMPLIED, BECAUSE OF THE VARIOUS HARDWARE AND SOFTWARE ENVIRONMENTS INTO WHICH THIS PROGRAM MAY BE PUT, NO WARRANTY OF FITNESS FOR A PARTICULAR PURPOSE IS OFFERED. ANY LIABILITY OF THE SELLER WILL BE LIMITED EXCLUSIVELY TO PRODUCT REPLACEMENT OR REFUND OF PURCHASE PRICE.

THE AUTHOR ASSUMES NO LIABILITY FOR DAMAGES, DIRECT OR CONSEQUENTIAL, WHICH MAY RESULT FROM THE USE OF AUTOMATA FOR ART.


ASSISTANCE
SUPPORT

A mail suport is provided during a period of 3 months, from the date of registration.

Elsewhere, your suggestions, remarks and propositions are greatly encouraged and accepted. Any suggestion concerning new options or fonctionnalities are welcome. Your feedback is important, too.


DLL

The AUTOMATA for ART package contains a file named AUTODLL.DLL; this is a DLL, to use with your WINDOWS(TM) applications. The commercial use of the DLL is free, if you are a registered user.

You can use the following classical C code sequence, in your WINDOWS program, to access to the bitmaps included in the AUTODLL.DLL of the AUTOMATA for ART application:

/* Load the AUTODLL.DLL DLL */

hLibrary= LoadLibrary( "AUTODLL.DLL");

(...)

/* Load the nBitmap bitmap of the DLL */

hBitmap= LoadBitmap( hLibrary, MAKEINTRESOURCE( nBitmap) );


CONFIGURATION

The system requirements for the AUTOMATA for ART application, are the following,:

- an IBM-PC compatible computer: at least 80386

- WINDOWS 3.1

- 2 megas RAM

- a color printer may be useful


INSTALLATION

Microsoft Windows 3.1(TM) must be installed and working, before you install the AUTOMATA for ART application. The installation method is the following:

Copy all files present on disk of the AUTOMATA for ART software, in a specific directory, named for example AUTOMATA:

COPY *.* C:\AUTOMATA

and then execute the Windows/Installation program to activate the icon of the AUTOMATA for ART application.


FICHIERS
FILES

The  AUTOMATA for ART application includes the following files:

- ART.EXE: the executable file

- ARTUS. HLP: the help file

- ART.DLL: the Dynamic Link Library of the application

- ART.INI: the initialization file, containing the application parameters


SOURIS
MOUSE

When clicking on one array cell with the right button, it will automatically increment its state: 0-state cell will become 1-state cell. Another click on the same cell will change it to state 2, etc. When the state 7 is reached, a double-click on the concerned cell will select state 0.

Double-clicking outside the array window, will cause an iteration. This action is equivalent to Process/Next menu command.

With the mouse left button, you can select a field, to use with the Selection options (Copy, 0-state, Increment, Decrement, etc.).


CLAVIER
KEYBOARD SHORTCUTS

Several keyboard shortcuts are available, in order to optimize the options access for the experimented user:

Ctrl-N	Process/Next

Ctrl-L	Process/Level

Ctrl-U	Process/Until stable

Ctrl-Q	File/Quit

Ctrl-C	Selection/Copy

Ctrl-P	Selection/Paste

Ctrl-S	Initialization/Special patterns/Square

Ctrl-R	Initialization/Special patterns/Rhomb

Ctrl-H	Initialization/Special patterns/Hexagon

Ctrl-O	Initialization/Special patterns/Octogon


OPTION NOUVEAU
NEW

Initializes the application with the parameters and the options specified in the ART.INI file.


OPTION SAUVEGARDE
SAVE INITALIZATION FILE

This options saves the configuration file, including the options and preferences declared. At next use of the software, the options and preferences previously saved, will be automatically loaded.

A file called ART.INI is automatically written in  \WINDOWS repertory, including all selected preferences and parameters.


OPTION A PROPOS
 ABOUT

Shows Copyright informations about the AUTOMATA for ART application. The version number of the software also appears on this box.


OPTION QUITTER
 QUITTER

Quits the AUTOMATA for ART application.


COPIER INFORMATIONS
COPY INFORMATIONS

Copy the main informations about the current automaton, and its state. All informations displayed in the Informations window (automaton number, current level, etc.), are copied in the clipboard. This option is useful to note all interesting informations about a specific automaton, in order to re-use it. All the informations copied, can be transfered to another WINDOWS application, such as a  word processor.


COPIER BITMAP
COPY BITMAP

Copy the current bitmap in the clipboard, in order to transfer it to another WINDOWS application, such as a graphical software, or a word processor. The current bitmap is exported, via the clipboard to other softwares. This option is fundamental for professional use of the AUTOMATA for ART software. Sophisticated, esthetical bitmaps can be created with specific automata, and exported to other applications.

If you use the AUTOMATA for ART software as an icon drawer,  you may choose a 32x32 array, and transfer the resulting bitmap with the Edit/Copy bitmap option, to another application.


COPIER BACKGROUND
COPY MOSAIC

Using this option, you copy the bitmap resulting of the Mosaïc window option in the clipboard. The background window is created by the juxtaposition of the current bitmap, representing the current state of the automaton.


COPIER ARRAY
COPY ARRAY IMAGE

Copy the contents of the current array, when the Array visualization mode (Options/Preferences) is selected. It is not possible with the Bitmap visualisation mode. The array can be considered as a particular zooming mode, for graphical work.


SIMPLE SEED
SINGLE POINT

Initializes the array with a central point, whose state is 1.

For example, with an 1-dimensional array:


INITIALISATION STANDARD
STANDARD

Initializes the array with the following configuration (standard intitial configuration for the Life Game):


INITIALIZATION NULLE
NULL

Initializes the array with no elements. All cells are set to 0-state. This option may be used to configure the initial array, as desired. You can add cells where you want, by double-clicking at a cell position.

The following 4x4 array, is initialized with the NULL command:


INITIALIZATION ALEATOIRE
RANDOM

Initializes the array with random elements. Using this option, initialization is always different.

If some preferences or parameters have been defined, they are still active.

The count of elements randomly determined for each specific state are defined with the Options/Random option.


INITIALISATION MOTIFS SPECIAUX
SPECIAL PATTERNS

Initial figures are very important, when you use a specific automaton; the result mainly depends on the initial configuration. The following special patterns, for initialization of a selected automaton are available:

- cross
- point (central)
- screw (7x7)
- screw (8x8)
- square
- line (3 aligned and central points)
- rhomb
- hexagon
- square
- octogon

All the initial figures central and constitued of state-1 (red, by default) points.


INITIALISATION REMPLISSAGE DE RECTANGLE
ARRAY FILL

Fills the current array with a central rectangle (1-state cells) whose dimensions are parametrable.

For example, the following array results from the use of the Array Fill option, 7x3 parameters whose width and height are respectively 7 and 3:

The use of the Array/Fill option with parameters 5x5 engenders:


PAS
STEP

Defines the step selected, for each iteration. At loading time, this value is set to 1 (single step).

A message error is emitted if the step, added to current iteration level, is greater than the Stability limit (500 by default).


SAVE
SELECTION / SAVE

Saves the selected field (using the left mouse button) in a file in .TXT format.

The .TXT format can be directly read by WINWORD (TM) or EXCEL (TM). The state cell are numbers from 0 to 15.

This option may be useful, in order to compute sophisticated statistics concerning a specific array, within - for example - a spreadsheet.


LOAD
SELECTION / LOAD

Load a configuration into the destination area. Click with the left mouse button, on the destination cell. The load file must be written in .TXT format. The .TXT format can be directly created by WINWORD (TM) or EXCEL (TM).

This property allows the computation of a specific array with a spreadsheet, and its capture in the Automata software, using the Selection / Load option.

This option may be useful to compute a specific array with formulas - for example - in a spreadsheet, save in in .TXT format, and load the corresponding configuration in the AUTOMATA for ART application.


COPY
SELECTION / COPY

Performs a copy of the selected field (using the left mouse button). To use with the Paste option.


PASTE
SELECTION / PASTE

Pastes the previously selected field with the copy option, into the destination area. Click with the left mouse button, on the destination cell.


0-STATE
SELECTION / 0-STATE

Sets to 0-state the selected field (using the left mouse button).


INCREMENT
SELECTION / INCREMENT

Increments the state value of all selected field (using the left mouse button).


DECREMENT
SELECTION DECREMENT

Increments the state value of all selected field (using the left mouse button).


OPTION MATRICE
ARRAY

Defines the array dimensions. The width and heignt ot the array are specified.

An error message appears if one of these values are greater than 100.


OPTION ZOOM
ZOOM

This option allows you to examine the bitmap pattern created by the current automaton, with a scale zoomed factor of 2, 3, 4,or 5. By default, the zoom uses a x 2 factor.


BACKGROUND OPTION
MOSAIC

This option displays a new window, composed of juxtapositions of the current bitmap, considered as a repetitive pattern.

It is useful to visualize and see the effect produced by the repetition of the current bitmap.

The following images results of the use of this option:


OPTION FENETRE BITMAP MULTIPLE
MULTI-BITMAP

This option displays a new window, including the following states of the current automaton. The successive steps are displayed.

The following are examples of the resulting window, when this option is selected:

Here are the 27 first iterations of the 385-32-8-128-2-16-0-64 automaton, with a 32x32 array, intialized with a 8x8 screw:


OPTION AUTOMATES
AUTOMATA

The following automata are available:

- 387-8-0-4-0-0-0-112
- 387-8-0-0-16-0-0-100
-  289-64-0-128-16-4-0-10
- 289-72-0-128-16-4-2
- 385-32-8-128-2-16-0-64
- 297-64-16-132-0-0-0-10
- 337-0-128-4-2-0-0-40

These automata are remarkable, and you may test their astonishing properties.But this list is non-exhaustive, and I recommend you to explore and experiment other automata.


OPTION GENERATION ALEATOIRE
RANDOM

This option is necessary to adjust the random options parameters. A dialog box appears, allowing you to select the amount of elements initially affected to a selected automaton. For each state, the count of elements can be adjusted.


COULEURS OPTION
COLORS

Using this option, a dialog box appears, allowing you to select a specific color, for each state. The default colors can be modified, to create special effects, and specific graphical patterns.


OPTION PARAMETRES
TRANSITION RULES

Defines the transition rules for the AUTOMATA for ART application. Please carefuly read this section, which is very important, for an efficient use of the software.

Modifying parameters, and testing AUTOMATA for ART is highly recommended; many kinds of automata are astonishing, and their properties are very different.

The standard parameters are initialized with the automaton used to create the Life Game (John CONWAY ).

For 16-state and 9-neighbours automata, that are implemented, it is necessary to have an efficient numbering method for precise identification and individualisation of automata, in order to recognize without ambiguity whatever automaton has been selected. An amount of 8^9 different automata is theoretically available, corresponding to 8 states and 9 possibilities of transition for each state, according to the total count of neighbours for each cell: this count can be equal to 0, 1, 2, ..., 7, or 8, corresponding to 9 different possibilities.

In a perspective of ascending comptability, whose specifications are increase of available states and colors, with the same numbering method, we assign a number to every set of transition rules determining every state change: this allows the complete identification of a specific automaton with 8 numbers. If  new states and colors, or additionnal neighbours, are subsequently added, it will not be necessary to modify the numbering system. Accordingly, we can consider our rules array of 8 states and 9 neighbours, as the top left part of  an illimited and extensible array, consisting of m columns (neighbours) and n rows (states).

Consequently, the Life Game automaton corrisponds in this numbering system, to the automaton referenced 499-8-0-0-0-0-0-0, that is to say the automaton 499-8, because the 6 following states or colors are set to null and not used. We also remark another advantage of this numbering system: it is not necessary to specify the maximum count of availablecolors and states.

For automata of this family, the n numbers are coding the whole set of transition rules to state n, from 0 to 2^9 - 1 (that is to say from 0 to 511); the first number is coding the commutation rule to state 0. For the Life Game automaton, 499 corrisponds to 2^0 + 2^1 +2^4 +2^5 +2^6 +2^7 +2^8 , because the transition to state 0 is made when the amount of life neighbours reaches 0, 1, 4, 5, 6, 7 ou 8. Similarly, 8, the second number identifying the automaton, is coding the transition rule to state 1, and corrisponds to 2^3, because the only case where a cell becomes life, is when the total of its life neighbours reaches 3.


OPTION PARAMETRES DE VOISINAGE
NEIGHBORHOOD PARAMETERS

It is possible to modify the count of neighbors considered: by default, all the neighbors of a designated cell are consideredf (that is to say 9, including the specified cell itsel). By assigning the 0 value to some contiguous cells, the configurations produced by the cellular automaton are moddified. You can try 0, 2, 3 values, for example. as neighborhood parameters: cellular automata with new properties will occur.

Assigning values form 0 to 15 to each neighbor cell, give you access to 16^18 (4722366482869645213696) cases of cellular automata.

For 1-dimensional automata, only 3 cells are eventually used: the central site  a(0) itself, and its left  a(-1) and right neighbors a(1).

For 2-dimensional automata, only 9 cells are eventually used: the central site  a(0, 0) itself, its left  a(-1, 0) and right neighbors  a(1, 0) , and the upper a(-1, -1),  a(-1, 0), a(-1, 1) ,and lower sites  a(1, -1),  a(1, 0), a(1, 1).

When the sum Sum a(i, j)*b(i, j) is computed, a modulo is applied, depending on the modulo option selected. The b(i, j) values are the coefficients for each of the 9 available neighbors.

With the parameter Homogeneous neighbor mode set to 1, the value a(i, j) is:

- set to 1 if the current state of the cell is diffenrent from 0

- set to 0 if the current site is a 0-state cell

If the  Homogeneous neighbor mode is set to 0, the value a(i, j) is equal to the current value of the cellstate.

The calculus of the modulo applied to the cellular automaton may result from different techniques:

1) by default, this value is set to 10 (the maximum neighbors + 1)

2) this value can be user-defined

3) this value may be the maximum + 1 neighbors used in the Transition rules option

4) this value may be the maximum + 1 neighbors used in the Neighborhood Parameters option

A few neighborhood parameters are pre-defined:

- 1-dimensional: 0-0-0-1-1-1-0-0-0 from top left to bottom right

- 2-dimensional: 1-1-1-1-0-1-1-1-1 from top left to bottom right

- 5-neighbors: 0-1-0-1-1-1-0-1-0 from top left to bottom right

- 9-dimensional: 1-1-1-1-1-1-1-1-1 from top left to bottom right

The available automata are called Totalistic automata.

With the  [image] automaton, a 49x49 array, a single seed initialization, Homogeneous neighbor mode = 1, and a standard 2-dimensional neighborhood, the 32 first iterations are the following:

With the same automaton, but with a neighborhood parameters defined as (from left top to right bottom) 1-2-1-2-0-2-1-2-1 we obtain:

With the same automaton, but with a neighborhood parameters defined as (from left top to right bottom) 1-2-1-2-4-2-1-2-1 we obtain:

With the same automaton, but with a neighborhood parameters defined as (from left top to right bottom) 1-3-1-3-3-3-1-3-1 we obtain:


OPTION PREFERENCES
PREFERENCES

Defines the user preferences:

DYNAMIC  CELLS: this options, when selected, induces automatic computation of cell size, adapted to current window dimensions. At the beginning, this option is non-active: the cell height and witdth are set to a value of 20 pixels.

STATIC CELLS: the value indicated is used for width and height of the cells. This option  is not active when the DYNAMIC CELLS options has been selected. If you use large arrays, we recommend that you choose small static cells value, such as 10.

SHOW GRID: when selected (default value), a grid is shown on the main window, separating each element.

CELL SHAPE (ELLIPSE / RECTANGLE): determines the current shape of each site, in the array window.

GEOMETRY MODE (PLANE / TORE): determines the geometry mode, for the computation of the next configuration of the automaton. The tore geometry is used to avoïd border effects. The tore geometry may be used preferently, when the mosaïc window option is selected. By default, the plane mode is choosed.

ITERATION LIMIT: this value is initially set to 500; it is used by the Process/Until Stable option. If no stable state is found for the current automaton, iterations are continued until an amount of 500 iterations will be reached.

An error message is emitted if this value is less than the current Level value.

ITERATION INCREMENT: this value is initially set to 250; it is used by the Process/Until Stable or Process/Continuous option. If the iteration limit is reached, a dialog box appears;  il the user prefers to continue the iterations,  the iteration increment is added to the initial iteration limit. For example, with the default parameters, the original  iteration limit is 500. If this limit is reached, and the user wishes to continue, 250 is added, so the new value for the iteration limit is 750.


OPTION STATISTIQUES
STATISTICS

Display a few statistics concerning the current state of the automaton.


EXECUTION SUIVANT
NEXT

Computes and displays next step of the current automaton.

An error message appears, if the level value of next iteration is greater than the Iteration Limit.


EXECUTION NIVEAU
LEVEL

Using this option, you can select a specific level, for the current automaton. The new state of the automaton is showed. For complex, large arrays, and high levels, a delay may be necessary.


EXECUTION JUSQU' A LA STABILITE
UNTIL STABLE

Computes the iteration process, until a stable state (1-periodic) of the current automaton is reached.


EXECUTION CONTINU
CONTINUOUS

Computes the iteration process, continuously. The iterative process is halted:

- if the user presses a key

- or if the iteration limit is reached


EXECUTION CONTINU JUSQU' A
CONTINUOUS UNTIL

Computes the iteration process, continuously, until the specified level il reached. The iterative process is halted:

- if the user presses a key

- or if the iteration limit is reached


FENETRE INFORMATIONS
INFORMATIONS WINDOW

A window describing several informations appears on the screen, when you select this option. The iteration current level, the amount of modified elements, the count of non-state-0 elements, are displayed on the screen, in an independent window.

Selecting the Window/Informations option activates the informations window.

The informations windows can be re-sized, and adapted to your specific needs.


FENETRE MATRICE
ARRAY WINDOW

Selecting this option activates a resizable  Array window, representing the whole automaton current array. This option is useful for scientific study of the automata cells evolution. This option can also be considered as an alternative to the Zoom option.


FENETRE ZOOM
ZOOM WINDOW

Selecting this option activates a resizable  Zoom window. The Zoom window allows to increase the size of the bitmap graphical image of the current automaton, by a specific scale factor (2 by default).


FENETRE BACKGROUND
MOSAIC WINDOW

This option selects a resizable Background window, corresponding to the option specified with the Options/Mosaïc option.


ECHANTILLONS 2
SAMPLES 387-8-0-4-0-0-0-0-112

Several bitmaps, produced by the 387-8-0-4-0-0-0-0-112 automaton are showed.


ECHANTILLONS 3
SAMPLES 337-0-128-4-2-0-0-40

A few bitmaps, produced by the 337-0-128-4-2-0-0-40 automaton are showed. Initial configuration used is Screw.


ECHANTILLONS 4
SAMPLES 289-6-4-0-128-16-4-0-10

Several bitmaps, produced by the 289-6-4-0-1-128-16-4-0-10 automaton are showed.


HELP INDEX

AUTOMATA for ART is a self-documented software. This option load AUTOMATA for ART Help file, named ART.HLP.This option displays the index of the help file.


AIDE CLAVIER
HELP KEYBOARD

Displays the keyboard shortcuts of the AUTOMATA for ART application.


AIDE SHAREWARE
HELP SHAREWARE

Explains the concepts of shareware used by the AUTOMATA for ART application.


AIDE COMMANDES
HELP COMMANDS

This option describes the commands of  the AUTOMATA for ART application main menu.