HEXEN Thing Projectile/Spawn V 1.0 - Apr 15, 1996 74073.3117@compuserve.com claudec@wwa.com (Claude Canning) These were used in the original scripts for Thing_Spawn T_FIREGARGOYLE T_ETTIN T_BRIDGE T_ITEMHEALTHFLASK T_MANA3 T_MANA2 T_MANA1 T_ICEGOLEM T_CENTAUR T_WATERDRIP T_ITEMREPULSION T_MANA3 T_DEMON T_BISHOP T_CENTAURLEADER T_ITEMSUMMON T_ITEMBOOSTMANA T_ITEMHEALTHFULL ---- * syntax references copied from "The Official Hexen Technical Specs" by Ben Morris (bmorris@islandnet.com) * 134:Thing_Projectile / tid / type / angle / speed / vspeed tid: TID of spawn location type: Type of thing to spawn (see spawnable things) angle: byte angle of projectile speed: speed of projectile vspeed: vertical speed Spawns a projectile. * 136:Thing_ProjectileGravity / tid / type / angle / speed / vspeed tid: TID of spawn location type: Type of thing to spawn (see spawnable things) angle: byte angle of projectile speed: speed of projectile vspeed: vertical speed * 135:Thing_Spawn / tid / type / angle / arg4 / arg5 tid: TID of spawn location type: Type of thing to spawn (see spawnable things) angle: byte angle of thing to face Spawns a thing. * 137:Thing_SpawnNoFog / tid / type / angle / arg4 / arg5 tid: TID of spawn location type: Type of thing to spawn (see spawnable things) angle: byte angle of projectile Spawns a thing silently. --------- ******* NEAT TRICK ************** If you want to have pigs in your level use Thing_Projectile to shoot a 126 (dark servant) then use Thing_Projectile to shoot a 40 (porkulator bomb) at the forming Dark Servant. The two critical factors are Timing and Distance. Timing is amount of delay between shots. Distance is between tid that shoots porkulator and spot where Dark Servant is forming. These two factors will determine whether it works or not. These two factors also control whether you get visible or invisble pigs. An example of this is found in pigpenb.zip on compuserve in the action gamers forum HOT:HERETIC/HEXEN lib Here is the pig code from pigpenb script 100 OPEN { Thing_Projectile(19, 126, 64, 50,0); delay(10); Thing_Projectile(18, 40, 192, 50,0); } Projectile are fired at a point between tid 19 and 20 ********************************* These Where found by brute force. I tried each of the following numbers as the type argument to Thing_Projectile. I also tried the first 20 as the type argument in Thing_Spawn and had the same results. Some of these (the ordnance) do not make sense to use in Thing_Spawn but they still will appear (at least the fire ball does, and it will not hurt you when you run through it. Makes a nice torch see pigpenb mentioned above for an example to be found in the throne room) (ORD) means it is ordnance AKA it can hurt you. 0 Nothing 1 Centaurs 2 Slaughtaurs 3 Green Chaos Serpent 4 Ettin 5 Affrit 6 Water Lurker 7 Water Lurker Leader 8 Reiver 9 Reiver 10 Fire Ball (Ord) 11 Blue Mana 12 Green Mana 13 Boots of Speed 14 Porkulator 15 Wings of Wrath 16 Dark Servant 17 Banishment Device 18 Chaos Device 19 Dark Bishop 20 Wendigo 21 Sparkle Bridge 22 Dragon Skin Bracers 23 Crystal Vial 24 Quartz Flask 25 Enchanted Sheild 26 Krater of Might 27 Timon's Axe 28 Hammer of Retribution 29 Segment of Quietus (Blade) 30 Segment of Quietus (Handle Gaurd) 31 Segment of Quietus (Handle) 32 Serpent Staff 33 Segment Wraithverge 34 Segment Wraithverge 35 Segment Wraithverge 36 Frost Shards 37 Segment of Blood Scourge (Skull Handle) 38 Same as 37 39 Same as 37 40 Fire Porkulator Bomb (ORD) (used in pig making) 41 Big Rock 42 Meduin Rock 43 Small Rock 44 Brown Rock 45 Small Browm Rock 46 Real Small Browm Rock 47 Rocks 48 Rocks 49 Rocks 50 Arrow (ORD) 51 Poison Dart (ORD) 52 Poison Dart (ORD) 53 Ripper Ball (ORD) 54 Blue Glass Shard 55 Yellow Glass Shard 56 Purple Glass Shard 57 Green Glass Shard 58 Orange Glass Shard 59 Small Blue Glass Shard 60 Small Yellow Glass Shard 61 Small Orange Glass Shard 62 Small Purple Glass Shard 63 Small Green Glass Shard 64 Blade (ORD) 65 Ice Shard (ORD) 66 small Flame 67 Big Flame 68 Mesh Armor 69 Falcon Sheild 70 Platinum Helmet 71 Amulet of Warding 72 Flechette 73 Torch 74 Disk Repulsion (?) Came up as chaos 75 Combined Mana 76 Yorick's Skull 77 Heart of D'Spiral 78 Ruby Planet 79 Emerald Planet 80 Emerald Planet 81 Sapphire Planet 82 Sapphire Planet 83 Daemon Codex 84 Liber Oscura 85 Steel Key 86 Cave Key 87 Axe Key 88 Fire Key 89 Emerald Key 90 Dungeon Key 91 Silver Key 92 Rusted Key 93 Horn Key 94 Swamp Key 95 Water Drop 96 Small Flame 97 Small Flame 98 Real Small Flame 99 Real Small Flame * The various ghost monsters dissapear when killed leaving no remains * They are also easy to kill 100 Ghost Green Chaos Serpent 101 Ghost Brown Chaos Serpent 102 Ghost Ettin 103 Ghost Centaurs 104 Big Spike (up) 105 Big Spike (Down) 106 Brown Bit 107 Yellow Bit 108 unknown 109 Blue Mana (cannot be picked up) 110 Crashes System 111 unknown 112 Blue Mana (cannot be picked up) 113 Blue Mana (cannot be picked up) 114 CRASH 115 Blue Mana (cannot be picked up) 116 Blue Mana (cannot be picked up) 117 Blue Mana (cannot be picked up) 118 CRASH 119 Blue Mana (cannot be picked up) 120 Blue Mana (cannot be picked up) 121 Blue Mana (cannot be picked up) 122 CRASH 123 Blue Mana 124 Blue Mana (cannot be picked up) 125 Spike Down 126 Dark Servant (ORD) (used in pig making) 127 Icon Defender 128 Nothing 129 Arrow 130 Nothing 131 Fire Ball 132 Nothing 133 Arrow 134 Nothing 135 Fire Ball 136 Nothing 137 Arrow 138 Nothing 139 Fire Ball 140 Nothing 141 Nothing 142 Nothing 143 Nothing 144 Nothing 145 Nothing 146 Nothing 147 Fire Ball 148 Nothing 149 Nothing 150 Nothing 151 Nothing 152 Nothing 153 Arrow 154 Nothing 155 Arrow 156 Nothing 157 Nothing 158 Nothing 159 Nothing 160 Nothing 161 Fire Ball 162 Nothing 163 Arrow 164 Nothing 165 Fire Ball 166 Nothing 167 Arrow 168 Nothing 169 Fire Ball 170 Nothing 171 Arrow 172 Nothing 173 Nothing 174 Nothing 175 Nothing 176 Nothing 177 Weird Green Clam Looking Thing (Anybody know what this thing is email me) 178 Disk Rep (looks like blast from disk of repulsion. Drops to floor and will kick you out if picked up) 179 Green Clam 180 Disk Rep 181 Green Clam 182 Green Clam 183 Disk Rep 184 Green Clam 185 Green Clam 186 Green Clam 187 Green Clam 188 Green Clam 189 Green Clam 190 Disk Rep 191 Green Clam 192 Green Clam 193 Green Clam 194 Disk Rep 195 Disk Rep 196 Disk Rep 197 Disk Rep 198 Green Clam 199 Disk Rep 200 Disk Rep 201 Green Clam 202 Green Clam 203 Green Clam 204 Green Clam 205 Disk Rep 206 Green Clam 207 Disk Rep 208 Green Clam 209 Green Clam 210 Disk Rep 211 Disk Rep 212 Green Clam 213 Green Clam 214 Disk Rep 215 Disk Rep 216 Disk Rep 217 Disk Rep 218 Green Clam 219 Green Clam 220 Green Clam 221 Green Clam 222 Disk Rep 223 Green Clam 224 Green Clam 225 Disk Rep 226 Green Clam 227 Nothing 228 CRASH 229 Kickout 230 Nothing 231 Kickout 232 Kickout 233 Kickout 234 Kickout 235 Kickout There are a few more to go anyone want to finish it? Otherwise I will get around to it sooner or later. Any more info or corrections on this stuff email me claudec@wwa.com