T h e C h i l d M u r d e r e r Version 1.0 (C) 1996 Michael Zerbo - Instructions Introduction: The Child Murderer is a text/graphics adventure game set in Victorian England. You are blamed for a murder you did not commit, and must both evade your captors and find the real killer. This game is aimed towards the beginning level player, and uses a simple, easy to use, parser system. The game will accept small sentences, such as Talk to the woman, or Use the candle. To make the game easier, a menu of common commands and keystroke shortcuts are used. The important objects in the game are preceded with the term, Visible Objects: These visible objects, and objects in your inventory, are the only items that the player need concern himself with. To start the game, simply enter the command CM from your DOS prompt. You may also run the CM file from Windows. Menu Commands: The game displays a menu at the bottom of the text output. Simply choose an option and enter the keystrokes which represents a command. Press ENTER after choosing your command. Each of the directions are represented by N, S, E, W, U, and D. (G)et: this command will pick up any visible items. Keep in mind, not all objects may be picked up. In certain cases, you may need to carry out certain actions before being allowed to pick up an object. (T)alk: allows the user to communicate with other characters in the game. Simply type 'T man', 'T woman', etc. E(x)amine: allows the player to view a visible object in more detail. (Us)e: this command will allow the player to use an object that is either in his/her inventory, or is visible at that location. Ex: 'Us candle'. The use command can have a number of functions, such as giving or dropping an object, determined by the current situation. (L)ook: will repeat the text description of the current location. It will also display all items in your inventory. (Tr)avel to: (used only in hansom cab)- This command will take you to the available locations. Be sure to spell out the location as presented with no errors. Ex. 'Tr tavern' (R)estore: will load up a saved game. Sa(v)e: will save the game at its current spot. (Q)uit: will exit the game. If the user selects an option and nothing happens, that means that the command has no use in that situation. The user does not need to type in complete commands, as the system is designed to use the keystroke shortcuts. This system allows the user an easier time in choosing the correct command choices. Each location will have a text description and usually a graphics screen. Once the graphics load in, the user can return to the text screen by pressing the space bar. This game may be distributed for non-commercial purposes only. It may be included on CDROMS, provided I am contacted beforehand. Shareware Information --------------------- This is the limited, demo version of this game. To order the full version, please send $10 (check or money order) to: Michael Zerbo 16 Colony Drive West Sayville, N.Y. 11796-1611 I will send you the registered version on high density 3.5" disks, printed instructions and hints, as well as a free bonus adventure game. Please wait 5-7 days for shipment. E-mail: mez@li.net