; ; COLONIZATION Game Data ; Copyright (c) 1994 by MicroProse Software ; ; Altering the contents of this file may cause the game to ; malfunction. ; @SEASONS Spring Autumn ; ; Terrain Squares ; ; a) Name ; b) Movement, Defensive, Improvement, Value ; c) Yield (Farmer, Planter(s), Planter(t), Planter(c), ; Trapper, Lumberjack, Ore Miner, Silver Miner, ; Fisherman) ; @UNFORESTED Tundra, 1, 0, 4, 2, 2, 0, 0, 0, 0, 0, 2, 0, 0 Desert, 1, 0, 3, 2, 1, 0, 0, 1, 0, 0, 2, 0, 0 Plains, 1, 0, 3, 4, 4, 0, 0, 2, 0, 0, 1, 0, 0 Prairie, 1, 0, 3, 4, 2, 0, 0, 3, 0, 0, 0, 0, 0 Grassland, 1, 0, 3, 4, 2, 0, 3, 0, 0, 0, 0, 0, 0 Savannah, 1, 0, 3, 4, 3, 3, 0, 0, 0, 0, 0, 0, 0 Marsh, 2, 1, 5, 2, 2, 0, 2, 0, 0, 0, 2, 0, 0 Swamp, 2, 1, 7, 2, 2, 2, 0, 0, 0, 0, 2, 0, 0 @FORESTED Boreal, 2, 2, 4, 3, 1, 0, 0, 0, 3, 2, 1, 0, 0 Scrub, 1, 2, 4, 1, 1, 0, 0, 1, 2, 1, 1, 0, 0 Mixed, 2, 2, 4, 3, 2, 0, 0, 1, 3, 3, 0, 0, 0 Broadleaf, 2, 2, 4, 3, 1, 0, 0, 1, 2, 2, 0, 0, 0 Conifer, 2, 2, 4, 3, 1, 0, 1, 0, 2, 3, 0, 0, 0 Tropical, 2, 2, 6, 3, 2, 1, 0, 0, 2, 2, 0, 0, 0 Wetland, 3, 2, 6, 1, 1, 0, 1, 0, 2, 2, 1, 0, 0 Rain, 3, 3, 7, 1, 1, 1, 0, 0, 1, 2, 1, 0, 0 @OTHER Arctic, 2, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 Ocean, 1, 0, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 3 Sea Lane, 1, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3 Mountains, 3, 6, 7, 2, 0, 0, 0, 0, 0, 0, 4, 1, 0 Hills, 2, 4, 4, 2, 1, 0, 0, 0, 0, 0, 4, 0, 0 @OTHER_NAMES Forest River Major River Minor River Unexplored ; ; Special resource squares & values. ; @RESOURCE Depleted Mine, 6 Oasis, 3 Wheat, 4 Prime Cotton, 6 Prime Tobacco, 6 Prime Sugar, 7 Minerals, 4 Fishery, 5 Beaver, 6 Game, 6 Prime Timber, 6 Prime Timber, 6 Silver Deposit, 12 Ore Deposit, 6 ; ; Country names (color => must be 9-15) ; @COUNTRY England, 12 France, 9 Spain, 14 Netherlands, 13 @NATIONALITY English French Spanish Dutch @NATIONABBREV Eng. Fr. Span. Dutch @HOMEPORT London La Rochelle Seville Amsterdam @COLONYNAME New England New France New Spain New Netherlands @INDEPENDENT United States of America Republic of Quebec Republic of Mexico Republic of Surinam ; ; Leaders ; ; a) aggressive/friendly ; b) expansionist/perfectionist ; c) civilize/militaristic ; @LEADERNAME Walter Raleigh, 1, -1, 0 Jacques Cartier, 0, 1, 0 Christopher Columbus, 1, 0, -1 Michiel De Ruyter, -1, 0, 1 @MISSION Church of Sainte Marie de Santa Maria del Church of @DIFFICULTY Discoverer Explorer Conquistador Governor Viceroy ; ; European classes ; ; Name, transportation costs ; @CLASS Petty Criminals, 300 Indentured Servants, 400 Peasant Farmers, 600 Skilled Craftsmen, 800 Hardy Pioneers, 1450 Town Merchants, 1500 Trained Mercenaries, 1900 Educated Elite, 2000 ; ; Buildings in Colonies ; ; name, cost, tools(*10), size, min_colony, upkeep ; ; (Cost guidelines: If <= 52, should be divisible by 13. Otherwise, ; should be divisible by 8). ; @BUILDING Stockade, 64, 0, 3, 3, 0 Fort, 120, 10, 3, 3, 10 Fortress, 320, 20, 3, 8, 15 Armory, 52, 0, 1, 1, 5 Magazine, 120, 5, 1, 8, 10 Arsenal, 240, 10, 1, 8, 15 Docks, 52, 0, 4, 1, 5 Drydock, 80, 5, 4, 4, 10 Shipyard, 240, 10, 4, 8, 15 Town Hall, 64, 0, 2, 1, 0 Town Hall, 64, 5, 2, 4, 10 Town Hall, 120, 10, 2, 8, 15 Schoolhouse, 64, 0, 1, 4, 5 College, 160, 5, 1, 8, 10 University, 200, 10, 1,10, 15 Warehouse, 80, 0, 1, 1, 5 Warehouse Expansion, 80, 2, 1, 1, 5 Stable, 64, 0, 0, 1, 5 Custom House, 160, 5, 0, 1, 15 Printing Press, 52, 2, 0, 1, 5 Newspaper, 120, 5, 0, 4, 10 Weaver's House, 64, 0, 0, 1, 0 Weaver's Shop, 64, 2, 0, 1, 5 Textile Mill, 160, 10, 0, 8, 15 Tobacconist's House, 64, 0, 0, 1, 0 Tobacconist's Shop, 64, 2, 0, 1, 5 Cigar Factory, 160, 10, 0, 8, 15 Rum Distiller's House, 64, 0, 0, 1, 0 Rum Distillery, 64, 2, 0, 1, 5 Rum Factory, 160, 10, 0, 8, 15 Capitol, 400, 10, 2,16, 20 Capitol Expansion, 400, 10, 2,16, 10 Fur Trader's House, 56, 0, 0, 1, 0 Fur Trading Post, 56, 2, 0, 1, 5 Fur Factory, 160, 10, 0, 6, 15 Carpenter's Shop, 39, 0, 1, 1, 0 Lumber Mill, 52, 0, 1, 3, 10 Church, 64, 0, 2, 3, 5 Cathedral, 176, 10, 2, 8, 15 Blacksmith's House, 64, 0, 0, 1, 0 Blacksmith's Shop, 64, 2, 0, 1, 5 Iron Works, 240, 10, 0, 8, 15 ; ; Scenarios ; map file (do not change), start, end, x0, y0, x1, y1, x2, y2, x3, y3 ; ; @SCENARIO AMER2, 34, 20, 39, 10, 47, 61, 50, 33 AMERICA, 56, 27, 67, 12, 66, 42, 84, 65 ; ; Colonist professions ; ; name, student level (4 = unlearnable), cost in europe ; @JOB Farmer, Expert Farmers, 1, 1100 Sugar Planter, Master Sugar Planters, 2, -1 Tobacco Planter, Master Tobacco Planters, 2, -1 Cotton Planter, Master Cotton Planters, 2, -1 Fur Trapper, Expert Fur Trappers, 1, -1 Lumberjack, Expert Lumberjacks, 1, 700 Ore Miner, Expert Ore Miners, 1, 600 Silver Miner, Expert Silver Miners, 1, 900 Fisherman, Expert Fishermen, 1, 1000 Distiller, Master Distiller, 2, 1100 Tobacconist, Master Tobacconists, 2, 1200 Weaver, Master Weavers, 2, 1300 Fur Trader, Master Fur Traders, 2, 950 Carpenter, Master Carpenters, 1, 1000 Blacksmith, Master Blacksmiths, 2, 1050 Gunsmith, Master Gunsmiths, 2, 850 Preacher, Firebrand Preachers, 3, 1500 Statesman, Elder Statesmen, 3, 1900 Teacher, Expert Teachers, 4, -1 Colonist, Free Colonists, 4, -1 Pioneer, Hardy Pioneers, 1, 1200 Soldier, Veteran Soldiers, 2, 2000 Scout, Seasoned Scouts, 1, -1 Dragoon, Veteran Dragoons, 2, -1 Missionary, Jesuit Missionaries, 3, 1400 Ind. Servant, Indentured Servants, 4, -1 Criminal, Petty Criminals, 4, -1 Convert, Indian Converts, 4, -1 ; ; Cargo types & economic model ; ; Economy: start1, 2, low, high, burden, rise, fall, attrition, volatility ; ; Start 1, 2 = Starting cargo price (lowest/highest) ; Low = Lowest possible drift ; High = Highest possible drift ; Burden = Extra difference between ask & bid prices ; (0 means ask is 1 higher than bid) ; Rise = Price rises at this traffic indicator ; Fall = Price falls at this traffic indicator ; Attrition = Amount added to traffic volume each turn ; (represents ability of price to recover) ; Volatility = Shift value for traffic volume ; @CARGO Food, 1, 3, 1, 6, 7, 3, 2, -1, 0 Sugar, 4, 7, 3, 7, 1, 4, 6, -8, 1 Tobacco, 3, 5, 2, 5, 1, 4, 8,-10, 1 Cotton, 2, 5, 2, 5, 1, 4, 6,-11, 1 Furs, 4, 6, 2, 6, 1, 4, 20,-13, 1 Lumber, 2, 2, 2, 2, 4, 3, 2, 0, 0 Ore, 3, 6, 2, 6, 2, 2, 4, -7, 0 Silver, 20, 20, 2, 20, 0, 8, 1, -8, 2 Horses, 2, 3, 2, 11, 0, 3, 2, -3, 0 Rum, 11, 13, 1, 20, 0, 4, 4,-12, 1 Cigars, 11, 13, 1, 20, 0, 4, 4,-11, 1 Cloth, 11, 13, 1, 20, 0, 4, 4,-13, 1 Coats, 11, 13, 1, 20, 0, 4, 4,-11, 1 Trade Goods, 2, 3, 2, 12, 0, 2, 3, 4, 0 Tools, 2, 2, 2, 9, 0, 2, 2, 5, 0 Muskets, 3, 3, 2, 20, 0, 2, 2, 6, 0 Hammers Crosses Liberty Bells Flags ; ; Unit types ; ; icon, movement, attack, combat, cargo, size, cost, tools, guns, hull, role ; ; AI Role(binary) => Invade Settle Explore Attack Defend Escort Transp Naval ; @UNIT Colonists, 101, 1, 0, 1, 0, 1, 1, 0, 0, 0, 01000000 Soldiers, 103, 1, 2, 2, 0, 1, 2, 0, 0, 0, 00011100 Pioneers, 102, 1, 0, 1, 0, 1, 2, 0, 0, 0, 01000000 Missionaries, 106, 2, 0, 1, 0, 1, 1, 0, 0, 0, 00100000 Dragoons, 105, 4, 3, 3, 0, 1, 3, 0, 0, 0, 00111100 Scouts, 104, 4, 1, 1, 0, 1, 2, 0, 0, 0, 01100100 Regulars, 126, 1, 5, 5, 0, 1, 3, 0, 0, 0, 00011100 Cont. Cav., 130, 4, 5, 5, 0, 1, 3, 0, 0, 0, 00011100 Cavalry, 127, 4, 6, 6, 0, 1, 4, 0, 0, 0, 00011100 Cont. Army, 129, 1, 4, 4, 0, 1, 3, 0, 0, 0, 00011100 Treasure, 17, 1, 0, 0, 0, 6, 4, 0, 0, 0, 00000000 Artillery, 10, 1, 7, 5, 0, 1, 6, 4, 0, 0, 00011000 Wagon Train, 9, 2, 0, 1, 2,99, 1, 0, 0, 0, 00000000 Caravel, 6, 4, 0, 2, 2,99, 4, 4, 0, 4, 10100010 Merchantman, 7, 5, 0, 6, 4,99, 6, 8, 1, 8, 10000010 Galleon, 8, 6, 0,10, 6,99, 10,10, 4,20, 10000010 Privateer, 15, 8, 8, 8, 2,99, 8, 12, 4,12, 00000001 Frigate, 16, 6,16,16, 4,99, 16,20,12,32, 10000001 Man-O-War, 128, 5,24,24, 6,99, 32,90,32,64, 10000001 Braves, 110, 1, 1, 1, 0, 0, 1, 0, 0, 0, 00111000 ; Indian types Armed Braves, 111, 1, 2, 2, 0, 0, 2, 0, 0, 0, 00111000 Mtd. Braves, 112, 4, 2, 2, 0, 0, 2, 0, 0, 0, 00111000 Mtd. Warriors,113, 4, 3, 3, 0, 0, 3, 0, 0, 0, 00111000 @ORDERS No Orders, - Sentry, S Trade Route, T Go To, G Live In Village, L Fortify, F Fortified, F Build Colony, B Clear/Plow, P Build Road, R No Orders, - ; Reserved for AI No Orders, - No Orders, - @ACTIONS Trade With Village Enter Hostile Village Establish Mission Denounce Heresy of %Fs Mission Live Among The Natives Ask to Speak With Chief Incite Indians Demand Tribute Attack Village Cancel Action @VALUES low quality good fine excellent @ATTITUDE Content Uneasy Restless Angry War @ATTITUDINAL Extremely Very Rather Somewhat Slightly @LEVELS Semi-Nomadic, Camp, Camps Agrarian, Village, Villages Advanced, City, Cities Civilized, City, Cities , Capital, Capitals ; ; Indian tribe info ; ; tech-level, color ; @TRIBES Incas, Inca, Jewelled Relics, 3, 97 Aztecs, Aztec, Gold Bars, 2, 149 Arawaks, Arawak, Bone Jewelry, 1, 54 Iroquois, Iroquois, Wood Carvings, 1, 87 Cherokee, Cherokee, Turquoise, 1, 67 Apache, Apache, Beads, 0, 111 Sioux, Sioux, Beads, 0, 118 Tupi, Tupi, Gems, 0, 71 ; Extra tribe names Maya, Maya Toltecs, Toltec Kiowa, Kiowa Hurons, Huron Hopi, Hopi Navajo, Navajo Cheyenne, Cheyenne Cree, Cree Algonquin, Algonquin Powhatan, Powhatan Delaware, Delaware Shawnee, Shawnee Illinois, Illinois Chickasaw, Chickasaw Choctaw, Choctaw Seminole, Seminole Mohicans, Mohican Zapotec, Zapotec ; ; Founding father types. ; @FOUNDING Trade Exploration Military Political Religious Independence ; ; Founding Fathers ; ; type, weight 1500-1600, weight 1600-1700, weight 1700+ ; ; Father of higher level will not appear until at least one ; father of next lower level (of same type) has joined the Congress. ; @FATHERS Adam Smith, 0, 2, 8, 6 ; Economic/Trade Jakob Fugger, 0, 0, 5, 8 Peter Minuit, 0, 9, 1, 0 Peter Stuyvesant, 0, 2, 4, 8 Jan de Witt, 0, 2, 6,10 Ferdinand Magellan, 1, 2,10,10 ; Exploration Francisco Coronado, 1, 3, 5, 7 Hernando de Soto, 1, 5,10, 5 Henry Hudson, 1, 10, 1, 0 Sieur De La Salle, 1, 7, 5, 3 Hernan Cortes, 2, 6, 5, 1 ; Military George Washington, 2, 0, 4,10 Paul Revere, 2, 10, 2, 1 Francis Drake, 2, 4, 8, 6 John Paul Jones, 2, 0, 6, 7 Thomas Jefferson, 3, 4, 5, 6 ; Political Pocahontas, 3, 7, 5, 3 Thomas Paine, 3, 1, 2, 8 Simon Bolivar, 3, 0, 4, 6 Benjamin Franklin, 3, 5, 5, 5 William Brewster, 4, 7, 4, 1 ; Religious William Penn, 4, 8, 5, 2 Jean de Brebeuf, 4, 6, 6, 1 Juan de Sepulveda, 4, 3, 8, 3 Bartolome de las Casas, 4, 0, 5,10 ; ; Text Colors ; ; basic, hilite, grey, enhance, shadow, select, border 0, 1, 2 ; @COLORS 68, 149, 8, 128, 47, 138, 134, 128, 138