TEAM LIST
Use the PgUp/PgDn, arrow keys to scan through the team
list. Position the cursor over the desired team and
hit RETURN to select and enter the team number into
the current data field.
ESC - to cancel selection and return to edit mode.
CONFIGURATION
Enter the runtime parameters:
- Default listing device and printer type.
- Default form letter to be used with form printing.
- Default Drive and pathname of the where the GMX
database files are stored.
- Password - user defined password; blank=no check.
- Umpire-in-Chief : enter Name and phone number.
- Date type - one of 6 types possible
- 1 = YY.MM.DD
- 2 = YYYY.MM.DD
- 3 = DD/MM/YY
- 4 = DD/MM/YYYY
- 5 = MM/DD/YY
- 6 = MM/DD/YYYY
TOOL MENU
Select from the Tool menu or ESC to cancel request.
SYSTEM CONFIGURATION - sets the runtime parameters
for the program such database area, date type, etc.
DEFINE TEAMs - define all teams to be used in the
game assignments.
DEFINE LOCATION - define all game locations.
DEFINE PAY - define all pay levels for each type of
games and playing levels.
UMPS - PAYROLL - do a payroll for all your officials
performed in games in a defined pay period.
- AUTO ASSIGN - assigns umpires with appropriate
level to games in random order. One can remove
or deassign umpires from games in a time span.
UMPIRE
Browse through the umpire list using the PGUP/PGDN,
UP/DOWN arrows.  HOME/END jumps to top/bottom of
Use PgUp/PgDn to jump one page up and down through
the list.  Press the F8 key to display all the games
currently assigned for that official.
USE function keys to edit, add and delete officals.
ESC - to return to main game list.
FILE DIRECTORY
File directory listing of FRM files for form printing
Use the   arrows to move the cursor to the desired
file name. Use the RETURN key to select the file.
Use PgUp and PgDn to page up and down in the list.
Use ESC to cancel any file selection.
MONTHLY CALENDAR
Use PgUp / PgDn to skip to next or previous month.
Use Up / Down arrow keys to move through month. The
current day is encased by the {} brackets. Press the
RETURN Key to select the highlighted date. The F9 key
should bring up this calendar in most situations.
ESC closes this window and returns to the last
operation when the calendar was called.
LOCATION
DEFINE GAME PLAYING LOCATIONS:
Define all the game locations you will use. Make sure
the game levels are the same as those you defined in
the PAYlevel list. Use the F1 key to display a list
of levels while editing or adding locations. Define
the start time for the game. If more than one game is
to be played at that location enter a new definition
RECONSTRUCTION
This procedure will clean up and pack the database
files and recreate the indexes. This is usually not
destructive and can in many instances repair
damaged or corrupted databases. It will also improve
storage and access speed of retrieval. NOTE that
routine backups of all files are strongly recommended
as the best protection against loss of data.
UMPS - LIST ASSIGNMENTS will list all games assignment
for one or all umpires within a given time span
GAMES- LIST all games by location, or date.
- LIST all games for a particular level. A game
list broken down by teams is provided.
- GAME SUMMARY will list the game standings
for a specified group or level. Games with the
PRINTERS
Use the PgUp / PgDn to scan through list by pages or
Use the Up / Down arrows to scan one at a time. HOME
will jump to the top of the list and END will jump to
the bottom. Pressing RETURN will select the printer
currenlty highlighted and placed that definition in
the variable field. ESC will cancel any printer
selection.
MAIN
GMX  -  SPORTS GAME MASTER
Main screen from which one can add, edit, delete and
view all game schedules in the database file.
Use the PgUp/PgDn, up/down arrow keys to scan the
the game list stored in order of game date, team,
playing level. One can manage the assignment of all
officiating needs for each game.
F1 - HELP  : Display this help information.
F2 - ORDER : Change list order to one of 4 types.
F3 - EDIT  : Edit current game information.
F4 - ADD   : Add single/multiple/by level games
F5 - UMPIRE: Go to umpire list.
F6 - DELETE: Delete current or several registrations.
F7 - CHART : Display a weekly chart of scheduled games
F8  - Menu of tools to perform a variety of operations
F9  - Pop Up Perpetual monthly calendar. {}=today
ESC - QUIT program to DOS
RETURN - displays the location, coaches and officals
that are assigned. If no officials then some will
be suggested according to their level and number
games they have done so far.
TEAM
Define team names, coaches and their game levels.
Use the PgUp,PgDn,Home,End and arrow keys to scan the
list. Use the F3-Edit and F4-Add to modify the list.
USE the F1 to pop up a list of all game levels and
locations that were previously defined. This should
easy some of the work entering as well as prevent most
spelling mistakes. USE F7 to PRINT a full/partial list
PAYLEVELS
Define game levels and the umpire levels needed and
the payment defined for the plate and bases umpires.
Use the PgUp/PgDn,Home,End and arrow keys to scan
the through the list. Use the function keys to Edit
or ADD pay levels. For example the definition
BANTAM      L1   15.00      L2  12:00
indicates that for Bantam a level 1 umpire is required
The dues can be adjusted via the F8-TOOLS menu.
Entering a positive number is referred to as due
owed and a negative number as a payment owed to
to the umpire. These will be used to adjust his pay.
Pressing the RETURN key will display more information
about the current umpire. This can be edited with the
other information through the F3-EDIT function.
GAME STATUS
Enter Game Status code:
H - Home won             P - Postponed
V - Visitors won         X - Rescheduled game
T - Tie                  I - Incomplete information
R - Rainout
The Game summary procedure will not include any games
that have a status of "I".
UMPIRE STATUS
Enter Umpire Status
P     - paid : automatically set by Payroll
procedure.
BLANK - unpaid.
Must reset umpire status to blank if you want to pay
the umpires via the payroll procedure.
When the additional information window is displayed
one can edit the game information by pressing F3.
One can change the scores, enter information about
ejections, MVP and general remarks.
Once the game results has been entered , change the
game status for "I" to some other status setting.
Make sure the team names and team numbers are unique.
Use ESC to exit team list and return to main screen.
The level that the team is playing in should
correspond to the game levels for the locations and
pay levels assigned to the umpires. To designate
divisions for teams use a different level, eg BANTAM1
and BANTAM2 could denote two divisions in BANTAM.
LOCATION LIST
Use the PgUp/PgDn and arrow keys to scan through the
game location list. Use the RETURN key to select and
enter the game location information into the current
data fields.
Use the DEFINE LOCATIONS under the F8-TOOLS menu to
enter new or edit old game loactions.
ESC - to cancel the selection and return to edit mode.
GAME TYPES
list of game levels. Use the RETURN key to select the
game level that the cursor is currently pointing at.
Use the DEFINE LEVELS under the F8-TOOLS menu to add
new and edit old game levels and related umpire info.
ESC to cancel the selection and return to edit mode.
status of 'I' will not be included in the
standings. One can list all the MVP and GAME
EJECTIONS and STANDINGS based on win/loss pts.
LIST CONFLICTS will examine all games and list those
that have a conflict with location or umpires.
GLOBAL REPLACEMENT will replace the occurrence of one
value for a variable with another.
NOTE PAD - a multi page text file for general info.
RECONSTRUCT DATABASE - will recreate the indexes for
all database files. This will sometimes correct
some database problems and will certainly cleanup
the deleted records and reduce file sizes.
CONTACT List helps manage all your other contacts.
This is shared with other BES programs.
NOTES
NOTE PAD - Enter free format text in 12 line pages.
One can enter unlimited number of pages. Use the
PgUp/PgDn to move through the pages of the note
pad.
Use function keys to add and delete pages as
needed. F7 will print the selected number of pages.
ESC - to exit the note pad.
WEEK SCHEDULE
Charts game assignments by Location and/or Game level
for a one week period. Up to 5 games per day are
displayed. One can change the location or game level
or set to blank denoting all locations or levels.
Use the left/right arrow keys to go back or forward
a week respectively.  Use F2 to define location, F3
to define level and ESC to exit the charting process.
CONTACT LIST
A utility to help manage your contacts, including
phone numbers, addresses and even pledges. Contacts
can be organised by effectively using the 2 character
code field at the far left of all contacts. The print
function will prompt the user for this code permitting
a method to print partial lists of contacts. Use the
PgUp/PgDn/Home/End keys along with the up/down arrow
keys to scan through the list. The current contact's
personal information is displayed in the window at the
bottom of the screen. Use the F7 key to select the
list order for the contacts. Note that the contact
information is shared by other BES programs.  Use the
ESC to quit and return the user to the TOOLS menu.
CONTACT EDIT
Enter a 2 character code to help organise your
contacts. Some examples could be
S - sponsor    V - volunteers    E - executive
C - coach      D - dealers       A - associations
Enter the information in a standard way to help in
locating information. ESC will cancel the editing
process.
When adding umpires use the umpire codes defined in
the your PAYLEVELs for your divisional levels. In
this way when the program auto assigns umpires it
will find the umpires by matching the PAYLevels to
the umpire's level. UMpires are assigned games in
such a fashion as to spread the work around. One can
always change the assignments for any game.
PRINTER DEFINITION
One can add new printer definitions or edit existing
ones found in the list supplied. Enter the control
character sequences defined in your printer manual.
The printer control commands can be used in any form
files to control the output to your printer. These
printer definitions are used by all BES programs that
are installed on your system.
To auto assign games by level one needs to specify
Homefield locations and availability on a weekly
basis. The more days marked as game days the more
frequent games will be assigned. Atleast one game
day must be specified if Homefields will be requested
at the time of assigning games. See F4-ADD of games.
Press RETURN to display Homefield game days selected.
GAME ASSIGN
Specify the number of games for each team. If an even
number of teams, then specify N-1 where N is the # of
teams to ensure that each team plays each other once.
and (N-1)*2 for twice, etc. For an odd number of teams
specify N where N is the number of teams to ensure
that each team plays each other; any number that is
not a multiple of N will give some teams more games.
and payed $15.00 a game and a level 2 umpire is
required for the bases and payed $12.00 a game. Use
the same umpire level codes when entering your umpires
so that the program can match the appropriate umpires
to each divisional level. If only one umpire is for
a level then leave the bases blank. Plate and bases
can have the same umpire level with different pay.
for that time. You will be prompted for the days of
the week for which the location at that time for that
level will be used. The more days specified the less
likley conflicts will occur and therefore a shorter
time span for playing the desired number of games.
At least one day of the week is required for auto
assigning of games for divisional round robin play.
PRINT
Specify a printer port such as LPT1:, LPT2:, COM1: etc
One may direct the printing to a file by specifying
any character string to represent the file name. Note
that if the file already exists, the output will be
appended to the current file. One may use any text
editor including the one supplied under the TOOLS menu
to edit the output file created.