=========================================================================== Title : ADDICTIV.WAD Addictive Deathmatch Series for Doom ][, parts 1-6 (Doom ][ v1.9 recommended for demos) Date Finished : July 23th, 1996 Author : Iikka "Fingers" Ker„nen Email Address : niilo.keranen@pp.inet.fi Smail Address : Iikka Ker„nen Kiiskitie 4 FIN-93400 Taivalkoski Finland Other Files By Author : MINES.WAD DYSTIK.WAD (v1.2 = DYSTIK12.ZIP) DMATCHES.WAD (v2.3 = DMATZS23.ZIP) CASTLE3.WAD SFALLS.WAD LASMA.WAD ADDICT1 - ADDICT4.WAD (4 first levels in this wad) I'm also a co-author of the stunning 11-level episode DYSTOPIA3 (DYST3.ZIP) and the massive 32-level REQUIEM that hasn't been released yet. Misc. Author Info : Who did say I'm miscellaneous, anyway? Description : Kill your friends, laughing sadistically on their hopeless efforts when they try to escape you. Oh, almost forgot: This place looks good, too! After the last release I have recorded three new, 3-minute long demos of 4-player total fragfest! Um, well... It was abt. 4 am when they were made. Especially the end of the 2nd demo even looks like it. :) All you guys who read this online in the net: this is the best looking deathmatch wad you'll ever find there. I used plenty of cool 3-d effects which make these levels look more like Quake than ordinary Doom2 levels... Yes, I HAVE Quake. Map information: Map01: The Great Hall This is rather small shotguns-only level, mainly for 2-player game... But if you need truly non-stop action, try with 4 players. But that really needs IPX network, 4-player game with 14400 modems is SLOW! (So all you BBS players, the later maps are for you... the large size helps the slowness) Map02: Red Cross ? This is a bit larger, more outdoor style level; ROCKS in 4-player game if you have faster network than slow modems... Then a little hint: The red cross can give you a super shotgun... (or chaingun or berserk, depends on diff.level) Map03: Killer's Instict This is the most "quakish" level of the series... Mainly indoors, and cool architecture. In 4-player game you'll get great mass-meetings at the place where's chainguns... One starting place contains a secret, you can find the berserk and an extra armor. Map04: The Tower This one I made because the others are not always big enough for 4 players, I mean good players... So this is bigger, containing more weapons and stuff. The main tower is the only way to get the megasphere and plasma gun... But these two can be "blocked" :) Map05: X Rivers I hadn't used the real-3d bridge effects in a deathmatch wad before, so I did this. The map is large enough for 4 players, but it doesn't have the plasma gun. There's a supercharge in the middle, and it'll surely lure many players to their deaths... Also, it's often useful to collect the chainsaw before going for the rocket launcher (you'll see why ;) Map06: Deadly Architecture This level has five different buildings... The one in the middle has dozens of windows, so it looks like a sniper's paradise. From the two "towers" you can see and shoot everything... But after all, it's very likely that somebody finds his way to behind you - with a rocket launcher! Weapon information: (1=berserk, 1+1=berserk+chainsaw; 3=single shotgun, 3+3=super shotgun etc) Level Weapons on diff.levels (1-2 / 3 / 4-5) 01 1+1 / 3 / 3+3 02 1+1 / 3+4 / 3+3+4 03 1+1 / 1+3+4 / 1+3+3+4 04 1+1+3 / 1+1+3+3+4 / 1+1+3+3+4+5+6 05 1+1 / 1+1+3+3+4 / +1+3+3+4+5 (No berserk) 06 1+1 / 1+1+3+3+4 / 1+1+3+3+4+5+6 Additional Credits to : ID (Doom2) Matthew Ayres (Waded) Colin Reed (BSP) TiC (What "why"? A reason is OPTIONAL) Thomas Giboney (For making me better known in net) Chris Thornton (Requiem! Requiem!) Adelusion (the other author of Dystopia 3) Demo Opponents, playtesting: Marko "Lazy" Naumanen (Indigo) Eino Liimatta (Brown) Jarkko V„„r„niemi (Red) =========================================================================== * Type of DOOM or DOOM II file* New level WAD (+graphics, +demos) * Play Information * Map # : Map 01 - Map 06 Single Player : Yes, but WHY? No reason for it! Cooperative 2-4 Player : Yes, look above... But I have NOT tested it. So I may have forgot to add Co-op starts in a level or two, as they're practically useless. Deathmatch 2-4 Player : Yes, this is the real thing! Difficulty Settings : For variance in weapons... see weapon info. New Sounds : No New Music : No New Graphics : Status bar, Title pic etc. and a few textures. Demos Replaced : All three... 3 first levels, that is. * Construction * Base : New levels from scratch Build Time : 2-6 hours per level. Editor(s) used : Waded 1.83beta BSP1.5x Known Bugs : Nope. Or.. well, you can see the sky flickering in one place in the 4th level... you'll hardly ever go there, though. I couldn't fix this without reducing details which make the level so good... May Not Run With... : Duke Nukem 3d (Knowing what age most dukers are, this must be said) [Nope, I don't like Duke] In other Doom ][ versions than 1.9 you can't see the demos... So when you start this in single-game for looking around, press enter IMMEDIATELY at the title screen. * Copyright / Permissions * Authors may NOT use this wad as a base to build additional levels. But its ideas are PD. If you want to use my levels in a DM-level collection cd-rom or something similar, or want to use my status bar in your wad, PLEASE contact me first! If you do anything to my wads without my permission, YOU WILL BE TERMINATED VIOLENTLY! You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. But add the new ftp sites when distributing... * Where to get this WAD * FTP : ftp.cdrom.com BBS : Gamenet BBS (Finland) Kimble BBS (also) MBnet (this, too..)