Rockwell B-1B Lancer (Version 1.0) ************************************************************************** Requirements for use: --------------------- 1. Microsoft Flight Simulator Version 5.0a or 5.1 (Hearafter known as FS5) 2. BAO's Flight Shop (Hereafter known as FSFS) 3. 720K of Hard Disk Space Free on your FS5 Drive List of Files: -------------- 1. Readme.txt (this file) 2. B1B.0af to B1B.9af (texture files) 3. B1B.air (sim file) Instructions: ------------- 1. READ THIS FILE COMPLETELY! 2. Copy the B1B.*af files to your /TEXTURE directory located in your FS5 directory 3. Copy the B1B.air file to your /SIM directory located in your FS5 directory 4. Enjoy! Limitations and/or notes: ------------------------- 1. Features: A. Afterburners at approximately 95% RPM (Light 'em up!) B. Working strobes C. Wings automatically sweep at 350 KIAS 2. Visual limitations: A. Landing Gear can sometimes briefly be seen through engine pods B. No flaps, lights, or spoilers are visble when used 3. Flight model: A. Generally accurate from 150-600 kts indicated B. Recommend Auto coordination ON when flying approaches C. Remember, this is a large jet, although very responsive, has the same G limitations as a large commerical aircraft. Also, the model flies very differently at high vs low gross weight. 4. Numbers to know (real world): A. Max AOA on takeoff or landing: 10 degress due to tail strike B. Always use full flaps for takeoff and landing C. Rotate and Takeoff Speeds: 210 Gross - 119 Rotate / 134 Takeoff 390 Gross - 168 Rotate / 183 Takeoff D. Landing Speeds: 210 Gross - 145 380 Gross - 195 5. FAQs: A. Why no visual flaps, spoilers, etc? In FSFS, you can't make things double conditional (ie you can't say show this flap only if wings are forward AND flap lever is put down) To make the flaps look right, the wings would have either have had to fixed forward, or not put visual on the flaps. Otherwise, someone could put the flaps down while the wings are back, and you end up visually with flaps hanging in space! B. Why no burner flames out the back this time? Because of the enormous complexity of this visual model, I quite literally ran out of parts. The current visual model sits at 539 parts! The B-1B fuselage has many compound curves, which if not broken down into all convex parts components, etc., you can end up with some strange visual effects. Structures where kept to an absolute minimum! Therefore, no parts left to do burners! C. Hey, when the aircraft stalls, I cant recover! This is part of the flight model problem with FSFS. I have heard a lot of complaints about the standard FSFS flight models, yawing being a big one. I try to compromise as best I can to get decent flight models, but you are always welcome to try to improve it. However, in the real B-1B, life imitates art. If you stall in a real B-1B, the aircraft WILL NOT recover. It will pitch up abruptly, and never restabilize! So for once the flight model actually comes close near the limit! Brief development history: -------------------------- The Rockwell B-1 Lancer was originally developed as the B-1A, a high altitude supersonic strategic bomber capable of Mach 2.0. It was intended to reach active service in the late 1970s, and eventually replace the B-52. However, the program was cancelled by then President Jimmy Carter back in the late 1970s. However, when President Ronald Reagan took office in 1980, he proceeded to update all of the United States strategic forces, with the authorized of the B-1B to supplement the bomber forces until the ATB (B-2) came on line. Therefore, the B-1B production, testing, and validation went on all at once! The first operational squadron was activated in 1985 at Dyess AFB, TX with 83-0065, 'The Star of Abilene'. 100 B-1Bs were built. Because testing was going on at the same time as production, the B-1B had only recently become certified to drop conventional weapons at the same time as the Persian Gulf conflict of 1991, thereby 'missing' that theatre. The B-1B is optimized for low altitude, all weather, day or night deep penetration bombing. Its main features include crisp handing, a auto Terrain Following system that allows high speed low level with no outside visability, high speed in excess of 9 miles a minute at sea level, long range, and large payload. Its swing wings allow a wide flight envelope. This particular serial number is 85-0074, 'CrewDawg' which belongs to the 9th Bomb Squadron, Dyess AFB, TX. Disclaimer: ----------- The files & data contained in this file are for private entertainment purposes only. I will not be held responsible for any damage or loss of data incurred directly or indirectly from the use of these files. This file may be copied, distributed, transmitted, uploaded or download only as long as it's content remains unchanged. This file is NOT to be used as the basis for flying the real aircraft. The individual files contained within this one may not be distributed, transmitted, uploaded or downloaded. This file may be included with other files that have been packaged for distribution only if the content of this file remains unchanged. This is freeware only! No monetary gain may be made by the sale of this file or any part of it. By copying the content of this file to your FS5 directories, you are agreeing to the terms of this disclaimer. Information: ------------ Any and all feedback would be appreciated. My e-mail address: HSand1968@aol.com Version Changes: ---------------- Initial Release Version