Notice: This file is temporary for now. It is to give everyone the basic information that I am currently aware of on this subject. I wrote DMapEdit, but I really haven't created any maps for Doom for the most part. I know basically how to create many standard structures in theory, however, and I will explain them here. When I learn more about the subject and can expand on the information within here, I will write a new file to replace this one. Bridges: -------- What is a bridge? A bridge is basically a pathway that is open on either side. By open, I mean that if you walk off one of the two sides, you will fall down to a lower area. Typically, there is slime or lava or the like in such areas, but it doesn't have to be so. Usually I won't call it a bridge unless the drop is at least 24 units, making it impossible to climb back up onto the bridge again if you do walk off. Bridges are rather simple to create. You simple have the bridge section one sector, and two sectors on either side of the bridge with lower floor heights. That's all that's required. At least for a static bridge. Anyone wanting to know about bridges however are usually interested in bridges that either drop down into a pit or raise out of a pit. These I call non-static bridges. To create these, you must first create a static bridge. If it is going to raise out of a pit or something, you will want to make the bridge's floor height what it will start at, usually the same height as the pit's bottom. Even though the floor heights are the same, you still need to have a seperate 'bridge' sector. Once this is done, you need to set up a switch or line somewhere that will activate the bridge, either raise or lower. Tie that line to the bridge sector by giving both the sector and the line the same trigger id number, and you should be set to go. The linetypes you will want to use for this will be the 'raise floor' or 'lower floor' types. There are many types for each, and you will need to choose the one that fits your exact needs. A word of warning, however. I don't recommend using the reusable types usually, unless you want your bridge to move between multiple heights, instead of just 2.