Version history of CrossWords: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Version 6.5 -- October 26, 1996 -- Added code to "skip" over clues, that have already been answered, when players are toggling thru across/down clues. Thanks Jon! =============================================================================== Version 6.0 -- August 25, 1996 -- Some SysOps were having problems with CrossWords when operating under a fossil driver. This was a long time problem that I just now located and fixed. -- And MUCH better expansion of puzzles - can now handle puzzles that contain as many as 125 clues across AND down!! =============================================================================== Version 5.5 -- August 15, 1996 -- Bug fix with respect to the way in which the game handled players who had maxed out the number of times allowed to give correct answers the previous day. =============================================================================== Version 5.0 -- August 12, 1996 -- Small addition to the code: after answering a clue correctly, incorrectly, or getting the ominous "ALREADY ANSWERED" message, the game will now re-display the clue - rather than clear the line and wait for a key-press. This is simply an "orientation-helper"! -- With this version SysOps who wish to upgrade should do a NEW INSTALL as the format for the "games.dat" file format has changed. -- The CrossWords Editor program (CWEDIT), has been recompiled for better code optimazation; and to handle the new "games.dat" format for editing puzzles. -- (REGISTERED VERSIONS ONLY) With this release, I am changing the way in which puzzles will be imported into CrossWords. Extra puzzle archives (PUZ##.ZIP) will now contain 5 puzzles and gamebrd#.ans per archive PLUS a "readme.1st" file. So, SysOps now only need to: 1.) If changing ALL 5 puzzles, simply copy over ALL files from archive to your CrossWords directory. Then read the "readme.1st" file to obtain the number of across & down clues; you'll need these numbers to edit your "games.dat" file with CWEDIT.EXE. OR 2.) If changing out one puzzle at a time from a puzzle- pack, SysOps will need to extract the appropriate puzzle#.dat, gamebrd#.ans file(s) to your CrossWords directory. Read the included "readme.1st" file to find the appropriate number of across clues & down clues for the puzzle(s) you're extracting. Then use your CWEDIT.EXE file to edit the games.dat file. Sounds complicated, but it really isn't. -- Main menu will now indicate which puzzles that you're users have reached the max allwoed per day (as set by you in the config file). Some players were forgetting which ones they had already been in. Thanks MaryLou! ============================================================================= Version 4.0 -- June 1, 1996 -- This release includes a scoring module incorporated into the cwords.exe program; it is backwards compatible (ie., meaning it will work with any of the previous puzzles created). ============================================================================= Version 3.5 -- May 25, 1996 -- This release addresses a problem that multi-node BBS's had with the way in which CrossWords wasn't sharing opened files across nodes. As of version 3.5 this problem is now fixed. ============================================================================== Version 3.1 -- May 20, 1996 -- Maintenance Release. Only a minor change in the way in which the program handles 'detecting' whether or not the remote caller has ANSI loaded. Special thanks to Rich Coon for this one. ============================================================================== Version 3.0 -- April 3, 1996 -- Well, the player scoring had bugs that would require extensive debugging to fix; so I have removed the scoring algorithm for now - should have it worked out for version 4 later this year. -- Seems I forgot to reset/clear the puzzles before zipping up the archive; corrected that problem. -- Added CWEDIT to this release - used to create/modify puzzles for use with CrossWords. Will only work if you have CrossWords registered. -- Added edraw option to the program. ============================================================================== Version 2.0 -- December 23, 1995 -- Added player scoring to the program. Added 5 new puzzles to the program. Re-wrote the program code to use random access files for .dat files; this dramatically cut down on the number of files on the Hard Drive and sped up the program quite a bit. ============================================================================== Version 1.0 -- December 3, 1995 -- First public release! ============================================================================ Version 0.1a November 14, 1995 -- Compiled source code using QuickBasic 4.5 & DoorFrame 4.9 -- Set a limit of 2 trys per puzzle per player for unregistered version. Registered versions are sysop configurable. -- Added a screen for non-ANSI users before dumping them back to the BBS. -- ANSI REQUIRED!