Current Version: 2.0 Revision History ---------------- ***ver 2.0 (Oct. 27 1996) -unimportant: # of bots running printed when new bots created -should now use ALL POWERUPS! -attempts to check for lava before jumping... -strafing code is in...time for new tactics -bots will now strafe (at cl_sidespeed) -bots yaw at whatever speed in cl_yawspeed -bots now run at whatever speed in cl_forwardspeed ***ver 1.9 (Oct. 25 1996) -Partial Fix - EDICT overload crash. The bots now wait a random time before coming back in...like players instead of instantaneous respawn...so go for broke. I can get around 80 or so without crashing (but don't ask about playability) -Added fix for counting number of swimming monsters from 1.06a -New skin: the COWBOY! -Sorry Adam VARN (see below for incorrect spelling) ***ver 1.8 (Oct. 18 1996) -THANK YOU ADAM VARNE... The Impulses were STILL wrong... the CORRECT impulses should go from 100-103 Sorry to all those who just couldn't get this patch to work. ***ver 1.7 (Oct. 15 1996) -impulses for creating bots, showing scores, removing bots, changing skins can be used while dead -fixed Readme.txt Impulse #s-they go from 100-104 -bots should now move more smoothly -forgot to mention it before-moves while firing (since 1.4?) -helperbots in teamplay now have their own names -implemented skill levels (affects speed and leading) WARNING: at skill levels higher than 1 , bots may move faster than players. I'm not sure, but I'm willing to listen to feedback -FIXED teamplay scores:teamplay shows scores for three teams: Two player teams (and their helperbots) and a seperate BOTS team ***ver 1.6 (Oct. 11 1996) -bots will no longer telefrag on respawn like players -Remove Bots now uses teleporter fog to look cooler -now supports TEAMPLAY! Sorry, new impulses AGAIN ***ver 1.5 (Oct. 9 1996) -bots now use the monster colormap -bots now make sound when picking up items! -NOW for Quake 1.06! -NEW! Remove Bot function added! -corrected weapon refire rates(sometimes buggy?) -fire leading code is lethal! ***ver 1.4! (Oct. 6 1996) -shrunk code by calling player attack routines! -MAJOR speed increase - start running cause they're moving! - thanks lando -only one bot created at a time to reduce telefrags on start -removed bot limit-you can now make as many bots as you like -fixed install instructions - thanks SkurV -now makes appropriate screams in slime ***ver 1.3! (Sept. 29 1996) -fixed bug stopping bots from dying/respawning in lava/slime! -bots now evade during attack. Very annoying evasive jumping. -weapons firing now corrected (hopefully) - thanks lando -bots now print telefragger's name! (see triggers.qc) ***ver 1.2! (Sept 24 1996) -fixed MAJOR bug in Skin name printing code ***ver 1.1! (Sept 24 1996) -bots die in lava! -bots ranked scores printed to console (use ~) -bots no longer print frags on death- use impulse 101 -stays with chosen skin and has appropriate name (the Flash looks like the Flash) -jumps more often and more intelligently (almost immediately when stuck) ***ver 1.0! (Sept 19 1996) (mostly BGbot additions/bugfixes) -now uses all the player death scenes -Picks up all the weapons and fires them all now (needs work-really bloated code) -fixed the jump so he can't jump in midair -leaves behind a body when it dies -some ai tweaks which probably don't do much (increased range to hunt items added a shortrange hunt for weapons) -mods in: botai.qc -skin code based on Multiskin 1.1 :support for multiple skins added -modified: bot.qc, world.qc, items.qc, player.qc