-= What's New With LordNet =- [Since 1.4b] * More experiments with U*.* files to stop runtimes * Armor/Weapon Stealing going negative fixed * Gem Steal runtimes fixed * Murder (N)o now allowed * Duplicate player creation fixed [Since 1.4a] * Fixed King*1000 rollovers in scores * Average Travel Time now calculated * LNETSCOR now includes - Player Scores - Average Travel Time - Version Number * LNETSCOR negative rollovers fixed * LORDNET BULL is no longer used! [Since 1.3b] * Fixed 2 billion bug * RIP screens finally work with new options * Outbound recycles the old packets - single packet creation * Scoring more dependent on dragon kills * Gem Theft easier at lower levels [Since 1.2L] * Fixed Money Transfers Problem * Created LNETSCOR [Since 1.01c] * Fixed Bulletins so that names have better limits (9-4-95) * Fixed ite Format Conversion so that it prints... * Fixed OUTBOUND.EXE to work properly with midlinks * Team Deletion Fixed * Bulletins taken down * U*.DAT includation fixed * NPCs thing works. * Maintenance buggy thing fixed * Filelocking improved * 10% of gold for thieving in effect * -10% of CURRENT experience for player fights (not old exp) * Changed the purple * * * * * * * things back to -=-=-=-=- * Teams actually "do" something now * You no longer lose large amounts of gems (it was actually EXP, and you didn't lose them, it just said you did) * Reduced Team Attack log action (none!), it's only written in messages to the player now. (Should I put a log option in the Team Menu?) * INBOUND will now process your own U*.DAT files, instead of the BAD job LordNet was doing with it. * More NC options are registered only! * Brigades are registered only! * Advanced Team Checking (Changed name/deletions) * Stealing Fixed Again * Overflow stopped in EXP. * More advanced Team Checking (Deleted Players) * Stealing Limits placed * Attempt at a fix with "wrong name team attacking" * Fixed lockups in Team Rankings place. * Stealing Money now limited to Thieving Uses/Day * Stealing Equipment only affects stealer * Equipment numbers updated * Weapon Identification is now in Attacks (finally, Don!) * Moved info.x reading away from writing - was causing probs on some Pentium Systems (going too fast) * Now you get to "wield" a weapon instead of your armor * Quitting (or saying no) to an attack works correctly now * Stealing (another change!), Can only steal money from one person per day per BBS (not player) * List Sites/Locations takes place of "LOG OF YESTERDAY". Try it out! (L at the main menu... you will want to update your LNETTXT.DAT file, too) * Added a "SKIP" parameter (not necessary for us with much slower CPUs) * Fixed "armor resets to 0 bug" * Stealing armor/weapons now limited * Resets should pass to downlinks now * Added binkleyterm support, run OUTBOUND B to activate * Fixed Team Attack MAJOR BUG * Fixed (finally!) that damn bug with the UPGRADE TO 3.26a thing * Fixed Stealing again * Fixed CRAKING * Lower Memory requirements * Healers cheat fixed * STEAL.DAT real names supported * Routing check fixed through LORDNET CONFIG * Routing last site fixed through OUTBOUND * UPDATE.ZIP - better security (although even better sec is coming soon!) * Fixed infestations runtime error * Fixed List BBSs alignment * Fixed Mail Money Error * Fixed Murder runtime error * Added inventive new scoring * Added KICKER module * Added Cheat Checking * Added THE GENERATOR * Changed LNETTXT.DAT * Did new screens for LORDNET CONFIG * SITE.DAT to SITE.TXT * Deleted sites don't show up now * Automatic detect/create directories in LORDNET CONFIG * Auto SITE.DAT out * Dupe Check on/off toggle * Teams on/off toggle * IGM Control All or None * Guru * Entrance Screen * INBOUND/OUTBOUND don't show stats anymore (therefore don't runtime) * Probably more, but I forget...