*********************** * ------P.A.I.N------ * * Combo Patch v1.0.06 * * -Jack The Stripper- * * ---November 1996--- * *********************** ----------------------------------- This patch and others can be found at: http://nachos.net/jwood/pain/ ----------------------------------- Play deathmatch with this patch over the net on Nachos_PAIN: viatel02.viatel.net:26100 ----------------------------------- Send any questions, comments, and ESPECIALLY bug reports to: ghoti@erols.com ----------------------------------- The following is a list of all the changes this patch makes to Quake. ---1.0.06-------------------------- impulse 20 - toggle auto-flare auto-flare protects against homing missiles off by default, automatically turned on with use of impulse 9 cheat impulse 55 - sacrafice all undead minions gib them to bits you will get SOME health back for this impulse 56 - order undead minions to kill something they will attack the closest enemy in your line of sight impulse 57 - call off attack your minions will stop fighting and return to you impulse 58 - free all undead minions release undead from your controll you do not get any health for this impulse 69 - switch between male and female player set to male by default impulse 70 - taunt scream a random obscinity at your opponent don't even try to scream under water impulse 101 - weapon class C impulse 102 - weapon class B impulse 103 - weapon class A impulse 123 - cycle weapon class they are from best to worst, A B C you begin with class C you gain classes by getting yellow (class B) and red (class A) armor the weapons are as follows: #X - where # is weapon number and X is weapon class 1C - mace (short range) 1B - mace (long range) 1A - grappling hook . hang from ceilings, walls, or monsters (fire again to drop) . you will fall if you take a large amount of damage at once . can change weapons and fire while hanging 2C - axe 2B - throwing axes . can be picked back up 2A - flaming throwing axes (one of my personal favorites) . lights up whatever it hits 3C - shotgun 3B - super-shotgun 3A - flare gun . will stick to players and be chased by homing missiles 4C - laser 4B - super-laser 4A - rapid-fire laser 5C - nailgun 5B - super-nailgun 5A - nailbomb 6C - grenade launcher 6B - proximity mines . will stick to walls or players . arm after 3 seconds, then if anything is within range BOOM! . if you see one, stand back and fire a spike past it 6A - MIRV 7C - rocket launcher 7B - drill rockets . will spin around inside whatever it hits for a while 7A - homing missiles . will chase players, monsters, and flares . will NOT chase owner . will NOT chase undead (they're too damn cold) 8C - lightning gun . will do some radius damage when it hits the water . radius damage will only hurt players touching the water 8B - flamethrower . can light things on fire . must jump in water or teleport to be put out 8A - freeze ray (another of my personal favorites) . freezes enemy for 10 seconds (except bosses) . take twice normal damage when frozen . unfreeze if hurt signifigantly . frozen stuff looks frozen (ice statue type stuff) . includes cool chunks of ice for killing popsicles impulse 150 - use mystic rune (deathmatch only) the rune will change its location every fifteen seconds your rune icons will blink when the rune is out if you acquire this rune, you will recieve a random power this power will last for thirty seconds only ONE player may hold the mystic rune at a time be warned: there are SOME undesireable powers some rune powers are automatic and do not need to be activated the powers of the mystic rune are as follows: -necromancy USE: summon a zombie soldier . use same keys a resurrected monster . resurrection only takes half normal health ù vampiric axe and mace -protection USE: none . take half damage -strength USE: none . inflict double damage -weakness USE: explode, gibbing self and causing radius damage . take double damage . inflict half damage -the fiend USE: none . transforms you into the fiend . jump for jumping attack . attack to swing claws . take half damage -gravity USE: lower gravity greatly, then gradually return to normal . gravity changes last for 30 seconds even if rune respawns . change effects ALL players . gravity reverts to normal if used while gravity is changed -regeneration USE: none . regenerate 1 point of health about every half second . only if health is below 100 and you are not dead -disease USE: none ù lose 1 point of health about every half second ù will not go below 1 hit point impulse 250 - resurrect something you will gain necromantic abilities from the quad damage power-up these powers last until death, or change of level resurrect dogs, soldiers/players (yes, players), fiends, and shamblers they cost 25, 50, 80, and 100 health respectively you can controll them using impulses 55 to 58 resurrected stuff have gory skin like zombies, except a little darker if your corpse is resurrected and you are still in it, your spirit will be forced out and you will be respawned impulse ??? - Radiation Suit impulse ??? - Invincibility impulse ??? - Invisibility if you are too stupid to figure out these impulses, you are a git, and you suck big hairy donkey balls. Other Changes: Gibbing - all corpses are solid and gibbable - fish gib - crucified zombies are visible in DM and killable - try gibbing a player who is holding the axe ;) Misc Grafix - "PAIN" logo in console - Colorful comments for cheat codes and on start up - Grappling hook and axe have axe graphic in ammo box - made axe (this was a pain) icon for weapon bar - laser-gun (this wasn't) icon for weapon bar - Shotguns eject empty cells Teleporting/Projectiles - monsters can teleport - followers will sometimes follow you through a teleporter - projectiles teleport properly (yes, it actually works right!) - projectiles can hit owner (you have no idea how hard that was!) Bug Fixes: Obituaries say what you were actually killed with - used to be what your attacker was using at the time of your death Fixed wrong total monster count on levels with fish Bubbles are removed when they leave the water Lots of other things that I didn't feel like listing! ----------------------------------- Future plans: Taunt sounds will be changed from cheesy sayings they have now to Ash for the male sounds and Aeon Flux for the female sounds Make claw weapon model for transformation into the fiend LOTS MORE RUNE POWERS! ----------------------------------- BTW - No, not ALL the modifications are completely original, but the ones that aren't are generally re-coded beyond recognition (or close to it). However, I don't want to be accused of ripping code, so if ANYONE has a patch that they think I used, just mail me and tell me you want your name here and what the patch was and it'll be in the next version! ----------------------------------- Special thanks to: Steven Shaffer - for giving me a place to put my web page and setting up the Nachos_PAIN server Charles Caffrey - for helping with beta testing and making a few sounds and grafix I didn't feel like doing myself Kelly Brown - for ocassionally getting off IRC so I could work on this love ya hon! Everyone else who sent suggestions, bug reports, virgin sacrafices, and praise ----------------------------------- One more thing, this patch MAY be modified or used as a base for other patches or whatever if you give me credit, but it may NOT be put on a compillation CD or anything of the like (FUCK ACTURA) without my permission! SO THERE! ----------------------------------- PLEASE let me know of any bugs or suggestions or whatever... If there's something you think SHOULD be in, but ISN'T, tell me! (ie. feign death, drunk missiles, etc.) If there's something you think SHOULDN'T be in, but IS, tell me! (ie. the new way of using the grappling hook, the nailbomb, etc.) If there's something you think should be DIFFERENT than it is, tell me! (ie. weapon does too much/little damage, graphic doesn't look right, etc.) I would appreciate anything you could have to say (including mindless dribble) ghoti@erols.com