/* +----------------------------------------------------------------------------+ | FILE: CHANGES | | QuakerMods v3.06 | | | | by "DarkGrue" | | | | Based on modifications by: | | Steve "Wedge" Bond | | Chris "Demonstar" Johnson | | Doug Keegan | | Dave "Zoid" Kirsch | | Johannes Plass | | Psycho Prisoner | +----------------------------------------------------------------------------+ */ Changes in version 3.06b3: * Added help text for Runes and hook. * Admin is exempt from KickSuicider and colorlocked/static teams. * Fixed Admin's kick command so that self is not asked to be kicked, reduced the function calls. * Adding new telefrag code broke the capture spawn points - fixed. Changes in version 3.06b2: * The admin command to change timelimit actually was changing fraglimit because of a cut-and-paste mistake - fixed. * Added aliases for 'toss-backback' and 'toss-weapon' so players don't have to know or remember a particular server's impulse settings. * Added 'observer-toggle' command to turn on and off respawning as an observer when observer mode is enabled. * Added newer version of telefrag protection code. * Removed TEAM_FRAG_PENALTY, and removed bitflag, since "teamplay = 2" has a different meaning under id's rules. * Added help text for Runes and hook. * Admin is exempt from KickSuicider and colorlock/static teams. * Fixed Admin's kick command so that self is not asked to be kicked, reduced the function calls. Changes in version 3.06b1: * Added Threewave's Capture to codebase. * Added EJECT.QC (shotgun shells) to codebase. * Fixed bug in TossWeapon() and TossBackpack() that caused the player's current weapon and ammunition setting to fail. * Fixed bugs in Runes. * Fixed bug in AUTH.QC that would cause the number of connected players to be improperly counted. * Changed behavior of hook. * MOTD now automatically ends if player presses fire, picks up a Rune, or picks up a flag. * Unauthorized players now connect as ineffectual observers (cannot change view or respawn). Once authorized they respawn as normal. * Fixed major bugs in TEAMPLAY.QC that caused color locking and static teams to be improperly checked if both weren't turned on at the same time. * Added PreviousWeaponCommand() to WEAPONS.QC, triggered on IMPULSE 13. * Fixed handling of nextmap in CLIENT.QC and ADMIN.QC. * Documentation will be distributed in HTML. * PROGS.DAT files will no longer be distributed with QkrMods, as the QuakeC code needs to be customized for each site anyways... Changes in version 2.062: * Fixed bug in PlayerPreThink() that prevents a player from jumping under certain conditions. Changes in version 2.06: * Added 1.06 QuakeC codebase.