-------------------------------- Genocide v4.10 ------------------------------- A PyroSoft production (c) James Payne, 1996. - A fun tank combat game for up to four players! - Hi-res VGA graphics! - 3D landscapes! - Many weapons to choose from! - Read on to find out more about the game! Program Information: The following files should be included in the Genocide archive file: GENOCIDE.EXE --- the main game file GENOCIDE.DAT --- a game info file SVGA256.BGI --- Graphics routines for SVGA GENOCIDE.TXT --- this text file 3DDATA.PYR --- a data file README.TXT --- a general information file FILE_ID.DIZ --- a short information file If you are missing any of the above files, please write or e-mail me to get a full copy, and tell me where you obtained the incomplete copy from. System Requirements: Genocide should work on a 386 or higher machine, with SVGA graphics capabilities up to 640x480 resolution. Dos 5 or above, and some free base memory. You also need a fully Microsoft - compatible mouse and mouse driver. NO EMS, or XMS is needed to play Genocide, although if you have some, performance will increase slightly. At least a 486 - SX is recomended. Genocide should work under Windows 95, but it will work far better if you start your computer in Dos mode. Game Information: Genocide is a four player game of tank warfare. Each player takes it in turn to aim and fire a missile of some sort at an opponent. Points are scored for doing damage to an enemy tank. At the end of each round, money is awarded to buy new and better weapons, and defensive utilities. You may well have played a similar game before, but not in 3D! Yes, Genocide is in full wonderful PyroVision 3D. Have Fun. Please. This text file will be as short as possible, because I want you to be easily able to play this game without having to read pages and pages of manual. A game called 'Scorwitzer' springs to mind here: it has a 55 page manual. Shareware: Please distribute this version of Genocide to anyone you know, and feel free to upload it anywhere and whatnot. 'Share and Enjoy'(tm). Registration: Genocide is SHAREWARE. This means that you can play and distribute this copy on Genocide as much as you like, but for a nominal registration fee, you can play an improved version of Genocide with the following features added: - More weapons - More utils - More landscapes - More detailed landscapes - Less bugs - Your name on the title screen - A free copy of the PyroSoft game, LITEBIKES. - Free updates of Genocide for a whole year. Registration costs œ5.00. Payment is only acceptable in UK sterling. To register simply send a cheque (made payable to James Payne), to the following address. Make sure you include your own address. PyroSoft, 24 Fern Bank, Lancaster, LA1 4TT, ENGLAND. I can not be held liable for disks lost or damaged in the post. All orders are sent by first class mail. Genocide can only be supplied on 3.5" HD Disks. Orders Outside the U.K: I can only accept cheques in U.K. Sterling. œ8.00 to cover extra postage costs. If you enjoy Genocide, please register. ------------------------ Playing the game: -------------------------------- The options screen: When you load Genocide, you will be presented with a list of various options, under the following headings: Players: Click in a left hand box to change the name of a player. Once a name is typed in, press [ENTER]. A name cannot be more than 9 characters. For Green and Purple, click in the box and press [ENTER] to remove the player. Click in the right had box to change the type of player: The types of animals represent different skill levels of computer players, ie. Goldfish is worst, Dolphin is the best. Options: Left click on an option to increase the value, right click to decrease it. Rounds: the number of rounds that will be played in one match. One round lasts until only one player is left alive. Turns: a maximum number of turns in one round. This is to end a match automatically, for example, between two computer players who can't kill each other. Detail: Set to low if you have a 386, medium for an old 486, and high or very high for a 486 or Pentium. Delay: Use a lower value to speed up the bullet traces and explosions. Start Cash: Choose how much money each player should start with. Play Order: Sequential: Blue will always fire first, then red, green, purple. Random: Players will shoot in a different order each round. Resistance: Turns on or off air resistance. Landscape: Select all the landscape styles that you wish to play on during a match. This landscape used each round will be selected randomly from all the styles which are highlighted in red. After selecting a landscape, try clicking the Preview button. This will give you an idea of the appearance of the landscape. Each landscape has its own gravity and air resistance levels. Other Bits: Play: Starts a new game Reset: Resets all options back to their default values. Save: Saves all current values to disk, in the file GENOCIDE.CFG These values will be re-loaded next time Genocide is loaded. Do not attempt to edit GENOCIDE.CFG yourself. Quit: Quits to dos. NOW CLICK [PLAY] TO START A NEW GAME ---------------------------- BUYING WEAPONS ---------------------------------- Before a game can start, each player has the option to spend some money on new weapons and utilities. The players name, amount of money left, and space left in the tank are listed at the top of the screen. A list of available weapons and utilities is on the left of the screen, and a panel showing the weapons currently fitted to your tank is on the right. Click on the name of a weapon to buy it. You will see it appear on the right hand side. The number you have of each weapon is shown in brackets after the weapon type. --- means that you have an infinite supply of this weapon. Click on a weapon listed on the right hand side to sell a weapon. You will get back all money spent on the weapon. You will not be able to buy a weapon if you do not have enough cash or you do not have enough space left in the tank. The weapon will be in gray if you cannot buy it. You can also buy a number of tank upgrades, such as shield generators. Buying these is the same process as buying weapons. If an upgrade is listed in blue, then you have the maximum number allowed of that upgrade. Weapon Information: I'm not going to list every weapon in detail, but on the whole more expensive weapons do more damage and take up more hull space. Shield Ioniser: Very effective at lowering enemy shields. Utils available: Most are self-explanatory, but here is a bit of extra information: Shield Generator: Each gen' provides an extra 50 shield protection. Each turn, shield gens recharge a small amount. Heat Guidance: Helps your bullet to reach its target. Warning: Heat guidance will be confused by Napalm. Death Nuke: A nuclear device that detonates when your tank is destroyed. When you've finished buying all you want, click the [DONE] button. ----------------------------- SHOOTING! -------------------------------------- Once all the buying is done with the game proper can start. Each player takes it in turn to fire a chosen weapon at an opponent. The game screen has four main sections: The World View: This is the 3D representation of the world arround you tank. The arrows at the sides of the world show North, (ie, 000ø) Weapon Info: This panel (far left), shows which weapon is currently selected, how many are left. Also shows your tanks current stats. Click in the Weapon Box to change the type of weapon you wish to fire. Shot Info: This panel (middle), allows you to alter the power, bearing and elevation of the missile. Left clicking in a box increases a value. Right clicking in a box decreases a value. View Options: This panel (far right), allows you to change you view of the landscape. Click on [Side View], [Iso View], or [Plan View] to switch to a different viewing angle. Click on the left/right rotate buttons to choose the viewing angle. Click on [Redraw] when you are happy with the world view. The [Replay] button will replay your last shot, using last turn's angle, elevation, bearing and tank position. Useful as a reminder to work out where to aim. Click on [FIRE] to launch your missile. If it flies off the edge of the map, it will do no damage. If it lands near an enemy tank, it will first drain their shields, then damage their tanks hull. Once the hull strength reaches zero, the tank will explode. When only one tank remains, the round will end, and money will be awarded to each player depending on how much damage they managed to do. Then start all over again... How to contact me: Please feel free to contact me if you want to give me ideas for future versions, tell me about bugs or just say hello. Please do report any bugs that you find: I can only fix them if I know about them! Please enclose an SAE if you want a reply. By e-mail: (a friend's address, so keep it cool please) please put PYROSOFT in the re line of the mail ClaphamC@lancaster.ac.uk By Snail-mail: See above for address. Credits: Programming: James Payne Game Concept: Paul Lowton Ideas, help: Tom Clapham, Gaz Hay. Playtesting: (In no particular order) All of PyroSoft, also... Phil Savage, James Wilkinson, Matthew Oddie, Ian White, Andrew Rose, and most of the Sixth Form at LRGS. SVGA.BGI: SVGA 256 Colour BGI Device Driver (SVGA256) 2.31 - Dec 06, 1991. Copyright (c) 1991 Jordan Hargraphix PyroSoft is: Tom Clapham, Gaz Hay, Paul Lowton, James Payne. ------------------------------------------------------------------------------- SHAREWARE STUFF: Version v3.xx is a free-ware, beta test version. (This Version) Version v4.xx of Genocide is released as Shareware. This means that you are free to copy and distribute this game and associated files freely. However, you can not alter the code, or decompile the executable files. 'Share and Enjoy'. The registered version of Genocide (v5.xx) is the same as commercial software: it is illegal to distribute any part of the game or its associated files. Legal Stuff: I (James Payne) or any member of PyroSoft (see above) cannot be held liable for any direct, indirect, special, incidental or consequential loss or damage to hardware, software, or anything else due in any way to the use of 'Genocide'. This game is supplied in good faith: you're supposed to enjoy it. Genocide has been tested on a number of machines, and no problems have been found. I (James Payne) or PyroSoft are also not responsible for any costs including, but not limited to, those incurred as a result of lost profits or revenues, loss of time or use of the software, loss of data, the cost of recovering software or data, the cost of substitute software, claims by third parties, or similar costs. (Although, if anything really cool happens while playing Genocide, then it's definately down to one (or all) of the PyroSoft team.) The PyroSoft policy is one of continuous improvement and development, so features may vary from those stated within this file, without proir notice. Anybody can distribute the Shareware (4.xx) version of 'Genocide' freely. You can't charge more than a resonable handling fee, and you must include all files listed at the top of this text file. All trademarks mentioned herein are trademarks or registered trademarks of their respective corporations and are hereby acknowledged. (c) James Payne 1996, for Pyrosoft productions. All rights reserved.