Threewave Capture Map Mods To add capture support to the map the following entities must be added. I usually just grab the entity list out of a bsp file (it's in there as text) and hand edit it. IMPULSE 99 with my code prints out your coordinates and I use that for a guide as to where to put the flags and spawn codes. As example, here's the extra section I added to e2m1: //////////////////////////////////////////////////////////////////////// // Capture the flag map mods // // team1 // This is team1's flag (gold key, usually red team) { "origin" "1800 416 244" "classname" "item_flag_team1" } // Base spawns. These are used at start of level and when someone // joins. They are not used for respawn, the regular deathmatch // start spots are used. { "angle" "90" "origin" "1736 410 248" "classname" "info_player_team1" } { "angle" "90" "origin" "1836 410 248" "classname" "info_player_team1" } { "angle" "90" "origin" "1736 490 248" "classname" "info_player_team1" } { "angle" "90" "origin" "1836 490 248" "classname" "info_player_team1" } { "angle" "90" "origin" "1736 570 248" "classname" "info_player_team1" } { "angle" "90" "origin" "1836 570 248" "classname" "info_player_team1" } // team2 // Team2 flag, sliver key usually for blue team { "origin" "-300 -25 -30" "classname" "item_flag_team2" } // Team2 base spawns { "angle" "0" "origin" "-142 82 -40" "classname" "info_player_team2" } { "angle" "0" "origin" "-62 82 -40" "classname" "info_player_team2" } { "angle" "0" "origin" "42 82 -40" "classname" "info_player_team2" } { "angle" "0" "origin" "-142 162 -40" "classname" "info_player_team2" } { "angle" "0" "origin" "-62 162 -40" "classname" "info_player_team2" } { "angle" "0" "origin" "42 162 -40" "classname" "info_player_team2" }