Reducing Flicker With Your VR Glasses ------------------------------------- RENUTIL has been included to aid in reducing flicker for your VR glasses. The largest factor in reducing flicker is the monitor's vertical refresh rate. By using RENUTIL before loading the game or adding RENUTIL in R ENWHIP.BAT, you can increase the vertical refresh rate and reduce flicker. No flicker is visible at rates above 100Hz. WARNING ------- SETTING A VERTICAL REFRESH RATE HIGHER THAN YOUR MONITOR CAN HANDLE MAY CAUSE PERMANENT DAMAGE TO YOUR MONITOR. DO NOT SET THE VERTICAL REFRESH RATE UNTIL YOU HAVE READ YOUR MONITOR'S SPECIFICATIONS.* Editing RENWHIP.BAT ------------------- Locate the file "RENWHIP.BAT". It should be located in your whiplash directory. Load this file into a text editor, such as Notepad in Windows 95 or "edit" in MS-DOS. This can also be done in Windows 95 by right clicking on RENWHIP.BAT and selecting edit. In the second line of RENWHIP.BAT type RENUTIL [#] [type] [#] is the Control Number (refer to chart below). [type] is the VGA mode 13 type. Use 0 for normal VGA. Use 1 for Fast32 VGA (this is the default). Use 2 for VESA non-VGA. (should work if your video card is VESA-compliant). Example: At a horizontal refresh rate of 49.1k, if your monitor supports all the resolutions and vertical refresh rates listed for Control Number 8, you can use 640x480 resolution with a vertical refresh rate of 85Hz and Fast32 VGA by typing: RENUTIL 8 1 CONTROL NUMBER CHART (e.g., 6x4@85 means 640x480 resolution at 85Hz) -------------------------------------------------------------------------- Control Number 0 1 2 3 4 5 Horiz Refresh 31.5k 35.1k 37.5k 37.8k 43.2k 46.8k ------- ------- ------- ------- ------- ------- 5x3@75 5x3@75 5x3@85 5x3@85 5x3@85 5x3@85 6x4@60 6x4@60 6x4@75 6x4@75 6x4@85 6x4@85 8x6@56 8x6@56 7x5@60 7x5@60 7x5@75 8x6@60 8x6@60 8x6@60 6 7 8 9 10 11 48.1k 48.3k 49.1k 53.6k 60.0k 61.8k ------- ------- ------- ------- ------- ------- 5x3@85 5x3@85 5x3@120 5x3@120 5x3@120 5x3@120 6x4@85 6x4@85 6x4@85 6x4@85 6x4@85 6x4@85 7x5@75 7x5@75 7x5@75 7x5@85 7x5@85 7x5@85 8x6@72 8x6@72 8x6@72 8x6@85 8x6@85 8x6@85 10x7@60 10x7@60 10x7@60 10x7@75 10x7@75 11x8@60 11x8@60 11x8@60 12 13 14 15 16 17 63.9k 67.5k 68.6k 77.1k 80k 91.1k ------- ------- ------- ------- ------- ------- 5x3@120 5x3@120 5x3@120 5x3@120 5x3@120 5x3@120 6x4@85 6x4@85 6x4@85 6x4@85 6x4@85 6x4@85 7x5@85 7x5@85 7x5@85 7x5@85 7x5@85 7x5@85 8x6@85 8x6@85 8x6@85 8x6@85 8x6@85 8x6@85 10x7@75 10x7@75 10x7@85 10x7@85 10x7@85 10x7@85 11x8@60 11x8@75 11x8@75 11x8@85 11x8@85 11x8@85 12x10@60 12x10@60 12x10@60 12x10@60 12x10@75 12x10@85 * Interplay is not liable for damage which may be caused by setting your vertical refresh rate above the specifications of your monitor.