Installing


Unzip the adquedit.zip file into its a directory.

Read the adquedit.txt file.

Make sure you have the registered version of
Quake. If you don't, don't bother editing anything.
Quake will spite you.

If you have used the beta version of AdQuedit, please
delete the adquedit.ini file in your windows directory.

Run AdQuedit.exe

You will get the message "Find me your Quake.exe"
followed by an open file dialog box. Hunt around for
the oppropriate file and open it.

Now you need to specify a palette. You can use the
palette included in the adquedit.zip, choose the palette.lmp
in your id1\gfx directory, or wait to extract a palette from
the pak0.pak file later. If you do the last thing, remember
to register it as the proper palette in the defaults dialog box.

Read the following box. This is the About box which you can
view from the menu in Help->About AdQuedit, or by pressing
the question mark icon in the toolbar.

AdQuedit is now set up.

If you have never done any Quake editing before, I strongly
suggest you read the section on pak files next.

Read the configuration section of this manual to help you
set up AdQuedit to your specifications.

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