Sprites are flat images displayed as objects within Quake. Color index 255 is used for transparency. As far as I can tell multiple frames are animated according to some fixed value. Different frames in a sprite do not have to be of the same dimensions. ![]() Edit FrameThis will let you edit the current frame as a pcx fileusing a user defined paint program. Export FrameThis extracts the current frame as a pcx file.Replace FrameThis lets you replace the current frame with a pcx image.They do not have to be of the dimensions. Delete FrameDeletes the current frame.Add FrameAttachs another image and frame to the sprite.Sprite DataThe radius is the size of the object in Quake.Beam length determines how far from the origin the sprite is displayed. The Type listbox lets you choose the orientation you will view the sprite at. Synchronize makes all these sprites in a level do the same thing. Frame DataThe offests are just the shift from the origin atwhich to display the sprite, usually half the size of the image. |
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