Title : Wicked Quake!! Filename : wicked1.zip Version : 1.0 Date : 2/23/97 Author : David Avellan aka: Moracan Email : thermove@ix.netcom.com Credits : A whole bunch of people. Ahh what the fuck here goes: Quake Command - FlameThrower, ThrowingAxe, StickyBombs, Shells James Cullen ( lcullen@eis.net.au ) - RemoteRidicule Scott Ramsay ( sramsay@smart.net ) - LaserSight Perecli Manole ( perecli@ix.netcom.com ) - Swinging Hook Jonathan Avraham ( mjmorgan@usa.net ) - Proximity mines Jason Carter ( killer3d@mindspring.com ) - Solid corpses Pangloss ( weblook@mmv.se ) - Light Bomb AsmodeusB ( tazq@sos.on.ca ) - Pipebombs Sam Shockey ( shockesj@concentric.net ) - Decoyz Issaac Lauer ( gwydion@psu.edu ) - Feign Death Jon (its132@aol.com) - Helped out with code ( Has a bad ass patch called Fear 2.0!! Check it out!! ) (:Its like mine but gone on crack:) And of Course ID SOFTWARE @@@@@@@@@@@@@@@@@@@@ READ WHOLE TEXT!!!!@ MANY NEW CHANGES!!!@ @@@@@@@@@@@@@@@@@@@@ ***** PROFANITY WARNING PROFANITY WARNING ******** Some nasty words are spoken during the course of the game. If your mommy and daddy forbid you to listen to them, I suggest you stop reading and don't use this add-on!! ************************************************** Type of Mod ----------- Quake C : yes Sound : yes MDL : yes Format of Quake C ----------------- unified diff : no context diff : no .qc files : no progs.dat : yes Description of the Modification ------------------------------- Well, it is everything that you can think of. I have mixed all the cool patches (to my opinion) in this add-on. Heres a list: MOVEMENT Crawling (FIXED CODE, FLAWLESS) : You crawl around. Cant crawl if you are off the ground, (jumping, grappling hook, in water) you can duck if you can see out of water. Very useful to duck under places or dodge fire. Feign Death (FIXED CODE, FLAWLESS) : Same rules as crawling. You dont throw a backpack anymore. I thought that gave away that you are feigning. BOMBS Proximity mines : They take three seconds to activate and then anyone who gets to close gets blasted. (1 rocket) If you pass a pipebomb, grenade, stickydemo, grenade, or rocket launcher by it, it will blow! No more mining teleporters now! PipeBombs : Like in Duke Nukem, you can throw as many as you want, you can also pick up pipebombs. (1 rocket) Sticky Demos : Similiar to pipebombs but go farther and stick to walls. 1 (rocket) Light Bomb : Blows after 3 seconds and stuns opponent. (His screen will turn white and wont be able to do anything for about 5 seconds) (20 cells) Decoyz (DECOYS MATCH SKIN AND HAVE NUMBERS) : Throws a activator, when activated, it creates a decoy. You can choose when to blow it up or disable it. It follows enemies and shoots at them (no damage). If hit once, it blows up! (20 cells) WEAPONS FlameThrower (NEW SOUNDS!!) : Shoots flame with a new sound and if someone is lit on fire they make a sound too!! If you are on fire, jump in water. ThrowingAxe : Throws a axe. (duh!) MISCELLANOUS Swinging hook (NEW AND IMPROVED!!) : A much better grappling hook. It does not interfere with weapons and swings. You can even choose to get closer or further from it. Totally cool!! This hook does not do continuos damage. (When hits, it does damage, afterwards it just sticks) RemoteRidicule (NEW SOUNDS!! Now im telling for real, these are funny!! I used annoyance sounds from warcraft 2!! they rule!): Like in duke nukem. Rub in the frag to your opponent and get a good laugh!! LaserSight : A laser that scopes out area. Turns blue and makes a noise if passed by potential target (enemy, secret door) Solid gibbable corpses : Corpses gib and are easy to walk by. Light up a corpse with a flame thrower, pretty cool! Ejecting Shells and Bullets (FIXED CODE, NO MORE OVERFLOWS) : Shells and bullets are ejected from shotguns and machine guns. IMPULSES Throwing Axe = Shared with regular axe FlameThrower = Shared with grenade launcher PipeBombs = Impulse 62 to detonate and impulse 61 to throw Sticky Demos = Impulse 33 to detonate and impulse 32 to throw Proximity mines = Impulse 12 Light Bomb = Impulse 40 Decoyz = Impulse 71 to throw reciever Impulse 72 to activate Impulse 73 to detonate and Impulse 74 to deactivate Crawl = Impulse 150 Feign Death = Impulse 175 Swinging Hook = +hook to launch hook +grow to get further from hook +shrink to get closer to hook Laser Sight = Impulse 45 Remote Ridicule = Impulse 200 through 209 *** *** (If you want to replace my insults, name your wav files remote1 - remote10. They must be 16 bit, 11025 hertz and mono. If you have this patch under wicked it will look like this:" C:\Quake\Wicked\Sound\Remote ", put them in their and replace the original files) OTHER MODIFICATIONS SWIMMING : I made you air time longer (25 seconds) and made drowning faster. (Every .5 second you take 2 points of damage which increases) BIG NAIL GUN = CHAIN GUN = Big Nail gun now shoots bullets (makes it shoot faster and more percise), little nail gun still shoots nails. RATE OF FIRE : I decreased (made slower) the following: Shotgun, Dual Barrel(noticable), Grenade launcher, Rocket Launcher(noticable) I increased (made faster) the following: Nailgun, Big Nailgun, Flame thrower DAMAGE : INCREASED ALL!!! They are all noticable, None extreme. More realistic. If you shoot someone pointblank with a rocket launcher with full strength, you will live with 2 hit points ! :)(no armor of course) AMMO : I Decreased Shells (50), Rockets (30) I Increased Nails (255), Cells (200), Axes (20) EXPLODABLE EXPLOSIVES! : You can blow up pipebombs, mines, stickydemos, lightbombs, grenades, rockets!! REAL TELEPORTERS : Rockets, pipebombs, stickydemos, grenades, and nails pass through teleports! MONSTERS ARE STRONGER: Added a bunch 2 each monster. MORE EFFICIENT : Short cutted many qc routes and took out unneeded sounds and models! BUGS Some teleporters dont teleport explosives, most do. Now that water pain sounds hurt, land dont work! (DOH) Please report if you find anymore. THINGS TO COME 1. Fire can pass from one person to another. 2. If you jump in lava, you get on fire. 3. Deathmatch item randomizer! 4. A couple of more stuff (hehe) NOTES I am pretty much done. I'll probably update if new stuff comes along. I might add a deathmatch item randomizer. PLEASE TELL ME HOW MULTIPLAYER GOES!! I have no one near me to test it out. Report anything that you notice goes wrong, Thanks! Enjoy... LEGAL STUFF 1. You may not edit or modify this add-on without my permission 2. You may distribute this add-on but you must leave this text file unmodified 3. Actura Software can not even read this nor touch this addon