Title : Wicked Quake!! Filename : wicked14.zip Version : 1.4 Date : 3/15/97 Author : David Avellan aka: Moracan Email : thermove@ix.netcom.com Credits : A whole bunch of people. Ahh what the fuck here goes: Quake Command - FlameThrower, ThrowingAxe, StickyBombs, Shells James Cullen ( lcullen@eis.net.au ) - RemoteRidicule Scott Ramsay ( sramsay@smart.net ) - LaserSight Perecli Manole ( perecli@ix.netcom.com ) - Swinging Hook Jonathan Avraham ( mjmorgan@usa.net ) - Proximity mines Jason Carter ( killer3d@mindspring.com ) - Solid corpses Pangloss ( weblook@mmv.se ) - Light Bomb AsmodeusB ( tazq@sos.on.ca ) - Pipebombs Sam Shockey ( shockesj@concentric.net ) - Decoyz Issaac Lauer ( gwydion@psu.edu ) - Feign Death Jon (its132@aol.com) - Helped out with code ( Has a bad ass patch called Fear 2.0!! Check it out!! ) (:Its like mine but gone on crack:) And of Course ID SOFTWARE @@@@@@@@@@@@@@@@@@ WHATS NEW!!!!!!!!@ @@@@@@@@@@@@@@@@@@ 1. Lowered rocket damage to normal, and raised the rate of fire (faster) 2. New version of swinging hook 3. A few minor bug fixes ################## NEED HELP ON!!!!!# ################## 1. Want fire to be passed from one person to another! 2. Want lighting gun to do damage to people in water from outside of water! 3. Want aim to stay the same if you move around, only centers when you tell it to! 4. Some way to get back E2M1! Just give me something like the source so i can update this stuff ***** PROFANITY WARNING PROFANITY WARNING ******** Some nasty words are spoken during the course of the game. If your mommy and daddy forbid you to listen to them, I suggest you stop reading and don't use this add-on!! ************************************************** Type of Mod ----------- Quake C : yes Sound : yes MDL : yes Format of Quake C ----------------- .qc files : no (ask and ye shall recieve) progs.dat : yes Description of the Modification ------------------------------- Well, it is everything that you can think of. I have mixed all the cool patches (to my opinion) in this add-on. Heres a list: MOVEMENT Feign Death : Cant feign if you are not on ground (in water, jumping,etc.) You dont throw a fakebackpack (it gives it away). BOMBS Proximity mines : They take three seconds to activate and then anyone who gets to close gets blasted. (1 rocket) If you pass a pipebomb, grenade, stickydemo, grenade, or rocket launcher by it, it will blow! No more mining teleporters now! PipeBombs : Like in Duke Nukem, you can throw as many as you want, you can also pick up pipebombs. (1 rocket) Sticky Demos : Similiar to pipebombs but go farther and stick to walls. 1 (rocket) Light Bomb : Blows after 3 seconds and stuns opponent. (His screen will turn white and wont be able to do anything for about 5 seconds) (20 cells) Decoyz : Throws a activator, when activated, it creates a decoy. You can choose when to blow it up or disable it. It follows enemies and shoots at them (no damage). If hit once, it blows up! (20 cells) WEAPONS FlameThrower : Shoots flame with a new sound and if someone is lit on fire they make a sound too!! If you are on fire, jump in water. ThrowingAxe : Throws a axe. (duh!) MISCELLANOUS Swinging hook : A much better grappling hook. It does not interfere with weapons and swings. You can even choose to get closer or further from it. Totally cool!! This hook does not do continuos damage. (When hits, it does damage, afterwards it just sticks) RemoteRidicule : Like in duke nukem. Rub in the frag to your opponent and get a good laugh!! LaserSight : A laser that scopes out area. Turns blue and makes a noise if passed by potential target (enemy, secret door) Solid gibbable corpses : Corpses gib and are easy to walk by. Light up a corpse with a flame thrower, pretty cool! Ejecting Shells and Bullets : Shells and bullets are ejected from shotguns and machine guns. IMPULSES Throwing Axe = Shared with regular axe FlameThrower = Shared with grenade launcher PipeBombs = Impulse 62 to detonate and impulse 61 to throw Sticky Demos = Impulse 33 to detonate and impulse 32 to throw Proximity mines = Impulse 12 Light Bomb = Impulse 40 Decoyz = Impulse 71 to throw reciever Impulse 72 to activate Impulse 73 to detonate and Impulse 74 to deactivate Crawl = Impulse 150 Feign Death = Impulse 175 Swinging Hook = +hook to launch hook +grow to get further from hook +shrink to get closer to hook Laser Sight = Impulse 45 Remote Ridicule = Impulse 200 through 209 *** *** (If you want to replace my insults, name your wav files remote1 - remote10. They must be 16 bit, 11025 hertz and mono. If you have this patch under wicked it will look like this:" C:\Quake\Wicked\Sound\Remote ", put them in their and replace the original files) OTHER MODIFICATIONS SWIMMING : I made you air time longer (25 seconds) and made drowning faster. (Every .5 second you take 2 points of damage which increases) BIG NAIL GUN = CHAIN GUN : Big Nail gun now shoots bullets (makes it shoot faster and more percise), little nail gun still shoots nails. RATE OF FIRE : I decreased (made slower) the following: Shotgun, Dual Barrel(noticable), Grenade launcher, Rocket Launcher(noticable) I increased (made faster) the following: Nailgun, Big Nailgun, Flame thrower DAMAGE : INCREASED MOST!!! They are all noticable, None extreme. More realistic. AMMO : I Decreased Shells (50), Rockets (30) I Increased Nails (255), Cells (200), Axes (20) EXPLODABLE EXPLOSIVES! : You can blow up pipebombs, mines, stickydemos, grenades, rockets!! REAL TELEPORTERS : Rockets, pipebombs, stickydemos, grenades, and nails pass through teleports! MONSTERS ARE STRONGER: Added a bunch to each monster. MORE EFFICIENT : Short cutted many qc routes and took out unneeded sounds and models! INSTALLATION 1. Make a subdir in your quake directory such as wicked : md wicked 2. Copy wicked14.zip into subdir : copy wicked14.zip wicked 3. Change dirs into subdir : cd wicked 4. Unzip wicked14.zip with -d function : pkunzip -d wicked14 BUGS Some teleporters dont teleport explosives, most do. E2M1 Doesnt work!! Help me out! Crashes with "Edict Alloc : No free edicts!" (Found out this is a memory error) Please report if you find anymore. THINGS TO COME 1. Thinking if taking off lightbomb and replacing it with a spell called fireflies! This spell lifts up the target for you and he can't move! Accepting Ideas... NOTES I am pretty much done. I'll probably update if new stuff comes along. PLEASE TELL ME HOW MULTIPLAYER GOES!! I have no one near me to test it out. Report anything that you notice goes wrong, Thanks! Enjoy... LEGAL STUFF 1. You may not edit or modify this add-on without my permission 2. You may distribute this add-on but you must leave this text file unmodified 3. Actura Software can not even read this nor touch this addon