Sequence of Events The following sequence of events takes place when a turn is being run: 1. All orders except for renaming and upgrading orders (C, G, N and T) are executed. 2. C, G, N and T orders are executed. 3. Hostile ships fight each other. 4. Ships bomb enemy planets. 5. Cargo is loaded onto ships at the beginning of routes, and the ships are sent into hyperspace. 6. Ships are sent on intercept orders. 7. Ships move through hyperspace. 8. Hostile ships fight each other again (new battles might be possible after ships emerge from hyperspace). 9. Ships bomb enemy planets again. 10. Production takes place. 11. Cargo is unloaded at the end of routes. 12. Identical groups are merged. A few things to note: When orders conflict, such as two players trying to unload colonists onto an uninhabited planet simultaneously at the start of the turn, whoever is first in the list of players will have his order executed first and colonize the planet. In practice this does not happen often enough to be relevant. A ship which takes several turns to build will be built with the tech levels available at the start of the final turn. Because names are changed after other orders, entities which are renamed in a turn must still be referred to by their old names for the rest of that turn.