====================================== The Settlers II - V 1.51 Latest Tips: -We solved several problems with the way the ships were behaving. Please don't build more than one harbor on each island/continent. Transport will be much more efficient this way. -Owners of SB16: the problems you may have had with Midi will not occur again, they have been solved. -We have re-named the "Free game" to "Unlimited Play". Have fun! Blue Byte ===================================== THE SETTLERS II - VENI VIDI VICI Copyright 1995-1996 Blue Byte Software English / US Version 1.02 CONTENTS 1. Memory Requirements 2. Smartdrive 3. Two-player Mode 4. Screen Display - VESA Driver 5. Autorun (WIN 95) 6. "Free game" Mode 7. Alliances Setting (Free game mode) 8. Storage of Merchandise 9. Protecting the Headquarters 10. Keys "C" and "S" 11. Emergency Program 12. Blue Byte News 13. Brief walkthrough of "Chapter 1" 1. Memory Requirements The SETTLERS II requires around 7MB of free XMS memory. If you do not have enough XMS memory available, the program will first try to run in a memory-saving mode. This means that certain graphics will not be loaded. If this does not work either, you could try running the program without music. To do this, start with the NOSOUND.BAT batch file. 2. Smartdrive If you are using MS-DOS, we recommend you use the "SMARTDRV" program. This will reduce the loading time of the game. Please see your DOS manual instructions on how to use this program. 3. Two-player Mode A second mouse is needed to play this game in two-player mode. It should be noted that Player One (the player on the left of the screen) uses the mouse which is supported by the mouse driver. Typically, this mouse will be connected to either a PS/2 port, or COM1 or COM2. The second mouse must be connected to a free COM port. This must be either COM1 or COM2. Two-player mode is only possible in "free game" mode (see below). 4. Screen Display - VESA driver SETTLERS II supports the VESA VBE standard for the support of SuperVGA graphics. Many SuperVGA graphics cards are directly compatible with VESA VBE. If you have problems with your graphics card, try the following procedures: - If you have received a VESA VBE driver with your graphics card, install this and then try running the game. Many VESA VBE drivers can be installed directly from DOS. Follow the instructions in your graphics card manual. 5. Autorun (WIN 95) If you have problems in Windows 95 with the Autorun option, please go to the AUTORUN.TXT file. There you will find a list of possible fault sources. 6. "Free game" Mode In this mode you can choose from 18 different scenarios and determine your enemies as well as various other options. - Scenario Select a map. The size and maximum number of possible players are displayed. You can reduce the number of players by unchecking the box on the far left of each player. - Alliances Here you indicate which players are allied to each other. - Game objective When is a game won? This is determined here. - Merchandise in the storehouse Here you can set the initial value for raw materials and workers for the players. In the "free play" mode the same starting conditions apply to all players. - Exploration If you set this switch to "Off", all players can see the entire playing area and all the enemy's buildings at the same time. "On" is the initial setting, which also applies when playing through the "Campaign". - Start position If you choose "according to sequence", the start positions of all players are the same each time the scenario is started. If you wish to play out large scenarios in "Free play" mode and do not have sufficient free memory, reduce the number of participating peoples by selecting members of only one race as opponents, make sure you do not have "People vs, People" selected in "Alliances" (see below). Some of the larger scenarios are accessible ONLY to users with more than 8MB of memory. 7. Alliances Setting (Free game mode) You can set who will be your ally or foe here. In "People vs. People" all peoples of the same culture are on the same side. "Human vs. Computer" means all computer players are against you. "Every man for himself" means that all players (computer or human) are opponents of each other. NOTE: As soon as a player attacks his allies, these become his enemy. At the same time, the allies of the people attacked become the attacker's enemies. From within the game, the alliances can be checked in the General Statistics window. The colors of the allies are shown as small rectangles in the players' portraits. 8. Storage of Merchandise In the headquarters and storehouses it is now possible to individually decide for merchandise and workers whether or not they may be stored in this particular storehouse. Players can also choose which goods are to be taken out of the store. 9. Protecting the Headquarters Players can choose how many soldiers are to protect the headquarters. These will then only leave to defend the HQ. 10. Keys "C" and "S" During the game, key "C" shows you the name of the building. With "S" you can also insert additional information on the buildings. 11. Emergency Program If you receive the message "The emergency program has been activated" in the message window, your remaining stores of wood have been reserved for building a woodcutter's hut and a sawmill. You should then build these immediately. 12. Blue Byte News This CD also contains an edition of the latest Blue Byte News. Change to the NEWS directory and run the INSTALL.EXE program to access playable demos and great videos of upcoming Blue Byte Software programs. You will find further information on Blue Byte Software, our products and great tips for SETTLERS II on our Internet homepage: http://www.bluebyte.com 13. Brief walkthrough of "Chapter 1" There is a lot to do in "Settlers II" so keep playing and you will keep finding new things to try. Once the chapter starts you will get a message window - this window will pop up from time to time to give you new information and tell you what to do next. The first thing you need to do is to build a Woodcutter, Quarry and a Sawmill. Press the space bar, you will see the screen fill up with golden flags and buildings. The flags represent places where you can build roads, and the buildings show where you can build each of three sizes of buildings. The woodcutter should be first. Click on one of the small golden huts above and to the left of the HQ (tent), it is important to remember that a woodcutter will need trees nearby to cut down. The window that pops up is the action window, it allows you to do many things throughout the game. Right now it shows all the types of buildings you could build at this location. Move the mouse over the building that shows the woodcutter on the bottom of the action window and click. A empty lot with a blue flag is now on the screen. Now you need to connect the blue flag in front of your HQ to the one in front of the soon-to-be woodcutter. To do this click on the flag in front of the woodcutter, the action window comes up again, this time with different options. Click the build road option and then on the flag in front of the HQ, you now have your first road. Builders and helpers will now come out of the HQ and start to build the woodcutter's quarters for you. As you watch you can see them moving building materials (wood and stone) to the new building site and begin construction. Now you need to build the Quarry. The quarry is also a small sized building. Follow the same steps above but build the Quarry close to the outcrop of rock to the lower right of the HQ, after all to create stone for building the stonemason needs large amounts of granite to work with. Next is the Sawmill, where the carpenter works. The Sawmill is the first medium sized building you will need. You must click on the golden icon of a 'L' shaped building on the map and in the activity window. By now you should see a dove on the bottom left of the menu bar on the bottom of the screen. Now click on the dove to open the Post Office window. You will receive many messages here, from the attack of other peoples to where a geologist finds new raw materials. To close most windows you can click the top left corner or right click anywhere inside the window. If you're not sure what a button does press the 'i' key and move the mouse over the button, it will give you a short description on the button. You can also click on the '?' in many windows to get a more complete explanation on what that window does. Now experiment. Try clicking on the HQ and to see what you can do there. You can see what raw materials you have left, how many people of each profession you have and how many soldiers are set to defend your HQ. You should not need to make adjustments to the HQ often, so be careful, you can unbalance your whole economy here. Click on the saw mill to see what stock is waiting to be turned into boards for building. There are many other windows and functions in the game, you have a good start, pay attention to raw materials and supplies. Above all else ... Have fun!