ver 1.a - initial beta test release ver 1.b - when you list players on entering game it will now display a score file telling you no one is playing at the moment. - fixed mess when you entered your alias and wanted change it before entering. Gives you 2 chances to enter an alias - changed door configuration program to ask for sysop first name then sysop last name to fall in line with the control file configuration. - added 115,200 baud for the faster modems. Must use XFOSSIL with this option if using a fossil driver - added suggested values for monster fights, how many beers your able to buy, and player fights. - added some things to the help file ( talk to store keeper ) - fixed bug where if you kill a monster it can not kill you. - fixed bug where if you had too much money and tried to buy arrows you would get hung up in the door. - added cues to use colors when entering alias if you want to use them. - Fixed Comport setup in the configuration file so it is not as confusing and is easier to set up on your system - Changed Level 1 monster data file making level one monsters easier. ver 1.c - Changed ENCHCFG.EXE to add days to delete players not playing in the game.. ( maintenance routines ) - Mainetnance routine built to take care of game maintenance - Added a story file with a few clues to help players get started in the game :) - Fixed an error that would give a negative number for over 500 rations of food - fixed problem displaying player scores if there are more than 24 players in the game the enter prompt would overwrite the 23rd one - Can read mail while online, so you can carry on, online chats with other users if you are playing multinode. - minor cosmetic changes to the game :) ver 1.0 (Public Release) - Fixed another food bug where if you had over 500 rations in the store you could not exit the store :) - Moved a lot of the program to an Overlay to save on memory use for the game ver 1.1 - Added an error check program in the door. All Dos errors will be added to a Text Log called ERROR.LOG in your Vestland directory... - Added some things to the fishing routines.. Also made it easier to get the Rusty hook :) - Added a shell routine where Vestland shells out of memory while the Quests are run..... - Added the First Quest to Vestland and its FREEWARE !! :) Let the Journey of a Lifetime Begin !!!!! - lowered the number of scores to be shown to the first 75. made it a bit smaller in memory in that area - Added some more things to the Help file. Talk to the Store Keeper...... - Changed way Quest's were numbered. Instead of 1..10 they are A,B,C......., Allows you to quit from the main Quest menu without going into them - Fixed error on reset game so it deletes all the Mail files also to start the game clean.. - More cosmetic changes to the Door. If you find more let me know. I just hate something that does not look good :) - Fixed a food bug in the Gypsie camp.... - Added the ability for players to commit suicide and restart again. Also added delete player to the player editor. All players marked for deletion will be purged the next time maintenance is run. ( estart tomorrow ) ver 1.2 - Found another negative food bug in all seasons in the gypsie camp. as well as another food bug in the Winter in the gypsie camp that would allow you to buy negative food. I think I got it this time :) Thanks Cammy !! - Fixed problem with IGM's reading Node number from the drop files with some systems.. ver 1.3 - OK fixed the bug that was causing anything you do in the IGM's to not be saved to the Vestland Player data file. - Did some minor cosmetic changes to the game :) ver 1.4 - Fixed bug with day 2 travels not being saved properly after Vestland shelled back into memory. - cosmetic changes when answering the Khans Riddle. Got rid of the double press enter key prompt. - On now bug with IGM's fixed....