General info: We require "fast" turns times for nearly all the games. A sample for Falcon/Bre/Tal is as follows: You recieve mail & mailer exits with error level to batch file. if errorlevel 50 goto Mailin (goto subroutine to toss mail) :Mailin If exist c:\fd\file\007B*.* goto Bree ^^ The above line looks for an Inbound league 7 bre file. if found we go to subroutine Bree If exist c:\fd\file\007F*.* goto Falc ^^ The above line looks for an Inbound league 7 Falcon file. if found we go to subroutine Falc Gecho Toss ^^^^ run mail tosser reload your mailer :Bree cd\BRE (change to bre dir) bre inbound bre outbound bre scores (at this point there are no longer any 007B*.* files in the inbound file directory....Bre inbound removed/processed them) goto Mailin ^^^^^^^^^^^ go back to mailin & rerun, there may be other files for other games & you do need to run your mail tosser. :Falc cd\FE (change to Falcon dir) FE inbound FE outbound FE scores (at this point there are no longer any 007F*.* files in the inbound file directory....FE inbound removed/processed them) goto Mailin ^^^^^^^^^^^ go back to mailin & rerun, there may be other files for other games & you do need to run your mail tosser. Over all this is a fairly simple routine & will turn the game files Immediately. In state nodes normally will wind up with about a 3 hour turn time or less. Out of state nodes 24 to 36 hours. The out of state times ARE gettin better using Inet connects & also COST less.