**** This map designed for the TeamFortress v2.5 quakeC mod **** 25th April, 1997 ================================================================ Title : 2Sphinx1 Filename : 2Sphinx.zip Author : Rich Beer (A.K.A Horus / Baby Spice) Email Address : beer@easynet.co.uk Description : TeamFortress v2.5 Quake Map ================================================================ * Play Information * This map does not work properly without the TeamFortress QuakeC patch, which can be downloaded from http://www.planetquake.com/teamfortress or from ftp.cdrom.com Single Player : No Cooperative : No Deathmatch : No TeamFortress : Yes Difficulty Settings : No New Sounds : No New Graphics : Yes. Did some custom Egyptian textures New Music : No Demos Replaced : None * Construction * Base : From scratch Editor(s) used : Worldcraft Known Bugs : None Build Time : Fucking HOURS! Nay, days even. Had to learn WC for a start. This is my first map etc :) The full compile time was about 2 hours on a P90 with 32 megs ram Thanks to : The guys who wrote the Teamfort thing. Cool Dr.Debug.MA (A.K.A. Posh Spice) for total and unfailing technical support. Without him this map would still be nothing but leaks and duplicate planes Clan Spice! And the Spice Girls themselves, 'course :) id software for er, that thing, er. I forget. Release Notes: 25th April 97: First test map released... 8th May 97: Kinda OD'ed on quake recently, so only got round to doing this version a bit later than planned. Moved a respawn in the wall, re-aligned some textures, got rid of one crater and one tank, put in an extra step somewhere, er, thats it I think. Oh, also removed a fullbright colour from the Pharaoh texture, and the Team 2 backpacks now work for Team 2 (Doh!). 9th May 97: Version 3. Widened corridors downstairs: they could get blocked too easily by sentry guns etc. Score increase for flag capture wasn't working. Extra backpack behind Sphinx. More team-colours around. Thanks to Jord for some constructive criticism.